Mez558 Posted May 24, 2025 Posted May 24, 2025 Are there any console commands to adjust Sex Statistics? It seems there are some events that don't increase these even tho' they appear to be raising your "Lust" stat.
webb71 Posted May 24, 2025 Posted May 24, 2025 12 hours ago, Mez558 said: I would honestly recommend disabling any mods that affect the Towns and CIties in a way that changes the layout (Obviously texture overhauls are fine) while you are playing Thief or you will likely keep running into issues. Yeah that would be ideal. Unfortunately, its part of a mod pack that I'm carefully adding to and I'm pretty sure removing cotn would be difficult at best. That's alright, there's plenty of other mods to play. Maybe someone will make a patch one day.
KanoBuhen Posted May 24, 2025 Posted May 24, 2025 Anyone have a good collection that may include this mod?
Mez558 Posted May 24, 2025 Posted May 24, 2025 44 minutes ago, webb71 said: Yeah that would be ideal. Unfortunately, its part of a mod pack that I'm carefully adding to and I'm pretty sure removing cotn would be difficult at best. That's alright, there's plenty of other mods to play. Maybe someone will make a patch one day. Removing a mod should not be difficult... Disabling a Mod should be even easier but that is upto you. I wouldn't hold your breath on waiting for someone that wants to try their hand at patching Thief.
Mez558 Posted May 24, 2025 Posted May 24, 2025 26 minutes ago, KanoBuhen said: Anyone have a good collection that may include this mod? All you need to play Thief is Skyrim and the few required mods listed on the 1st page. It doesn't even require SexLab. It's not so much a Skyrim Mod as it is an eroge game using Skyrim as it's engine. I uninstall Thief once I am done with it and go back to a save from before I installed it. MO2 users probably don't need to do that and will just uninstall it.
KanoBuhen Posted May 24, 2025 Posted May 24, 2025 32 minutes ago, Mez558 said: All you need to play Thief is Skyrim and the few required mods listed on the 1st page. It doesn't even require SexLab. It's not so much a Skyrim Mod as it is an eroge game using Skyrim as it's engine. I uninstall Thief once I am done with it and go back to a save from before I installed it. MO2 users probably don't need to do that and will just uninstall it. I am aware you don't need much at all to play this mod. I have played through it a couple times. Just wondering if anyone had a nice collection that included this mod so there is stuff to do other then this mod and are no compatibility issues.
thugadsfgmh Posted May 25, 2025 Posted May 25, 2025 Maybe dumb question, but would changing my characters race with racemenu mid playthrough fuck with the mod?
Highborn Posted May 25, 2025 Posted May 25, 2025 1 hour ago, thugadsfgmh said: Maybe dumb question, but would changing my characters race with racemenu mid playthrough fuck with the mod? I don't think there will be a problem 1
Deathwalker512 Posted May 25, 2025 Posted May 25, 2025 Can't seem to get the dialogue to ask Nalion for a cape during the first part of the hospital? Am I doing it in a wrong order, or is there something or someone I need to talk to before going to get the certificate? Any help would be greatly appreciative!
WAlter2K Posted May 25, 2025 Posted May 25, 2025 (edited) I noticed that in most animations the penis goes through the hands and mouth without any physics interaction. Is this normal?or is there a setting that can fix this? Edited May 25, 2025 by WAlter2K
Mez558 Posted May 25, 2025 Posted May 25, 2025 3 hours ago, WAlter2K said: I noticed that in most animations the penis goes through the hands and mouth without any physics interaction. Is this normal?or is there a setting that can fix this? Mouth Collisions? That an SE/AE thing? Hands I would expect to be rigid and not deform but mouth? Interesting. Do you mean Cheek bulge or Throat? I would say that any body physics, whether it's PE or SMP is going to have limits on how much they can deform/bulge before you get clipping. Have you changed any of the Schlong options in the Settings screen of the Thief MCM, to make them larger? Also, with the LE version, I had to add xml's to Meshes that came with Thief to have collisions and looking at the meshes in the SE version there doesn't appear to be any on them either. There used to be a Patch to do this for you but I couldn't find it ths time.
grdx9 Posted May 25, 2025 Posted May 25, 2025 I have the lastest version, and tried going by licking the boots of the old man in the bannered mare, but once the inkeeper shows there seems to be a scene where the old man fingers the PC and says something along the lines of "this is not about your pleasure", well the thing is that I cant see the scene, the camera is focusing on the inkeeper and I cant move, I've tried going in free camera with sexlab or by recovering control on the thief mod and nothing. Is this a common bug or is it just me?
Highborn Posted May 25, 2025 Posted May 25, 2025 11 hours ago, Deathwalker512 said: Can't seem to get the dialogue to ask Nalion for a cape during the first part of the hospital? Am I doing it in a wrong order, or is there something or someone I need to talk to before going to get the certificate? Any help would be greatly appreciative! To ask for the cape you need to be doing the Risi branch, when Tolgan talks with the heroine in the mine and you decide to convince Risi to to take your place. Then you'll have the option to bring her a cape to cover her face. Depending if Hlar is still there, the method of acquriing the cape will change. You can see the details in the walkthrough in my signature (Slentwood walkthrough then look for extended version for patreons)
skylark21 Posted May 27, 2025 Posted May 27, 2025 Is there any fix for Svog getting stuck after Evening Gathering? I tried moving him with console command at his front door but that didn't work, thn used console to move quest forward, although that worked but Svog is still stuck there and is busy next day aswell, so I can't complete any quest including him. So Is that bug common or did I mess up somewhere before?
