Rezo1222 Posted January 23, 2025 Posted January 23, 2025 34 minutes ago, aerospace said: This is a known issue, apparently due to a Windows update: thanks for the info, then we can only wait for an update from turbo or from Microsoft=D
jmdclxvi Posted January 23, 2025 Posted January 23, 2025 Somebody with problems with no underwear mod?
DeadlyShadow Posted January 24, 2025 Posted January 24, 2025 how do i remove this lovestruck bs? I used to have sex with any sim, now they are greyed out. I used to have female sim i only made her loyal to my character, however i made her to not get jealous or don't mind my sim having sex with other girls infront of her, and i let my female sim have sex with any female, now it just doesn't let me. If someone can help me get the setting to how they used to, i will be really thankfull.
yvesssin Posted January 24, 2025 Posted January 24, 2025 On 1/19/2025 at 2:59 AM, aerospace said: I'd need to see your specific BE, and LE, to know for sure. If you're not also getting a WW Exception file it's probably not WW causing it. hey! sure!! thank you so much for trying to help i havent palyed in a few days so ill have to get in my game first. and ill update ww first, but also some ww mods like nisas wicked pickerversions havent been updated in over a month and i wonder if those would cause issues too. if it happens again ill message you (if thats okay) and send you the reports. the BE report happens in game whenever i try to move or have sex. i do remember tho, that whatever i clicked on, it would then cause the tuning packages list in better exception to appear, which was weird. so like even WW tuning package. so i hope updating it now will fix it! it only started happening out of the blue while i was playing, but it did happen after sometime later after i placed new cc (although it was fine at first and nothing happened) so just to be safe i removed every piece of the new cc. idk if that helps but yeah. i'll get back to you!
Guest Posted January 24, 2025 Posted January 24, 2025 (edited) 10 hours ago, DeadlyShadow said: how do i remove this lovestruck bs? I used to have sex with any sim, now they are greyed out. I used to have female sim i only made her loyal to my character, however i made her to not get jealous or don't mind my sim having sex with other girls infront of her, and i let my female sim have sex with any female, now it just doesn't let me. If someone can help me get the setting to how they used to, i will be really thankfull. There are some mods that could help. First, Andirz has a mod that makes all Sims pansexual again, effectively getting rid of the sexual and romantic orientation preferences Sims generate with now (link: https://andirz.itch.io/make-all-sims-pansexual-again). As for the jealousy thing, double-check your WW settings and make sure jealousy is disabled there. I can't remember where exactly it is, but I think it's under sex settings and then relationship settings? If it's still a problem (my Sims are monogamous so I have no idea how the jealousy settings work with Lovestruck), Lumpinou has a mod with which you can change specific Sims' "Romantic Boundaries", though you'll have to do this with any Sim you want to get rid of those for; I can't find a better solution at the moment. (link: https://www.patreon.com/posts/mod-romantic-in-108863911) Edited January 24, 2025 by aerospace
DeadlyShadow Posted January 24, 2025 Posted January 24, 2025 2 hours ago, aerospace said: There are some mods that could help. First, Andirz has a mod that makes all Sims pansexual again, effectively getting rid of the sexual and romantic orientation preferences Sims generate with now (link: https://andirz.itch.io/make-all-sims-pansexual-again). As for the jealousy thing, double-check your WW settings and make sure jealousy is disabled there. I can't remember where exactly it is, but I think it's under sex settings and then relationship settings? If it's still a problem (my Sims are monogamous so I have no idea how the jealousy settings work with Lovestruck), Lumpinou has a mod with which you can change specific Sims' "Romantic Boundaries", though you'll have to do this with any Sim you want to get rid of those for; I can't find a better solution at the moment. (link: https://www.patreon.com/posts/mod-romantic-in-108863911) i removed the jealousy and it still happens, turns out WW added a moodlet that is based on the preferences of the character which i do not want to remove. I guess i'll be downloading an older version. Even when i remove the jealosy i want my girl to have sex with another and she's greyed out, every other is greyed out. I guess i'll use older version until this gets resolved, i hate when devs put such options, WW was perfect the way it was. 1
Guest Posted January 24, 2025 Posted January 24, 2025 1 hour ago, DeadlyShadow said: i removed the jealousy and it still happens, turns out WW added a moodlet that is based on the preferences of the character which i do not want to remove. I guess i'll be downloading an older version. Even when i remove the jealosy i want my girl to have sex with another and she's greyed out, every other is greyed out. I guess i'll use older version until this gets resolved, i hate when devs put such options, WW was perfect the way it was. That's very odd. Just out of curiosity, what preference is it that's making it not work? You don't have to tell me the specific one, I just mean like what system? The only "preferences" I can think of with WW is the attractiveness system but it would be weird for that to make user-directed actions grayed-out. I can't test because my Sims are "Eternally Faithful" and so can't have any kind of romantic or sexual interaction with other Sims lol. Unless you're using that attribute, but it's always made it so Sims can't romantically or sexually interact with those they're not in a relationship with so I doubt that's the one if it used to work. Also maybe if you mention the specific feature causing a problem here, someone who knows more about the mod and its development can tell us whether this is a known issue, an intended feature, etc. and possibly how to circumvent it.
