Guest Posted October 18, 2011 Posted October 18, 2011 Quick question, is there any way to have NPCs target NPCs? I remember that this was a feature introduced in older versions of Joburg, but the latest ones don't seem to have it. Is there any way someone could re enable or re add this feature?
Madmartigan34 Posted October 19, 2011 Posted October 19, 2011 What are the odds that this kind of mod could be made to only work in specific parts of cities? I.E. Alleys and behind buildings. Somewhere that isn't rape in the middle of the main street with guards strutting past? At all possible?
Hitman69 Posted October 19, 2011 Posted October 19, 2011 Quick question' date=' is there any way to have NPCs target NPCs? I remember that this was a feature introduced in older versions of Joburg, but the latest ones don't seem to have it. Is there any way someone could re enable or re add this feature? [/quote'] One of the option menus (from the settings-spell) should be labeled advanced. There, you should be able to find something named Active Mode (or something similar). It is - by default - set to off. Click it to turn it on. I'm not sure, if this one has the option, though. I'm running default Joburgh with lowered settings. However, as it seems to be based on the version of Joburgh which was already present here, and that hasn't seen updates for ages (both from here, nor from Japan), this one should have it, too.
Guest Posted October 19, 2011 Posted October 19, 2011 Quick question' date=' is there any way to have NPCs target NPCs? I remember that this was a feature introduced in older versions of Joburg, but the latest ones don't seem to have it. Is there any way someone could re enable or re add this feature? [/quote'] One of the option menus (from the settings-spell) should be labeled advanced. There, you should be able to find something named Active Mode (or something similar). It is - by default - set to off. Click it to turn it on. I'm not sure, if this one has the option, though. I'm running default Joburgh with lowered settings. However, as it seems to be based on the version of Joburgh which was already present here, and that hasn't seen updates for ages (both from here, nor from Japan), this one should have it, too. Oh, I see! Thanks!
fox11 Posted December 28, 2011 Posted December 28, 2011 Have found a great way to move around unstalked etc is to get invisibility ring from tes nexus. works a treat unless you close inventry window while in map/quest mode not spell or items. Then you will get no travel message when being attacked by stalkers. So when unequip ring make sure you stay in items or spells inventry menu before you hit tab to exit inventry.
canthics Posted January 1, 2012 Posted January 1, 2012 If no one else has said it already, just want to point out an error in the script xLoversJoburgCalcHearPer, line 28. The line in the original Joburg passes a default disposition of 100 to the base heat calculation if it determines whether the npc is a guard. The line is changed in this version to pass 0. Unless this change is intended to make guards view/be viewed as more rapeable targets, which I doubt is the case, this change is wrong, as the heat calculation formulas treat high disposition as something that lowers overall desire to rape. Joburg's original code already accounted for making guards less prone to become rapey, and this change does the exact opposite of what it's supposed to do. Since there are already far broader and intrusive blocks in place that prevent guards from making any heat calculations whatsoever, this error doesn't show up ingame at the moment. It's still worth noting, however, if there's any plans in the future to make the blocks more flexible (I'm playing around with this right now). edit: didn't take long at all to throw together an LOS checking system that can block stalking if too many people are witness to it. adultplayplus already had the right code so it was a copy/paste job for the most part. I've set it up to check the total responsibility of every witness at the moment, so either one watchful guard or several less responsible characters within eyeshot can deter stalking. Also managed to tweak nodelay to work with npc/npc rape, though it doesn't seem to do much. one last thing was to make a disposition check right before rape begins so that there's a chance it'll turn consentual. If anyone's interested, I can polish it and upload.
legraf Posted January 2, 2012 Posted January 2, 2012 It's nice to see someone working on this. I'd certainly like to look at your improvements, canthics. The LOS check would be terrific.
canthics Posted January 3, 2012 Posted January 3, 2012 I'd be interested too' date=' canthics. [/quote'] Here's a WIP copy of the core joburg esp. I would not advise using it straight up because it contains at least a few other tweaks for experimental features, but the LOS code is pretty compact and is entirely contained in calcheatsv (or whichever function had most of the realism blocks), so you can copy and paste to your heart's content. One thing to note is that the block I've made isn't a hard one, but calculates risk based on who's around, whether they are a guard, if they're friendly with the stalker, their responsibility, etc., and then makes a final check. Also, the LOS check is strict, i.e., it only counts as LOS if something is actually in their current field of vision, and not whether it simply could be in their field of vision if they turned around. In a nutshell, you will still see situations where joburging seems to happen in broad daylight and crowded situations, but the basic code is there and works and can be further tweaked to be more effective. Also, I disabled most of the realism blocks in this for testing purposes, but I think that if a good LOS is implemented there shouldn't be a need for the most significant ones like the guard block or faction to faction block (seems pretty realistic to have corrupt guards or to stumble on a bandit camp and find them gangbanging their lone female colleague imo). I'll be working on this some more and up until Skyrim comes out (as opposed to the CS-less open beta that's been running since 11/11 ), so this may well be obsolete tomorrow.
