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Posted

First of all- Thank you Turbodriver!

 

Secondly-  Is anyone experiencing an error code 510:34919784............  when trying to save the game, since they've uploaded the new update from Turbodriver (28th Oct) today? 

Please read how to report bugs in the topic.

Posted

 

Thanks alot for the update!

I have a question, should we use the "viblisims_HardCock02_XV02_zoahcx_edit_v4" included in the new package or the "viblisims_HardCock02_XV02_turbodriver_edit_v2" from your attachment?

Hello there. It seems that I can't find the viblisims_HardCock02_XV02_zoahcx_edit_v4 you mentioned above. I only found the viblisims_HardCock02_XV02_turbodriver_edit_v2.package from the attachment TD provided. Could you please tell me where is the package you mentioned?

 

 

That was for the old versions, the files changed names now. But it's still the same, you just got to download the WickedWhims zip and extract the whole WickedWhimsMod folder to your The Sims 4 Mods folder.

(Don't forget to pick up some animations from other authors, on their own threads)

Posted

AFTER this update the game is paralyzing when   go into options, anyone can help me? :s  :(

 

Hm, by chance do you mean that when you click on "options," no window pops up and then suddenly no other button works? Not even exit game? Cuz if so, that's exactly what happened to my game. And if I tried to access the options before I even clicked "Play," the play button would then be disabled and I'd get stuck on the main menu screen and have to force quit the game thru task manager.

 

Would you happen to have the "UI Cheats Extension" mod in your game? If so, just redownload it. The creator of that mod, weerbesu, updated it within hours of the new patch going live. That fixed it for me. If you don't have that mod, then unfortunately I have no idea what's causing it. You'd have to check each of your mods one at a time until you can find out what mod is breaking your game.

Posted

 

 

 

 

When a studio/company launces a game that is able and easy to be moded, it is because they wamt it to be moded. They have even incorporated a way to share "mods" through the game itself (gallery). They do this so the game will be active (and selling) for more time. So in my opinion, a company that respects it's fans/clients, and not just their money, could just do this:

They could monitor the saaaaay 5 top/most popular/most usefull mods, check them with the upcoming patch, and if they break, they cound just sent the patch (or allow them to downolad it early, so there will not be any extra work packing it) to those moders saying:

 

Hey, dude the next update will break your mod, it will launche in 2/4/6 days. That's how much time you got to fix it.

 

It takes what, 30 minutes to do it? So I guess EA does not have that much time to do this for their clients.!

 

And no, it's not about the 30 minutes or 2 days that it will take you modders to update you'r mod. It's about the fact that righ now I can wright a furious post claiming that EA stands for Enormous A$$... ahem, because they broke my moded game and get the next version dedicated to me....again :dodgy:  :D ....while if they had notified Turodriver, I could wright a furious post about someone else being an a$$..ahem, and get the next version dedicated to me!  :P  :P  :P

 

In other words, it's about something that is called Marketing. And they don't have it ( at least when it comes to all of their games communities). When people support you'r product, you don't just screw their work whenever you feel like it. Their are part of your product. ! You have to consider that!

 

What posts do you thing you would be reading here if a patch for WW was already ready because Turbodriver would have posted that EA had sented it to him 3 days ago and he has already fixed it?

 

I can understand your frustration, but let's be real here...

 

Do you realize just how many mods actually exist for this game? This is not something that would only take "30 minutes" to screen, and EA is not going to work their patches around a sex mod. I seriously doubt EA would hit up a random creator like Turbodriver and be like, "Yo man, we love your hardcore sex mod for our game that's rated T for Teen! BTW, we tested your mod along with the thousands of other mods we play with and learned that our next patch will break your mod. So you can have the patch early to figure out what broke it."

 

Read EA's policy on mods...

 

https://help.ea.com/en-us/help/the-sims/the-sims-4/mods-and-the-sims-4-game-updates/

 

It plainly says right there...

