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Bannered Mare Immersive Sexual Playground [2017.07.27]


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Bannered Mare Immersive Sexual Playground

 

Lot of time went by, and finally, this mod is renewed.

 

You have a fully support of ZAP 7.0 and the TUFP 1.3.
A lot of BDSM-furnitures can be played and used around the Whiterun City area.

 

I prepared a "pyre" as well as two new DUAL Animated Furnitures, which will be scripted in future.
You get some gibbet-lifts with wells and a fine sorted couple of outside furniture as well.
This mod do not work with Maria Eden 1.4.
If you want to use a "Whiterun-Decoration-Mod" please try out yourself, what may suit.
"A new Whiterun" will work for best and is not overloading the area too much.

 

You will find out all the stuff by yourself. The pull-bar for the "secret-chamber" is now directly
beside the door. If you play quest-mods, you can let that door open or if you are in escort,
you can pull the chain and your master will go on walking into that area.

 

Lot of hidden markers are all around. Dialogs will be shown what you can play on the different markers:
or you watch the NPC´s what they are doing.

 

You can dance a lot of different dances and play musical instruments. You can sit on differnt places,
lean to walls and lay down aside the pools ....

 

The both GIRL-characters I let into the mod with their own crime-faction. So if you atack the "noctu´s",
they will lock you into their jail.

 

The market place, got a NEW well, with a custom construction in the whiterun-style. The ground-mesh has
got a little change, to get a little "warmer" feel, than only stones give. The pillories are of course playable and
I took care, not to collidate with the Prison Overhaul Mod. POH will for sure not be able, to identificate that
pillories.

 

This mod got no cleaning !!!

 

What do you need?

 

-skyrim with updates and all DLC´s
-ZAP 7.0
-TUFP 1.3

 

 

 

Best to play with:

 

-DFW-Devious Frame Work 2.6
-Devious Frame Work Support 2.6
and therefore you need a scriptpatch (I will upload that patch on the TUFP -download area)

 

-Maria Eden 2.1 (only ZAP-Furniture supported).
-ModWhiterun (custom Version to suit perfect together, with some "tree-corrections", so that npc´s won´t run against then (the original mod did not take care of any navmesh-aspects !!!) - if I have corrections again, I´ll also post this again...(the flower-power around the well is killed away, to get the BMISP-stuff into the foreground.

 

 

 

:)
Enjoy!


  • Submitter
  • Submitted
    04/18/2017
  • Category
  • Requires
  • Special Edition Compatible

 

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Did you clean up the dirty edits?  The last version had some dirty edits that renamed things in German around Skyrim.

 

If you are using it, the German could be coming from ZAP 6.22.1.  I've been running a test game, without this particular mod, and The Bannered Mare's name now has German text.  smile.png

 

It's still where the Bannered Mare was, and the inside looks like it did before , but it could now be called the Flogged Ass for all I know tongue.png 

 

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@ t.ara

 

This looks very pretty, but before we install it, will it conflict with ETaC, XPO, or DCL, and possibly some of the varied Inn restructure mods, to name but a few of the main mods that use or affect the Bannered Mare and the Whiterun central marketplace? 

 

And if it does, will you be making the necessary patches?

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Hi, and-no guarantee...we can´t use all stuff together and i can´t look behind all the Setups on the Computers.

For a mod like this, I do not await issures with any other stuff btw. - no quests, simply a Change of deko and some adds of furnitures, like always.

 

If i see remarkable issures I would not broadcast the mod. This one will be much more better to Play with, than the old one, because the

triggered animations are away.

 

I think it works with DDxyz same way than with MEP 2.0

 

patches are for questmods, not for this one...

 

i´m running all my mods "house/home/-mods together with the zaz 6.22.1 pack until now : no Errors, no issures, no CTD...no texture errors

 

(maybe this helps)

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Hi, and-no guarantee...we can´t use all stuff together and i can´t look behind all the Setups on the Computers.

For a mod like this, I do not await issures with any other stuff btw. - no quests, simply a Change of deko and some adds of furnitures, like always.

