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Bannered Mare Immersive Sexual Playground [2017.07.27]


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Posted

Hi.

 

ia am hawing this problem with yor mod dat the well in the midel of the town is gone how do i fix it?

 

and ther are som texturs mising

 

BanneredMareImmersiveSexualPlayground v.7

BanneredMareImmersiveSexualPlayground V.7.0 navmesh Correction

modWhiterun

 

this is how i have this mod set up in Mod Organizer and it go rid of that buggy issue

 

  • 4 months later...
Posted

Is this ZAP 8 compatible? Or only Zap 7? Or only Zap 8 and not Zap 7? :smiley:

 

In ZAP 8 topic you mentioned that you put some new furnitures in the bannered mare, that is why I ask. I just want to see the new furnitures, haha. and I seem to be unable to find them anywhere. 

Posted

Nice mod but it seems to add a random table outside the bannered mare in the gateway to the sky forge back entrance

 

Posted

Hallo T.ara

 Könnte die Mod auch ausschließlich mit ZAZ-Annimation-Pack 8.0+ funktionieren? Dann könnte man die Doppelbelastung Tara Ultimate Furniture Pac vermeiden. Ich erhalte aus fnis sehr viele Konsistenzprobleme wegen doppelter Animationen aus den beiden Mods.

 

(Wenn du möchtest könnte ich dir die Mod manuell cleanen. Sie enthält einiges überflüssiges.)

 

Hi T.ara

Could the mod also work exclusively with ZAZ Animation Pack 8.0+? Then you could avoid the double load Tara Ultimate Furniture Pac. I'm getting a lot of consistency issues from fnis due to duplicate animations from the two mods.

Posted

This mod will soon come completely renewed for zap 8.0+....but for now I do use it as a real-game test zone....TUFP and zap8.0(+) should NOT be installed together-this may be chaotic.

 

harvald, you can of course clean the mod(s) if necessary. It´s always the same, when I strole thru other cells, that suddenly the CK stores that fingertips within the mod. Bannered Mare-ISP can of course be cleaned. 

  • 4 weeks later...
  • 2 weeks later...
Posted

Is the new version of this almost done if you don't mind me asking?

Posted
On 30.3.2018 at 6:43 PM, Ragnarock1234567 said:

Is the new version of this almost done if you don't mind me asking?

Hi;-)

 

my "bad" answer: for myself "YES" and for a download: "NO"....but we are more close now than some month ago. I´m little afraid to collect again this stuff together, as I want to keep also my added characters inside.

The stuff will not be working or things may be missing if this is not created with "HQ concentration".

And I have another idea for the surounding area...please let the time work for this mod some weeks more.

Posted
On 4/4/2018 at 12:02 PM, t.ara said:

Hi;-)

 

my "bad" answer: for myself "YES" and for a download: "NO"....but we are more close now than some month ago. I´m little afraid to collect again this stuff together, as I want to keep also my added characters inside.

The stuff will not be working or things may be missing if this is not created with "HQ concentration".

And I have another idea for the surounding area...please let the time work for this mod some weeks more.

Alrighty, I'm not rushing I just wanted a status update is all :smile:

Posted
1 hour ago, Ragnarock1234567 said:

Alrighty, I'm not rushing I just wanted a status update is all :smile:

At the moment, I build up a castle;-)

Posted
6 hours ago, t.ara said:

At the moment, I build up a castle;-)

May I suggest to put npc's - male and female - in the caste? It is a lot more fun if the location is not abandoned and empty...

 

Posted
1 hour ago, Londo101 said:

May I suggest to put npc's - male and female - in the caste? It is a lot more fun if the location is not abandoned and empty...

 

Hello, I thought still the opposite to do: no npcs.

Empty and lonely player´s home from the start. 

Then I can think further. In the past I ran into

different contrverses using npcs and also customized

clothing. At once there are the cbbe/uunp-problems

together with hair-using coming up. Such a mod is

at same time a full job spender creating new npcs

and followers. For now I have to think about the

place of that huge castle and I maybe bring up

two different versions: one loadfree version: inside is BAD lighting and all depending on the outside cell,

and the other version should have their load-doors on every place, when inside is changed to be outside.

 

But I want to do this, because in my opinion, there´s no "real" castle inside of skyrim (they don´t look like it), except

that huge elements of DLC01 ?...but I don´t like their dimmensions and their possibilities. Such huge elements and

the gamer cant use the towers and walls load free...(as far I have seen don´t have the elements stairs and inner ways inside of walls and so on).

 

Bannered Mare will also profit of this of my work as I wanted to add an underground catacomb-area under the area of that home. Inside of the mod there is one, but this one will be looking different, with a load free entrance, that will lead the player under the city-map. As far that will work, I will do it for becoming more common with the game-modding.

  • 2 months later...
Posted

Just found an annoying bug. The fires inside the Bannered Mare - the one in the middle of the main hall and the one in the kitchen - kill NPCs like flies. They should probably be such ones, which doesn't cause any burns.

 

EDIT: I don't know if this mod actually does something to those fires, but there are now so many NPCs inside the tavern that somebody always walks into the flames.

  • 9 months later...

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