Jump to content

RimWorld Sex Mod - RimJobWorld [RJW]


Skystreet

Recommended Posts

Posted

 

 

 

In addition it seems that raping don't trigger pregnancy (using C&P) !

yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need

 

So no breeding slaves... Hearthbreaking news ! This mod can't satisfy my colonist needs xd

 

//EDIT 

 

As i Pm'ed shark510 i'd like to add that custom Nymphs (haven't tested for generated cus can't see any even with Nyph join option "on") don't do their 'job'.

 

//EDIT2

 

So NymphJoinInBed JobDriver also won't cause pregnancy ? 

 

//EDIT3

 

Joined Nymphs by Dev Gui also won't do lovin with sleeping colonists

 

 

It's sad that this thread is so inactive :/

 

it can also be c&p mistmach (in A16 disabling C&P maked nymps work corectly) I looked to code, there is no special conditions and it must work

nympjoinbed driver looks like this

is nymphomatic trait (general condition)

partner 1 (first condition)

bed 2 (there is bed, second condition)

 

 

 

Yes yes i revised code aswell and haven't found anything suspicious. I could check if my edit would work but i cant compile code or edit it.

 

Look for ThinkNode_ConditionalNympho and check function is_nympho(). It looks like:

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(xxx.nymphomaniac);

        }

 

Wouldn't it be more vanilla-frienldy if it'll be like this ?

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(TraitDef.Named("Nymphomaniac"));

        }

 

I'll check if unchecking C&P works for nympho functions (if so i'll play with load order)

Posted

 

 

 

 

In addition it seems that raping don't trigger pregnancy (using C&P) !

yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need

 

So no breeding slaves... Hearthbreaking news ! This mod can't satisfy my colonist needs xd

 

//EDIT 

 

As i Pm'ed shark510 i'd like to add that custom Nymphs (haven't tested for generated cus can't see any even with Nyph join option "on") don't do their 'job'.

 

//EDIT2

 

So NymphJoinInBed JobDriver also won't cause pregnancy ? 

 

//EDIT3

 

Joined Nymphs by Dev Gui also won't do lovin with sleeping colonists

 

 

It's sad that this thread is so inactive :/

 

it can also be c&p mistmach (in A16 disabling C&P maked nymps work corectly) I looked to code, there is no special conditions and it must work

nympjoinbed driver looks like this

is nymphomatic trait (general condition)

partner 1 (first condition)

bed 2 (there is bed, second condition)

 

 

 

Yes yes i revised code aswell and haven't found anything suspicious. I could check if my edit would work but i cant compile code or edit it.

 

Look for ThinkNode_ConditionalNympho and check function is_nympho(). It looks like:

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(xxx.nymphomaniac);

        }

 

Wouldn't it be more vanilla-frienldy if it'll be like this ?

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(TraitDef.Named("Nymphomaniac"));

        }

 

I'll check if unchecking C&P works for nympho functions (if so i'll play with load order)

 

 

it calling (xxx.nymphomaniac);

what exactly is public static TraitDef nymphomaniac = TraitDef.Named("Nymphomaniac");

 

diference is only, that is not direct

 

(also im using dnSpy for compiling and decompiling (its free))

After time what i spend in lovers lab, if i would go to work in google:

-what coding expirience do you have?

- shitcoding for porn mods

- not bad

Posted

 

 

 

 

 

In addition it seems that raping don't trigger pregnancy (using C&P) !

yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need

 

So no breeding slaves... Hearthbreaking news ! This mod can't satisfy my colonist needs xd

 

//EDIT 

 

As i Pm'ed shark510 i'd like to add that custom Nymphs (haven't tested for generated cus can't see any even with Nyph join option "on") don't do their 'job'.

 

//EDIT2

 

So NymphJoinInBed JobDriver also won't cause pregnancy ? 

 

//EDIT3

 

Joined Nymphs by Dev Gui also won't do lovin with sleeping colonists

 

 

It's sad that this thread is so inactive :/

 

it can also be c&p mistmach (in A16 disabling C&P maked nymps work corectly) I looked to code, there is no special conditions and it must work

nympjoinbed driver looks like this

is nymphomatic trait (general condition)

partner 1 (first condition)

bed 2 (there is bed, second condition)

 

 

 

Yes yes i revised code aswell and haven't found anything suspicious. I could check if my edit would work but i cant compile code or edit it.

