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Posted

First time trying sexout, crashes at before the intro screen

Probably oodles of problems.

Unable to get fmm to work, so I can't show a load order.

 

Can anyone guess the problem with fmm?

Posted

Here's what the crashdump says

 

System.NullReferenceException: Object reference not set to an instance of an object.

at Fomm.PackageManager.ModInstallLog.InstallLog.InitMods()

at Fomm.PackageManager.ModInstallLog.InstallLog.Load()

at Fomm.PackageManager.ModInstallLog.InstallLog..ctor()

at Fomm.Program.Main(String[] args)

Posted

I turn on FOMM, click new vegas, and ok, then it says:

something bad happened

yadda yadda yadda see crash dump. And that is what it says in the crash dump.

Posted

Yes. NMM corrupts the FOMM installation XML files.

 

Somewhere you'll have an FOMM/NMM info directory, usually c:\games\FalloutNV.

 

You will find an "Install Info" directory there with a file called installlog.xml and a bunch of backups. Delete the file and rename the most recent backup (.bak) to just installlog.xml and try FOMM again.

 

If that doesn't work, delete that one, and try the .bak1 file. Repeat until FOMM works again.

 

If it doesn't (or never did), delete all those files and start over, and never use NMM to manage FalloutNV again.

Posted

I used NMM for FNV for a while. It was much more convenient for various reasons. But now NMM has apparently broken itself and even a completely clean install crashes on startup.

 

I don't use NMM any more.

Posted

You can still use it for skyrim, oblivion, fo3, whatever. Hell even FONV if you want. You can't use it and FOMM together for the same game though, and I make no promises that my fomod will work (now or in the future) with NMM.

Posted

Okay thanks, now FOMM works.

The game still crashes immediatly after the screen that says Havok and all the copyright info.

 

Here is the load order

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Sexout.esm

SexoutCommonResources.esm

SexoutSlavery.esm

SexoutLegion.esm

SexoutPregnancyV3.esm

The Mod Configuration Menu.esp

epock.esp

Free Tribal Outfits.esp

Ghost Variants.esp

Ghost Variants Adjutant.esp

Ghost Variants Safe.esp

JillBSAA.esp

Mantis07Reflex - Realism.esp

Mantis07Reflex.esp

Nidaoutfitv1.esp

NVLadyoutfit1.esp

NVRefugee Outfits.esp

VegasChokers.esp

SexoutSS_C.esp

SexoutSlavery_Adventures.esp

SexoutZAZ.esp

wsex.esp

SexoutCompanions.esp

SexoutLust.esp

AlienSymbiot.esp

SexoutRex.esp

SexoutDiscounts.esp

SexoutCrowds.esp

SmallerTalk.esp

Renamon FNV V1.esp

BBAliceMurray.esp

BBTombRaider.esp

BunnySuit-FNV.esp

GhostConversionNVRevamp.esp

jodragongirl.esp

JuliaChangset.esp

KDC_Companions_Removable_Armors.esp

MantisZeroSuit_ForNV.esp

SexoutBreeder.esp

SexoutBrutalRapers.esp

SexoutFiends.esp

SexoutKhans.esp

SexoutKings.esp

SexoutLust - pHUD.esp

SexoutNCR.esp

SexoutPowderGangers.esp

SexoutSex.esp

SexoutSS.esp

SexoutStore.esp

SexoutWorkingGirl.esp

SexoutXPM.esp

SexyCorsets.esp

Tryout - Hard Prison Time.esp

Type3MClothing.esp

TypeV_NV.esp

 

Total active plugins: 65

Total plugins: 66

 

 

Posted

Pick SexoutSS or SexoutSS_C. Don't run both.

Mantis07Reflex - Realism.esp

Mantis07Reflex.esp

VegasChokers.esp

BBTombRaider.esp

BunnySuit-FNV.esp

GhostConversionNVRevamp.esp

jodragongirl.esp

JuliaChangset.esp

MantisZeroSuit_ForNV.esp

Deactivate these, you don't need them. SCR provides its own versions of the armor records, and if you use the ones provided by the base mods SCR's features won't work with them.
Posted

Did you just download every Sexout ESP/ESM you could find? It doesn't look like you have pHUD, so you don't need SexoutLust - pHUD.esp. You don't need SexoutSS.esp, since you have the newer _C variant. I'm not too familiar with wsex mods, but I'm pretty sure that you need wsex.esm. So disabling "wsex.esp", along with "SexoutLust - pHUD.esp" and "SexoutSS.esp" would be a good start.

Posted

In future, any time you get a crash on startup, run FNVEdit. If a file is in the wrong order or missing a master, FNVEdit will stop loading and tell you whats wrong/missing.

Posted

In future' date=' any time you get a crash on startup, run FNVEdit. If a file is in the wrong order or missing a master, FNVEdit will stop loading and tell you whats wrong/missing.

[/quote']

 

This sounded like a good tip so I added it to the FAQ. I tried to test it myself, but for some weird reason I absolutely couldn't get my game crashing. No matter what esm files I unticked from the load order, my FNV loaded just fine. :huh:

Posted

In future' date=' any time you get a crash on startup, run FNVEdit. If a file is in the wrong order or missing a master, FNVEdit will stop loading and tell you whats wrong/missing.

[/quote']

 

This sounded like a good tip so I added it to the FAQ. I tried to test it myself, but for some weird reason I absolutely couldn't get my game crashing. No matter what esm files I unticked from the load order, my FNV loaded just fine. :huh:

 

Unticking them will not work as FNVedit still find them and due to their datetime they will load properly. To get the proper message, either remove a needed ESM totally or screw up your load order in FOMM

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