Khlas Posted September 16, 2021 Posted September 16, 2021 15 minutes ago, FlowersSimFactory said: Happy to report it's working!!! The issue was the inverseposebones!!!! Oh my god thank you SOOOOO MUCH oh my god I was losing my mind over this for DAYS!!! I'm so happy I could cry ??? You're the best!!!! Sorry for my snappy responses, I was just so fucking stressed out about this. Sending much love to you ??? I will forever be grateful for your help and patience! Glad it worked for you.
filipinodump Posted September 16, 2021 Posted September 16, 2021 6 hours ago, Khlas said: You probably moved them using the model instead of a bone, so they stay at the 0 axis because the game only recognize bones for animations. hmm, i could’ve sworn i didn’t do that because i know that would’ve happened, however i guess i’ll just move on and hope it doesn’t happen again lol
Khlas Posted September 16, 2021 Posted September 16, 2021 Just now, filipinodump said: hmm, i could’ve sworn i didn’t do that because i know that would’ve happened, however i guess i’ll just move on and hope it doesn’t happen again lol If ever it happens just send me your package in a dm and I can check it for you
filipinodump Posted September 16, 2021 Posted September 16, 2021 13 minutes ago, Khlas said: If ever it happens just send me your package in a dm and I can check it for you will do thank you!
SilentFred Posted September 19, 2021 Posted September 19, 2021 Hi fellow Animators, I have a question about removing certain parts of clothes like top or bra during a running animation. I would like to remove it at let’s say keyframe 100 or 3.3 sec and not at the very first beginning as currently depicted in the XML. At least I could not find any other option to choose from.. Is that somehow possible? Like sound effects that can be added at a certain keyframe / timecode. Thanks for your replies!
filipinodump Posted September 22, 2021 Posted September 22, 2021 does anyone know of any good custom rigs other than the one provided by wicked whims? I’m so used to working in Maya and being spoiled with good rigs that transitioning to blender and working with the default rigs is honestly kind of frustrating. I was also wondering if i could make my own rig, would i need to do anything special to get it to work in game?
doxian Posted September 23, 2021 Posted September 23, 2021 12 hours ago, filipinodump said: does anyone know of any good custom rigs other than the one provided by wicked whims? I’m so used to working in Maya and being spoiled with good rigs that transitioning to blender and working with the default rigs is honestly kind of frustrating. I was also wondering if i could make my own rig, would i need to do anything special to get it to work in game? try this https://www.loverslab.com/topic/74481-small-guide-for-creating-animations-for-ts4-tips-and-tricks/?do=findComment&comment=2176691
Khlas Posted September 23, 2021 Posted September 23, 2021 14 hours ago, filipinodump said: does anyone know of any good custom rigs other than the one provided by wicked whims? I’m so used to working in Maya and being spoiled with good rigs that transitioning to blender and working with the default rigs is honestly kind of frustrating. I was also wondering if i could make my own rig, would i need to do anything special to get it to work in game? best is to make your own control rig imo but do whatever you want. There’s the simite post with a bunch of rigs or the one from nanashi (flower from factory that I helped earlier) which are fine. You don’t need to do smth in game if you make your own control rig other than baking the animation to the base rig. You don’t create a new rig but a control rig btw. The EA rig can’t really be changed other than adding things but there’s a limit anyway and it’s already reached.
Collabo77 Posted September 24, 2021 Posted September 24, 2021 On 8/31/2017 at 1:49 PM, lovedragon said: Thanks for the clarification, re-reading the steps I was beginning to think I couldn't read my way out of a paper bag, because it wasn't showing up. So I've saved after fixing duration, closing s4s, and going to skpe, (just realized) I have to use the drop-down menu to locate the file I saved. The dropdown menu shows : "Export files (s4*_*)" ''All files (*_*)" Under Export files I see nothing, under all files I find the saved .package file, but clicking it I get an error code inside of skpe. This Error Talks about No keyframe found in .blender file. I went back to my animations and checked to see if the keyframes played out their animations, they did. I am sorry ro intterupt but what does SKPE stand for ?
Khlas Posted September 24, 2021 Posted September 24, 2021 16 minutes ago, Collabo77 said: I am sorry ro intterupt but what does SKPE stand for ? S4PE
FelixFaust313 Posted October 5, 2021 Posted October 5, 2021 I'm look for some help or a tutorial on IK rigging. I've found a lot on how to setup IK for arms, legs and hands. But I'm having difficulty getting the proper rigging for hips. Whenever I move or rotate the pelvis, my model just stretches or folds in have. I'm try to get the model to squat or sit. I'd appreciate any help or suggestions.