 

Look for ThinkNode_ConditionalNympho and check function is_nympho(). It looks like:

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(xxx.nymphomaniac);

        }

 

Wouldn't it be more vanilla-frienldy if it'll be like this ?

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(TraitDef.Named("Nymphomaniac"));

        }

 

I'll check if unchecking C&P works for nympho functions (if so i'll play with load order)

 

 

it calling (xxx.nymphomaniac);

what exactly is public static TraitDef nymphomaniac = TraitDef.Named("Nymphomaniac");

 

diference is only, that is not direct

 

(also im using dnSpy for compiling and decompiling (its free))

 

 

Game version 0.17.1557 rev1150

Load order:

1.Core

2.HugsLibs

3.Preparecarefuly

4.RJW

 

Custom and joined nymphs still won't pleasure themself with colonists... Something is broken af

//EDIT

Game version 0.17.1557 rev1150

 

Load order:

1. Core

2. HugsLib

3. PrepareCarefuly

4. RJW

 

Custom and joined Nymphs still won't pleasure themselfs with colonists. I guess something is broken.

 

With load order

Posted

 

 

 

 

 

 

In addition it seems that raping don't trigger pregnancy (using C&P) !

yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need

 

So no breeding slaves... Hearthbreaking news ! This mod can't satisfy my colonist needs xd

 

//EDIT 

 

As i Pm'ed shark510 i'd like to add that custom Nymphs (haven't tested for generated cus can't see any even with Nyph join option "on") don't do their 'job'.

 

//EDIT2

 

So NymphJoinInBed JobDriver also won't cause pregnancy ? 

 

//EDIT3

 

Joined Nymphs by Dev Gui also won't do lovin with sleeping colonists

 

 

It's sad that this thread is so inactive :/

 

it can also be c&p mistmach (in A16 disabling C&P maked nymps work corectly) I looked to code, there is no special conditions and it must work

nympjoinbed driver looks like this

is nymphomatic trait (general condition)

partner 1 (first condition)

bed 2 (there is bed, second condition)

 

 

 

Yes yes i revised code aswell and haven't found anything suspicious. I could check if my edit would work but i cant compile code or edit it.

 

Look for ThinkNode_ConditionalNympho and check function is_nympho(). It looks like:

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(xxx.nymphomaniac);

        }

 

Wouldn't it be more vanilla-frienldy if it'll be like this ?

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(TraitDef.Named("Nymphomaniac"));

        }

 

I'll check if unchecking C&P works for nympho functions (if so i'll play with load order)

 

 

it calling (xxx.nymphomaniac);

what exactly is public static TraitDef nymphomaniac = TraitDef.Named("Nymphomaniac");

 

diference is only, that is not direct

 

(also im using dnSpy for compiling and decompiling (its free))

 

 

Game version 0.17.1557 rev1150

Load order:

1.Core

2.HugsLibs

3.Preparecarefuly

4.RJW

 

Custom and joined nymphs still won't pleasure themself with colonists... Something is broken af

//EDIT

Game version 0.17.1557 rev1150

 

Load order:

1. Core

2. HugsLib

3. PrepareCarefuly

4. RJW

 

Custom and joined Nymphs still won't pleasure themselfs with colonists. I guess something is broken.

 

With load order

 

someone writed, that prepeare carefully may also conflict with RJW (thats mean it need to create world, and then disable it, and then play) maybe it is reason to

Posted

 

 

 

 

 

 

 

In addition it seems that raping don't trigger pregnancy (using C&P) !

yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need

 

So no breeding slaves... Hearthbreaking news ! This mod can't satisfy my colonist needs xd

 

//EDIT 

 

As i Pm'ed shark510 i'd like to add that custom Nymphs (haven't tested for generated cus can't see any even with Nyph join option "on") don't do their 'job'.

 

//EDIT2

 

So NymphJoinInBed JobDriver also won't cause pregnancy ? 