 

If i see remarkable issures I would not broadcast the mod. This one will be much more better to Play with, than the old one, because the

triggered animations are away.

 

I think it works with DDxyz same way than with MEP 2.0

 

patched are for questmods, not for this one...

 

OK, and thanks for the quick reply

 

Let's see how it goes

 

shy.gif

 

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Just because I Need to edit ZAZ, i ll put onto this Setup no quest...I want to be sure for the testing Basis gameplay...if somebody wants my loadlist, or /and mod-listing, then feel free to message this..

 

Hi, and-no guarantee...we can´t use all stuff together and i can´t look behind all the Setups on the Computers.

For a mod like this, I do not await issures with any other stuff btw. - no quests, simply a Change of deko and some adds of furnitures, like always.

 

If i see remarkable issures I would not broadcast the mod. This one will be much more better to Play with, than the old one, because the

triggered animations are away.

 

I think it works with DDxyz same way than with MEP 2.0

 

patched are for questmods, not for this one...

 

OK, and thanks for the quick reply

 

Let's see how it goes

 

shy.gif
 

 

 

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Found the dirty edits while going through my merged patch, definitely from the earlier version of this mod.  I meant to report them after I found them but forgot.

 

Did you clean up the dirty edits?  The last version had some dirty edits that renamed things in German around Skyrim.

 

If you are using it, the German could be coming from ZAP 6.22.1.  I've been running a test game, without this particular mod, and The Bannered Mare's name now has German text.  smile.png

 

It's still where the Bannered Mare was, and the inside looks like it did before , but it could now be called the Flogged Ass for all I know tongue.png 
 

 

 


Dirty edits are often unintentional, but when someone finds them you should fix them.  It is rather unimmersive to walk up to the bannered mare and see it called something else in another language :P  There are not many dirty edits.

 

it was really "immersive" dirty...but I did not rename things to german...interesting, new aspects :D

btw it´s absolutely not important for the gameplay if you Chose this mod cleaned or not cleaned

 

 

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the "flogged-as-ass :D " - lol

 

Found the dirty edits while going through my merged patch, definitely from the earlier version of this mod.  I meant to report them after I found them but forgot.

 

Did you clean up the dirty edits?  The last version had some dirty edits that renamed things in German around Skyrim.

 

If you are using it, the German could be coming from ZAP 6.22.1.  I've been running a test game, without this particular mod, and The Bannered Mare's name now has German text.  smile.png

 

It's still where the Bannered Mare was, and the inside looks like it did before , but it could now be called the Flogged Ass for all I know tongue.png 
 

 

 


Dirty edits are often unintentional, but when someone finds them you should fix them.  It is rather unimmersive to walk up to the bannered mare and see it called something else in another language :P  There are not many dirty edits.

 

it was really "immersive" dirty...but I did not rename things to german...interesting, new aspects :D

btw it´s absolutely not important for the gameplay if you Chose this mod cleaned or not cleaned

 

 

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If that mod has changes at the citywell we have a collision- you should have a try...that mod Looks also very very nice...I think I´ll give it a try too:-)) - plus my "better whiterun mod" -all together now !!!

But we can of course Change double stuff away....I´ll check that out...if it´s not too much, it´s no Problem to use and edit maybe...

 

but: take the one with no navmesh editing....

 

 

I tested both/all together...in the City, I got a sadly Framework Dropdown (i Play gf 1080gtx) and the stuff is making everything terrible narrow...i´t´s too much narrow, fine done, but I would not like to use it...too heavy...one only collision is,just as I thought: the well.

Another one is at the bannered mared terrasse with a post clutter that I did, both are not distubing too much. But the FPS...no way...

For People who like to have a good atmosphere in whiterun I recommend "a new whiterun"...very nice and not heavy:-))

Cheers:-)

Is this compatible with this mod? http://www.nexusmods.com/skyrim/mods/56639/?

