leopardus Posted October 22, 2018 Posted October 22, 2018 please, post the changelog! I can't understand changes of the new version.
tuxagent7 Posted October 22, 2018 Posted October 22, 2018 Loving the curse fade in ! haha How does it work exactly (when does it check ?) and how to use the settings (time related ?) ? Step 8 curses suggestions Stamina regeneration penalty Walk on all four Moving more slowly
Kerrie Posted October 28, 2018 Posted October 28, 2018 Just a quick bug report on 1.6 loose for SE: If in the inventory screen you toggle an outfit on/off rapidly when you are not supposed to be wearing one, it causes a system freeze for me. Might want to try that. It's hardly a show stopper, I just have to not be stupid.
REALnomad Posted November 7, 2018 Posted November 7, 2018 So I passed from bleakfalls tempel to bleakfalls sanctum and when came up to the last boss chest at a dragon wall my staff wasn't there! Only those couple of things which were taken in the sanctum! Where are those which are taken at the temple entrance? Gone for good?
tuxagent7 Posted December 9, 2018 Posted December 9, 2018 Hi Adetu Having so much fun with your mod One thing that i would like to customize the order of the curse Is there a way to do that ? I would like to have the clothes to be gradually off like a strip tease, first is helmet, gauntlet, boots, body then the rest of the penalties in that order 1 No helmet 2 No gloves 3 No boots 4 No body armor 5 No jewelry 6 No bra or panty and reduced magicka regeneration 7 Reduced health regeneration 8 Reduced Stamina regeneration/weight limit pretty please
tuxagent7 Posted December 10, 2018 Posted December 10, 2018 1 hour ago, Adetu said: That would need to rearrange one script. ANYONE ELSE FIND THIS A GOOD IDEA ? About point 8 nevertheless something better suited can be suggested. What do you mean with weight limit ? Limitation of the carry weight or more simple just a debuff for the carry weight ? Regarding the reduced stamina (and reduced speed), this effect is included in my other mod "Private needs redone". Only I do not remember if the stamina regeneration debuff is shown on the active magic effects page. I find that it is a good idea Well the thing i thought at level 8 the curse would put a carry limit or a big debuff The dragonborn at level 8 is so much cursed that anything on her weight a ton so she couldnt carry a lot, so she would be completely nude and stripped bare of items also. Like having a 10 weight max or something like that
tuxagent7 Posted December 12, 2018 Posted December 12, 2018 5 hours ago, Adetu said: A carryweight debuff at level 8 could be possible, but your suggestion "10" would make a game with milkmod installed unplayable. On second thought, the new sorting ... would make my efforts to show up the curse with the help of a tattoo half unusable ! maybe adding more weight to make it work with milk mod and others stuff i use the different collar for the curse but if you dont want to change it, could you please make the change for me and the millions who may want the change and post the file please ? If it's not too hard to change and you find time to do so. And for the tattoo it could be a face or neck tattoo then it would show at the first step
tuxagent7 Posted December 16, 2018 Posted December 16, 2018 With the lack of response, i think it's a no I could commission you for it ? Too bad the new ordering would have been perfect for my game, anyway i still love your mod
Cg0779 Posted December 22, 2018 Posted December 22, 2018 Could you please make this special edition compatible? I really like this mod but I want to play it on SE.
Cg0779 Posted December 22, 2018 Posted December 22, 2018 14 hours ago, Cg0779 said: Could you please make this special edition compatible? I really like this mod but I want to play it on SE. OK, it turns out that, with a little bit of effort, it works. Suggestion: could you add a config that makes you take off helmet, shoes, and gloves while forced to be naked?
tuxagent7 Posted December 30, 2018 Posted December 30, 2018 Hi Adetu, Yeah i know it's me again, i begin to play another playthrought of skyrim but i really want to put change the order of the four steps of the curse. Since you modify some mods to your personal use, i thought about doing that. I am desperate and it is my last attempt for sure really really. Now i tried to see if i could do that myself, I think i found where the cursed event script is and tried to change the first four state, nothing else. Helmet, gauntlets, boots and then body. Since i know nothing about scripting i only cut and paste the keywords, here is the file with the change. My big problem is each time that i try to recompile the file to make it a pex it always says failure and that i have errors. I installed all the sources files from Base game, Skyui and skse and it still says that it fail. Now i am stuck, could you at least help me with that please ? Is it the good file ? fe55_followerArmorRestriction_Scr.psc
tuxagent7 Posted December 30, 2018 Posted December 30, 2018 10 minutes ago, Adetu said: yes this is the correct source, I will check your changings. To compile the scripts, some more installed mods are necessary. I have an environment to develope the mods (on my notebook) and an environment for playing (with better graphic card) I only changed what is in green: Spoiler Bool Function IsRestricted_B (Form akItem) if akItem.HasKeyword(armorHelmet) || akItem.HasKeyword(clothinghead) ; armor with keyword cuirass or clothing check against the bodyslot return IsRestricted_slot (akItem, 0x00000004) endif return false EndFunction Bool Function IsRestricted_H (Form akItem) return akItem.HasKeyword(armorgauntlets) || akItem.HasKeyword(clothinghands) EndFunction Bool Function IsRestricted_HG (Form akItem) return akItem.HasKeyword(armorboots) || akItem.HasKeyword(clothingfeet) || IsRestricted_H (akItem) EndFunction Bool Function IsRestricted_HGS (Form akItem) ; helmet gautlets, shoes return akItem.HasKeyword(armorCuirass) || akItem.HasKeyword(clothingBody) || IsRestricted_HG (akItem) EndFunction I had 16 errors left and dont know what i am missing Edit : Thank you very very much ! :))
tuxagent7 Posted December 30, 2018 Posted December 30, 2018 Sad news ! Step 1 = nothing was supposed to be Helmet Step 2 = nothing (cursed health) was technically supposed to be Gloves but i dont think there was a item stripped in the source file... if i read right it was only cursed health Step 3 = Hands was supposed to be Boots Step 4 = Boots was supposed to be Cuirass I must have missed something., somewhere , i am lost, i thought it would have work Old game, new game, clean save, dirty save, I dont get it, i was so hopefull Edit : to make the curse advance in step faster, should i put 2 or 16 ?