legraf Posted January 4, 2012 Posted January 4, 2012 Here's a WIP copy of the core joburg esp. I would not advise using it straight up because it contains at least a few other tweaks for experimental features... Thanks' date=' canthics, this should be interesting to look through - a better Joburg is always welcome. ...but I think that if a good LOS is implemented there shouldn't be a need for the most significant ones like the guard block or faction to faction block (seems pretty realistic to have corrupt guards or to stumble on a bandit camp and find them gangbanging their lone female colleague imo). I agree, and had tweaked my own so this was still possible, but less common.
kevanlol Posted January 15, 2012 Posted January 15, 2012 How can I add the "sexiness" factor (as it is on the pheromone ring and tail) so that I can add it to other equipments in the toolset, so it can be more realistic. Because, walking around in a thong bikini should not be as appealing to the rapers as a 200 pound suit of armor.
LoverPlus Posted February 23, 2012 Posted February 23, 2012 Hi all. Plis I need help, a Woman has raped my female character. WTF hahaha. Plis, how can I desactivate this option?. This mod also works in combat with bandits?
Ozulu Posted March 1, 2012 Posted March 1, 2012 Yeah I think I got that down this time. but I can't release anything untill I've found this one.) Edit: thanks to a friend I was able to get that nasty little math down. So it looks like I'll be releasing on time. UPDATES: - Added checks to make sure joburg realism effects aren't active if they're calling from the player. Which hopefully will stop the sexiness issue. - Revamped the Responsiblity multiplier so they're more complex. More virtuous NPCs will not stalk at all' date=' while less moral ones should stalk way more often. - You can now switch realism mode off and on through the Joburg settings menu (its under advanced options) UNFORTUNATELY I've yet to playtest this myself, since now I use the Merged version so I find it hard to test it myself,so I need a 3rd party tester to try it out for me instead. [/quote'] Okay so which version is the one to use, this one from this post in the thread and rename it without the _ or are we supposed to download the file at the beginning of the thread? There is a size difference and I just was curious. Thank you.
Wheelhouse Posted March 21, 2012 Posted March 21, 2012 How can I add the "sexiness" factor (as it is on the pheromone ring and tail) so that I can add it to other equipments in the toolset' date=' so it can be more realistic. Because, walking around in a thong bikini should not be as appealing to the rapers as a 200 pound suit of armor. [/quote'] I just happened to be looking through some scripts here, and found this in the xLoversJoburgCalcSV script: if GetEquipped xLoversJoburgFeromoneRing set sv to sv + 50 endif if GetEquipped xLoversJoburgFeromoneTail set sv to sv + 50 endif So I'm guessing you'd have to know the editor ID of whatever you are wanting to add sexiness to.
sbseed Posted March 21, 2012 Posted March 21, 2012 just applies the settings to the ring and tail you can 'cast' to appear in your inventory i thought.
Wheelhouse Posted March 22, 2012 Posted March 22, 2012 just applies the settings to the ring and tail you can 'cast' to appear in your inventory i thought. Yeah. I think he was wondering if the mod added a script or effect (enchantment) that was applied to the item itself, so that he could then go into the editor and apply that script or effect to other items. I'm sure it's possible, but I don't know enough about scripting or whatever to write one that would be able to be applied to items in the editor itself. But I know enough to know you can go in and edit that particular script with the item ID of another item and have it add to the SV (sexiness value) of that very particular item. I didn't look around enough to know how much of an effect sexiness really has in the scripting, like if there's an actual or effective cap to the SV variable. I'm kind of tempted to create an item and then add it to the script with like if x equipped, SV = SV + 1000 or something, just to see...
sbseed Posted March 22, 2012 Posted March 22, 2012 wheelhouse is correct that you can add the effects to other items. if you want to apply it to other items, you can either unpack the mod and copy/paste... or you can create your own mod file with the scripts to add the effects to whatever items already in the game or to items you add to the game via the same mod. if you want to mess with it in-game you can use the id and commands within the console i believe to create the desired effect... i think you can anyways, but im not completely sure since sometimes special scripting has to be written into the mod file to add the functions to the console.