 

//EDIT3

 

Joined Nymphs by Dev Gui also won't do lovin with sleeping colonists

 

 

It's sad that this thread is so inactive :/

 

it can also be c&p mistmach (in A16 disabling C&P maked nymps work corectly) I looked to code, there is no special conditions and it must work

nympjoinbed driver looks like this

is nymphomatic trait (general condition)

partner 1 (first condition)

bed 2 (there is bed, second condition)

 

 

 

Yes yes i revised code aswell and haven't found anything suspicious. I could check if my edit would work but i cant compile code or edit it.

 

Look for ThinkNode_ConditionalNympho and check function is_nympho(). It looks like:

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(xxx.nymphomaniac);

        }

 

Wouldn't it be more vanilla-frienldy if it'll be like this ?

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(TraitDef.Named("Nymphomaniac"));

        }

 

I'll check if unchecking C&P works for nympho functions (if so i'll play with load order)

 

 

it calling (xxx.nymphomaniac);

what exactly is public static TraitDef nymphomaniac = TraitDef.Named("Nymphomaniac");

 

diference is only, that is not direct

 

(also im using dnSpy for compiling and decompiling (its free))

 

 

Game version 0.17.1557 rev1150

Load order:

1.Core

2.HugsLibs

3.Preparecarefuly

4.RJW

 

Custom and joined nymphs still won't pleasure themself with colonists... Something is broken af

//EDIT

Game version 0.17.1557 rev1150

 

Load order:

1. Core

2. HugsLib

3. PrepareCarefuly

4. RJW

 

Custom and joined Nymphs still won't pleasure themselfs with colonists. I guess something is broken.

 

With load order

 

someone writed, that prepeare carefully may also conflict with RJW (thats mean it need to create world, and then disable it, and then play) maybe it is reason to

 

 

 

Still no NymphJoinInBed and even when i try to force it by dev gui i get Fail to assign job message. Btw there is something that could help again connect RJW interactions with C&P.

 

 

You can use this, which has checkbox options to disable nymphos/std catch from floors/prisoner occasional deaths:

attachicon.gif RJWa11_HugsLib_patched.zip

Does require HugsLib 2.4.3. You don't need RJW_Patches anymore, it is included and that is the only difference from the original.

Many thanks to Void who kindly shared his work.

 

And this, as people asked. Uses the RJWa11_HugsLib_patched as requirement.

attachicon.gif ChildrenMod_01j_RJWa11_Comp.zip

Many thanks to Thirite who kindly keeps the source files.

The only changes from his version is still the same:

-disabled infinite loadscreen/ctd when RJW is present;

-preferring the RJW's JobDriver_Lovin.MakeNewToils over CM's;

-adding to the RJW's interactions chance to use impregnation function of CM

-moved the ThingDef_Building into the Defs folder (as it is where it should be, i guess?)

 

Tested both of them in a quick run with PrepareCarefully 0.16.1.4, i personally didn't experience any issues.

 

The sources are kept inside, if anyone interested.

 

 

Posted

 

 

 

 

 

 

 

 

In addition it seems that raping don't trigger pregnancy (using C&P) !

yep, because it not using lovin driver (what exactly is game core action and what C&P are using for pergancies) but codewriten action (like fappin) what satisfy same need

 

So no breeding slaves... Hearthbreaking news ! This mod can't satisfy my colonist needs xd

 

//EDIT 

 

As i Pm'ed shark510 i'd like to add that custom Nymphs (haven't tested for generated cus can't see any even with Nyph join option "on") don't do their 'job'.

 

//EDIT2

 

So NymphJoinInBed JobDriver also won't cause pregnancy ? 

 

//EDIT3

 

Joined Nymphs by Dev Gui also won't do lovin with sleeping colonists

 

 

It's sad that this thread is so inactive :/

 

it can also be c&p mistmach (in A16 disabling C&P maked nymps work corectly) I looked to code, there is no special conditions and it must work

nympjoinbed driver looks like this

is nymphomatic trait (general condition)

partner 1 (first condition)

bed 2 (there is bed, second condition)

 

 

 

Yes yes i revised code aswell and haven't found anything suspicious. I could check if my edit would work but i cant compile code or edit it.

 

Look for ThinkNode_ConditionalNympho and check function is_nympho(). It looks like:

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(xxx.nymphomaniac);

        }

 

Wouldn't it be more vanilla-frienldy if it'll be like this ?

