Daguy Posted September 17, 2011 Posted September 17, 2011 I suppose that makes sense. One does not simply rape a Knight, it tends to have... messy consequences. Much safer finding a random peasant.
afro-herbalist Posted September 18, 2011 Posted September 18, 2011 Hey sounds interesting man! I haven't tried the original Joborg yet, but I guess like other people have said it would be hilarious for a while, but would make playing the game very difficult lol. Im defo getting it, thanks!!
ReMeDy Posted September 19, 2011 Posted September 19, 2011 Sexyness stays at 0 even when completely nude. For me. I took a look through the .esp file' date=' it turns out that sexiness is automatically reset to zero if the player belongs to certain factions (such as Knights of the White Stallion). [/quote'] I'm going to try to fix this, because I'm getting the same issue, and yes, I'm part of the Knights of the White Stallion. This needs to be addressed. I tried doing player.SetFactionRank 908C0 -1 to remove myself from the Knights of the White Stallion. I checked my faction list, and it did indeed remove me; however, my sexiness is still at 0. I even tried equipping the pheromones, and setting Joburg at the bottom of the load order. I'll have to study the .esp, which will be a real bitch. It's worth noting "liberating someone's instincts" via the spell works just fine. Also, NPC's will still target other NPC's - they just wont target the player due to the 0 sexiness. -------- Edit: Hey Madmartigan, are you referring to the xLoversJoburgCalcHeatPer script file? If so, I found the faction data. I tried deleting the faction data, but my sexiness is still at 0. Hmm. To isolate whether it's the mod, I disabled this version of Joburg and reenabled the old standard one, and sure enough, my sexiness was back to normal, so it's definitely an issue isolated to this realism Joburg mod. I don't know what the author did, but I think in his quest for realism, he basically broke the mod. If it's indeed a faction issue, then my advice to the author: Remove all faction references. Besides, it's not realistic to have sexiness reduced based on faction, because how would the NPC's know which faction/s you're in!?! Just because they know I'm the Hero of Kvatch, the Arena Grand Champion, etc. does not mean they should know I'm in, say... The Order of the White Stallion. Furthermore, I could even flip this ideology on you and say I may even be MORE desirable the more factions I'm in, similar to how fame in Fable games makes people want to have sex with the PC more. Edit #2: To try and isolate the issue, I replaced an older working script of Joburg's xLoversJoburgCalcHeatPer into the realism Joburg version, but my sexiness was still 0, so I don't think that script is the culprit. That doesn't necessarily rule out factions though - I may just be looking at the wrong script file. I also moved the realism version to the same load order spot as my older working Joburg version, but sexiness was still 0, so I'm confident the mod order is not the issue. It's gotta be the mod.
legraf Posted September 20, 2011 Posted September 20, 2011 Well, if you want to take a look, here's my edited Joburg, in which sexiness ignores player faction. The sexiness isn't in the xLoversJoburgCalcHeatPer script, that affects chance of Joburg kicking in based on the attacker's faction. The relevant script is the next one, xLoversJoburgCalcSV. Very easy to make the change, one line to comment out as I've done. Mine also has a first attempt at making the faction exclusions in xLoversJoburgCalcHeatPer (where you won't be attacked by a faction-mate) based on a random chance, rather than 100% exclusion. I believe I just made it 50/50 for now - though of course if multiple factions are shared, the odds will be correspondingly lower. I also have one small fix, ugly but working, to fix the NPCSettingsSpell, which was broken (stuck in infinite loop). This has no effect if you use Chaos mode anyway!
ReMeDy Posted September 20, 2011 Posted September 20, 2011 Well' date=' if you want to take a look, here's my edited Joburg, in which sexiness ignores player faction. The sexiness isn't in the xLoversJoburgCalcHeatPer script, that affects chance of Joburg kicking in based on the attacker's faction. The relevant script is the next one, xLoversJoburgCalcSV. Very easy to make the change, one line to comment out as I've done. Mine also has a first attempt at making the faction exclusions in xLoversJoburgCalcHeatPer (where you won't be attacked by a faction-mate) based on a random chance, rather than 100% exclusion. I believe I just made it 50/50 for now - though of course if multiple factions are shared, the odds will be correspondingly lower. I also have one small fix, ugly but working, to fix the NPCSettingsSpell, which was broken (stuck in infinite loop). This has no effect if you use Chaos mode anyway! [/quote'] Yep, that did the trick! You're the man Legraf! Sexiness works like a charm . Of course if I notice anything odd, I'll post back, but it looks good so far.
