ManMadeMods Posted February 21, 2025 Posted February 21, 2025 4 hours ago, Billyy said: Haha, in risk of sounding like a smartass [...] Â I thought it might be something like that, just wanted to make sure I wasn't missing out on some glorious bouncy action.
spotmark8 Posted February 22, 2025 Posted February 22, 2025 Sorry if this is a repeated question, but is anyone having issues with the Ballista not playing its animation? The PC plays its animation, and the hard mesh is being applied, but the Ballista is stuck in idle animation. I have tried registering the file, rebuilding the animation, and reloading the data from the JSON, but I can't seem to get the Ballista to do its animations.
ManMadeMods Posted February 23, 2025 Posted February 23, 2025 There's also an issue with B_FDog in the HumanFuta folder. It plays the same animation as B_FStand.
700 Tnega Terces Posted February 23, 2025 Posted February 23, 2025 (edited) On 2/6/2025 at 11:10 PM, jr902441 said:  Hey just FYI, they have newer versions of SLSB convertion in P+ discord.  I found that, thanks!!!    On 2/5/2025 at 8:39 AM, Billyy said:  Alright, well worded, and I can see theirs more behind needing a specific version # rather than just fulfilling a checkbox for like other 'need older version' friend. It's the least I can do for P+ support to keep up 8.2.  I haven't really looked at P+ in a while. I did like how swift it was. I had tried the builder too. Seemed cool, but my main gripe was I make so many anims it was kind of a pain to make scenes through the builder doing everything 1 stage at a time vs. slal where I just copy paste, change some names and tags around and bam, done. That was some year(s) back now though, so unsure if the experience is improved.  You are the best!!! Oh, and an update to the Automated SLSB Conversions has come out that now has your latest 8.7 version (it's only available on the SLP+ Discord, in case anyone else asks), so you can remove the old one to stop confusing people, but really, I TRULY appreciate all your hard work, and your awesome animations!!! Keep up the good work!!!  Oh, and I have no idea how easy SLSB is to work with, but the conversion directions don't seem that terrible... (also download from the SLP+ Discord!) I really hope you are able to release in SLSB without too much hassle. Thank you!!! Edited February 23, 2025 by 700 Tnega Terces
Tearoth Posted February 24, 2025 Posted February 24, 2025 (edited) With the latest SE version, male on female turns into the male doing a female animation, and the female just standing doing nothing. Looking up in console, the game loads a creature animation?? Any ideas what could cause this? EDIT: Only seems to be happening in aggressive circumstances. Looking in the aggressive animations in SexLab, and none of the Billyy ones are marked. If i recall correctly, they marked themselves upon being registered by SLAL on previous versions of the animations packs? I never had this issue with the older 4.0 versions, for example. I only just downloaded the latest version now. EDIT 2: Adding tags in aggressive menu manually makes it work. Edited February 25, 2025 by Tearoth Update
Aki K Posted February 26, 2025 Posted February 26, 2025 Not sure if you take suggestions or not. But I saw a video of one lesbian humping the thigh of another (while standing). It was pretty awesome.
TheKraken42 Posted March 1, 2025 Posted March 1, 2025 (edited) So I keep having a problem with the installation of this mod after narrowing it down from all the other animation mods i have installed. I keep getting this in all the crash logs. "0_Master.hkb" & "0x7FF75BB78CFF SkyrimSE.exe+0C28CFF   cmp qword ptr [r14+rax*8+0x10], 0x00" which i found someone said was an animation issue. I downloaded everything required and all. Even reinstalled it a couple times to make sure. Does anyone have anyone have any thoughts on if im doing something wrong or missing something. EDIT: fixed it. I didnt have the animation limit crash fix mod. Edited March 3, 2025 by TheKraken42
UsernameTaken666 Posted March 4, 2025 Posted March 4, 2025 Another note of thanks for your continued contributions and work! Much appreciated!!
Garjehl Posted March 4, 2025 Posted March 4, 2025 Hi there, i'm currently having some issues with getting thes anims to work properly. it seems like half of them are working while the others result in a T pose animation. i'm on version 8.7 SE and can't seem to figure out why only some work while others don't work entirely. Any help would be greatly appreciated as i'm new to modding Â
tonitrulupus Posted March 5, 2025 Posted March 5, 2025 On 3/4/2025 at 7:44 AM, Garjehl said: Hi there, i'm currently having some issues with getting thes anims to work properly. it seems like half of them are working while the others result in a T pose animation. i'm on version 8.7 SE and can't seem to figure out why only some work while others don't work entirely. Any help would be greatly appreciated as i'm new to modding  Normally when you get a t post you need to run fnis or what ever mod that does you animations
blindstreak Posted March 7, 2025 Posted March 7, 2025 Asking this incase someone knows what the hell is going on. Why does construct pack cause game to not launch. For those wondering what I might mean with the way its written, when I go to launch skse it launchs the cc since I see it flicker in and out but after that mod organizer will unlock like when the game closes anyone know what might be the cause?
MadMansGun Posted March 8, 2025 Posted March 8, 2025 (edited) easy, don't use p-, it's not compatible with anything. Â use Papyrus Tweaks NG if you want sexlab to run faster. Edited March 8, 2025 by MadMansGun 1
OmegaBlaster Posted March 9, 2025 Posted March 9, 2025 On 2/21/2025 at 7:28 PM, spotmark8 said: Sorry if this is a repeated question, but is anyone having issues with the Ballista not playing its animation? The PC plays its animation, and the hard mesh is being applied, but the Ballista is stuck in idle animation. I have tried registering the file, rebuilding the animation, and reloading the data from the JSON, but I can't seem to get the Ballista to do its animations.  Yeah, I'm having trouble with this too.
blindstreak Posted March 9, 2025 Posted March 9, 2025 (edited) 12 hours ago, MadMansGun said: pandora i assume? Yes I use Pandora also it was causing regardless of p+ or normal sexlabs Edited March 9, 2025 by blindstreak
MadMansGun Posted March 9, 2025 Posted March 9, 2025 23 minutes ago, blindstreak said: Yes I use Pandora run fnis
Kastagir Posted March 9, 2025 Posted March 9, 2025 3 hours ago, blindstreak said: Yes I use Pandora  The first post says to use FNIS. FNIS works.    On 4/18/2017 at 2:11 PM, Billyy said: Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects). 2. Run FNIS 3. Register animations in SLAL's MCM menu  You're free to use whatever alternative to FNIS you want but when it doesn't work why do you come here and complain? Go to the Pandora support page/Discord/Github/whatever. It has nothing to do with this animation pack.
blindstreak Posted March 10, 2025 Posted March 10, 2025 (edited) Same thing was happening with FNIS I tried first before coming to see if anyone has a idea if an animation file for some reason is broken Edited March 10, 2025 by blindstreak
blindstreak Posted March 10, 2025 Posted March 10, 2025 (edited) I have installed and uninstalled it 7 times trying to figure out what was causing it. First time around I tried it with pandora and P+ that didn't work. Next I tried it with all its requirements and normal SL except running through pandora. Next one after same thing as up there except I generated it with FNIS this was after a clean install and running wabbjack to get althros dev tools. After that the last 4 times was me figuring out what was causing the problem Edited March 10, 2025 by blindstreak
Kastagir Posted March 10, 2025 Posted March 10, 2025 12 hours ago, blindstreak said: Same thing was happening with FNIS I tried first before coming to see if anyone has a idea if an animation file for some reason is broken Then post your FNIS log.
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