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Billyy's SLAL Animations (2026-10-5)


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Posted
8 hours ago, MayyHorni said:

I use both? didnt know i just need to use one of them. but oh well.
and also without Billy mods, rn is at 76% somehow it still run. i think therese some billy anim that make my game crash OR, im missing really important required mod? which i check i didnt.

if i remember right "SSE Engine Fixes" includes the fixes from "Animation Limit Crash Fix"... at least i think it does.

 

if your using LE "Animation Limit Crash Fix" also exists for that version of skyrim.

Posted

FWIW:

I use FNIS. For fun I just ran it again and here are the results:

Quote

13562 animations for 48 mods successfully included (character)
ChAnims: 13562  CTD:86.9%  pOpt:18.9%  max: 15608  LC: 22733 (max. 26162)

 5187 animations for 10 mods and 42 creatures successfully included.

 0 possible consistence issues

This is on a playthrough I began in January and have over 1000 hours invested in it. Have I crashed? Yes. My average time between crashes is about 10 hours (yes, I'm that nerd who keeps a crash chart). I did read somewhere that on a modded (or was it heavily modded?) Skyrim that anything over 4 hours was pretty good. Most of my crashes occur when  there are lots of npc's - such as different mods spawning different enemies, a lot of scripts firing or trying to fire at the same time, and so on. Very few of them have been because of animations, at least these animations.

 

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