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Fnis too many animations


shiagwen

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Posted

No.

 

You can try to re-write FNIS from scratch...

And probably also the game engine.

Posted

Tbh don't quite understand how you got above the 8k limit of the regular version, as KisseKatteX says try the XXL version that supports 12,000

 

Or are you saying your exceeding the 12k limit?

Posted

Tbh don't quite understand how you got above the 8k limit of the regular version

 

Poser mods, PCEA2, fancy weapons idles and any other extra Idles added by mods, they all add up remarkably quickly........

 

Posted

 

Tbh don't quite understand how you got above the 8k limit of the regular version

 

Poser mods, PCEA2, fancy weapons idles and any other extra Idles added by mods, they all add up remarkably quickly........

 

You didn't mention FunnyBizness, he's responsible for a veritable flood of new animations all by himself.

Posted

i got 6591 Animations and when i try to install SAP 1.4 from 3bjou the error message comes. no poses and idles.

 

edit : installed fnis xxl and sap 1.4 , now 6784 animations. so how can the normal Fnis block sap?

Posted

i got 6591 Animations and when i try to install SAP 1.4 from 3bjou the error message comes. no poses and idles.

 

edit : installed fnis xxl and sap 1.4 , now 6784 animations. so how can the normal Fnis block sap?

Is that including creature animations? I only have 7162 character anims but the 1391 creature anims tips it over the 8000 limit still without the XXL version.

 

Also since this thread is kind of relevant to the XXL version, does anyone know if those alternate turn animations included will be installed or affect the animation count? Or is it still just the mods I have enabled that'll be in game?

Posted

I had this problem even after updating to the latest FNIS, what I think I realised is that I had a lot of duplicate folders (in my animation directory) which I just copy pasted over time to make backups of my animation sets whenever I added new stuff.

 

I'm pretty sure these get read by FNIS and cause the # to go up because When I deleted the rubbish I had in there plus mod animation folders of mods I'm no longer using, problem solved.

Posted

I had this problem even after updating to the latest FNIS, what I think I realised is that I had a lot of duplicate folders (in my animation directory) which I just copy pasted over time to make backups of my animation sets whenever I added new stuff.

 

I'm pretty sure these get read by FNIS and cause the # to go up because When I deleted the rubbish I had in there plus mod animation folders of mods I'm no longer using, problem solved.

 

thanks for this tip. easy enough, i deleted the animations in NSAP i dont use anymore so i come to 5.966 now with sap in, plus 1327 creatures.

 

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