act8672a Posted June 17, 2017 Posted June 17, 2017 With game version A17.1557, RJW will return red error message like: Could not execute post-long-event action. Exception: System.ArgumentNullException: Argument cannot be null.Parameter name: keyat System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0at Verse.ModContentHolder`1[unityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0at Verse.ContentFinder`1[unityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader) [0x00000] in <filename unknown>:0at Verse.DesignationDef.<ResolveReferences>m__816 () [0x00000] in <filename unknown>:0at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0 Any one know how to solve this issue?
16_px Posted June 17, 2017 Posted June 17, 2017 I was looking for some mods, and found it. wow, this is dirty.. but great!
exoxe Posted June 18, 2017 Posted June 18, 2017 I want women to have various vagiXX like men. Mental break(sexually annoyed-rape other pawn) seems to be fun. and Do you have a plan to make multi language support?
JuicyDroid Posted June 18, 2017 Posted June 18, 2017 tryed to tweak RJW with age limitator working with dnSpy with dll exactly, cause sources wont load xxx.cs for some reasons replaced all get_AgeBiologicalYears() >= 15 to 12 in can_fuck and can_get_raped bool sex need still not apearing for 12, lowed sex_free_for_all_ages to 12 still no results my 14 girld dint make lovin with 18 pawn and dont have sex need drain out does it means, that it must be added curvepoint for that or something else? Can you please upload compatible version? still trying to figure out Any luck guys ?
JuicyDroid Posted June 18, 2017 Posted June 18, 2017 And guys i get only fapping "job" no raping or sex ...
Guest Posted June 19, 2017 Posted June 19, 2017 And guys i get only fapping "job" no raping or sex ... for making lovin colonists must be at less lovers, bride and groom or married. for rappin you must capture enemy and in pirson you must click on pirsoner, there will appear undress and design comfort prisoner (second one will make prisoner able to get rapped) but your prisoners must be minimum 16 years old (for + - 2 years pawn sex)and minimum 19 for no limited pawn sex (its means 19 and higher can fuck or rape)
JuicyDroid Posted June 19, 2017 Posted June 19, 2017 And guys i get only fapping "job" no raping or sex ... for making lovin colonists must be at less lovers, bride and groom or married. for rappin you must capture enemy and in pirson you must click on pirsoner, there will appear undress and design comfort prisoner (second one will make prisoner able to get rapped) but your prisoners must be minimum 16 years old (for + - 2 years pawn sex)and minimum 19 for no limited pawn sex (its means 19 and higher can fuck or rape) So if i made masochist nymph colonist next to group of bloodlust men she can't get raped ? She even don't comfort herself with other sleeping colonists when low sex need (like nympho trait suposed to work). How about rape me sticky ? Is it for colonists also ? If i turn it on in config i don't see any changes ingame... And how about animals ? I saw once pig making love to another pig but not once bestiality.. (i understand that "animal" feature is about that, right ?). I don't see the use for masochist trait if colonist can't be raped... (It can be arrested but it's kinda story breaking) Guys, girls how about all of that ?
Guest Posted June 19, 2017 Posted June 19, 2017 And guys i get only fapping "job" no raping or sex ... for making lovin colonists must be at less lovers, bride and groom or married. for rappin you must capture enemy and in pirson you must click on pirsoner, there will appear undress and design comfort prisoner (second one will make prisoner able to get rapped) but your prisoners must be minimum 16 years old (for + - 2 years pawn sex)and minimum 19 for no limited pawn sex (its means 19 and higher can fuck or rape) So if i made masochist nymph colonist next to group of bloodlust men she can't get raped ? She even don't comfort herself with other sleeping colonists when low sex need (like nympho trait suposed to work). How about rape me sticky ? Is it for colonists also ? If i turn it on in config i don't see any changes ingame... And how about animals ? I saw once pig making love to another pig but not once bestiality.. (i understand that "animal" feature is about that, right ?). I don't see the use for masochist trait if colonist can't be raped... (It can be arrested but it's kinda story breaking) Guys, girls how about all of that ? For now all sex interactions is only in your colony with colonists(have love realitationships with each other) and prisoners(rapin). Some mods like psyhology or Romance Diversified added chance that colonists would try to hook up each other and then sex (without be needed at least lovers) , but they still a16(not updated) and they crash childrean mod (if you are using it) For now there is bestiality only for prisoners. You must design prisoner as comfort prisoner and if you have home animal it would fuck prisoner if horny. We gived ideas for last codewriter who added all new stuff to rjw A17, but dont know would he work on it or not About me - Im not coder, i have only basic understand of ccoding, and i can only edit existing code, otherside i would add all of these ideas For now i lowed age for pawn to 7 (for low starting point value), and succsesfully maked pawns 7> to do at less fappin (still dont maked them to have lovin, trying to figure that out)
