theliddtin Posted July 30, 2021 Posted July 30, 2021 11 hours ago, judge007 said: Thanks for responding Edit: I was rendered speechless by your response. If you are too busy working on a sequel to this, than fix a list of errors that large on the project that your sequel is based. Well, I don't wish to see anymore of this project, or it's sequel. Projects this broken either get a patch or they don't reside on my hard drive. @brewmasterhal I won't be doing any further work on this. Thanks for working on what you have already done so far! I will say I think some of this discussion was lost in translation -- when Dogma says "Sequel" he means an update to this current mod that adds new content, not a separate new mod. So he means that once he's finished adding in all the things he wants to add to this mod, he can go back and start fixing issues like the ones you've found. That being said, since it's still getting updated you've likely made the right call--I think that these updates will continue for a long time after this, and who knows how much will get jumbled and moved around each time. 3
eeeeeee77 Posted July 30, 2021 Posted July 30, 2021 How stable is this on SE atm? i noticed there was a test file out.
Highborn Posted July 30, 2021 Posted July 30, 2021 2 minutes ago, eeeeeee77 said: How stable is this on SE atm? i noticed there was a test file out. Stable as the LE version
judge007 Posted July 30, 2021 Posted July 30, 2021 58 minutes ago, brewmasterhal said: Thanks for bringing this to the community's attention. I'll continue to investigate. 36 minutes ago, theliddtin said: Thanks for working on what you have already done so far! I will say I think some of this discussion was lost in translation -- when Dogma says "Sequel" he means an update to this current mod that adds new content, not a separate new mod. So he means that once he's finished adding in all the things he wants to add to this mod, he can go back and start fixing issues like the ones you've found. That being said, since it's still getting updated you've likely made the right call--I think that these updates will continue for a long time after this, and who knows how much will get jumbled and moved around each time. I apologize if I sound a little dickish about this. Beta software survives on bug reports from testers. If the bug reports don't get dealt with, the mod soon dies. Hard to plan a sequel when the first mod, is unfinished. Making it worse is I actually came here solely to make a patch, playing I was going to do later. No resources = no patch. I built a patch for Zaz 8+ from resources in LE & SE threads going back a long ways. Not possible here. The two plugins I left can be used with the missing files listings. To create an error free plugin, find missing file entry in plugin, highlight & delete. The sound fx missing files will all be listed in "Sound Descriptor", "ANAM - File Name" Easiest done in SSEEdit.
Jack005 Posted July 31, 2021 Posted July 31, 2021 (edited) Add Legacy of dragonborn (the museum is in the same place as one of your buildings ) to your incompatible list, also Sexlab stories and skooma whore they add things in the basement of New Gnisis Cornerclub, I'm not complaining, I'm just trying to help. Edited July 31, 2021 by Jack005
Highborn Posted July 31, 2021 Posted July 31, 2021 30 minutes ago, kamilloxo said: 1.0 - is this mod finished now? The main quest/story yes. But it will receive updates with side quests and much later an ultimate version with cut content being added.
Horus_04 Posted July 31, 2021 Posted July 31, 2021 @theliddtin Thank you for the overwhelming revision of the main page. 1
asdt123123 Posted August 1, 2021 Posted August 1, 2021 Played all the way through on 2 different playthroughs with no bugs. Really high quality mod 1
BushJr Posted August 1, 2021 Posted August 1, 2021 Emh.. what's in the update? Didn't had any major bugs on my end too. Mod is stable as it can be with Skyrim. At least as long as you agree to have separate version of the game just for Thief. 1
Talsar Posted August 1, 2021 Posted August 1, 2021 anyone else getting a c++ runtime library error when launching the game after installing?
theliddtin Posted August 1, 2021 Posted August 1, 2021 9 hours ago, BushJr said: Emh.. what's in the update? Didn't had any major bugs on my end too. Mod is stable as it can be with Skyrim. At least as long as you agree to have separate version of the game just for Thief. I'm not sure what version you had previously, but the latest version is 1.08 -- If the last time you played it was a version before 1.0, then there is almost certainly more quest content for you to go through! 7 hours ago, Talsar said: anyone else getting a c++ runtime library error when launching the game after installing? I've had c++ errors before, but only during gameplay, not while launching. I would suggest running only Thief and its dependencies and see if it starts--the mod is incompatible with more mods than just those listed on the front page
user9120975435 Posted August 1, 2021 Posted August 1, 2021 On 7/30/2021 at 11:27 AM, judge007 said: Thanks for responding Edit: I was rendered speechless by your response. If you are too busy working on a sequel to this, than fix a list of errors that large on the project that your sequel is based. Well, I don't wish to see anymore of this project, or it's sequel. Projects this broken either get a patch or they don't reside on my hard drive. @brewmasterhal I won't be doing any further work on this. Don't let the door hit you on the way out, drama queen. 1
danta Posted August 1, 2021 Posted August 1, 2021 I am trying to install the new vision. But every time I run it in fnis i get ERROR(9): Index was outside the bounds of the array.