 

"Maxis strives to support the creativity of our community. We know that, for many of you, Mods are an important part of your game experience.  For that reason, we support a framework in The Sims 4 that makes it easier for you to install and use Mods.  Maxis doesn’t pre-screen, endorse or specifically support any particular Mod.  You should use Mods with caution and understand there may be risk. Because Maxis cannot screen or otherwise support any particular Mod, Mods that previously caused no issues for users may cause problems after an Update, especially a significant Update that corresponds with an Expansion Pack or Game Pack. By disabling Mods when we update, we hope to limit any disruption or problems with your game play and provide you with the opportunity to decide whether to reinstall those Mods."

 

That's pretty much your "pre-patch warning" right there, man. It's extremely unrealistic to expect EA/Maxis to test themselves what mods break for every patch they make, and to then submit exclusive early access to the patch for a select random number of modders. Especially since some mods may break with a patch, some may be perfectly fine. Who's deciding what the "top 5 mods" are? You? Well sure, but everyone has their own opinion on what the best mod is. There are a lot of people who probably don't want a mod like this, and it would be highly unlikely that EA would privately contact Turbo about this (let alone any modder) and give them exclusive early access to a patch "just because." No company does that. Most modders already know this. Weerbesu, for example (a popular modder over at MTS), updated his popular "UI Cheats Extension" mod literally within hours after EA released this patch and just asked people to redownload it.

 

So again, while I understand your frustration, let's not start trashing EA/Maxis for simply following their own policy on mods (which is pretty much standard across the entire video game industry that allows for modding).

 

 

Ok, "officialy" you are right. A company cannot openly support that kinnd of a mod.

But a mod is and will always be, "unofficial". EA knows this mod exists. They even asked him to change it's name!. They didn't ask him to stop making it!! They asked him to change it's name! So the mod is here and they know it (the same stands for MC commander). So mods are unoficiall upgrades to a game (so rating T has nothig to do with it. The game does not have sex. You dont want sex? Dont download the mod!.)

So, from their statment.. 

 

We know that, for many of you, Mods are an important part of your game experience  but then again Maxis doesn’t pre-screen, endorse or specifically support any particular Mod. 

 

How is it that they know that I use mods, but then tell me that its not their fault that those mods fail because of their update (they dont support them)? Do they have a "developers...I dont whatever...thingy" so that moders can download the next patch to make sure that everything works right? No.

So how is it that they support mods? By allowing people to make them? And we should be gratefull for that? Gratefull because We Improve Their game?

 

On the the accouns of "random moder"..I totaly agree.  A company like EA cannot support every idiot guy that makes a mod.  :P But how many are there that make a sex mod? One. How many are there that make a mod like MC? One. That's just 2! .They can choose the top 5 according to downloads. Simple as that. 

 

No company does that, as you accurately state, because no company cares! You bought their game? Go FFF yourself we got your $$. I don't know if you experienced the Diablo III lauch.....I did. I spened $60.00 on a game that I finaly enjoyed 3 months later!  People even raided Activision offices in Japan because of the "error 32" issue (could not connect to server).Why that happened? Because they launched a game that they were unable to support and they dint' give a f**** about it.

And do you know how much "enjoyment" I got? 

 

10 hours!

 

12 years of antisipation for a 10 hours game. Why? $$$ Diablo 3 was the best selling game in the history of gaming!! So who gives a FFF if they they enjoyed it. They got payed!

 

SO. To cut the loooooong story sort. Studios make games to make $$$. It would cost them almost nothing to be a bit more supporting to the modding community (where applicable) of that game. Not becaus of the people bitching nor because of their love to moders and certainly not because they woul make more more moeny (actuallu they would make more money).

But because they want in every update people to wright comments like:

 

The Dud's in EA are giving us more content and you moran moder has not updated your mod. WHY?

 

I am not fustrated and I am not "bitching". I know that this policy is a standart in gaming industry. I just wanted a gaming company that had the balls to break thos standards!!!.

 

 

:angel: your move :angel:

 

 

:angel: your move  :angel:

 

"My move," eh? Ok, let's break this down...

 

Ok, "officialy" you are right. A company cannot openly support that kinnd of a mod.