JuicyDroid Posted June 19, 2017 Posted June 19, 2017 And guys i get only fapping "job" no raping or sex ... for making lovin colonists must be at less lovers, bride and groom or married. for rappin you must capture enemy and in pirson you must click on pirsoner, there will appear undress and design comfort prisoner (second one will make prisoner able to get rapped) but your prisoners must be minimum 16 years old (for + - 2 years pawn sex)and minimum 19 for no limited pawn sex (its means 19 and higher can fuck or rape) So if i made masochist nymph colonist next to group of bloodlust men she can't get raped ? She even don't comfort herself with other sleeping colonists when low sex need (like nympho trait suposed to work). How about rape me sticky ? Is it for colonists also ? If i turn it on in config i don't see any changes ingame... And how about animals ? I saw once pig making love to another pig but not once bestiality.. (i understand that "animal" feature is about that, right ?). I don't see the use for masochist trait if colonist can't be raped... (It can be arrested but it's kinda story breaking) Guys, girls how about all of that ? For now all sex interactions is only in your colony with colonists(have love realitationships with each other) and prisoners(rapin). Some mods like psyhology or Romance Diversified added chance that colonists would try to hook up each other and then sex (without be needed at least lovers) , but they still a16(not updated) and they crash childrean mod (if you are using it) For now there is bestiality only for prisoners. You must design prisoner as comfort prisoner and if you have home animal it would fuck prisoner if horny. We gived ideas for last codewriter who added all new stuff to rjw A17, but dont know would he work on it or not About me - Im not coder, i have only basic understand of ccoding, and i can only edit existing code, otherside i would add all of these ideas For now i lowed age for pawn to 7 (for low starting point value), and succsesfully maked pawns 7> to do at less fappin (still dont maked them to have lovin, trying to figure that out) Lowered age includes comfort prisoners ? If so can you pm me your customization ? //Edit and how about Nymphs ? Can i made a colonist nymph with PrepareCarefuly ? If so is it connected to trait or childhood ? Like chatty Nymph or Vat-grown sex slave. They're doing nothing ...
Guest Posted June 19, 2017 Posted June 19, 2017 And guys i get only fapping "job" no raping or sex ... for making lovin colonists must be at less lovers, bride and groom or married. for rappin you must capture enemy and in pirson you must click on pirsoner, there will appear undress and design comfort prisoner (second one will make prisoner able to get rapped) but your prisoners must be minimum 16 years old (for + - 2 years pawn sex)and minimum 19 for no limited pawn sex (its means 19 and higher can fuck or rape) So if i made masochist nymph colonist next to group of bloodlust men she can't get raped ? She even don't comfort herself with other sleeping colonists when low sex need (like nympho trait suposed to work). How about rape me sticky ? Is it for colonists also ? If i turn it on in config i don't see any changes ingame... And how about animals ? I saw once pig making love to another pig but not once bestiality.. (i understand that "animal" feature is about that, right ?). I don't see the use for masochist trait if colonist can't be raped... (It can be arrested but it's kinda story breaking) Guys, girls how about all of that ? For now all sex interactions is only in your colony with colonists(have love realitationships with each other) and prisoners(rapin). Some mods like psyhology or Romance Diversified added chance that colonists would try to hook up each other and then sex (without be needed at least lovers) , but they still a16(not updated) and they crash childrean mod (if you are using it) For now there is bestiality only for prisoners. You must design prisoner as comfort prisoner and if you have home animal it would fuck prisoner if horny. We gived ideas for last codewriter who added all new stuff to rjw A17, but dont know would he work on it or not About me - Im not coder, i have only basic understand of ccoding, and i can only edit existing code, otherside i would add all of these ideas For now i lowed age for pawn to 7 (for low starting point value), and succsesfully maked pawns 7> to do at less fappin (still dont maked them to have lovin, trying to figure that out) Lowered age includes comfort prisoners ? If so can you pm me your customization ? Didnt tested it out, will try, anyway i will post my mod rjw here
JuicyDroid Posted June 19, 2017 Posted June 19, 2017 Ok, i'm waiting //EditI think you missed my edit and how about Nymphs ? Can i made a colonist nymph with PrepareCarefuly ? If so is it connected to trait or childhood ? Like chatty Nymph or Vat-grown sex slave. They're doing nothing ...
