shiagwen Posted August 25, 2016 Posted August 25, 2016 is there any technique how to pass Fnis error message too many animations? (other than reducing animations)
Guest Posted August 25, 2016 Posted August 25, 2016 No. You can try to re-write FNIS from scratch... And probably also the game engine.
pinky6225 Posted August 25, 2016 Posted August 25, 2016 Tbh don't quite understand how you got above the 8k limit of the regular version, as KisseKatteX says try the XXL version that supports 12,000 Or are you saying your exceeding the 12k limit?
PervyPotter Posted August 25, 2016 Posted August 25, 2016 Tbh don't quite understand how you got above the 8k limit of the regular version Poser mods, PCEA2, fancy weapons idles and any other extra Idles added by mods, they all add up remarkably quickly........
WaxenFigure Posted August 26, 2016 Posted August 26, 2016 Tbh don't quite understand how you got above the 8k limit of the regular version Poser mods, PCEA2, fancy weapons idles and any other extra Idles added by mods, they all add up remarkably quickly........ You didn't mention FunnyBizness, he's responsible for a veritable flood of new animations all by himself.
shiagwen Posted August 26, 2016 Author Posted August 26, 2016 i got 6591 Animations and when i try to install SAP 1.4 from 3bjou the error message comes. no poses and idles. edit : installed fnis xxl and sap 1.4 , now 6784 animations. so how can the normal Fnis block sap?
RebelInfernal Posted August 26, 2016 Posted August 26, 2016 i got 6591 Animations and when i try to install SAP 1.4 from 3bjou the error message comes. no poses and idles. edit : installed fnis xxl and sap 1.4 , now 6784 animations. so how can the normal Fnis block sap? Is that including creature animations? I only have 7162 character anims but the 1391 creature anims tips it over the 8000 limit still without the XXL version. Also since this thread is kind of relevant to the XXL version, does anyone know if those alternate turn animations included will be installed or affect the animation count? Or is it still just the mods I have enabled that'll be in game?
darkevilhum Posted August 27, 2016 Posted August 27, 2016 I had this problem even after updating to the latest FNIS, what I think I realised is that I had a lot of duplicate folders (in my animation directory) which I just copy pasted over time to make backups of my animation sets whenever I added new stuff. I'm pretty sure these get read by FNIS and cause the # to go up because When I deleted the rubbish I had in there plus mod animation folders of mods I'm no longer using, problem solved.
shiagwen Posted August 27, 2016 Author Posted August 27, 2016 I had this problem even after updating to the latest FNIS, what I think I realised is that I had a lot of duplicate folders (in my animation directory) which I just copy pasted over time to make backups of my animation sets whenever I added new stuff. I'm pretty sure these get read by FNIS and cause the # to go up because When I deleted the rubbish I had in there plus mod animation folders of mods I'm no longer using, problem solved. thanks for this tip. easy enough, i deleted the animations in NSAP i dont use anymore so i come to 5.966 now with sap in, plus 1327 creatures.
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