But a mod is and will always be, "unofficial". EA knows this mod exists. They even asked him to change it's name!. They didn't ask him to stop making it!! They asked him to change it's name! So the mod is here and they know it (the same stands for MC commander). So mods are unoficiall upgrades to a game (so rating T has nothig to do with it. The game does not have sex. You dont want sex? Dont download the mod!.)

 

Just because they contacted Turbo to tell him to change the name of the mod in no way means they are suddenly obligated to give him exclusive early access to every single patch from now on. I'm sure EA is aware of the hundreds of mods that exist. Knowing a mod exists doesn't mean it deserves special treatment from the company.

 

How is it that they know that I use mods, but then tell me that its not their fault that those mods fail because of their update (they dont support them)? Do they have a "developers...I dont whatever...thingy" so that moders can download the next patch to make sure that everything works right? No.

So how is it that they support mods? By allowing people to make them? And we should be gratefull for that? Gratefull because We Improve Their game?

 

What part of that is difficult to understand? It's not their fault. Yes, they support mods. That's why they made the game so easily moddable. Do you honestly expect game companies to revolve their patches around every single mod that exists? But I'll humor you for a little bit here. Let's say, hypothetically, that they were to do as you suggest and pick like 5 or so. What about the mods that don't get picked? Those modders would probably be pretty pissed that they have to fix their mods while these other guys get catered to because the company thinks they're "better modders." You can't ask them to play favorites. That's just plain not fair. Besides, mods deal with a variety of things within the game. A patch may cause some mods to break, while leaving others perfectly functional. It would be an absolute nightmare to make a patch work for every mod available (because again, it would look bad on the company to play favorites to only a handful).

 

On the the accouns of "random moder"..I totaly agree.  A company like EA cannot support every idiot guy that makes a mod.   :P But how many are there that make a sex mod? One. How many are there that make a mod like MC? One. That's just 2! .They can choose the top 5 according to downloads. Simple as that.

 

That's just... rude. So if there's a mod you don't care for, that modder is an idiot? You wanting them to cater to a sex mod is purely your opinion and has no logical value beyond that, sorry to say. Even MC, as great of a mod as it is, is still just a mod. It is the modder's responsibility as a modder to update their mods to work with each patch that gets released, not the other way around. Probably every modder understands this, why can't you? Besides, mods for this game exist everywhere. They don't have records of every mod that exists and how many times each one of those has been downloaded, including mods that are available from more than one location.

 

No company does that, as you accurately state, because no company cares! You bought their game? Go FFF yourself we got your $$. I don't know if you experienced the Diablo III lauch.....I did. I spened $60.00 on a game that I finaly enjoyed 3 months later!  People even raided Activision offices in Japan because of the "error 32" issue (could not connect to server).Why that happened? Because they launched a game that they were unable to support and they dint' give a f**** about it.

And do you know how much "enjoyment" I got? 

 

10 hours!

 

12 years of antisipation for a 10 hours game. Why? $$$ Diablo 3 was the best selling game in the history of gaming!! So who gives a FFF if they they enjoyed it. They got payed!

 

These days, it's unfortunately not uncommon for a game to be released with bugs and stuff. That's just the reality, and most gamers know this. But Blizzard did end up fixing the game. If they didn't care, why would they even bother to fix it in the first place? If you were unhappy with the game's length, then that's simply your opinion. I got the Ultimate Evil Edition much later on the PS4 and I'm having a lot of fun with it. But u kno, every gamer has their own opinions. I'd imagine making a game is no easy task, and it can probably be a programming nightmare to figure out where a specific bug is and how to fix it. I'm pretty sure they're still doing updates and stuff for Diablo III to this day. Cut them a little bit of slack, dude.

 

Besides, what does Blizzard and Diablo have to do with mods for The Sims 4? That's just your own personal little rant.

 

SO. To cut the loooooong story sort. Studios make games to make $$$. It would cost them almost nothing to be a bit more supporting to the modding community (where applicable) of that game. Not becaus of the people bitching nor because of their love to moders and certainly not because they woul make more more moeny (actuallu they would make more money).