Guest Posted June 19, 2017 Posted June 19, 2017 Ok, i'm waiting //Edit I think you missed my edit and how about Nymphs ? Can i made a colonist nymph with PrepareCarefuly ? If so is it connected to trait or childhood ? Like chatty Nymph or Vat-grown sex slave. They're doing nothing ... Didnt tested nymphs as custom created (i think it would work, because in code is check for nymphomatic(remember it must be trait-nymphomatic, not only part of story childhood/grownup)), i play without them (because i dont like when my coloists have multiple sex partners). When nymphs enabled they will join colonists if they are alone in bed, for example they can join also if your colonist is resting on med bed
JuicyDroid Posted June 19, 2017 Posted June 19, 2017 Ok, i'm waiting //Edit I think you missed my edit and how about Nymphs ? Can i made a colonist nymph with PrepareCarefuly ? If so is it connected to trait or childhood ? Like chatty Nymph or Vat-grown sex slave. They're doing nothing ... Didnt tested nymphs as custom created (i think it would work, because in code is check for nymphomatic(remember it must be trait-nymphomatic, not only part of story childhood/grownup)), i play without them (because i dont like when my coloists have multiple sex partners). When nymphs enabled they will join colonists if they are alone in bed, for example they can join also if your colonist is resting on med bed Nah i made Nymphomaniac colonist and she only fapped like crazy :/
Guest Posted June 19, 2017 Posted June 19, 2017 So there is my edit of RJW with lowered pawn sex age to 7 pawns can rape 7 years old and above 7 eyars and above pawns can rape 7 years old and above prisoners from 7 years pawns have sex need and they wiil do fappin or rape i didnot figured how to make them lovin, only force try_job_giver worked on that pawns in bed (i tested 13 years old and 18 ) for some reason lovin job didnt apear (maybe because rjw calling some rimworld data for sex_ability?) dont know RJW lowered age.rar
JuicyDroid Posted June 19, 2017 Posted June 19, 2017 Thanks I noticed something in log that has to do with nimphs. Any ideas whats going on ? Config error in Nymphomaniac: TraitDef Nymphomaniac has 0 commonality. Verse.Log:Warning(String) Verse.DefDatabase`1:ErrorCheckAllDefs() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.Root:<Start>m__84E() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C() My game version is Alpha.17.v0.17.1557.rev1150 if that matters//EDITOk it seems that it's only a warning fixed by changing trait def (propability of trait) but under loading of a RJW i get something like that(i thought it has something to do with this trait warning but no..): Could not execute post-long-event action. Exception: System.ArgumentNullException: Argument cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0 at Verse.ModContentHolder`1[unityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0 at Verse.ContentFinder`1[unityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0 at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 at Verse.DesignationDef.<ResolveReferences>m__816 () [0x00000] in <filename unknown>:0 at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0 Verse.Log:Error(String) Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Update_Patch1(Object) Verse.Root_Entry:Update()
Guest Posted June 19, 2017 Posted June 19, 2017 Thanks I noticed something in log that has to do with nimphs. Any ideas whats going on ? Config error in Nymphomaniac: TraitDef Nymphomaniac has 0 commonality. Verse.Log:Warning(String) Verse.DefDatabase`1:ErrorCheckAllDefs() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.Root:<Start>m__84E() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C() My game version is Alpha.17.v0.17.1557.rev1150 if that matters //EDIT Ok it seems that it's only a warning fixed by changing trait def (propability of trait) but under loading of a RJW i get something like that(i thought it has something to do with this trait warning but no..): Could not execute post-long-event action. Exception: System.ArgumentNullException: Argument cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0 at Verse.ModContentHolder`1[unityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0 at Verse.ContentFinder`1[unityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0 at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 at Verse.DesignationDef.<ResolveReferences>m__816 () [0x00000] in <filename unknown>:0 at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0 Verse.Log:Error(String) Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Update_Patch1(Object) Verse.Root_Entry:Update() Dont know what an error, in similar situation i just ignore that warning signs Also forgot to say, that i fixed sticky note for prisoners simply making texture fully transperent, because disabling code didnt work for some reason
JuicyDroid Posted June 19, 2017 Posted June 19, 2017 Thanks I noticed something in log that has to do with nimphs. Any ideas whats going on ? Config error in Nymphomaniac: TraitDef Nymphomaniac has 0 commonality. Verse.Log:Warning(String) Verse.DefDatabase`1:ErrorCheckAllDefs() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.Root:<Start>m__84E() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C() My game version is Alpha.17.v0.17.1557.rev1150 if that matters //EDIT Ok it seems that it's only a warning fixed by changing trait def (propability of trait) but under loading of a RJW i get something like that(i thought it has something to do with this trait warning but no..): Could not execute post-long-event action. Exception: System.ArgumentNullException: Argument cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0 at Verse.ModContentHolder`1[unityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0 at Verse.ContentFinder`1[unityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0 at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 at Verse.DesignationDef.<ResolveReferences>m__816 () [0x00000] in <filename unknown>:0 at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0 Verse.Log:Error(String) Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Update_Patch1(Object) Verse.Root_Entry:Update() Dont know what an error, in similar situation i just ignore that warning signs Also forgot to say, that i fixed sticky note for prisoners simply making texture fully transperent, because disabling code didnt work for some reason So you have no errors at start ? Which version of game do you use ?
