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SexoutBreeder [v4.3] The "I didn't know I was playing Sim City" Update.


Guest user29

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Guest user29
Posted

i think their sperm just converts the ova to an egg. Or that's what we're going with :P

Posted

They're humanoid, and semi-intelligent, right? It stands to reason that some alien/engineered/irradiated DNA sequence recombines with human ovum to create a Deathclaw, or some new generation of Deathclaws. Perhaps some scientist built an instinct to "start reproducing with human females upon reaching the third generation", and this new trend in capture and rape spells bad news for all humankind.

Posted

I just go with 'because they can' tbh, same reason there are giant ants and the cows have two heads :P

 

Not made much progress on any dialogue, mainly as it seems I suck at writing dialogue.

 

What I have made (some) progress on however is some lattice work for maternity clothes. Hopefully will make fitting an outfit to a pregnant mesh much simpler, the general shape can be done by the lattice. (discovers lattices, suddenly lattices everywhere :D )

 

Also tried cleaning the cali mesh up a bit, the vagina is a bit of a mess, and I really want to get one of those egg laying animations done for the deathclaws. I've been meaning to do them for ages and keep putting it off.

Posted

I assume their sperm combines with the ova to make an egg. I prefer the idea of the couriers DNA being commandeered to make a monster with her own genes and neutriants then her just playing hostess a bit anyway.

 

OK, maybe that makes me fucked up.

Posted

Spawning a box of matches on the ghoul corpse should perhaps be in the same script as the disablers. If you pick it up from the ghoul, then activate the safe house and get disabled, the matches are lost.

Posted

I suppose there's a bit of all that so far really' date=' scorpions are more the host type, bighorners and deathclaws are more impregnation.

[/quote']

 

I know, and something for everyone is good.

Guest user29
Posted

Spawning a box of matches on the ghoul corpse should perhaps be in the same script as the disablers. If you pick it up from the ghoul' date=' then activate the safe house and get disabled, the matches are lost.

[/quote']

 

ah. An oversight. That's not quite how it works, but that'll help me fix it nonetheless. Thanks.

 

Also evil, the dialogue doesn't have to be perfect. I just need a few examples and an outline and I can fill in the gaps. Since I didn't create the character I'm finding it more difficult than usual to write things for them.

Guest Loogie
Posted

I've matured since then.. my sabotage is more subtle these days. I don't just download mods and delete stuff then give them back any more. ;)

 

I'd actually forgotten that you "fixed" the infinite breast issue in the slave girls by gutting the symptom rather than installing the cure.

 

Although the massive improvements you made were totally worth remaking a few outfits.

Guest Loogie
Posted

If any of us were innocent at any point it was long before landing here.

Posted

Just upgraded SO, SCR, SOPregnancy and your mod to the latest version icluding datapack 4, but now all young bighorners (even the ones in Goodsprings after starting a new game) are invisible. Can#t even click them to en- & disable them in the console in the hope to fix it.

Some bighorners on the farm show up, the one who starts the quest and the one you're supposed to breed with afterwards is invisible as well.

 

The game itself can still target them in vat's but no hit zones are displayed and hit chance is 0%. i can activate them to and their name is displayed. No clue what's going on there. Toggled Archiveinvalidation already, without result.

Guest user29
Posted

pride...

 

In the meantime you should start disabling mods and find the one that's doing it

Posted

Wow. it's caused by BrutalRapers.

The only other SO mod i had loaded.

 

Nothing against you, SexoutBreeder became a great mod, but i'll stick with BrutalRapers, as it changes the overall gaming experince and is fundamental for me.

i'm to lazy atm to see what causes the issue. Atm i'm more then happy if i got the spare time to play a game. But will definitly give your mod a next try when this problem is solved by someone, somehow.

Posted

Ya, strange.

All young bighoeners in Goodsprings are invisible and the ones from Breeder, that i already mentioned.

Just wondering why some of them, placed on the Breeder Farm are visible.

 

P.s.: Didn't happen before i updated Breeder to the latest version.

Eerything worked just fine with Breeder V2.4. Skipped some version of it, as my time became limited.

Guest user29
Posted

I'm pretty sure I didn't edit any of those big horners.

 

edit: yeah, I just looked. The geck says I haven't edited any bighorner entries other than the ones I've created.

Posted

This sounds more like some bizarre nonsense from a dream than reality. Brutalrapers has nothing to do with bighorners, breeder doesn't touch any vanilla ones, and the latest sexout datapack just changes their mesh from default to raging-hardon-mode.

 

If you can see the breeder ones but not any others, then my first guess is the nvbighorner nif in the sexout datapack installed but is corrupted.. so maybe download is corrupt or install went wrong.

Posted

actually if you can see the breeder ones and no others it sounds like not only is the nif not installed right (or got corrupted), but that the old one is still in place -- meaning you didn't uninstall the sexout datapack, or perhaps didn't update it..

 

I'll take a closer look on my end to make sure everything is right, and will update breeder for user29 if he hasn't yet to go back to the default mesh.

Guest user29
Posted

glad you like it skynet. There's still a few things I need to do on the farm so there'll be more of that coming. I totally blew myself out on it though. It got really complicated and I got bored with it. I look forward to when I feel like working on it more.

 

If you want bighorner pregnancy length reduces you'll need to tell halstrom. I agree, they are pretty long. Even with the preg length % reduced.

 

Minor update. I put in a lactation toggle and fixed the rogue scorpion in scorpion nest that would attack you. Also swapped bighorner stud and bull back to their default model. You should start this one from a breeder free save and toggle archive invalidation off and on. There is nothing new in the deathclaw episode but i messed around with the navmesh. Please tell me if they're still falling through the floor. The ambush should also be more stable and talking to Jessica and Lucy shouldn't make odd things happen. I still need to increase their teleportation distance while they're following you to the ambush. It's much too short.

 

Let me know how the toggle works for you. You can still milk yourself smaller if the toggle is on, you just won't grow any.

Guest user29
Posted

actually if you can see the breeder ones and no others it sounds like not only is the nif not installed right (or got corrupted)' date=' but that the old one is still in place -- meaning you didn't uninstall the sexout datapack, or perhaps didn't update it..

 

I'll take a closer look on my end to make sure everything is right, and will update breeder for user29 if he hasn't yet to go back to the default mesh.

[/quote']

 

 

I just updated the plugin. I don't use the bighorner+penis mesh anymore. Just the default one which is like nvbighorner.msh or something.

Guest
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