GMac2021 Posted January 24, 2025 Posted January 24, 2025 5 hours ago, aerospace said: There are some mods that could help. First, Andirz has a mod that makes all Sims pansexual again, effectively getting rid of the sexual and romantic orientation preferences Sims generate with now (link: https://andirz.itch.io/make-all-sims-pansexual-again). As for the jealousy thing, double-check your WW settings and make sure jealousy is disabled there. I can't remember where exactly it is, but I think it's under sex settings and then relationship settings? If it's still a problem (my Sims are monogamous so I have no idea how the jealousy settings work with Lovestruck), Lumpinou has a mod with which you can change specific Sims' "Romantic Boundaries", though you'll have to do this with any Sim you want to get rid of those for; I can't find a better solution at the moment. (link: https://www.patreon.com/posts/mod-romantic-in-108863911) Wicked > Settings > Relationship Settings > Relationship Utilities Uncheck all of the Lovestruck options. There should be other WW settings that should counter Lovestruck's B.S. but I don't have his issue.
DeadlyShadow Posted January 24, 2025 Posted January 24, 2025 1 hour ago, aerospace said: That's very odd. Just out of curiosity, what preference is it that's making it not work? You don't have to tell me the specific one, I just mean like what system? The only "preferences" I can think of with WW is the attractiveness system but it would be weird for that to make user-directed actions grayed-out. I can't test because my Sims are "Eternally Faithful" and so can't have any kind of romantic or sexual interaction with other Sims lol. Unless you're using that attribute, but it's always made it so Sims can't romantically or sexually interact with those they're not in a relationship with so I doubt that's the one if it used to work. Also maybe if you mention the specific feature causing a problem here, someone who knows more about the mod and its development can tell us whether this is a known issue, an intended feature, etc. and possibly how to circumvent it. yeah i got only her to be eternally faithful, but before i could have sex with whoever i choose even with that option, also i removed jealosy but she still got it. It feels messed up so i stopped testing it, before my sim even always watched when i had sex with another and even got positive moodlets out of it.
Guest Posted January 24, 2025 Posted January 24, 2025 31 minutes ago, DeadlyShadow said: yeah i got only her to be eternally faithful, but before i could have sex with whoever i choose even with that option, also i removed jealosy but she still got it. It feels messed up so i stopped testing it, before my sim even always watched when i had sex with another and even got positive moodlets out of it. Okay, that's odd that it would allow sex before. I'm a bit curious why you want the attribute if your Sim is going to be having sex with other Sims, though, because my understanding is the whole purpose of the attribute is to prevent any kind of non-monogamy happening, autonomously or otherwise. If you're trying to avoid romantic autonomy outside of the relationships you want or something, there are mods to do that – sims4me has one oddly called "Disable Cheaty Romance Socials" that allows you to do this on a per-Sim basis.
DeadlyShadow Posted January 25, 2025 Posted January 25, 2025 6 hours ago, aerospace said: Okay, that's odd that it would allow sex before. I'm a bit curious why you want the attribute if your Sim is going to be having sex with other Sims, though, because my understanding is the whole purpose of the attribute is to prevent any kind of non-monogamy happening, autonomously or otherwise. If you're trying to avoid romantic autonomy outside of the relationships you want or something, there are mods to do that – sims4me has one oddly called "Disable Cheaty Romance Socials" that allows you to do this on a per-Sim basis. i'm afraid of being cucked and with other women i don't mind it. One time i saw my character automatically married to some random npc (cuz sims4 is an amazing game), which pissed me off. I have disabled autonomy completely, but just to be sure i added that trait as well.
