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Bayonetta Modding Discussion


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Posted

You need to unpack the data12.cpk with the CPK tools on a new folder, and then replace the pl0000.dat in the new folder with the .dat from the mod.Once you've done that, you need to to use the cpk tools again to build a new data12.cpk.

 

If you succeed, your data12.cpk should be around 1 gig.

yep i did that, i realized i did do it correctly. However no one mentioned that it only happens in witch time.

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Posted

I guess we're just gonna have to wait for a better version then.

could be better i guess, but only activating in witch time kind of makes sense, i think her default outfit is already pretty sexy
Posted

You need to unpack the data12.cpk with the CPK tools on a new folder, and then replace the pl0000.dat in the new folder with the .dat from the mod.Once you've done that, you need to to use the cpk tools again to build a new data12.cpk.

 

If you succeed, your data12.cpk should be around 1 gig.

Thanks for the instructions. It would have taken me forever to get to data12.cpk

Posted

You need to unpack the data12.cpk with the CPK tools on a new folder, and then replace the pl0000.dat in the new folder with the .dat from the mod.Once you've done that, you need to to use the cpk tools again to build a new data12.cpk.

 

If you succeed, your data12.cpk should be around 1 gig.

I think I followed your instructions correctly, but I never used the dds files and I didnt get any kind of change in game during witch time. Did I miss a step? What am I to do with the .dds files?

Posted

It probably wouldn't be that hard to set it up with some sort of mod manager/ installer cause the CPK and DAT file formats are also used by Sonic Generations, Sonic 4 and Dragonball Xenoverse 1 and 2, all of which are set up for easy mod installation nowadays

Posted

It probably wouldn't be that hard to set it up with some sort of mod manager/ installer cause the CPK and DAT file formats are also used by Sonic Generations, Sonic 4 and Dragonball Xenoverse 1 and 2, all of which are set up for easy mod installation nowadays

That would be awesome, I'm really hoping Bayo gets loads of mods.

Posted

The better thing for me is that now I can play it cause it's for PC and almost more important is japanese dubbed, I'm really cheerful.   :cool:

 

That would be awesome, I'm really hoping Bayo gets loads of mods.

I hope so, now it lacks a good nude mod.

Posted

http://dl.3dmgame.com/201704/103455.html

 

click the green button and then when another window appears click on the "yellow bird link" on the left or the other is the same

 

I don't know how to use it but the result is disappointing as it is understood by some pics on the net 

 

What a shame, is the same author of the great nudes for Resident Evil 1 and Zero Remastered.

Posted

i think that mod is just a patch to hide the hair model when you do special moves, so you can see the default 'naked' skin texture that is included in the game. soon someone will do a full mod with new texture :)

Posted

I wish I could offer more than my encouragement to you guys, but it's all I got.

 

Do it for the betterment of the community!

 

Do it because it's how it's meant to be done!

 

Do it because we can!

 

DO IT BECAUSE WE WANT TO SEE A BADASS NAKED WITCH!

Posted

 

You need to unpack the data12.cpk with the CPK tools on a new folder, and then replace the pl0000.dat in the new folder with the .dat from the mod.Once you've done that, you need to to use the cpk tools again to build a new data12.cpk.

 

If you succeed, your data12.cpk should be around 1 gig.

I think I followed your instructions correctly, but I never used the dds files and I didnt get any kind of change in game during witch time. Did I miss a step? What am I to do with the .dds files?

 

 

I did the same, and she is not naked during witch time for me either. Not sure what I did wrong.

 

Edit: You have to be given the red guns, then it will start working. Oh, and it's not Witch Time that makes her naked. Its whenever the "Wicked Weave" moves happen, when she already gets mostly naked. Now you just see more, which is pretty awesome.

Posted

 

 

You need to unpack the data12.cpk with the CPK tools on a new folder, and then replace the pl0000.dat in the new folder with the .dat from the mod.Once you've done that, you need to to use the cpk tools again to build a new data12.cpk.

 

If you succeed, your data12.cpk should be around 1 gig.

I think I followed your instructions correctly, but I never used the dds files and I didnt get any kind of change in game during witch time. Did I miss a step? What am I to do with the .dds files?

 

 

I did the same, and she is not naked during witch time for me either. Not sure what I did wrong.

 

Edit: You have to be given the red guns, then it will start working. Oh, and it's not Witch Time that makes her naked. Its whenever the "Wicked Weave" moves happen, when she already gets mostly naked. Now you just see more, which is pretty awesome.

 

 

:o I see! Thanks for the response.

Posted

Had that been Rodin I would have understood your logic, but Enzo, I just cant bring myself to think about how or why you would make that request  :exclamation:

Posted

Had that been Rodin I would have understood your logic, but Enzo, I just cant bring myself to think about how or why you would make that request  :exclamation:

I'm more surprised that no one asked for a Luka nude mod (or at least one that dressed him up like Dante from the opening scenes of Devil May Cry 3) yet.

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