But because they want in every update people to wright comments like:

 

The Dud's in EA are giving us more content and you moran moder has not updated your mod. WHY?

 

You act like this is some sort of revelation. Of course studios make games to make money! If they didn't make money, how would they have the budget to continue making games? Where would the incentive be if there wasn't any money to be made? And how much more supportive of the mod community do you expect them to be? They created the game using a framework that made it extremely easy for modders to play with, and they included a simple "Mods" folder for the players to use to keep their mods nice, organized, and easily manageable. It's not like, say, Bioware with Dragon Age: Inquisition where they openly bragged about how they made the game to be unmoddable. Granted, talented players still figured out a way to mod the game, but it's incredibly difficult and there are so many conflicting mods and game-breaking issues to deal with. It's a pain in the ass, which is why there isn't a whole lot of mods for that game, because the developers made it that way. Not like Maxis with The Sims 4, who intentionally made it easily accessible to modders.

 

If people want to be a dick to modders by complaining about a lack of an update, that's their choice. I find it incredibly rude, but it's gonna happen regardless. And going with the unrealistic suggestion of picking a select handful of modders to cater to would only exacerbate the problems the other modders who didn't get the golden ticket. Playing favorites is not within their policy, even if you want it to be.

 

I am not fustrated and I am not "bitching". I know that this policy is a standart in gaming industry. I just wanted a gaming company that had the balls to break thos standards!!!.

 

I never said anyone was bitching, but you certainly sound frustrated, because those are some pretty hefty rants you put out there. WW will get fixed eventually. In the meantime, just chill. Go play another game for a while and wait for Turbodriver to do his thing.

 

 

So here is my perspective, but not like it matters.

 

I don't give a damn if and when Maxis releases an update and if it will break something or not. It's their game, they gave me the possibility to create a mod and they only thing I want is to not shut down my mod, which they didn't do.

Why I don't care? I just have low expectations. You can see that this update did almost no harm, I fixed it in few hours. It's annoying, but hey, who said it's going to be easy.

But, it would be nice if they would warn everybody that there will be an update 24 hours before, but something tells me they did, somewhere, I just don't follow that stuff.

 

About the support for mods in Sims 4.. you actually can't really talk about proper support.

Maxis, the developers, designed the game to have accessible logic gameplay part of the code (script-side), but they could have put everything in the client-side, like CAS, interfaces, rendering and other crap. Why they did it? It clearly is for modders and they even support special ts4script packages.

But that is just the structure, the easy way to allow start making mods, but not the easy way to create them. There is no documentation, there is nobody that will explain how to do something, you are on your own. They support mods technically, but they don't really support creating mods or creators.

I have modded few games and almost every of them had no API to work with. You were on your own, just like now. I would never expect the developers to make sure that an update doesn't break everything, because pretty much every single update was breaking every single existing mod. If they would really care to support the modding community, they would create a whole structure (API) to do it. But that takes time, which costs money. Games are expensive these days.

 

And I actually pre-ordered Diablo 3 (last game I ever pre-ordered) because my friends wanted to play and after just an hour of the game I realized how much I don't like hack'n'slash games. I gave the whole battle.net account with the game to someone else for few RAM sticks. Hehe.

 

 

That is what I am trying to say. Modders don't care, because they have low expectations, and they are on their own. No support, no "proper tools" (API for example). They (the studio) release a patch, they break so many stuff (offen even vanilla stuff) and in the patch notes they joke about a variety of things and don't even have the courtesy to add a line says "sorry if we broke something". 

EA, or any other studio, are not oblidged to support their community, but what I am saying is that it sure would be nice if at least they tried. 

They don have to support particular mods. They can create a page where moders can preview the changes and have time to update their mod. 

 

By the way 5EXYGAM3R , the "every idiot modder" was supposed to be humorous. I tend to do that. 

 

Anyway, Thanxs for the update Turbodriver..

 

By the way, what do you mean by this? Does WW replaces the vanilla woohoo? 

