Jump to content

RimWorld Sex Mod - RimJobWorld [RJW]


Skystreet

Recommended Posts

Posted

With game version A17.1557, RJW will return red error message like:

 

Could not execute post-long-event action. Exception: System.ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0
at Verse.ModContentHolder`1[unityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0
at Verse.ContentFinder`1[unityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0
at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
at Verse.DesignationDef.<ResolveReferences>m__816 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0 

 

Any one know how to solve this issue?

Posted

I want women to have various vagiXX like men. Mental break(sexually annoyed-rape other pawn) seems to be fun.

 

and Do you have a plan to make multi language support?

Posted

 

 

tryed to tweak RJW with age limitator

working with dnSpy with dll exactly, cause sources wont load xxx.cs for some reasons

replaced all

 

 get_AgeBiologicalYears() >= 15  to 12

 

in

can_fuck

and

can_get_raped bool

 

sex need still not apearing for 12,

 lowed sex_free_for_all_ages to 12

 

still no results

 

my 14 girld dint make lovin with 18 pawn

and dont have sex need drain out

 

does it means, that it must be added curvepoint for that or something else?

Can you please upload compatible version?

 

still trying to figure out

 

 

Any luck guys ?

Posted

And guys i get only fapping "job" no raping or sex ...

for making lovin colonists must be at less lovers, bride and groom or married.

for rappin you must capture enemy and in pirson you must click on pirsoner, there will appear undress and design comfort prisoner (second one will make prisoner able to get rapped)

but your prisoners must be minimum 16 years old (for + - 2 years pawn sex)and minimum 19 for no limited pawn sex (its means 19 and higher can fuck or rape)

Posted

 

And guys i get only fapping "job" no raping or sex ...

for making lovin colonists must be at less lovers, bride and groom or married.

for rappin you must capture enemy and in pirson you must click on pirsoner, there will appear undress and design comfort prisoner (second one will make prisoner able to get rapped)

but your prisoners must be minimum 16 years old (for + - 2 years pawn sex)and minimum 19 for no limited pawn sex (its means 19 and higher can fuck or rape)

 

So if i made masochist nymph colonist next to group of bloodlust men she can't get raped ? She even don't comfort herself with other sleeping colonists when low sex need (like nympho trait suposed to work). How about rape me sticky ? Is it for colonists also ? If i turn it on in config i don't see any changes ingame... And how about animals ? I saw once pig making love to another pig but not once bestiality.. (i understand that "animal" feature is about that, right ?).

 

I don't see the use for masochist trait if colonist can't be raped... (It can be arrested but it's kinda story breaking)

 

Guys, girls how about all of that ?

Posted

 

 

And guys i get only fapping "job" no raping or sex ...

for making lovin colonists must be at less lovers, bride and groom or married.

for rappin you must capture enemy and in pirson you must click on pirsoner, there will appear undress and design comfort prisoner (second one will make prisoner able to get rapped)

but your prisoners must be minimum 16 years old (for + - 2 years pawn sex)and minimum 19 for no limited pawn sex (its means 19 and higher can fuck or rape)

 

So if i made masochist nymph colonist next to group of bloodlust men she can't get raped ? She even don't comfort herself with other sleeping colonists when low sex need (like nympho trait suposed to work). How about rape me sticky ? Is it for colonists also ? If i turn it on in config i don't see any changes ingame... And how about animals ? I saw once pig making love to another pig but not once bestiality.. (i understand that "animal" feature is about that, right ?).

 

I don't see the use for masochist trait if colonist can't be raped... (It can be arrested but it's kinda story breaking)

 

Guys, girls how about all of that ?

 

For now all sex interactions is only in your colony with colonists(have love realitationships with each other) and prisoners(rapin).

Some mods like psyhology or Romance Diversified added chance that colonists would try to hook up each other and then sex (without be needed at least lovers) , but they still a16(not updated) and they crash childrean mod (if you are using it)

For now there is bestiality only for prisoners. You must design prisoner as comfort prisoner and if you have home animal it would fuck prisoner if horny.