Guest Posted June 19, 2017 Posted June 19, 2017 Thanks I noticed something in log that has to do with nimphs. Any ideas whats going on ? Config error in Nymphomaniac: TraitDef Nymphomaniac has 0 commonality. Verse.Log:Warning(String) Verse.DefDatabase`1:ErrorCheckAllDefs() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.Root:<Start>m__84E() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C() My game version is Alpha.17.v0.17.1557.rev1150 if that matters //EDIT Ok it seems that it's only a warning fixed by changing trait def (propability of trait) but under loading of a RJW i get something like that(i thought it has something to do with this trait warning but no..): Could not execute post-long-event action. Exception: System.ArgumentNullException: Argument cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[system.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0 at Verse.ModContentHolder`1[unityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0 at Verse.ContentFinder`1[unityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0 at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 at Verse.DesignationDef.<ResolveReferences>m__816 () [0x00000] in <filename unknown>:0 at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0 Verse.Log:Error(String) Verse.LongEventHandler:ExecuteToExecuteWhenFinished() Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Update_Patch1(Object) Verse.Root_Entry:Update() Dont know what an error, in similar situation i just ignore that warning signs Also forgot to say, that i fixed sticky note for prisoners simply making texture fully transperent, because disabling code didnt work for some reason So you have no errors at start ? Which version of game do you use ? for some reason i dont have any error mesages for rjw i using rimworld 17.1557 version with alot of mods, specialy huglibs(must be) prepeare carefully RJW children and pregances epoe
Guest Posted June 19, 2017 Posted June 19, 2017 Original version ? Or cracked ? cracked (from some russian mod site)
JuicyDroid Posted June 19, 2017 Posted June 19, 2017 Original version ? Or cracked ? cracked (from some russian mod site) I send you pm .
JuicyDroid Posted June 20, 2017 Posted June 20, 2017 In addition it seems that raping don't trigger pregnancy (using C&P) !
Guest Posted June 20, 2017 Posted June 20, 2017 In addition it seems that raping don't trigger pregnancy (using C&P) ! yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need
JuicyDroid Posted June 20, 2017 Posted June 20, 2017 In addition it seems that raping don't trigger pregnancy (using C&P) ! yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need So no breeding slaves... Hearthbreaking news ! This mod can't satisfy my colonist needs xd //EDIT As i Pm'ed shark510 i'd like to add that custom Nymphs (haven't tested for generated cus can't see any even with Nyph join option "on") don't do their 'job'. //EDIT2 So NymphJoinInBed JobDriver also won't cause pregnancy ? //EDIT3 Joined Nymphs by Dev Gui also won't do lovin with sleeping colonists It's sad that this thread is so inactive :/
Guest Posted June 20, 2017 Posted June 20, 2017 In addition it seems that raping don't trigger pregnancy (using C&P) ! yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need So no breeding slaves... Hearthbreaking news ! This mod can't satisfy my colonist needs xd //EDIT As i Pm'ed shark510 i'd like to add that custom Nymphs (haven't tested for generated cus can't see any even with Nyph join option "on") don't do their 'job'. //EDIT2 So NymphJoinInBed JobDriver also won't cause pregnancy ? //EDIT3 Joined Nymphs by Dev Gui also won't do lovin with sleeping colonists It's sad that this thread is so inactive :/ it can also be c&p mistmach (in A16 disabling C&P maked nymps work corectly) I looked to code, there is no special conditions and it must work nympjoinbed driver looks like this is nymphomatic trait (general condition) partner 1 (first condition) bed 2 (there is bed, second condition)
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