Deathwalker512 Posted May 28, 2025 Posted May 28, 2025 On 5/25/2025 at 1:14 PM, Highborn said: To ask for the cape you need to be doing the Risi branch, when Tolgan talks with the heroine in the mine and you decide to convince Risi to to take your place. Then you'll have the option to bring her a cape to cover her face. Depending if Hlar is still there, the method of acquriing the cape will change. You can see the details in the walkthrough in my signature (Slentwood walkthrough then look for extended version for patreons) Got it eventually! But whenever I finish the dialogue with risi with approving the hood game keeps freaking out and teleporting me to her when she goes back inside the house. And whenever I leave it does the same thing. idk if this is a bug and if so how to get out of it.
EWeaFSfsaddaasd Posted May 28, 2025 Posted May 28, 2025 Hey, is there some way to talk to Jarl Siddgeir after I have completed the Thief-Questline. Right now he either sleeps or fucks during the party and I cannot talk to him either way. It is not possible to become Thane because of it.
brewmasterhal Posted May 28, 2025 Posted May 28, 2025 4 minutes ago, EWeaFSfsaddaasd said: Hey, is there some way to talk to Jarl Siddgeir after I have completed the Thief-Questline. Right now he either sleeps or fucks during the party and I cannot talk to him either way. It is not possible to become Thane because of it. There's a setting in the MCM menu that makes the party stop after the quest for it ends. 1
EWeaFSfsaddaasd Posted May 28, 2025 Posted May 28, 2025 9 minutes ago, brewmasterhal said: There's a setting in the MCM menu that makes the party stop after the quest for it ends. Thanks for the fast reply. Is it possible to reset after coming to Solitude? The option is greyed out after finishing the quest.
brewmasterhal Posted May 28, 2025 Posted May 28, 2025 (edited) 1 hour ago, EWeaFSfsaddaasd said: Thanks for the fast reply. Is it possible to reset after coming to Solitude? The option is greyed out after finishing the quest. Harder to say. If you dig into the scripts there is likely to be a pair of formlists that handle disabling/enabling the cell changes, but using the console to modify NPC behavior via behavior packages is effectively impossible. I can have a look at what the MCM option actually does and see if it calls something that is accessible in-game, but the fact that it gets disabled after a certain point likely means that there was a specific script function called during a quest update that will no longer be run. May be easier at this point to start up the civil war questline and make Dengeir the Jarl. Edit: The function that gets called when the quest bd_sq_sol reaches stage 20 contains the following code Spoiler function Fragment_2() Quest __temp = self as Quest bd_sq_sol_var kmyQuest = __temp as bd_sq_sol_var dft_util.autosave(bd_str.GetStr(bd_str.GetBaseStr().Save_InTheCity)) SolitudeMapMarker.EnableFastTravel(true) bd_MQ.setobjectiveCompleted(340, true) bd_MQ.setobjectiveCompleted(350, true) bd_MQ.setobjectiveDisplayed(360, true, false) if kmyQuest.md_trader_qs < 50 kmyQuest.DisableTraderCampMaindoor(true) Alias_TraiderMainDoor.GEtRef().Disable(false) endIf if kmyQuest.bards_qs < 100 kmyQuest.DisableBardCampMainDoor(true) Alias_Bard01.GEtRef().Disable(false) Alias_Bard02.GEtRef().Disable(false) BardLuteRef.Disable(false) endIf Int i = kmyQuest.Sol_BD_Props.length while i > 0 i -= 1 kmyQuest.Sol_BD_Props[i].Disable(false) endWhile i = kmyQuest.Sol_MD_Props.length while i > 0 i -= 1 kmyQuest.Sol_MD_Props[i].Disable(false) endWhile Alias_Ikol.GEtRef().Disable(false) Alias_Rot.GEtRef().Disable(false) MaindoorGlobalTriggerRef.Enable(false) Alias_Town_trigger_maindoor_block.GEtRef().Enable(false) if MainDoorIntroScene.IsPlaying() MainDoorIntroScene.Stop() endIf Alias_MainDoor.GEtRef().BlockActivation(false) Alias_Door_Back.GEtRef().BlockActivation(false) Alias_maindoor_global_trigger.GEtRef().Disable(false) Alias_Maindoor_Block_Trigger.GEtRef().Disable(false) Alias_BackDoorTrigger.GEtRef().Disable(false) hp_falkreathjarlhousescript.GetVar().ResetJarlsHouseToDefault() endFunction Note the last line: hp_falkreathjarlhousescript.GetVar().ResetJarlsHouseToDefault() Here's the code within that function Spoiler function ResetJarlsHouseToDefault() dft_util.nf_t2("ResetJarlsHouseToDefault(): IsResetJarlHouseAfterReachingSolitude: " + cfg.IsResetJarlHouseAfterReachingSolitude as String) dft_util.tr_t2("ResetJarlsHouseToDefault(): IsResetJarlHouseAfterReachingSolitude: " + cfg.IsResetJarlHouseAfterReachingSolitude as String) if cfg.IsResetJarlHouseAfterReachingSolitude dft_util.nf_t2("ResetJarlsHouseToDefault(): Reset!") dft_util.tr_t2("ResetJarlsHouseToDefault(): Reset!") hp_FalkreathJarlHouseScript.GetVar().IsJarlHouseDefaul = true