We gived ideas for last codewriter who added all new stuff to rjw A17, but dont know would he work on it or not

About me - Im not coder, i have only basic understand of ccoding, and i can only edit existing code, otherside i would add all of these ideas

For now i lowed age for pawn to 7 (for low starting point value), and succsesfully maked pawns 7> to do at less fappin (still dont maked them to have lovin, trying to figure that out)

Posted

 

 

 

And guys i get only fapping "job" no raping or sex ...

for making lovin colonists must be at less lovers, bride and groom or married.

for rappin you must capture enemy and in pirson you must click on pirsoner, there will appear undress and design comfort prisoner (second one will make prisoner able to get rapped)

but your prisoners must be minimum 16 years old (for + - 2 years pawn sex)and minimum 19 for no limited pawn sex (its means 19 and higher can fuck or rape)

 

So if i made masochist nymph colonist next to group of bloodlust men she can't get raped ? She even don't comfort herself with other sleeping colonists when low sex need (like nympho trait suposed to work). How about rape me sticky ? Is it for colonists also ? If i turn it on in config i don't see any changes ingame... And how about animals ? I saw once pig making love to another pig but not once bestiality.. (i understand that "animal" feature is about that, right ?).

 

I don't see the use for masochist trait if colonist can't be raped... (It can be arrested but it's kinda story breaking)

 

Guys, girls how about all of that ?

 

For now all sex interactions is only in your colony with colonists(have love realitationships with each other) and prisoners(rapin).

Some mods like psyhology or Romance Diversified added chance that colonists would try to hook up each other and then sex (without be needed at least lovers) , but they still a16(not updated) and they crash childrean mod (if you are using it)

For now there is bestiality only for prisoners. You must design prisoner as comfort prisoner and if you have home animal it would fuck prisoner if horny.

We gived ideas for last codewriter who added all new stuff to rjw A17, but dont know would he work on it or not

About me - Im not coder, i have only basic understand of ccoding, and i can only edit existing code, otherside i would add all of these ideas

For now i lowed age for pawn to 7 (for low starting point value), and succsesfully maked pawns 7> to do at less fappin (still dont maked them to have lovin, trying to figure that out)

 

Lowered age includes comfort prisoners ? If so can you pm me your customization ?

 

//Edit and how about Nymphs ? Can i made a colonist nymph with PrepareCarefuly ? If so is it connected to trait or childhood ? Like chatty Nymph or Vat-grown sex slave. They're doing nothing ...

Posted

 

 

 

 

And guys i get only fapping "job" no raping or sex ...

for making lovin colonists must be at less lovers, bride and groom or married.

for rappin you must capture enemy and in pirson you must click on pirsoner, there will appear undress and design comfort prisoner (second one will make prisoner able to get rapped)

but your prisoners must be minimum 16 years old (for + - 2 years pawn sex)and minimum 19 for no limited pawn sex (its means 19 and higher can fuck or rape)

 

So if i made masochist nymph colonist next to group of bloodlust men she can't get raped ? She even don't comfort herself with other sleeping colonists when low sex need (like nympho trait suposed to work). How about rape me sticky ? Is it for colonists also ? If i turn it on in config i don't see any changes ingame... And how about animals ? I saw once pig making love to another pig but not once bestiality.. (i understand that "animal" feature is about that, right ?).

 

I don't see the use for masochist trait if colonist can't be raped... (It can be arrested but it's kinda story breaking)

 

Guys, girls how about all of that ?

 

For now all sex interactions is only in your colony with colonists(have love realitationships with each other) and prisoners(rapin).

Some mods like psyhology or Romance Diversified added chance that colonists would try to hook up each other and then sex (without be needed at least lovers) , but they still a16(not updated) and they crash childrean mod (if you are using it)

For now there is bestiality only for prisoners. You must design prisoner as comfort prisoner and if you have home animal it would fuck prisoner if horny.

We gived ideas for last codewriter who added all new stuff to rjw A17, but dont know would he work on it or not

About me - Im not coder, i have only basic understand of ccoding, and i can only edit existing code, otherside i would add all of these ideas

For now i lowed age for pawn to 7 (for low starting point value), and succsesfully maked pawns 7> to do at less fappin (still dont maked them to have lovin, trying to figure that out)

 

Lowered age includes comfort prisoners ? If so can you pm me your customization ?