 

public static bool is_nympho(Pawn pawn)

        {

            return pawn.story != null && pawn.story.traits != null && pawn.story.traits.HasTrait(TraitDef.Named("Nymphomaniac"));

        }

 

I'll check if unchecking C&P works for nympho functions (if so i'll play with load order)

 

 

it calling (xxx.nymphomaniac);

what exactly is public static TraitDef nymphomaniac = TraitDef.Named("Nymphomaniac");

 

diference is only, that is not direct

 

(also im using dnSpy for compiling and decompiling (its free))

 

 

Game version 0.17.1557 rev1150

Load order:

1.Core

2.HugsLibs

3.Preparecarefuly

4.RJW

 

Custom and joined nymphs still won't pleasure themself with colonists... Something is broken af

//EDIT

Game version 0.17.1557 rev1150

 

Load order:

1. Core

2. HugsLib

3. PrepareCarefuly

4. RJW

 

Custom and joined Nymphs still won't pleasure themselfs with colonists. I guess something is broken.

 

With load order

 

someone writed, that prepeare carefully may also conflict with RJW (thats mean it need to create world, and then disable it, and then play) maybe it is reason to

 

 

 

Still no NymphJoinInBed and even when i try to force it by dev gui i get Fail to assign job message. Btw there is something that could help again connect RJW interactions with C&P.

 

 

You can use this, which has checkbox options to disable nymphos/std catch from floors/prisoner occasional deaths:

attachicon.gif RJWa11_HugsLib_patched.zip

Does require HugsLib 2.4.3. You don't need RJW_Patches anymore, it is included and that is the only difference from the original.

Many thanks to Void who kindly shared his work.

 

And this, as people asked. Uses the RJWa11_HugsLib_patched as requirement.

attachicon.gif ChildrenMod_01j_RJWa11_Comp.zip

Many thanks to Thirite who kindly keeps the source files.

The only changes from his version is still the same:

-disabled infinite loadscreen/ctd when RJW is present;

-preferring the RJW's JobDriver_Lovin.MakeNewToils over CM's;

-adding to the RJW's interactions chance to use impregnation function of CM

-moved the ThingDef_Building into the Defs folder (as it is where it should be, i guess?)

 

Tested both of them in a quick run with PrepareCarefully 0.16.1.4, i personally didn't experience any issues.

 

The sources are kept inside, if anyone interested.

 

 

RJW last doing it job in C&P, that links are for A16 and dont have alot of new stuff added in RJW A17

Wery bad, that activity in this tread droped down, didnt seen any coders for long time

Posted

For some reason no one does the lovin'... onl< fappin and rapin prisoners.

 

And what should really be added is the ability to designate monstergirl for confort.

Also, to do operation on them. Including dick transplants.

Posted

For some reason no one does the lovin'... onl< fappin and rapin prisoners.

 

And what should really be added is the ability to designate monstergirl for confort.

Also, to do operation on them. Including dick transplants.

I would begin with repairing nymphs and connecting rjw with C&P.

Posted

I tried adding more suregry options, but to no avail.

 

First, I mande new organs (cat penis and horse penis) and added them to RWJ

I also made a new surgery defs to attach them to humans.

 

Things is, I want animal surgery, so I added this to Monstergirls, a new surgery def:

<?xml version="1.0" encoding="utf-8" ?>
<RecipeDefs>

	<RecipeDef Abstract="True" Name="SurgeryFleshAnimal">
		<effectWorking>Surgery</effectWorking>
		<soundWorking>Recipe_Surgery</soundWorking>
		<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
		<workSkill>Medicine</workSkill>
		<workSkillLearnFactor>16</workSkillLearnFactor>
	</RecipeDef>