Karamban23 Posted January 25, 2025 Posted January 25, 2025 Hello everyone, I have a question about undreseable clothing on WW, I can't find how it works, can anyone help me?
grad Posted January 26, 2025 Posted January 26, 2025 Hi people, after the last update the parties are not as intense as they were. It used to be a none stop orgy, 30 or more sims going to town at once back-to-back. Now only 3 or 4 couples at a time and long pauses without any action. Has anyone else had this issue and know how to fix it? Thanks for your time.
Nerevar_Forget Posted January 28, 2025 Posted January 28, 2025 A few issues I've run into: 1) I had a headless sim show up named "WickedSim MenuIcon" that could be greeted but had no shift+click options, and so couldn't be removed (reloaded a save and haven't seen it since). 2) Werewolves don't have a soft penis option in the body selector. I've seen other people with the same issue, and people showing that there is supposed to be one, but it's missing entirely for me. 3) I have teex sex enabled, adult-teen relationships enabled, the innaproriate unlock .package in the same folder as the wicked whims .package and .ts4script (The Sims 4\Mods\WickedWhimsMod), and all teens have the post-puberty trait, but all teens are still excluded from all sex interactions.
hauled_crosswalks Posted January 29, 2025 Posted January 29, 2025 I've been having an issue with WW (v183a) ever since a recent update. I'm currently on the 1.28.2025 update, although I had the same issue on the update from a couple weeks ago. At the moment, the only mod I have installed is WW, and the WW files are exactly 1 nesting level deep (i.e. Mods/subfolder/TURBODRIVER_WickedWhims_Scripts.ts4script). I start a new game with a fresh character, and immediately on starting I am met with the screen that says "cannot load WW script files, they must be 1 nesting level deep" or whatever. None of the WW functions appear in the menu like I'd expect if it was working correctly However, all of the initial install notifications (such as the one which says that the latest version changed how birth control works) display in the top right as usual. In lastException.txt there's a series of errors that look like this over and over: [cjiang] Error occurred within the tag named 'associated_bucks_type' (value: E) (UnavailablePackSafeResourceError) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 167, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 346, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 158, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 205, in _execute_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 252, in _execute_func_and_calculate_time File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v183a\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v183a\wickedwhims\main\game_handlers\tuning\tuning_class_injection.py", line 16, in _wickedwhims_tuning_class_injection File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 567, in load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 664, in load_from_xml File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 709, in feed File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 753, in _load_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 813, in _load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 210, in load_etree_node sims4.tuning.merged_tuning_manager.UnavailablePackSafeResourceErrorrtim=0 [manus] Exception while finalizing tuning for <class 'sims4.tuning.instances.TURBODRIVER:WickedWhims_Perk_StripClub_NoBarSupplies'>. (UnavailablePackSafeResourceError) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 167, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 346, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 158, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 205, in _execute_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 252, in _execute_func_and_calculate_time File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v183a\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v183a\wickedwhims\main\game_handlers\tuning\tuning_class_injection.py", line 16, in _wickedwhims_tuning_class_injection File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 584, in load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 664, in load_from_xml File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 709, in feed File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 753, in _load_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 814, in _load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 210, in load_etree_node sims4.tuning.merged_tuning_manager.UnavailablePackSafeResourceErrorrtim=0 The first error always complains about associated_bucks_type. The second error complains abut several other classes like sims4.tuning.instances.TURBODRIVER:WickedWhims_Perk_StripClub_HasActiveDancingDancer, sims4.tuning.instances.TURBODRIVER:WickedWhims_Perk_StripClub_DisabledTrashlets, etc. Any thoughts?
Husk Posted January 29, 2025 Posted January 29, 2025 11 hours ago, hauled_crosswalks said: I've been having an issue with WW (v183a) ever since a recent update. I'm currently on the 1.28.2025 update, although I had the same issue on the update from a couple weeks ago. [...] Any thoughts? Can you send the exception file itself, as an attachment so that we can look into it?
mairavaleraf Posted January 30, 2025 Posted January 30, 2025 Buenas noches. no me aparece para descargar la última versión de WickedWhims. Como última versión me aparece la del 22 de diciembre. ¿Qué puedo hacer?
