Mrblack Posted July 6, 2012 Posted July 6, 2012 that also would work for folks (like me) who play with forced masturbation off (because it annoys me) Yeah I've fond the current lust system to be rather annoying too. It's a great start, but needs to be fleshed out a bit. Less over-time-lust-gain and more forced orgasms and mind rape!!!
Guest user29 Posted July 6, 2012 Posted July 6, 2012 Lots of good ideas in here. I'll focus on bloatflies after bighorner ranch is finished since that looks like what you guys want. I don't think I need anymore bug reports on 1.4. I've almost tweaked the entire string of events to be more stable now. I'm sure you'll find something that's still broken in 1.5 but the chances are good I've fixed your 1.4 problem.
lukaslunt Posted July 6, 2012 Posted July 6, 2012 If you could do after the Centaurs it would be nice
Guest user29 Posted July 6, 2012 Posted July 6, 2012 apparently bloatflies are actually shooting larva at you... They're making this too easy for me
Sleepy_Soul Posted July 6, 2012 Posted July 6, 2012 For the bloatfly idea, Sexout CommonResources does have SexOut ammo (currently unfunctionable & WIP), such as FertX & Lust Darts for use in various guns. Sounds like it is right up this idea's valley - Enter the 'Spanish' Bloatfly and 'Baby-Bloaterflies'
Guest user29 Posted July 6, 2012 Posted July 6, 2012 Pretty sure I'm going to offer a route to become their queen. I've got some good ideas for them. Need to focus on finishing big horners though.
Evilrunner Posted July 6, 2012 Posted July 6, 2012 I'll see about getting the ground based mesh out tonight. I'm expecting issues though, so it's unlikely it actually will be out tonight though. I like the queen idea. Not sure what you have planned already, but perhaps put a focus on the other girls for this one? Have a few there to start with and allow the player to lure more there upon becoming queen.
Guest user29 Posted July 6, 2012 Posted July 6, 2012 Oh I've got a few ideas. But I'm going to mostly keep them to myself so you guys get a surprise. Also I don't want to promise anything I can't do Gotta get bighorner ranch to a "complete" state so I can move on.
Evilrunner Posted July 6, 2012 Posted July 6, 2012 Oh I've got a few ideas. But I'm going to mostly keep them to myself so you guys get a surprise. Also I don't want to promise anything I can't do Gotta get bighorner ranch to a "complete" state so I can move on. Looking forward to it
Guest user29 Posted July 6, 2012 Posted July 6, 2012 I do like your luring other girls there though. And I think I know how to work that in.
Evilrunner Posted July 6, 2012 Posted July 6, 2012 Ok, I think I'm going to create a furniture object. Should just be a case of sitting whoever you want on it. Now all I need to do is figure out how to make furniture. [edit] hmm, on second thought maybe something like zaz does for the stocks. doesn't look like he uses furniture for it.
Guest user29 Posted July 6, 2012 Posted July 6, 2012 There's a way to add props to those idle animations (which is probably the same thing zaz does more or less)
Evilrunner Posted July 7, 2012 Posted July 7, 2012 I have completely forgotten how to get an animation from blender into the game Will probably spend tomorrow trying to figure it out again, once I've had a bit of sleep
Evilrunner Posted July 7, 2012 Posted July 7, 2012 Not even had chance to look at it at the moment I'm afraid. I'll probably give it a proper look at when anything involving parasites gets some work on it. Just remembered I need to get Halstroms eggs up too sometime.
vman0341 Posted July 7, 2012 Posted July 7, 2012 If you could do after the Centaurs it would be nice im down for the centaurs to, it could be similar to bighorners as far as u could have a freindly super mutant that kinda plays the same role as the farmer but tweak the role a bit obviously and go from there, i think that would be a good start if u wanted to implement centaurs
Guest user29 Posted July 7, 2012 Posted July 7, 2012 I also would like to do centaurs but it's going to be a little while.
Swerto Posted July 7, 2012 Posted July 7, 2012 The bighorner sex animation is not positioned right for me. The penis is hotdogging the lady, suggested fix? (I forget the command to move)
Evilrunner Posted July 7, 2012 Posted July 7, 2012 The bighorner sex animation is not positioned right for me. The penis is hotdogging the lady' date=' suggested fix? (I forget the command to move) [/quote'] They're a bit off at the moment, something to do with scaling.
Guest Donkey Posted July 7, 2012 Posted July 7, 2012 If sexoutNG has the same option as sexus, then there could be 3 different scales added to Bighorner. The major work for me is then i have to redo each scale in blender and readjust the animations to fit the new scale. The npc can still be the same, i ony have to do it for the Bighorner. But the problem is everytime i create a new animation i have to do it 3 times for the same creature. I just hope they did not do it for more creatures. Or else it will be to much work for 1 person to do in the end. Unless Prideslayer create script to scale the creature first to 1.0 like the skeleton was made for. The there is no more scaling problems. But then it will probably look weird when the Bighorner becomes bigger again at the end. This will be the only dirty workaround.
beck11 Posted July 7, 2012 Posted July 7, 2012 I have completely forgotten how to get an animation from blender into the game Will probably spend tomorrow trying to figure it out again' date=' once I've had a bit of sleep [/quote'] I assume from blender kf export in to geck? 1. Export kf from blender 2. Load kf in nifskope 3. Under Nicontroller sequence block, change name to: yadda yadda idle. 4. Set cycle type 5. Adjust [-Bip01 Non-accum Controlled blocks] [-NiTransforminterpolator] [-Nitransform data] to set the anim rotation. Remember to adjust the quaternion keys/Keyframe rotation if its needed. Last part not needed if anim is properly positioned/rotated in geck. I assume "forgot" means you've done this before so Im just giving you a refresher guide. It should all come back to you soon when you go through the motions.
Evilrunner Posted July 7, 2012 Posted July 7, 2012 Awesome thanks, got both the animation and static into geck now. Next up getting the two linked somehow. Anim Objects perhaps? [edit] Progress update. I can now get an NPC to 'sit' in the goo thing. Currently working on dynamic animations for when they're actually seated. So far my attempts have just caused them to sort of melt instead
Guest user29 Posted July 7, 2012 Posted July 7, 2012 I'm not sure making it an activator is the right way to go about it. I kinda just need it to all be in a single idle that I can call with the playidle command. Though maybe I misread you.
Evilrunner Posted July 7, 2012 Posted July 7, 2012 It's a furniture object at the moment, basically a rip off of the crucifixion stuff. NPC is sent there via a package. If it's a problem that way though I can see about making it just a single animation with object.
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