	<!-- =============== genitals =============== -->


  <RecipeDef ParentName="SurgeryFleshAnimal">
    <defName>AttachHorsePenis</defName>
    <label>attach horse penis</label>
    <description>Attaches a horse penis.</description>
    <workerClass>Recipe_InstallArtificialBodyPart</workerClass>
    <jobString>Attaching horse penis.</jobString>
    <workAmount>1200</workAmount>
    <ingredients>
      <li>
	<filter>
          <categories>
	    <li>Medicine</li>
	  </categories>
	</filter>
	<count>1</count>
      </li>
      <li>
	<filter>
	  <thingDefs>
	    <li>HorsePenis</li>
	  </thingDefs>
	</filter>
	<count>1</count>
      </li>
    </ingredients>
    <fixedIngredientFilter>
      <categories>
        <li>Medicine</li>
      </categories>
      <thingDefs>
	<li>HorsePenis</li>
      </thingDefs>
    </fixedIngredientFilter>
		<appliedOnFixedBodyParts>
			<li>Genitals</li>
		</appliedOnFixedBodyParts>
		<recipeUsers>
			<li>Neko</li>
			<li>Cowgirl</li>
			<li>Drayad</li>
			<li>Fairy</li>
			<li>Harpy</li>
			<li>Imp</li>
			<li>Lamia</li>
			<li>Dragongirl</li>			
		</recipeUsers>		
    <addsHediff>HorsePenis</addsHediff>
  </RecipeDef>
  
 <RecipeDef ParentName="SurgeryFleshAnimal">
    <defName>AttachCatPenis</defName>
    <label>attach cat penis</label>
    <description>Attaches a cat penis.</description>
    <workerClass>Recipe_InstallArtificialBodyPart</workerClass>
    <jobString>Attaching cat penis.</jobString>
    <workAmount>1200</workAmount>
    <ingredients>
      <li>
	<filter>
          <categories>
	    <li>Medicine</li>
	  </categories>
	</filter>
	<count>1</count>
      </li>
      <li>
	<filter>
	  <thingDefs>
	    <li>CatPenis</li>
	  </thingDefs>
	</filter>
	<count>1</count>
      </li>
    </ingredients>
    <fixedIngredientFilter>
      <categories>
        <li>Medicine</li>
      </categories>
      <thingDefs>
	<li>CatPenis</li>
      </thingDefs>
    </fixedIngredientFilter>
		<appliedOnFixedBodyParts>
			<li>Genitals</li>
		</appliedOnFixedBodyParts>	
		<recipeUsers>
			<li>Neko</li>
			<li>Cowgirl</li>
			<li>Drayad</li>
			<li>Fairy</li>
			<li>Harpy</li>
			<li>Imp</li>
			<li>Lamia</li>
			<li>Dragongirl</li>			
		</recipeUsers>			
    <addsHediff>CatPenis</addsHediff>
  </RecipeDef>  
  	


</RecipeDefs>

But for some reason, it cannot resolve the neko, cowgirl, etc..

 

 

Also, the C&P mod that was linked here (suppose to load after RWJ?) is giving errors:

 

Exception parsing <li>Scary</li> to type Verse.WorkTags: System.ArgumentException: Exception parsing Verse.WorkTags from "Scary" ---> System.ArgumentException: 'Scary' is not a valid value for Verse.WorkTags

 

 

Posted

I tried adding more suregry options, but to no avail.

 

First, I mande new organs (cat penis and horse penis) and added them to RWJ

I also made a new surgery defs to attach them to humans.

 

Things is, I want animal surgery, so I added this to Monstergirls, a new surgery def:

<?xml version="1.0" encoding="utf-8" ?>
<RecipeDefs>

	<RecipeDef Abstract="True" Name="SurgeryFleshAnimal">
		<effectWorking>Surgery</effectWorking>
		<soundWorking>Recipe_Surgery</soundWorking>
		<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
		<workSkill>Medicine</workSkill>
		<workSkillLearnFactor>16</workSkillLearnFactor>
	</RecipeDef>