  • Reworked and hooked woohoo whims to sex interactions
Posted

Azmodan, just be glad they've allowed players to mod their game with as much ease as this. Not like DA:I, where they obviously put up a huge wall to deter modders in the first place (that really ticked me off, the fact that they boasted about that). You can't really expect a company to do more than that honestly. It'd be super nice, but unfortunately just not feasible. And that doesn't mean the company has "no respect" for their customers. It really irks me when people throw that phrase around just because they're unhappy with a particular policy procedure.

 

Also jsyk, Deaderpool (creator of MC Command Center) over at MTS is fully aware of the new patch and is hard at work to get a fix out very soon. So as we did with this mod, those of us who use that mod just need to be patient in waiting for that fix.

 

Oh, and sorry I misunderstood your "joke." Sometimes it's hard to tell when people are joking on forums or not, even with those little emoji's.

Posted

OK,

How about I rephrase the "They have no respect" to "They could have more respect"?

 

Sure, we can go with that. Because again, I don't think EA/Maxis has malicious intent when it comes to modders and their creations, otherwise they wouldn't have done as much as they did with mod support for The Sims 4 (nor have they ever told people to stop making mods, even this extremely explicit sex mod). Contrarily for example, I would definitely say that Bioware with Dragon Age: Inquisition had no respect for the modding community specifically with how they built their game and the fact that they actually told people to not bother trying to mod their game because it's practically impossible (which is odd cuz the previous two Dragon Age games weren't built to deter modding). Ah, but I digress...

 

Anyway, I'm just glad WW is back in working order. Now to wait for the MC Command Center update!

Posted

 

OK,

How about I rephrase the "They have no respect" to "They could have more respect"?

 

Sure, we can go with that. Because again, I don't think EA/Maxis has malicious intent when it comes to modders and their creations, otherwise they wouldn't have done as much as they did with mod support for The Sims 4 (nor have they ever told people to stop making mods, even this extremely explicit sex mod). Contrarily for example, I would definitely say that Bioware with Dragon Age: Inquisition had no respect for the modding community specifically with how they built their game and the fact that they actually told people to not bother trying to mod their game because it's practically impossible (which is odd cuz the previous two Dragon Age games weren't built to deter modding). Ah, but I digress...

 

Anyway, I'm just glad WW is back in working order. Now to wait for the MC Command Center update!

 

exactly THAT, I just had to Download the New Version to UI v1.7 Cheats. gave All right, thank you 5EXYGAM3R! :D

Posted

AFTER this update the game is paralyzing when   go into options, anyone can help me?  :s   :(

 

Hm, by chance do you mean that when you click on "options," no window pops up and then suddenly no other button works? Not even exit game? Cuz if so, that's exactly what happened to my game. And if I tried to access the options before I even clicked "Play," the play button would then be disabled and I'd get stuck on the main menu screen and have to force quit the game thru task manager.

 

Would you happen to have the "UI Cheats Extension" mod in your game? If so, just redownload it. The creator of that mod, weerbesu, updated it within hours of the new patch going live. That fixed it for me. If you don't have that mod, then unfortunately I have no idea what's causing it. You'd have to check each of your mods one at a time until you can find out what mod is breaking your game.

 

exactly THAT, I just had to Download the New Version to UI v1.7 Cheats. gave All right, thank you 5EXYGAM3R! :D

 

Awesome, glad I could help! Thanks for being specific with your problem. Makes it easier to help out, u kno?

 

Also I look forward  For Update MC Command Center ,And now wait for a new update !

 

If I catch it early, I'll let everyone here know since I know a bunch of people use that mod. Deaderpool's been working on an update since 2pm yesterday. Apparently this new update messed up a lot of things within its coding, so it just takes time to track all that stuff down and fix it. He seems very optimistic, though, so it'll probably be done soon!

Posted

First of all- Thank you Turbodriver!

 

Secondly-  Is anyone experiencing an error code 510:34919784............  when trying to save the game, since they've uploaded the new update from Turbodriver (28th Oct) today? 

 

Hey did you find a fix I'm having the same issue ?

Posted

First of all- Thank you Turbodriver!