Khlas Posted October 29, 2021 Posted October 29, 2021 (edited) On 10/5/2021 at 5:59 PM, FelixFaust313 said: I'm look for some help or a tutorial on IK rigging. I've found a lot on how to setup IK for arms, legs and hands. But I'm having difficulty getting the proper rigging for hips. Whenever I move or rotate the pelvis, my model just stretches or folds in have. I'm try to get the model to squat or sit. I'd appreciate any help or suggestions. you need to constraints the hips bones to the pelvis bones. Should be thigh twist bones and thigh bones (L+R) to the hips then hips to pelvis if I remember correctly. But it’s a bit difficult to help without any of your files with your rig. Edited October 29, 2021 by Khlas 1
FelixFaust313 Posted November 2, 2021 Posted November 2, 2021 On 10/29/2021 at 12:38 PM, Khlas said: you need to constraints the hips bones to the pelvis bones. Should be thigh twist bones and thigh bones (L+R) to the hips then hips to pelvis if I remember correctly. But it’s a bit difficult to help without any of your files with your rig. Khlas, thanks for responding. I've attached the rig that I'm using. rig_MaleBPC_Master_TesticlesPhysV1.blend
Khlas Posted November 2, 2021 Posted November 2, 2021 (edited) 56 minutes ago, FelixFaust313 said: Khlas, thanks for responding. I've attached the rig that I'm using. rig_MaleBPC_Master_TesticlesPhysV1.blend 4.85 MB · 0 downloads I don't run into any issue with the pelvis, the control rig seems to work as intended. The only issue is when moving the head bone with the last layer, but you shouldn't use this bone to move the head anyway since there's already control bones for that. Edited November 2, 2021 by Khlas
Khlas Posted November 2, 2021 Posted November 2, 2021 (edited) 4 hours ago, FelixFaust313 said: Khlas, thanks for responding. I've attached the rig that I'm using. rig_MaleBPC_Master_TesticlesPhysV1.blend 4.85 MB · 2 downloads You can make your sim sit perfectly with the rig you provided. Actually it's even faster to do than the one I made myself it seems lol. I will try to do an animaton with the rig you provided because I can't see the issue at first glance. EDIT : I made a solo anim using your rig, and even if it maybe lack some kind of pelvis constraints on some bones, it seems to works fine. Just tell me exactly what is your issue. Edited November 2, 2021 by Khlas
Alexander505 Posted November 6, 2021 Posted November 6, 2021 Hi, how can I move an object and an actor at the same time in Blender? I'm trying to make an animation when a Sim is using a bat..
Khlas Posted November 7, 2021 Posted November 7, 2021 22 hours ago, Alexander505 said: Hi, how can I move an object and an actor at the same time in Blender? I'm trying to make an animation when a Sim is using a bat.. either selecting multiples bones with maj + right click or using constraints. You can make the bat a child of a bone from the sim so it follows the sim's bone.
Alexander505 Posted November 7, 2021 Posted November 7, 2021 Thanks for the help I'm using constraint option, although every time my Sim change the position of arm/hand, I need to manually change the object position because it stay in the last position
doxian Posted November 7, 2021 Posted November 7, 2021 @Khlas could you make a tutorial on how to make these animations lol
Khlas Posted November 7, 2021 Posted November 7, 2021 4 minutes ago, doxian said: @Khlas could you make a tutorial on how to make these animations lol I sometimes stream on discord
doxian Posted November 7, 2021 Posted November 7, 2021 2 minutes ago, Khlas said: I sometimes stream on discord OMG SEND ME A LINK PLSSSSSSSSS
BitterBlue Posted November 23, 2021 Posted November 23, 2021 (edited) I'm a beginner at animating and blender and been playing around with different rigs for days and finally found a few I kind of like but I cannot get over the jumbled controls. Is there any way to make all these things smaller or something? Or any recommendations for better/easier rigs to work with for beginners? I honestly think I have all of them since i've been scouring the internet and LL but maybe I missed something. Melodine would prob be perfect if these controls were smaller or a different shape. Edited November 23, 2021 by BitterBlue
Khlas Posted November 23, 2021 Posted November 23, 2021 (edited) 11 minutes ago, BitterBlue said: I'm a beginner at animating and blender and been playing around with different rigs for days and finally found a few I kind of like but I cannot get over the jumbled controls. Is there any way to make all these things smaller or something? Or any recommendations for better/easier rigs to work with for beginners? I honestly think I have all of them since i've been scouring the internet and LL but maybe I missed something. Melodine would prob be perfect if these controls were smaller or a different shape. you need to use a lesser or newer version of blender to fix those. I think 2.79b should work. If it does not, try another version. those empty objects used by the rig as constraints wasn’t available on the old version so I think you need to use a higher version. this rig is fine for beginners however I had a hard time with the arms. So maybe you will have to add some controls to them, it’s what I did. Also it needs some fixing from the eyelids, you will need to remove some parents bones or something like that. Edited November 23, 2021 by Khlas
BitterBlue Posted November 23, 2021 Posted November 23, 2021 (edited) 41 minutes ago, Khlas said: you need to use a lesser or newer version of blender to fix those. I think 2.79b should work. If it does not, try another version. those empty objects used by the rig as constraints wasn’t available on the old version so I think you need to use a higher version. this rig is fine for beginners however I had a hard time with the arms. So maybe you will have to add some controls to them, it’s what I did. Also it needs some fixing from the eyelids, you will need to remove some parents bones or something like that. OMG, thank you! Version didn't even occur to me. Way Better. And I finally figured out baking so my sims don't T-pose or turn into Armless, Leggless, and Headless Creatures..... so I'm a tiny bit closer to actually making a successful set of animations. Edited November 23, 2021 by BitterBlue
BitterBlue Posted November 24, 2021 Posted November 24, 2021 (edited) Yay! After a lot of missteps I've actually made a successful Set of Animations. 3. I still have to figure out effects and sound and such but it's progress. Oh, and objects. If you look at the video you can see the male is floating because I haven't quite worked out Objects yet, lol. GynoExamSuccess.avi Edited November 24, 2021 by BitterBlue 1
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