	<!-- =============== genitals =============== -->


  <RecipeDef ParentName="SurgeryFleshAnimal">
    <defName>AttachHorsePenis</defName>
    <label>attach horse penis</label>
    <description>Attaches a horse penis.</description>
    <workerClass>Recipe_InstallArtificialBodyPart</workerClass>
    <jobString>Attaching horse penis.</jobString>
    <workAmount>1200</workAmount>
    <ingredients>
      <li>
	<filter>
          <categories>
	    <li>Medicine</li>
	  </categories>
	</filter>
	<count>1</count>
      </li>
      <li>
	<filter>
	  <thingDefs>
	    <li>HorsePenis</li>
	  </thingDefs>
	</filter>
	<count>1</count>
      </li>
    </ingredients>
    <fixedIngredientFilter>
      <categories>
        <li>Medicine</li>
      </categories>
      <thingDefs>
	<li>HorsePenis</li>
      </thingDefs>
    </fixedIngredientFilter>
		<appliedOnFixedBodyParts>
			<li>Genitals</li>
		</appliedOnFixedBodyParts>
		<recipeUsers>
			<li>Neko</li>
			<li>Cowgirl</li>
			<li>Drayad</li>
			<li>Fairy</li>
			<li>Harpy</li>
			<li>Imp</li>
			<li>Lamia</li>
			<li>Dragongirl</li>			
		</recipeUsers>		
    <addsHediff>HorsePenis</addsHediff>
  </RecipeDef>
  
 <RecipeDef ParentName="SurgeryFleshAnimal">
    <defName>AttachCatPenis</defName>
    <label>attach cat penis</label>
    <description>Attaches a cat penis.</description>
    <workerClass>Recipe_InstallArtificialBodyPart</workerClass>
    <jobString>Attaching cat penis.</jobString>
    <workAmount>1200</workAmount>
    <ingredients>
      <li>
	<filter>
          <categories>
	    <li>Medicine</li>
	  </categories>
	</filter>
	<count>1</count>
      </li>
      <li>
	<filter>
	  <thingDefs>
	    <li>CatPenis</li>
	  </thingDefs>
	</filter>
	<count>1</count>
      </li>
    </ingredients>
    <fixedIngredientFilter>
      <categories>
        <li>Medicine</li>
      </categories>
      <thingDefs>
	<li>CatPenis</li>
      </thingDefs>
    </fixedIngredientFilter>
		<appliedOnFixedBodyParts>
			<li>Genitals</li>
		</appliedOnFixedBodyParts>	
		<recipeUsers>
			<li>Neko</li>
			<li>Cowgirl</li>
			<li>Drayad</li>
			<li>Fairy</li>
			<li>Harpy</li>
			<li>Imp</li>
			<li>Lamia</li>
			<li>Dragongirl</li>			
		</recipeUsers>			
    <addsHediff>CatPenis</addsHediff>
  </RecipeDef>  
  	


</RecipeDefs>

But for some reason, it cannot resolve the neko, cowgirl, etc..

 

 

Also, the C&P mod that was linked here (suppose to load after RWJ?) is giving errors:

 

Exception parsing <li>Scary</li> to type Verse.WorkTags: System.ArgumentException: Exception parsing Verse.WorkTags from "Scary" ---> System.ArgumentException: 'Scary' is not a valid value for Verse.WorkTags

Youre working on A17 ?

Posted

Yes.

 

In unrelated notes, I did manage to put  horse dick ona centur girl..and 2 dicks on a lamia.

 

The prisoners are getting RAVAGED by my animals so mcu, the colonists can't geta turn

Posted

Yes.

 

In unrelated notes, I did manage to put  horse dick ona centur girl..and 2 dicks on a lamia.

 

The prisoners are getting RAVAGED by my animals so mcu, the colonists can't geta turn

Do custom nymphs work for you ? And are you able to connect RJW with C&P ?

Posted

I used both files from the links, RWJ above CP in load order.

 

Didn't play long, but no one was lovin'... only fappin' or rapin'

 

 

As to how to make your own double-dick lamia or horse-cock centaur - sadly, couldn't get surgery to work. Just use the adHeadDiff tool -> Implant -> select dick -> set to genitals.

Posted

I've been playing with the RJW source and thought I'd upload a version with some tweaks.  You can designate any prisoner, colonist or tamed animal as a 'comfort prisoner'.  If you have Hospitality installed, visitors will take advantage of your comfort prisoners as well.  The free-for-all and minimum-age settings have been added to the mod options menu.  Haven't been able to get pregnancy to work properly though.

 

RJW_A17_20170626.7z

Posted

I've been playing with the RJW source and thought I'd upload a version with some tweaks.  You can designate any prisoner, colonist or tamed animal as a 'comfort prisoner'.  If you have Hospitality installed, visitors will take advantage of your comfort prisoners as well.  The free-for-all and minimum-age settings have been added to the mod options menu.  Haven't been able to get pregnancy to work properly though.

