Mirror_Q. Posted April 3, 2017 Posted April 3, 2017 You´re not forced to just walk lol. You can click [Walk] in the quickbar slot or cancel detect mode from the radial menu to switch walk/run. Yes, the guys are ugly and I have already planned change their heads. Every friend is meant to portray a cliché "relationship/love type". Brandon for asshole, narcissist type; Matthew for a romantic one and Melody for a sweet and cute yuri. As it is a huge work to write 3 types of conversations and my english is quite limited, the dialogs aren´t developed that much. Babysit Cindy.... Yes, the dance is intentionally silly but you´re right, too long. In the church should appear a conversation, same as mom in the twins room. Anyway the module is WIP process so weird things and bugs happen.
MadGenuis Posted April 3, 2017 Author Posted April 3, 2017 I clicked walk, I pressed the key bound to walk, I manually input the command /walk and I did it all multiple times to no avail. Using the radial menu and canceling detect mode, however, did the trick. Now I just have to deal with the fact that the character looks really odd running around with the altered model, but I can deal with that considering how much faster it makes getting around. I have encountered quite a few more missing dialogues while playing today, particularly in regard to the "naughty game", which is a shame. I also want to take Brandon over into regular NWN more and more the more I play just so I can... I don't know, use Gate to summon a balor to rape him or something. What an absolute piece of shit. I think I've pretty much figured out how the mod plays by now, though, so there is that. Bugs do seem to happen pretty frequently, yes, which is also a shame, particularly that certain scenes fail to progress at times. I've had church-scenes get stuck another several times, but also work other times, but most frustratingly the mod has gotten stuck every single time the twins have gone through church -> bath -> lesbian sex, with the mod apparently not knowing what to do with the sex scene at the end of that chain... the twins just masturbate together or scissor indefinitely, or until I tell Selena to move... after which all I seem to be able to do is to talk to Sasha and initiate the Online RPG-scene, and the mod just seems to forget all about them just having had sex. A damn shame. It still has potential and some things I want to try out (like that whole pregnancy-mechanic, for instance), but I feel like I'm already hitting the "dead ends" of the current version of the mod a lot. It's a nice idea and can for some unfathomable reason excite me to no end at times, and it's definitely something I'll be trying future versions of. In regards to you having trouble writing the dialogues... well, let me know if I can help. I am an aspiring writer, after all, and have some experience writing erotic stories. And I'll reiterate for people "just tuning in": all suggestions are still welcome.
Mirror_Q. Posted April 3, 2017 Posted April 3, 2017 Well, I PM´d you to not derail the your topic. Yes, there´s things unfinished and buggy and about the sex scene you need to use [sex] command to advance. Also I need to write a guide for the systems and a walkthrough to let players know how the mod works lol.
zoraye Posted April 4, 2017 Posted April 4, 2017 I recommend Kamidori Alchemy Meister if you haven't tried it out.
MadGenuis Posted April 5, 2017 Author Posted April 5, 2017 I have not tried that, no. Thank you for the suggestion! I like the way appearance of the characters, at least, which is just about all I can go by at the moment... and more than fifty hours? That's impressive for an adult game. It'll take me a while to figure out how to navigate the Japanese pages to actually get it, considering I don't understand anything on there, but hopefully I'll get there. Out of curiosity, how much is included in the "trial" version, and is there also an English patch for that? In other news, Girl Life just got an update which has changed and added a lot of things, with a ton of improvements; a really impressive bit of work by the team over there! I'll definitely play around with that some, and I'll look forward to the "quick" update they're working on to add even more. I also finally got Abandoned: A Tale of Forgotten Lives to work (didn't do anything different, just downloaded the newest version and it worked without causing my PC to spontaneously forget what it was doing somehow, as it had before) and have gotten a bit into it, but not too far. The game has been pretty interesting thus far, and the only real concern I have (for now) is the fact that the androids can't feel anything (logical though that would be). Well, and the fact that AEMI, at least, doesn't have a vagina... yet, anyway. She hinted at modifying herself to have one, so I can only hope. Beyond that I just have a few completely irrelevant (in terms of game-design) comments that the geek in me demand I make nonetheless: 1: During the scene in which one needs to exit one's ship in one's spacesuit to enter the base personally, movement is technically not really in accordance with the laws of physics. In the absence of external forces resisting motion, an object would never slow down on its own but rather keep moving at a constant velocity until something interfered with that motion. The character slows down and stops once one stops accelerating. That makes the game play easier, I figure, but... yeah, it'd probably give a few geeks a little piece of mind if only the sound of the suit thrusters continued until the player stopped completely, to indicate that the suit is stopping continuous motion on its own. 2: When the main character first removes his helmet in the base, the first thing he does is to complain about there being a lot of dust. That would definitely not be the case, since not only would one presume that a facility inhabited primarily by advanced machines and computers would endeavor to keep dust-levels to a minimum, but also - more importantly - because there is nothing on the station that can produce dust. Dust normally only occurs due to erosion (of which there would be none on the station) or, more prominently, as a result of organic waste; most of the dust that gathers on shelves and in computers is composed of dead human skin and hair. In the absence of life on the station, with limited airflow and everything being made of metal, there's just no reason for there to be any dust there. 3: Crunchy bananas. The main character reaches into his refrigerator, gets some bananas, and happily devours them with a distinct crunching noise. Now, I'm not an expert on bananas... but I'm pretty sure they aren't supposed to crunch, heh. Ah... I feel much better now. None of the above matters, of course, and I know enough to laugh at myself for even noticing, but yeah... Now I mentioned it.
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