 

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If that mod has changes at the citywell we have a collision- you should have a try...that mod Looks also very very nice...I think I´ll give it a try too:-)) - plus my "better whiterun mod" -all together now !!!

But we can of course Change double stuff away....I´ll check that out...if it´s not too much, it´s no Problem to use and edit maybe...

 

but: take the one with no navmesh editing....

 

 

I tested both/all together...in the City, I got a sadly Framework Dropdown (i Play gf 1080gtx) and the stuff is making everything terrible narrow...i´t´s too much narrow, fine done, but I would not like to use it...too heavy...one only collision is,just as I thought: the well.

Another one is at the bannered mared terrasse with a post clutter that I did, both are not distubing too much. But the FPS...no way...

For People who like to have a good atmosphere in whiterun I recommend "a new whiterun"...very nice and not heavy:-))

Cheers:-)

Is this compatible with this mod? http://www.nexusmods.com/skyrim/mods/56639/?

 

 

I use this city overhoul and other of this author with a gtx670 phantom and it works quite fine.

I give your mod a try to see, which I use. ;-)

 

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hi, we can only make sure that the texture Folders are complete by watching them...if it is a time waste, try to download the older Version and exchange simply the textures folder...

(hope that helps)

Trying the mod but i am missing some textures.

 

Expecially bannered mare walls, stairs and some pools and chairs in the pools.

 

I guess i had to install something else to get said texture but can t find dependencies :|

 

Link to comment

 

hi, we can only make sure that the texture Folders are complete by watching them...if it is a time waste, try to download the older Version and exchange simply the textures folder...

(hope that helps)

Trying the mod but i am missing some textures.

 

Expecially bannered mare walls, stairs and some pools and chairs in the pools.

 

I guess i had to install something else to get said texture but can t find dependencies :|

 

 

I installed the clean version that contains only an esp....

Should i DL the other file or the previous version?

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no...sorry we are too busy on the new zaz zep Integration...and update...if some textures are missing, please overwrite the "serendiptiy" Folder that is inside the textures Folder again by dragging that stuff manually in there...

THAT has to work...;-))

 

 

hi, we can only make sure that the texture Folders are complete by watching them...if it is a time waste, try to download the older Version and exchange simply the textures folder...

(hope that helps)

Trying the mod but i am missing some textures.

 

Expecially bannered mare walls, stairs and some pools and chairs in the pools.

 

I guess i had to install something else to get said texture but can t find dependencies :|

 

 

I installed the clean version that contains only an esp....

Should i DL the other file or the previous version?

 

 

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Hi, you Need textures...you must manually drop them into the right folders...data...textures.."serendipity"  or "bannered mare ISP" and then pull the whole Folder to your skyrim data texture-serendipity or bannered mare folder..., then it should be working

...what escape timeout?

Inside of the bannered mare, the two gatepole jails are working by the randomly moving persons (NPC)...if one npc (saadia) is going to kitchen, the trapdoor will open and /or shut again...Inside of the serendipity there should be nothing like that...

;-)

Hrm... walls and stairs are purple and girls are missing hair. I do have prerequisites installed.

Maybe I'm missing something?


Some sort of escape would be nice, maybe a timeout? Less loading makes for more fun…

 

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...what escape timeout?

Inside of the bannered mare, the two gatepole jails are working by the randomly moving persons (NPC)...if one npc (saadia) is going to kitchen, the trapdoor will open and /or shut again...Inside of the serendipity there should be nothing like that...

;-) 

 

 

 

Ahhh! :) That is actually kinda kinky... thanks for explaining :)
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  • 2 weeks later...

Du hast nicht zufällig noch irgendwo ein UUNP Preset von dieser niedlichen kleinen Robe herum liegen? Oder einen Internet Link. Die zwei 'Sklavinnen' haben die an. Mit dem Kleidungseditor von Maria Eden kann ich mir die zwar holen, aber die ist immer wieder weg. Ich finde die toll. Habe leider nicht's hier auf LL oder im Nexus gefunden.

 

post-282039-0-93080000-1493672505_thumb.png

 

 

 

 

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