theliddtin Posted August 2, 2021 Posted August 2, 2021 4 hours ago, danta said: I am trying to install the new vision. But every time I run it in fnis i get ERROR(9): Index was outside the bounds of the array. I have not experienced this bug before, but it sounds like there isn't enough space for the animations. You can try reducing the number of animations you're using (by disabling other mods that use separate animations) or you can use the advice posted by someone earlier in this thread from Aequus: Quote This mod adds a ton of animations. I suspect most of the CTDs and FNIS errors are due to that. Try to lower your total animations count and use XXL version of FNIS with Animation Limit Crash Fix. I have just now noticed this comment was directly in response to you posting the exact same post back in 2020. Did you try enabling only Thief and its dependencies before launching FNIS, or using the XXL version of FNIS, like Aequus said? If it works (or doesn't) let us know so we can provide better advice in the future.
Dweny Posted August 2, 2021 Posted August 2, 2021 I think that the animations should be put as a separate download requirement and not include them in the mod, since most of the animations that it includes I already have them installed and when I run FNIS I get an error of having many animations installed.
Dweny Posted August 2, 2021 Posted August 2, 2021 22 minutes ago, Dweny said: I think that the animations should be put as a separate download requirement and not include them in the mod, since most of the animations that it includes I already have them installed and when I run FNIS I get an error of having many animations installed. Anyway, I'm just commenting on it because that might help some people, my solution was to disable some pose animations to make it work.
kakaer Posted August 2, 2021 Posted August 2, 2021 1 hour ago, Dweny said: I think that the animations should be put as a separate download requirement and not include them in the mod, since most of the animations that it includes I already have them installed and when I run FNIS I get an error of having many animations installed. The mod is meant to be a standalone that people who do not use Sexlab can enjoy and use. If you have duplicates and hit the limit, it's on you to turn off your animations in FNIS. splitting the mod in two would just cause trouble and confusion. 2
eeeeeee77 Posted August 2, 2021 Posted August 2, 2021 sometimes the character speaks in russain, i downloaded the english version is this normal?
kakaer Posted August 2, 2021 Posted August 2, 2021 34 minutes ago, eeeeeee77 said: sometimes the character speaks in russain, i downloaded the english version is this normal? Yeah, the lines are from Russian Tomb Raider. It’s a small voiceover for the PC.
eeeeeee77 Posted August 2, 2021 Posted August 2, 2021 3 minutes ago, kakaer said: Yeah, the lines are from Russian Tomb Raider. It’s a small voiceover for the PC. is there a way i can remove them? i got no clue what it says and its kinda annoying.
kakaer Posted August 2, 2021 Posted August 2, 2021 Pretty sure switching to old sfx in MCM should fix it
danta Posted August 2, 2021 Posted August 2, 2021 11 hours ago, theliddtin said: I have not experienced this bug before, but it sounds like there isn't enough space for the animations. You can try reducing the number of animations you're using (by disabling other mods that use separate animations) or you can use the advice posted by someone earlier in this thread from Aequus: I have just now noticed this comment was directly in response to you posting the exact same post back in 2020. Did you try enabling only Thief and its dependencies before launching FNIS, or using the XXL version of FNIS, like Aequus said? If it works (or doesn't) let us know so we can provide better advice in the future. Problem is I have uninstalled all other animations
theliddtin Posted August 2, 2021 Posted August 2, 2021 (edited) 3 hours ago, eeeeeee77 said: is there a way i can remove them? i got no clue what it says and its kinda annoying. You can turn on subtitles using the Skyrim options menu and the subtitles will be in English (keep in mind, it's not a direct translation) If you want them totally gone, there's a patch in Brewmasterhal's folder that replaces the Russian lines with empty voice lines (so instead of Russian, you get silence). Either way, you should turn on subtitles, because even with the empty voice lines, those specific subtitles won't show up unless you've enabled them in the Skyrim options menu. 3 hours ago, danta said: Problem is I have uninstalled all other animations The only last bit of advice I can dredge up from the internet is to really make sure they're deleted--you might want to try searching for the animations using Search Everything to make sure they aren't hiding out in some random APPDATA folder. Did you try using the XXL version of FNIS? That might fix things without needing to delete stuff. Edited August 2, 2021 by theliddtin
danta Posted August 2, 2021 Posted August 2, 2021 (edited) Ok so I fixed it by updating fnis. Edited August 2, 2021 by danta
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now