rylasasin Posted September 30, 2011 Author Posted September 30, 2011 Okay before I release this next version, I need a little help with something. Okay, I've decided to expand the Responsiblity mulitiplier. What I need help with is the math. There are 2 parts to the equation: the R (stalker responsiblity) and the Per (the multiplier by which his likelyhood to stalk is modified.) The desired result is this: A responsiblity of 100 will make a per of 0 ( current Per mulitplied by zero. in other words, won't stalk at all) A responsiblity of 50 will yeild a per multiplier of 0.5 (half as likely to stalk) A responsility of 30 will yeild a per multiplier of 1 (Normal stalking) A resposiblity of 0 will yeild a per multiplier of 5 (VERY likely to stalk) To help this along, I've split the equiation into 3 groups: 1. responsbility level 50 to 100 (0.5 to 0) (Set per to per * ( 100 - GetAV Responsibility / 100))) 2. Responsiblity level 30 to 50 (1 to 0.5) 3. Responsibilty level 0 to 30. (5 to 1) I've already got an equation for #1. Now its just the other two that really seem to elude me. Also any idea on how to implement the "detect if the target is seen" feature from Adult Play Plus? One feature I WILL Implement coming next version though is the ability to toggle on/off realism mode from the menu. Which I think I already got working.
ReMeDy Posted September 30, 2011 Posted September 30, 2011 You're on your own with the math. I stopped programming because of math itself - that's why I became a graphic designer instead . More importantly though, fix the sexiness setting in your version, because no offense, but I can't use the mod if the sexiness doesn't work to begin with. If needed, I can help you playtest it if you require a confirmation whether it works or not.
rylasasin Posted September 30, 2011 Author Posted September 30, 2011 You're on your own with the math. I stopped programming because of math itself - that's why I became a graphic designer instead . More importantly though' date=' fix the sexiness setting in your version, because no offense, but I can't use the mod if the sexiness doesn't work to begin with. I can help you playtest it if you need a confirmation whether it works or not. [/quote'] Yeah I think I got that down this time. but I can't release anything untill I've found this one.) Edit: thanks to a friend I was able to get that nasty little math down. So it looks like I'll be releasing on time. UPDATES: - Added checks to make sure joburg realism effects aren't active if they're calling from the player. Which hopefully will stop the sexiness issue. - Revamped the Responsiblity multiplier so they're more complex. More virtuous NPCs will not stalk at all, while less moral ones should stalk way more often. - You can now switch realism mode off and on through the Joburg settings menu (its under advanced options) UNFORTUNATELY I've yet to playtest this myself, since now I use the Merged version so I find it hard to test it myself,so I need a 3rd party tester to try it out for me instead.
ReMeDy Posted September 30, 2011 Posted September 30, 2011 I'll download and test it. I'll report if something odd happens, if anything. First thing off the top of my tongue though, was it intentional to call it Lovers_Joburg instead of LoversJoburg? Maybe for testing purposes? The new name means it wont overwrite the old Joburg version, so I'd be using a clean Joburg version, meaning I'd have to redo all my in-game Joburg settings again. Not a big deal though.
rylasasin Posted September 30, 2011 Author Posted September 30, 2011 not really. I forgot it was supposed to be called loversjoburg when I downloaded it and it got saved as such.
ReMeDy Posted September 30, 2011 Posted September 30, 2011 Testing now. Looks great. Sexiness works, so I'm already A+ happy . I'll see who targets me. I'd continue to assume I'm safe from guards. I'll cross-check the reputation of others, just to be safe. I noticed the new realism mode option in the Joburg settings - looks like it works great as far as I can tell.
rylasasin Posted September 30, 2011 Author Posted September 30, 2011 have you tried running it under the "frenzy" preset, with realism mode turned on AND with it turned off? Also activate active mode there too. under those modes you should have everyone and their sister, their brother, and their second cousin should come after you (and go after everyone else) especially with realism mode off. With Realism mode on you should notice that they're a bit pickier about both who they choose to go after and who the mod chooses to make into a stalker. You should not see guards, blades, Kvatch refugees, or followers of Order ( there's a few others on that list, but I forget which ones) come after you AT ALL, and it should favor low-responsiblity personel (beggars, theives, etc) over higher responsibiity NPCs to make into stalkers.
rylasasin Posted October 7, 2011 Author Posted October 7, 2011 Anyone? I can't declare this released untill it's been thoughly tested one way or another.
grumbler Posted October 8, 2011 Posted October 8, 2011 Rylasasin, I have just downloaded this and will see if I can test it out.
Old Book Posted October 8, 2011 Posted October 8, 2011 Seems to be working fine. Sexiness is registering, my characters are getting raped when they should and ignored when they should and by the right people.
rylasasin Posted October 8, 2011 Author Posted October 8, 2011 So one count of it works? progress. One or two more extensive reports and I'll update the download page, and alert uglykid that it's been updated so he can add it to the merged version.
