wishnot4 Posted February 21, 2017 Posted February 21, 2017 I was wondering, is it possible to import human animations for the top half and import horse animations and stitch together or is that too simple? I guess you missed that several posts back. That is how I'm currently making the centaur animations. It's still got a lot of editing to do to each animation and then there is the fact that some animations don't have a corresponding horse animation.
XcOm04au Posted February 22, 2017 Author Posted February 22, 2017 ah OK, yeah i missed that, soz. I guess there is no way around it, you have to do it manually Â
wishnot4 Posted February 22, 2017 Posted February 22, 2017 ah OK, yeah i missed that, soz. I guess there is no way around it, you have to do it manually Only in that after I merge the animations together, I have to edit them some. And then of course there are the animations that have no corresponding horse animation - for example the sneak animations.
wishnot4 Posted February 23, 2017 Posted February 23, 2017 Well, it's going slowly because I've been focused on the centaurs. But we are talking to some voice actors to possibly do the lines so the Tsaesci quest can be made. Also, I've done some more work on their tails. In fact, figuring out how to make their tails animate is how I learned what I needed to get started on the centaur project.
D C Posted February 23, 2017 Posted February 23, 2017 Voice actors?really! Can i be in?i got a indish type accent
wishnot4 Posted February 23, 2017 Posted February 23, 2017 You'll have to talk to Spike about voice acting. While in most things we are equal partners, I focus more on the functionality of mods and he on the execution.Â
XcOm04au Posted February 24, 2017 Author Posted February 24, 2017 I know a voice actor, so its a Tsaesci. is that a snake person right?
kyubi3002 Posted February 24, 2017 Posted February 24, 2017 Any odds for a longuer animated tail. I find this one kinda small lol. (Mia dreaming...)
wishnot4 Posted February 25, 2017 Posted February 25, 2017 Any odds for a longuer animated tail. I find this one kinda small lol. (Mia dreaming...) Are you referring to the Tsaesci? Yeah, we have plans for a longer tail. In fact, the new tail is longer than the old ones. Edit: Oh and we do plan to eventually make lamias.
wishnot4 Posted February 25, 2017 Posted February 25, 2017 Okay all update time. I just finished making all the one hand animations. I have to clean up about 30 of them(I hadn't learned about the way to lift the npc com bone until those were made). Hopefully, this means that the alpha release of the mod will be in about a week or so.
wishnot4 Posted February 28, 2017 Posted February 28, 2017 Update, I've cleaned about half of the one hand animations. There is an issue that spike has pointed out that I will be digging into over the next day or so(hopefully I'll have it solved that quickly). It seems for some reason when the centaur runs it is in slow motion. I'm not sure what I've done to cause this, if any experts out there know what I've done, I'd love to hear it. Otherwise I will have to dig into the animations until I figure out what the cause is. On the good news front, Spike has already gotten through most of the face morphs(if not all of them by now) and has come up with some pretty good racial abilities for the centaurs.
D C Posted February 28, 2017 Posted February 28, 2017 I don't know about it but you should compare it with ur old centaur, it also happens with me in age of mythology
MadMansGun Posted February 28, 2017 Posted February 28, 2017 It seems for some reason when the centaur runs it is in slow motion. I'm not sure what I've done to cause this, maybe it's the frame rate settings? is it playing slow in 3DS Max?
XcOm04au Posted February 28, 2017 Author Posted February 28, 2017 Although I am sure you guys are fast working on the centaur, how ever as a community exercise, people, think of some racial abilities that might suite a centaur, give you reasons why when giving examples; Â [name of racial ability] - [what the racial ability is] - reason why you think it would be a good idea
wishnot4 Posted February 28, 2017 Posted February 28, 2017  It seems for some reason when the centaur runs it is in slow motion. I'm not sure what I've done to cause this, maybe it's the frame rate settings? fsscr000.jpg is it playing slow in 3DS Max?   No, it plays normal speed in 3ds max. But I'll check the frame rate settings to see if that has anything to do with it. Although I am sure you guys are fast working on the centaur, how ever as a community exercise, people, think of some racial abilities that might suite a centaur, give you reasons why when giving examples;  [name of racial ability] - [what the racial ability is] - reason why you think it would be a good idea Spikes already made the 3 racial abilities, Equine Heart, Stampede of Spirit, Ancestral Blessing. The first increases health and regeneration, the second allows them to summon a stampede of spirit horses, and the last allows them to temporarily increase their strength. While we already have them working, it still might be good to hear what the community would think are good racial abilities for the centaurs.
Vurumal_#3 Posted February 28, 2017 Posted February 28, 2017 Maybe slow motion is caused by in what framerate you have animated your centaur? My wild guess. In Blender if you set up improper framerate  that doesn't match object movement well, you can see in rendered animation your objects move in slow motion or they move too fast. In general it's the best to animate in 60 framerate.
D C Posted February 28, 2017 Posted February 28, 2017 I think it would best if it had a power related to stamina
wishnot4 Posted February 28, 2017 Posted February 28, 2017 I believe that's the strength one. Not 100% sure though. I've got the frame rate set the same as all the other animations I've made and they all play at the normal speed. I think it might have something to do with the fact that I shortened the human half's animation to better fit with the horse half on the runs. Because the npc root node and the npc com node have animations that extend beyond the new custom end point. I've got a few ideas on how to fix this.
Vurumal_#3 Posted March 1, 2017 Posted March 1, 2017 Hmm... On the other side if I had shortened animation in Blender and kept the same framerate, It would have played movement faster in general. I think you would have to play around with animation length and see how the final resault is affected by that.
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