 

Didnt tested it out, will try, anyway i will post my mod rjw here

Posted

Ok, i'm waiting :)

//Edit

I think you missed my edit

 

 

and how about Nymphs ? Can i made a colonist nymph with PrepareCarefuly ? If so is it connected to trait or childhood ? Like chatty Nymph or Vat-grown sex slave. They're doing nothing ...

 

 

Posted

 

Ok, i'm waiting :)

 

//Edit

 

I think you missed my edit

 

 

and how about Nymphs ? Can i made a colonist nymph with PrepareCarefuly ? If so is it connected to trait or childhood ? Like chatty Nymph or Vat-grown sex slave. They're doing nothing ...

 

 

Didnt tested nymphs as custom created (i think it would work, because in code is check for nymphomatic(remember it must be trait-nymphomatic, not only part of story childhood/grownup)), i play without them (because i dont like when my coloists have multiple sex partners). When nymphs enabled they will join colonists if they are alone in bed, for example they can join also if your colonist is resting on med bed

Posted

 

 

Ok, i'm waiting :)

 

//Edit

 

I think you missed my edit

 

 

and how about Nymphs ? Can i made a colonist nymph with PrepareCarefuly ? If so is it connected to trait or childhood ? Like chatty Nymph or Vat-grown sex slave. They're doing nothing ...

 

 

Didnt tested nymphs as custom created (i think it would work, because in code is check for nymphomatic(remember it must be trait-nymphomatic, not only part of story childhood/grownup)), i play without them (because i dont like when my coloists have multiple sex partners). When nymphs enabled they will join colonists if they are alone in bed, for example they can join also if your colonist is resting on med bed

 

Nah i made Nymphomaniac colonist and she only fapped like crazy :/

Posted

So there is my edit of RJW with lowered pawn sex age to 7

pawns can rape 7 years old and above

7 eyars and above  pawns can rape 7 years old and above prisoners

from 7 years pawns have sex need and they wiil do fappin or rape

 

i didnot figured how to make them lovin, only force  try_job_giver worked on that pawns in bed (i tested 13 years old and 18 )

for some reason lovin job didnt apear (maybe because rjw calling some rimworld data for sex_ability?) dont know

RJW lowered age.rar

Posted

Thanks I noticed something in log that has to do with nimphs. Any ideas whats going on ?
 

Config error in Nymphomaniac: TraitDef Nymphomaniac has 0 commonality.
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 

 

 

My game version is Alpha.17.v0.17.1557.rev1150 if that matters


//EDIT

Ok it seems that it's only a warning fixed by changing trait def (propability of trait)  but under loading of a RJW i get something like that(i thought it has something to do with this trait warning but no..): 
 

Could not execute post-long-event action. Exception: System.ArgumentNullException: Argument cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0 
  at Verse.ModContentHolder`1[unityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0 
  at Verse.ContentFinder`1[unityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0 
  at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at Verse.DesignationDef.<ResolveReferences>m__816 () [0x00000] in <filename unknown>:0 
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0 
Verse.Log:Error(String)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

 

 

 

Posted

 

Thanks I noticed something in log that has to do with nimphs. Any ideas whats going on ?

 

Config error in Nymphomaniac: TraitDef Nymphomaniac has 0 commonality.
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 

 

 

My game version is Alpha.17.v0.17.1557.rev1150 if that matters

 

 

//EDIT

 

Ok it seems that it's only a warning fixed by changing trait def (propability of trait)  but under loading of a RJW i get something like that(i thought it has something to do with this trait warning but no..): 

 

Could not execute post-long-event action. Exception: System.ArgumentNullException: Argument cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0 
  at Verse.ModContentHolder`1[unityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0 
  at Verse.ContentFinder`1[unityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0 
  at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at Verse.DesignationDef.<ResolveReferences>m__816 () [0x00000] in <filename unknown>:0 
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0 
Verse.Log:Error(String)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

 

 

 

Dont know what an error, in similar situation i just ignore that warning signs

Also forgot to say, that i fixed sticky note for prisoners simply making texture fully transperent, because disabling code didnt work for some reason

Posted

 

 

Thanks I noticed something in log that has to do with nimphs. Any ideas whats going on ?