JarlsDoors[0].Enable(false) JarlsDoors[1].Disable(false) if JarlGirlsScene.IsPlaying() JarlGirlsScene.Stop() endIf if JarlGirlsNightScene.IsPlaying() JarlGirlsNightScene.Stop() endIf if FMTableScene.IsPlaying() FMTableScene.Stop() endIf Day_DisablerRef.Enable(false) Evening_DisablerRef.Disable(false) Night_DisablerRef.Disable(false) Alias_RoomKeeper.GetRef().Disable(false) daytimemon.StopMonitoring() jarlHouse_shedule = -1 RoomKeeper_Package_State = -1 Jarl_Package_State = -1 Nenya_Package_State = -1 Skulnar_Package_State = -1 Helvard_Package_State = -1 RoomKeeper_Package_State = -1 self.SetAccessMainDoor() endIf endFunction Like I said, you can look through the quest data and find the formlists that are used to batch enable and disable the changes to the cell that occur for the party, but you're not going to be able to edit the AI package to make Siddgeir return to his normal schedule. Edited May 28, 2025 by brewmasterhal
Highborn Posted May 28, 2025 Posted May 28, 2025 6 hours ago, skylark21 said: Is there any fix for Svog getting stuck after Evening Gathering? I tried moving him with console command at his front door but that didn't work, thn used console to move quest forward, although that worked but Svog is still stuck there and is busy next day aswell, so I can't complete any quest including him. So Is that bug common or did I mess up somewhere before? Did you use placeatme or moveto player? The first doesn't work, it needs to be moveto player.
skylark21 Posted May 28, 2025 Posted May 28, 2025 1 hour ago, Highborn said: Did you use placeatme or moveto player? The first doesn't work, it needs to be moveto player. I used moveto but it doesn't work, he's still stuck so does the rest of the keepers after evening gathering, they go back to normal next day though but not svog.
theliddtin Posted May 29, 2025 Posted May 29, 2025 On 5/25/2025 at 8:45 AM, grdx9 said: I have the lastest version, and tried going by licking the boots of the old man in the bannered mare, but once the inkeeper shows there seems to be a scene where the old man fingers the PC and says something along the lines of "this is not about your pleasure", well the thing is that I cant see the scene, the camera is focusing on the inkeeper and I cant move, I've tried going in free camera with sexlab or by recovering control on the thief mod and nothing. Is this a common bug or is it just me? I believe for now it is an intentional choice by Dogma to have the camera pan away at that moment due to the difficulty in animating that particular moment. It may be changed in the future, though. Just to be clear, once you wait a bit the camera returns to your player, correct? 1
brewmasterhal Posted May 30, 2025 Posted May 30, 2025 On 5/25/2025 at 10:45 AM, grdx9 said: I have the lastest version, and tried going by licking the boots of the old man in the bannered mare, but once the inkeeper shows there seems to be a scene where the old man fingers the PC and says something along the lines of "this is not about your pleasure", well the thing is that I cant see the scene, the camera is focusing on the inkeeper and I cant move, I've tried going in free camera with sexlab or by recovering control on the thief mod and nothing. Is this a common bug or is it just me? On 5/28/2025 at 8:21 PM, theliddtin said: I believe for now it is an intentional choice by Dogma to have the camera pan away at that moment due to the difficulty in animating that particular moment. It may be changed in the future, though. Just to be clear, once you wait a bit the camera returns to your player, correct? This is also not the only time that the mod takes control of the camera and the camera "misses" something.
bbacep Posted May 31, 2025 Posted May 31, 2025 For some reason I can't get the patto branch to work. Whenever I knock on ondy's door she keeps telling me that I've not come at the right time, and that I should come after dinner, but I've tried practically every hour of the day from 7pm to 2am. Am I missing something?
darkevilhum Posted May 31, 2025 Posted May 31, 2025 Just now, bbacep said: For some reason I can't get the patto branch to work. Whenever I knock on ondy's door she keeps telling me that I've not come at the right time, and that I should come after dinner, but I've tried practically every hour of the day from 7pm to 2am. Am I missing something? In my experience, waiting via the wait menu doesn't work with with thief. I think the quest basically uses it's own internal clock, so to progress time to night for example, you'll want to find some event/dialogue that does that. I recall using the old fisher guys conversation in the tavern (basement) to progress to night in order to do bits at night. The tree house could also work.
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