DeadSomething Posted June 14, 2012 Posted June 14, 2012 great tweaking mod i always hated when someone raped my char infront of the guards and those guards started masturbating instead of helping my char.
clownyxx Posted June 16, 2012 Posted June 16, 2012 umm do you need the INI and Sound file for this from the original Joburg or no? Will someone enlighten me cause i am confused
DeadSomething Posted June 28, 2012 Posted June 28, 2012 erm, i am not sure if i'm really using this one atm, because i got a very detailed ingame options menu where i can set libido levels, attacker levels and other settings for joburg. does this also have that menu?
WhiteSteelMan Posted July 16, 2012 Posted July 16, 2012 erm' date=' i am not sure if i'm really using this one atm, because i got a very detailed ingame options menu where i can set libido levels, attacker levels and other settings for joburg. does this also have that menu? [/quote'] Yes this has it too you can use it. Anyway I noticed that now horses won't stalk my character.
DeadSomething Posted July 16, 2012 Posted July 16, 2012 erm' date=' i am not sure if i'm really using this one atm, because i got a very detailed ingame options menu where i can set libido levels, attacker levels and other settings for joburg. does this also have that menu? [/quote'] Yes this has it too you can use it. Anyway I noticed that now horses won't stalk my character. same here. horses dont stalk-rape anymore and as they dont fight back, they dont rape during fights.
WhiteSteelMan Posted July 24, 2012 Posted July 24, 2012 erm' date=' i am not sure if i'm really using this one atm, because i got a very detailed ingame options menu where i can set libido levels, attacker levels and other settings for joburg. does this also have that menu? [/quote'] Yes this has it too you can use it. Anyway I noticed that now horses won't stalk my character. same here. horses dont stalk-rape anymore and as they dont fight back, they dont rape during fights. I don't know but suddenly now they stalk too, I just passed stables in Imperial City and it turned into a mass horse rape.
StrangestThing Posted August 8, 2012 Posted August 8, 2012 Hello all. I am using this version of Joburg and have a slight problem: whenever another NPC initiates masturbation or rape they take off their clothes for like half a second and then put them back on and continue the animations clothed. Rape in battles and consensual sex seem to be working fine - the problems are only with Joburg situations... Here is my load order in case anyone has any ideas about this: Oblivion.esm Beautiful People 2ch-Ed.esm x117race.esm Oscuro's_Oblivion_Overhaul.esm Lovers with PK.esm BreakUndies.esm LoversCreature.esm Chanpon.esm RealisticLeveling.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Enhanced Water v2.0 HDMI.esp Custom Autosave.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp DSR&BSKMergedSet.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Oscuro's_Oblivion_Overhaul.esp OOO-No_Guild_Ownership.esp allinonebasement.esp DMwardropemergednoenchant.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp DMRA BBB Knights of the Nine Replacer.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp LoversAphrodisia.esp LoversAphrodisiaHUD.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversJoburg.esp LoversPayBandit.esp Lovers with PK.esp Lovers with PK Extender.esp LoversCreature.esp LoversSoundCreature.esp LoversSpermSplashEx.esp LoversEscapeRapeVPlayer.esp LoversRapeSlave.esp LoversLight.esp LoversTrueCrime.esp LoversStupidNpc.esp Quest Award Leveller.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller - Knights of the Nine.esp zzEstrus.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed ENG Race.esp x117race.esp x117Race ENG Race.esp Lop-ears Elf.esp Colourwheels Sexy Oblivion OverHaul.esp DMRA BBB Complete Clothing and Armor Replacer.esp No_Load_Screen_on_Death-5824.esp OOO-Magic_Script_Effect_Fix.esp LoversMB2.esp Lovers3dorgasmMB2.esp LoversCalm.esp LoversDRader.esp LoversImmoralGuards.esp Lop-ears Elf_mini.esp DiabloEF 6 in 1.esp Fixed- max carrying capacity.-TESSource.esp GKs Max Merchant Gold.esp WeaponChargers.esp EnchantmentRestore.esp HaldursSkeletonKey v1.02.esp P1DkeyChain.esp Smarter Mercantile Leveling - Multi.esp Blades BU.esp Kyoma's Spell Renamer.esp daedric BU.esp IrohaClothes.esp FSN Equipments.esp Mai's Clothes.esp homura outfit HGEC.esp LoversIdleAnimsPriority.esp Lovers3dorgasm.esp LoversAnimObjectsPriority.esp
DeadSomething Posted August 8, 2012 Posted August 8, 2012 i got a question about this: does joburg trigger the effects from loversrapers.esp or does it have its very own scripts? i'm asking that, because i am using a loversrapers version which lets you decide all those factors for a rape happening (responsibility, raperhealth, victimhealth, raperfatigue, victimfatigue, rapercharisma(personality?), victimcharisma(personality?)) and it would be great to have a chance to let every player modify those seperately for joburg too.
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