 

Config error in Nymphomaniac: TraitDef Nymphomaniac has 0 commonality.
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 

 

 

My game version is Alpha.17.v0.17.1557.rev1150 if that matters

 

 

//EDIT

 

Ok it seems that it's only a warning fixed by changing trait def (propability of trait)  but under loading of a RJW i get something like that(i thought it has something to do with this trait warning but no..): 

 

Could not execute post-long-event action. Exception: System.ArgumentNullException: Argument cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0 
  at Verse.ModContentHolder`1[unityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0 
  at Verse.ContentFinder`1[unityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0 
  at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at Verse.DesignationDef.<ResolveReferences>m__816 () [0x00000] in <filename unknown>:0 
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0 
Verse.Log:Error(String)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

 

 

 

Dont know what an error, in similar situation i just ignore that warning signs

Also forgot to say, that i fixed sticky note for prisoners simply making texture fully transperent, because disabling code didnt work for some reason

 

So you have no errors at start ? Which version of game do you use ? 

Posted

 

 

 

Thanks I noticed something in log that has to do with nimphs. Any ideas whats going on ?

 

Config error in Nymphomaniac: TraitDef Nymphomaniac has 0 commonality.
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 

 

 

My game version is Alpha.17.v0.17.1557.rev1150 if that matters

 

 

//EDIT

 

Ok it seems that it's only a warning fixed by changing trait def (propability of trait)  but under loading of a RJW i get something like that(i thought it has something to do with this trait warning but no..): 

 

Could not execute post-long-event action. Exception: System.ArgumentNullException: Argument cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0 
  at Verse.ModContentHolder`1[unityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0 
  at Verse.ContentFinder`1[unityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0 
  at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at Verse.DesignationDef.<ResolveReferences>m__816 () [0x00000] in <filename unknown>:0 
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0 
Verse.Log:Error(String)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

 

 

 

Dont know what an error, in similar situation i just ignore that warning signs

Also forgot to say, that i fixed sticky note for prisoners simply making texture fully transperent, because disabling code didnt work for some reason

 

So you have no errors at start ? Which version of game do you use ? 

 

for some reason i dont have any error mesages for rjw

i using rimworld 17.1557 version

with alot of mods, specialy

huglibs(must be)

prepeare carefully

RJW

children and pregances 

epoe 

Posted

Original version ? Or cracked ?

cracked (from some russian mod site)

Posted

In addition it seems that raping don't trigger pregnancy (using C&P) !

yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need

Posted

 

In addition it seems that raping don't trigger pregnancy (using C&P) !

yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need

 

So no breeding slaves... Hearthbreaking news ! This mod can't satisfy my colonist needs xd

 

//EDIT 

 

As i Pm'ed shark510 i'd like to add that custom Nymphs (haven't tested for generated cus can't see any even with Nyph join option "on") don't do their 'job'.

 

//EDIT2

 

So NymphJoinInBed JobDriver also won't cause pregnancy ? 

 

//EDIT3

 

Joined Nymphs by Dev Gui also won't do lovin with sleeping colonists

 

 

It's sad that this thread is so inactive :/

Posted

 

 

In addition it seems that raping don't trigger pregnancy (using C&P) !

yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need

 

So no breeding slaves... Hearthbreaking news ! This mod can't satisfy my colonist needs xd

 

//EDIT 

 

As i Pm'ed shark510 i'd like to add that custom Nymphs (haven't tested for generated cus can't see any even with Nyph join option "on") don't do their 'job'.

 

//EDIT2

 

So NymphJoinInBed JobDriver also won't cause pregnancy ? 

 

//EDIT3

 

Joined Nymphs by Dev Gui also won't do lovin with sleeping colonists

 

 

It's sad that this thread is so inactive :/

 

it can also be c&p mistmach (in A16 disabling C&P maked nymps work corectly) I looked to code, there is no special conditions and it must work

nympjoinbed driver looks like this

is nymphomatic trait (general condition)

partner 1 (first condition)

bed 2 (there is bed, second condition)

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...