Tom21 Posted October 9, 2011 Posted October 9, 2011 Same Here "Wadarkhu" I Like Armors and Clothings that fits in to Oblivion! NO GUNs "Crossbows of Cyrodiil OK" NO BIG BOOBs "But like them up to F cup" NO SUPER Weapons ..Ea..Ea..Ea......
Old Book Posted October 9, 2011 Posted October 9, 2011 Is there anything else you'd like me to test? Sexiness is working. Lower responsibility NPCs are raping, higher responsibility NPCs are not. Pheromones are working. Realism Mode on and off is working.
ReMeDy Posted October 10, 2011 Posted October 10, 2011 There is one issue I encountered... Is it intentional when I have too many pieces of clothing to have 0 sexiness? I think that needs to be eased up some. I understand what you're going for, but if a person is installing the mod, it's because they perceive their character is sexy (whether they are or not), so it makes no sense to punish the player by disabling the mod for wearing too much clothing. Basically, I'm considered 0 sexy, even though I'm wearing this... http://www.davidjscott.com/misc/nenyaInventory.jpg
rylasasin Posted October 10, 2011 Author Posted October 10, 2011 There is one issue I encountered... Is it intentional when I have too many pieces of clothing to have 0 sexiness? I think that needs to be eased up some. I understand what you're going for' date=' but if a person is installing the mod, it's because they perceive their character is sexy (whether they are or not), so it makes no sense to punish the player by disabling the mod for wearing too much clothing. [/quote'] I honestly don't know, and if it is, it's part of the regular mod, not a result of any change I've made. All I've done so far is introduce conditions for NPCs to stalk (based on responsibility level and if they or their target is in a certain faction (No stalk targets: guards, order priests and knights, kvatch refugees, etc.) or if they share a known faction (IE if target is a fighters guild member and stalker is a fighters guild memeber). Only reason sexiness was affected last time was a little oversight on the "no stalk targets" list which I forgot to cancel out that check for the player. Otherwise I didn't play with the sexiness thing at all and in all honesty, don't plan to. as for why the game still gives your sexiness at 0 when wearing that, well... I belive these scripts only check to see weither or not your wearing clothes in those slots, not what they look like or how much skin they expose graphically. That as far as I can tell, is impossible to program. And even if it was possible to somehow program something like that, it's far beyond what I could ever hope to accomplish. So yes, when your wearing that, it still just counts as having something worn in the upper body slot. Regardless of how much skin its showing off. A dumb way to count it, I know, but... nothing that can be done. So if your wearing full body armor, or just a bikini that takes up every body slot, it would make no difference. The game would still count it as all those slots being "covered" and therefore "not sexy". really, there's nothing that can be done (short of editing the armor in question and attaching the pheremone ring script to it) about it.
ReMeDy Posted October 10, 2011 Posted October 10, 2011 k I'll try fiddling with Joburg then and see if I can ease it up, unless it's somehow a mod incompatibility on my end effecting my sexiness.
legraf Posted October 10, 2011 Posted October 10, 2011 I haven't tried this newest version, but the previous semi-realistic edition checked the weight of armour in each slot, not just for the presence - lighter armour was sexier than heavy.
rylasasin Posted October 10, 2011 Author Posted October 10, 2011 I haven't tried this newest version' date=' but the previous semi-realistic edition checked the weight of armour in each slot, not just for the presence - lighter armour was sexier than heavy. [/quote'] Again, this has to be something regular joburg did, because I did NOT alter the sexiness mechanic any.
ReMeDy Posted October 10, 2011 Posted October 10, 2011 I haven't tried this newest version' date=' but the previous semi-realistic edition checked the weight of armour in each slot, not just for the presence - lighter armour was sexier than heavy. [/quote'] You're right. I think I see what happened. I was wearing "Trish Black Pants" weighing 10 lbs and "Fire Armor Upper" weighing 10 lbs. Trish Black requires both a pants and shoe slot, so perhaps Joburg interpreted it as 10 lbs multiplied by 2? I tweaked Trish Black down to 3 lbs and sure enough my sexiness shot up from 0 to 19. I then tweaked Fire Armor Upper down from 10 lbs to 3 lbs and my sexiness shot up from 19 to 39. Hopefully, 39 sexiness should suffice. So yea, problem resolved. Personally, I don't see why the player can't just tweak his sexiness in-game, like lewdness, but whatever.
Old Book Posted October 11, 2011 Posted October 11, 2011 You can wear the Pheromones Ring & Tail to adjust your sexiness. Each one adds 50. You can also wear (as you know) zero weight / zero value armor. 200 sexiness will get you stalked pretty regularly within the bounds of your other settings.
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