XcOm04au Posted January 4, 2017 Author Posted January 4, 2017 Good news, yay! Good news? yes, read above. All good
wishnot4 Posted January 16, 2017 Posted January 16, 2017 Just finished making several more animations. Its now up to 20 animations for the centaurs(17 1h animations).
XcOm04au Posted January 16, 2017 Author Posted January 16, 2017 Awesome, thanks for the news on the animations. I am thinking of putting a percent of completion on the front of the thread, what % do you think you are at?
D C Posted January 16, 2017 Posted January 16, 2017 Ìts nice to here a news after these days and what happened to tsaesci update?
wishnot4 Posted January 21, 2017 Posted January 21, 2017 The tsaesci are still in the works, but I'm mostly focused on getting the 1h animations done on the centaurs right now. I just finished the run backward animations, which turned out better than I expected. I'm cleaning up some of the other animations I made because they have scale/skew issues. And I'm trying something a little crazy with one of the power attack animations. If it works out, I'm hoping to showcase it as soon as I have finished most of the other 1h animations.
wishnot4 Posted January 23, 2017 Posted January 23, 2017 Okay, here is something very strange. Has anyone seen anything like this? Ever since I fixed the ragdoll so the game doesn't CTD when the centaurs die, the mesh where the human and horse join is sort of see through. Here's a link to a pic of what I'm talking about. Any help would be great. http://www.nexusmods.com/skyrim/images/645163/?
wishnot4 Posted January 23, 2017 Posted January 23, 2017 Never mind I figured it out. I forgot to check the position/rotation on the scaled down bones and it was causing that weird transparency.
XcOm04au Posted January 23, 2017 Author Posted January 23, 2017 OMG this is like waiting for christmas....as a kid....in july.
D C Posted January 23, 2017 Posted January 23, 2017 Hey,you could have use the deflating tool in outfit studio
wishnot4 Posted January 23, 2017 Posted January 23, 2017 No idea what you're talking about, but then again, I've never really messed with outfit studio.
XcOm04au Posted January 24, 2017 Author Posted January 24, 2017 couple of things; Will the human part be compatible with atlas shape for men?Also do you think that it is going to be possible to have half human, half kajit? or perhaps is it possible to edit the skin of the human half, I was hoping to make something like Motaro from mortal kombat.
wishnot4 Posted January 25, 2017 Posted January 25, 2017 The rig I've designed will work with any body type the player uses. While our mod will not have kajit human halves, it wouldn't take much editing in the CK for someone to make that version. And I guess the same can be said for the version you're hoping to make. I don't have the meshes(or honestly the interest) in making that creature, but if it's weighted to the human body and the horse body then it should work just fine.
COLOCO Posted January 25, 2017 Posted January 25, 2017 Yeaa i think u will need to change all the animations walk... run etc... why? because it's a Centaur a imposing stuff like Motaro!!!Heavy and powerful!
XcOm04au Posted January 25, 2017 Author Posted January 25, 2017 I am sure when the rig is released people are going to go nuts and all sorts of stuff will be created from the community. They are pretty talented
Vurumal_#3 Posted January 26, 2017 Posted January 26, 2017 Finally after 5 years we will have the first entirely custom creature added to the game. That's a breakthrought. Can't wait for learning how to do that so I could add my 4-legged-dragon to the game once I finish textures.
XcOm04au Posted January 26, 2017 Author Posted January 26, 2017 Assuming it is released, I think this is going to be the most downloaded and highly customized creature in Skyrim since Skyrim was released.
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