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[Outdated] Joburg (semi) Realistic Edition


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Posted

i got a question about this:

does joburg trigger the effects from loversrapers.esp or does it have its very own scripts?

i'm asking that' date=' because i am using a loversrapers version which lets you decide all those factors for a rape happening (responsibility, raperhealth, victimhealth, raperfatigue, victimfatigue, rapercharisma(personality?), victimcharisma(personality?)) and it would be great to have a chance to let every player modify those seperately for joburg too.

[/quote']

 

Setting RaperS to chaos mode (which then voids most of raperS's settings) is what "turns on" combat rapes for NPC's. This is valid for the stock version of RaperS. If you have custom modified RaperS with all those variables then it is not really compatible with the stock version of Joburg anymore. Now if Joburg is lower in the load order then it is possible for Joburg to then cancel out some of your scripts from RaperS if there are conflicts (remember that the lowest in the load order "wins").

 

This is why it is problematic to go tinkering with some of the mods as it can break others. That is not to discourage you, but rather just make you aware and have you put a disclaimer on things. If you are talented enough to tweak RaperS then you "should" have the skills and knowledge to make sure it doesn't conflict with Joburg or if it does tweak one or both of them to "get along".

 

If RaperS is set to chaos mode and you have all those variables I am wondering why you even need joburg?

Posted

i got a question about this:

does joburg trigger the effects from loversrapers.esp or does it have its very own scripts?

i'm asking that' date=' because i am using a loversrapers version which lets you decide all those factors for a rape happening (responsibility, raperhealth, victimhealth, raperfatigue, victimfatigue, rapercharisma(personality?), victimcharisma(personality?)) and it would be great to have a chance to let every player modify those seperately for joburg too.

[/quote']

 

Setting RaperS to chaos mode (which then voids most of raperS's settings) is what "turns on" joburg fully. This is valid for the stock version of RaperS. If you have custom modified RaperS with all those variables then it is not really compatible with the stock version of Joburg anymore. Now if Joburg is lower in the load order then it is possible for Joburg to then cancel out some of your scripts from RaperS if there are conflicts (remember that the lowest in the load order "wins").

 

This is why it is problematic to go tinkering with some of the mods as it can break others. That is not to discourage you, but rather just make you aware and have you put a disclaimer on things. If you are talented enough to tweak RaperS then you "should" have the skills and knowledge to make sure it doesn't conflict with Joburg or if it does tweak one or both of them to "get along".

 

If RaperS is set to chaos mode and you have all those variables I am wondering why you even need joburg?

 

to make it even more clear:

i want joburg to only kick in sporadicly, because it can be annoying at times, but i want a lot of rape during combat.

so if some settings forbid characters with high responsibility to do rape during combat(rapers) does that mean it also forbids this to happen in joburg?

or is that completely determined via the loadorder?

as far as i know, none of those mods is requiring the other one to work, so do you suggest for some actions to happen, to just put joburg after/before rapers?

because currently, i'm using a version of rapers, which prevents guards and other NPCs with high responsibility from raping. my joburg is set to let all creatures and NPCs with low responsibility to stalk-rape, but it doesnt work as i intended:

almost everyone stalk-rapes, except guards and creatures, while almost noone rapes during combat.

 

[edit]its because i use LoversRapers roleplaying edition 1.05 LAST GBANG 1.06 LAST GBANG 1.06 which limits the rapers.

i will revert to an other version of rapers.

Posted

See this is exactly what I mean by tinkering. There is nothing wrong with custom versions of things (the more the merrier) but they can have unintended side effects even though they don't communicate with one another.

 

Hopefully the normal version of RaperS gets you where you want to be.

  • 4 weeks later...
Posted

Sexyness stays at 0 even when completely nude. For me.

 

I don'thave Shivering Isles installed though... maybe that effects it?

 

I realize I'm answering an old post but it has to be said anyway. A vast majority of LPK plugins were developed under the SI version of oblivion.esm, additionally those that have been translated to english were most likely done under the CS using the SI version of the .esm. Although they may still work for those who do not have SI installed, they will produce bugs. This because the Oblivion.esm not only contained code for SI, it also contained fixes to the original .esm.

Posted

See this is exactly what I mean by tinkering. There is nothing wrong with custom versions of things (the more the merrier) but they can have unintended side effects even though they don't communicate with one another.

 

Hopefully the normal version of RaperS gets you where you want to be.

 

True Greg, but as you pointed out to me before, combat rape is controled by RaperS not Joburg.

  • 2 months later...
Posted

Is somebody still working on this? I like the premise of this edition very much, though it's a shame it never reached the status where guards will stop rapists for example.

 

I like to have Joburg running decently in the background, meaning that the game world is a world where rape exist but there are also forces opposing it. For example I'm fine with Boars trying to hump me in the wild (since there seem to be only male creatures, the poor hogs are just horny XD) and with LoversCalm they even walk away statisfied once they are done; I'm also okay with Bandits trying to rape, I can put an arrow in their head after all. I'm not okay, however, with IC Waterside rabble stalking me in plain sight of guardsmen and I cannot do anything about that since the rape is no offense gameplay-wise and if I attack them it's considered a crime. Also, why leads "refusing" the rape not to combat?

Posted

No one is working on this plugin so unfortunately these requests won't be met for the time being. You are more than free to roll up your sleeves and dive in. :)

Posted

Is somebody still working on this? I like the premise of this edition very much' date=' though it's a shame it never reached the status where guards will stop rapists for example.

 

I like to have Joburg running decently in the background, meaning that the game world is a world where rape exist but there are also forces opposing it. For example I'm fine with Boars trying to hump me in the wild (since there seem to be only male creatures, the poor hogs are just horny XD) and with LoversCalm they even walk away statisfied once they are done; I'm also okay with Bandits trying to rape, I can put an arrow in their head after all. I'm not okay, however, with IC Waterside rabble stalking me in plain sight of guardsmen and I cannot do anything about that since the rape is no offense gameplay-wise and if I attack them it's considered a crime. Also, why leads "refusing" the rape not to combat?

[/quote']

 

i had the same thoughts earlier, but as noone was working on that part and i dont have the time and cant script, i just shrugged and used it as it is now.

  • 4 weeks later...
Posted

no I will not be continuing this, due to lack of skills.

 

I do sincerely hope someone picks up where I left off though, and if anyone wants to they are quite free to do so.

  • 2 months later...
Posted

So, dose this change any of the menu options for Joburg? I love the idea of dispositonal changes, but I'd like to really know what I'm getting myself into with this thing. Also, I feel kinda confused on your mention of lovers level. Dose that mean that if the characters are in a relationship together people will just let them go on at it?

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