tuxagent7 Posted December 30, 2018 Posted December 30, 2018 Maybe after all i am on the right track Original : New script 1 no body armor 1. nothing happens (supposed to be no helmet) 2 reduced health regeneration 2. reduced health regenaration 3 no helmet 3. no gloves 4 no gloves 4. no boots -------------------------Technically didnt touch anything after that--------------------------------------- 5 no boots no everything 5. no helmet + body no everything 6 no jewelry 7 no bra or panty and reduced magicka regeneration 8 nothing -------------------------------------------------------------------------------------------------------------- I dont know where i went wrong, wondering also if by changing that i could have broken something else ?
tuxagent7 Posted December 30, 2018 Posted December 30, 2018 I tried changing it another way I kept the same keywords and except i replaced the isrestricted in each state state 1 IsRestricted_B to IsRestricted_H (no helmet) state 3 to IsRestricted_HG (no helmet and no gloves) state 4 IsRestricted_HGS (ho helmet, no glove and no shoes) Now since state Five is everything, i dont really need IsRestricted_B since i will lose body armor anyway just like you didnt need IsRestricted_HGS Only thing is in IsRestricted_B there is a line that others dont have (return IsRestricted_slot (akItem, 0x00000004) should i ignore it or put it with IsRestricted_H since it's the firts. ? What do you think ? is it a better way ? to make it work at step 1 fe55_followerArmorRestriction_Scr.psc
tuxagent7 Posted December 31, 2018 Posted December 31, 2018 5 hours ago, Adetu said: Yes, that is the way i would do it too. And yes maybe there are some small unused function remaining. Regarding your source file changings, that looks ok for me. Is_restricted_Slot is kind of a safety function, since sometimes you cannot rely on keywords. With the mask 0x00000004 the "body slot" is checked by this function. I assume the problem is somewhere else. Sometimes i had the effect that the wrong source file was compiled (depending on search order of the compiler, when more than one file with the same name exist) and therefore none of my changes "worked". In such cases I renamed the original file to xxxxx.psc.org. Could you compile the new source file that i sent you to try please?, anyway i try to do it, i seem to cant recompile the file. fe55_followerArmorRestriction_Scr.psc
tuxagent7 Posted December 31, 2018 Posted December 31, 2018 47 minutes ago, Adetu said: Ok, here it is. fe55_followerArmorRestriction_Scr.pex Yes !!! Perfect ! everything works as the way i wanted to Yes ! Thank you very much for the help and continue your great work on this mod or any other Have a happy new year ! And thank you again for the compiling and support
Zaflis Posted January 8, 2019 Posted January 8, 2019 Playing on a new save, i'm getting this bug numerous times where the armor equipping sound starts looping endlessly. I have never seen it happen without this mod. It can be either armor equip done by me from inventory, or a trap when entering dungeon. Using the 1.60_loose version. I was also wondering a bit because the dungeon trap seemed to trigger far more than i set in MCM. I'd say trap happened 90% of times where i set it 30% and later 20%. Dungeons with multiple zones are also problematic as it can trigger when you enter a sub-area or simply when coming back to where you came from.
Zaflis Posted January 9, 2019 Posted January 9, 2019 @Adetu Replaced the script but bug still happened in the current save. I had clothes on, took them off and closed inventory. Tried to wear some clothing and was left undressed with the sound looping. So it might only take effect for new games, or save cleaning? I re-read the whole description, and at least it made me check that Sexlab had automatic redress disabled. However the MCM for gear trap is still 20%. The slider goes from 0 to 100 so it should definitely refer to the highest possible chance. The sub-dungeon may have reduced chance as per description ("for example going from bleakfalls tempel to bleakfalls sanctum the trap can fire again but with a lower chance.").
Zaflis Posted January 9, 2019 Posted January 9, 2019 Makes sense then. If MCM says 30% it's actually 51%. Minor notice on comments also... ; i = 10, --> x = 40 should be ; i = 10, --> x = 37 ;chance for transfering items back to player, 0 < x <= 100 should be ;chance for transfering items back to player, 30 <= x <= 100 It's not hugely important but MCM could also be changed to 30 to 100 range. It would be more understandable for players. Or mention it somehow in tooltip. I mean i've seen other MCM sliders start from 50 for example.
Zaflis Posted January 10, 2019 Posted January 10, 2019 Don't you guys have Devious Devices installed btw? The sound looping issue was caused by "Device hider" feature. I could turn that off even while the sound was looping and it was fixed immediately. (Go to DD's "Devices Underneath (1)" tab and set Item Hider Slot to None.)
cailic Posted March 13, 2019 Posted March 13, 2019 There is just one thing I would like to see. In the nudity timer, would you include footwear as not being able to equip? This would make a difference since I'm using Barefoot Realism. Thanks.
Tockity Posted March 20, 2019 Posted March 20, 2019 Issue: Custom traders from mods cannot be used while "Traders are Voyeurs" is enabled. The error "Trader not recognized" pops up when you try.
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