 

Secondly-  Is anyone experiencing an error code 510:34919784............  when trying to save the game, since they've uploaded the new update from Turbodriver (28th Oct) today? 

same happening to me.

Posted

First of all, Hello! I'm new here!

 

Second, thank you to turbodriver for the prompt update. I'm new to playing with mods and this is the first I added, Its been working fantastically up until the update yesterday. Anyway, i've managed to sort all that out however I'm now having a problem getting this mod to work. 

 

Ive tried everything suggested in this thread, plus a couple of other things people have mentioned so i thought i would finally ask to see if anyone else has/is having a similar issue. 

 

Ive put the mod in the exact same place as the last version of the mod was. Ive checked the required list of files against this and everything seems fine. When in the game the 'wicked' option is no longer available, however, when I click on the pool the two empty options (before the exhibition skill is high enough) are still there. They still state that the exhibition skill is too low when hovered over but there is no other evidence of the mod in the game. 

 

Is there something I've done wrong or is it possible the update is still interfering with the mod?

I had to reinstall origin yesterday as it completely stopped the game so i thought that would have dealt with any problems there.

 

Also, I'm playing  on a mac if that makes any difference. 

 

Thank you in advance for any help or response!


First of all, Hello! I'm new here!

 

Second, thank you to turbodriver for the prompt update. I'm new to playing with mods and this is the first I added, Its been working fantastically up until the update yesterday. Anyway, i've managed to sort all that out however I'm now having a problem getting this mod to work. 

 

Ive tried everything suggested in this thread, plus a couple of other things people have mentioned so i thought i would finally ask to see if anyone else has/is having a similar issue. 

 

Ive put the mod in the exact same place as the last version of the mod was. Ive checked the required list of files against this and everything seems fine. When in the game the 'wicked' option is no longer available, however, when I click on the pool the two empty options (before the exhibition skill is high enough) are still there. They still state that the exhibition skill is too low when hovered over but there is no other evidence of the mod in the game. 

 

Is there something I've done wrong or is it possible the update is still interfering with the mod?

I had to reinstall origin yesterday as it completely stopped the game so i thought that would have dealt with any problems there.

 

Also, I'm playing  on a mac if that makes any difference. 

 

Thank you in advance for any help or response!

Posted

Hi, i dont know, but which animations/poses makes cum layers on chest example?

I see there is this update, but i cant find which poses are on chest/back. Thanks

  • Added 'wickedwoohoo.applycum <face/chest/back/vagina/butt/feet> [<first_name> <last_name>]' command to apply cum to sims
Posted

Would you say that this mod (the public version) is ready to be used in an existing save file without messing anything up such as the data or stuff like that? I've been using a save that I've had for a year and have been through many generations of sims. I don't want anything to get corrupt or changed. And would you say this mod is to the point where you can actually use it in gameplay instead of just testing? What I mean by that is if there is anything broken in there or if there's not enough stuff for the mod to work smoothly. Thanks in advance.

Posted

First of all, Hello! I'm new here!

 

Second, thank you to turbodriver for the prompt update. I'm new to playing with mods and this is the first I added, Its been working fantastically up until the update yesterday. Anyway, i've managed to sort all that out however I'm now having a problem getting this mod to work.

 

Ive tried everything suggested in this thread, plus a couple of other things people have mentioned so i thought i would finally ask to see if anyone else has/is having a similar issue.

 

Ive put the mod in the exact same place as the last version of the mod was. Ive checked the required list of files against this and everything seems fine. When in the game the 'wicked' option is no longer available, however, when I click on the pool the two empty options (before the exhibition skill is high enough) are still there. They still state that the exhibition skill is too low when hovered over but there is no other evidence of the mod in the game.

 

Is there something I've done wrong or is it possible the update is still interfering with the mod?

I had to reinstall origin yesterday as it completely stopped the game so i thought that would have dealt with any problems there.

 

Also, I'm playing on a mac if that makes any difference.

 

Thank you in advance for any help or response!

After you updated the game, did you go back to 'Game Options' and enable script mods again? I think I remember reading that script mods are automatically disabled in new game patches.

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