 

attachicon.gifRJW_A17_20170626.7z

 

An improvement and a step in the right direction!

 

 

IIRC; there's a in-game function that starts a pregnancy, you can so a simple roll and call it (or call the one from child and pregnancy)

 

If PawnA + Pawn B have sex

- if pawnA has a penis, and if pawnB has a vagina, do a roll for pawnB and check for pregnancy

- if pawnA has a vagina and pawnB has a penis, so a roll for pawnA and check for pregnancy

(separate check, because both pawn A and B can have both sets of genitals)

 

Technically, you could use this on monstergirls to have monster offspring.

Posted

I've been playing with the RJW source and thought I'd upload a version with some tweaks.  You can designate any prisoner, colonist or tamed animal as a 'comfort prisoner'.  If you have Hospitality installed, visitors will take advantage of your comfort prisoners as well.  The free-for-all and minimum-age settings have been added to the mod options menu.  Haven't been able to get pregnancy to work properly though.

 

attachicon.gifRJW_A17_20170626.7z

 

Please do post the source (can't find it in the archive). I wanted to add the pregnancy support to your version.

Posted

 

I've been playing with the RJW source and thought I'd upload a version with some tweaks.  You can designate any prisoner, colonist or tamed animal as a 'comfort prisoner'.  If you have Hospitality installed, visitors will take advantage of your comfort prisoners as well.  The free-for-all and minimum-age settings have been added to the mod options menu.  Haven't been able to get pregnancy to work properly though.

 

attachicon.gifRJW_A17_20170626.7z

 

Please do post the source (can't find it in the archive). I wanted to add the pregnancy support to your version.

 

 

I've added pregnancy support and it seems to work (at least with the version of C&P posted earlier in the thread).  Also works without C&P if pregnancies aren't your thing.  Source is included.

 

 

Posted

 

 

I've been playing with the RJW source and thought I'd upload a version with some tweaks.  You can designate any prisoner, colonist or tamed animal as a 'comfort prisoner'.  If you have Hospitality installed, visitors will take advantage of your comfort prisoners as well.  The free-for-all and minimum-age settings have been added to the mod options menu.  Haven't been able to get pregnancy to work properly though.

 

attachicon.gifRJW_A17_20170626.7z

 

Please do post the source (can't find it in the archive). I wanted to add the pregnancy support to your version.

 

 

I've added pregnancy support and it seems to work (at least with the version of C&P posted earlier in the thread).  Also works without C&P if pregnancies aren't your thing.  Source is included.

 

attachicon.gifRJW_A17_20170627a.7z

 

 

And how about nymphs ? Are they working now ? (i mean custom and random)

Posted

 

I've added pregnancy support and it seems to work (at least with the version of C&P posted earlier in the thread).  Also works without C&P if pregnancies aren't your thing.  Source is included.

 

attachicon.gifRJW_A17_20170627a.7z

 

 

Crashes my game as soon as I load the mod.

If I remove the mod, game works.

 

Posted

Brilliant mod . i just wish they would release rimworld already fully so dont have to break my head each half a year to make all mods compatible :D

Posted

 

 

I've added pregnancy support and it seems to work (at least with the version of C&P posted earlier in the thread).  Also works without C&P if pregnancies aren't your thing.  Source is included.

 

attachicon.gifRJW_A17_20170627a.7z

 

 

Crashes my game as soon as I load the mod.

If I remove the mod, game works.

 

 

Also have conflict, enabling this version, if i click to animal, mouse stops response, it means no interaction can be done. (have installed some animal pack)

Posted

 

 

 

I've added pregnancy support and it seems to work (at least with the version of C&P posted earlier in the thread).  Also works without C&P if pregnancies aren't your thing.  Source is included.

 

attachicon.gifRJW_A17_20170627a.7z

 

 

Crashes my game as soon as I load the mod.

If I remove the mod, game works.

 

 

Also have conflict, enabling this version, if i click to animal, mouse stops response, it means no interaction can be done. (have installed some animal pack)

 

Can also confirm that this crashes instantly on the reload after applying.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...