Guest Posted January 30, 2025 Posted January 30, 2025 33 minutes ago, mairavaleraf said: Buenas noches. no me aparece para descargar la última versión de WickedWhims. Como última versión me aparece la del 22 de diciembre. ¿Qué puedo hacer? That is the latest version. There is no newer one. (Google Translated to Spanish: Esa es la última versión. No hay ninguna más nueva.)
Magnus74 Posted February 1, 2025 Posted February 1, 2025 Hello, I like to play with Sims 4 and with sex mods, but i dont know what mods is prefer. I like to play the free normal play with normal sex, but sometimes i want to attack a woman (random) in the game and have sex with her (i dont want to choose the animations, but need to attack in the menu). I dont need much more features than this, just the normal sex and (if attack anybody) the fuck. Which mod do you prefer for this? Thanks for the help.
valorant.player993 Posted February 3, 2025 Posted February 3, 2025 Hello, given how the mod is currently implemented, is it possible to make tights undressable? As I understand from testing CAS parts in the game, the documentation, and the decompiled parts of the code, only bottom, top, and full-body categories can be implemented as undressables. @TURBODRIVER, if it's not currently implemented, may I suggest it as a feature? It would be a neat addition for rippable yoga pants/tights/pantyhose, such as the Ripped Pantyhose by SyntheticX. 1
NicoleDragoness Posted February 6, 2025 Posted February 6, 2025 I'm on the 1.112 (latest) version of the game with all the expansions. Why some settings of WW are not persistent? For example: - Autonomy intensity. - Player solo enabled. - Percent of solo autonomy. I tried with both DX11 and DX9 launchers but the problem is always present. Every time I launch the game I need to set again my preferences because they are back to default. (In case of the autonomy intensity ALL the choices are not set).
Salran Posted February 6, 2025 Posted February 6, 2025 Hi, I don't know if this is right topis to write about my problem, by I just give up at the moment. I have update WW and other my mods, I even try to delete Nisas mod, but nothing work for me and more and more female in my game get some f penises... I mention Nisas mod, becouse I have option "Remove dix", but when I did, nothing changed, and even when i delete this mod, still the same problem. In CAS they have female parts, they have options check to do not have male organs, and in WW i have blocked option about Genitals. Can anyone help me?
Carlos v Posted February 9, 2025 Posted February 9, 2025 Hi everyone i have a question if you have a married couple and one of them create a account for sim hub can both of them use the account or do they need both there own account.
Electric Aether Posted February 9, 2025 Posted February 9, 2025 Hi so for an unknown reason, my simshub pic lost all it's tags. I have over 100+ pics that haven't been uploaded to simhub. So now they are just normal pics without tags Anyone else had this problem?
50m380dy Posted February 9, 2025 Posted February 9, 2025 (edited) Seems WW is causing some issues: this happens on coffee and water as far as i am observing. Any idea to fix it or just add it to the buglist? MC Command Center Last Exception Feb 09 - 21:07:05 Summary Last Module Called: sim.py Last Function Called: _check_preference Error message: Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'id'), CategoryID: sim:4329 Pretty Error CallStack (Click to expand/collapse) Spoiler Mod Path Module Function Line Error Class transition_sequence.py get_transitions_for_sim 2829 TransitionSequence for drink_Coffee_Generic_Consume 653 on transition_sequence.py _get_transitions_for_sim 2988 TransitionSequence for drink_Coffee_Generic_Consume 653 on postures posture_graph.py postures.posture_graph.PostureGraphService.get_segmented_paths 5259 sim.py get_autonomy_preference_type 4299 sim.py _check_preference 4329 Full Error CallStack (Click to expand/collapse) Spoiler File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 222, in c_api_server_tick [ absolute_ticks : 390773224582, clock_service : server_clock, previous_ticks : 390773224548, zone : <Zone ID: 0x529139375bd08f4>, persistence_service : persistence_service] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v183a\injector.py', line 26, in _wrapped_function [ args : (<Zone ID: 0x529139375bd08f4>, 390773224582), new_function : <function _turbolib_zone_game_update at 0x00007FF47D7C24D0>, original_function : <function Zone.update at 0x00007FF483CA6CB0>] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v183a\zone_tick.py', line 83, in _turbolib_zone_game_update [ original : <function Zone.update at 0x00007FF483CA6CB0>, self : <Zone ID: 0x529139375bd08f4>, args : (390773224582,)] File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 517, in update [ self : <Zone ID: 0x529139375bd08f4>, absolute_ticks : 390773224582, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service, lunar_cycle_service : lunar_cycle_service] File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 117, in update [ self : time_service, time_slice : True, max_time_ms : 33] File 'T:\InGame\Gameplay\Scripts\Server\scheduling\masked\simulation\unclog\__init__.py', line 25, in _wrapped_function [ args : (<scheduling.Timeline object at 0x00007FF49542A250>, DateAndTime(352760791)), kwargs : {'max_time_ms': 33}, new_function : <function _gtu_on_sim_timeline_simulation at 0x00007FF481C325F0>, original_function : <function Timeline.simulate at 0x00007FF493878950>] File 'T:\InGame\Gameplay\Scripts\Server\scheduling\masked\simulation\unclog\__init__.py', line 53, in _gtu_on_sim_timeline_simulation [ original : <function Timeline.simulate at 0x00007FF493878950>, self : <scheduling.Timeline object at 0x00007FF49542A250>, args : (DateAndTime(352760791),), kwargs : {'max_time_ms': 33}] File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 253, in simulate [ self : <scheduling.Timeline object at 0x00007FF49542A250>, until : 07:33:51.640 day:2 week:23, max_elements : 10000, max_time_ms : 33, count : 73, start_time : 204983.21800000002, end_time : 204983.25100000002, handle : [None, 17604, <scheduling.Timeline object at 0x00007FF49542A250>, False, <Gen; CarryElementHelper.enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@600; dead>], when : 07:33:50.280 day:2 week:23, _ : 17599, _t : <scheduling.Timeline object at 0x00007FF49542A250>, _s : True, e : <Gen; CarryElementHelper.enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@600; dead>, calling : True, result : [None, 17604, <scheduling.Timeline object at 0x00007FF49542A250>, False, <Gen; CarryElementHelper.enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@600; dead>], exc : 'NoneType' object has no attribute 'id'] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v183a\injector.py', line 26, in _wrapped_function [ args : (<scheduling.Timeline object at 0x00007FF49542A250>, <Gen; CarryElementHelper.enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@600; dead>, AttributeError("'NoneType' object has no attribute 'id'"), 'Exception running Element'), new_function : <function _suppress_replaced_exception_of_asm_request_on_timeline at 0x00007FF47D43B8C0>, original_function : <function Timeline._report_exception at 0x00007FF49387A320>] File '.\WickedWhims_v183a\wickedwhims\main\hacks\asm_states_traversal.py', line 43, in _suppress_replaced_exception_of_asm_request_on_timeline [ original : <function Timeline._report_exception at 0x00007FF49387A320>, self : <scheduling.Timeline object at 0x00007FF49542A250>, args : (<Gen; CarryElementHelper.enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@600; dead>, AttributeError("'NoneType' object has no attribute 'id'"), 'Exception running Element'), exception : 'NoneType' object has no attribute 'id'] File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 744, in _report_exception [ self : <scheduling.Timeline object at 0x00007FF49542A250>, element : <Gen; CarryElementHelper.enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@600; dead>, exception : 'NoneType' object has no attribute 'id', message : Exception running Element] File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 196, in _on_exception [ self : time_service, timeline : <scheduling.Timeline object at 0x00007FF49542A250>, element : <Gen; CarryElementHelper.enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@600; dead>, exception : 'NoneType' object has no attribute 'id', message : Exception running Element, name : Sim Timeline] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v183a\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF4873B5510>, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'id'"), 'log_current_callstack': False}, new_function : <function _on_exception_occurrence at 0x00007FF48D086C20>, original_function : <function Logger.exception at 0x00007FF48D3B5440>] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v183a\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x00007FF48D3B5440>, self : <sims4.log.Logger object at 0x00007FF4873B5510>, args : ('Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'id'"), 'log_current_callstack': False}] File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 381, in _run [ self : <Gen; CarryElementHelper.enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen@600; dead>, timeline : <scheduling.Timeline object at 0x00007FF49542A250>, pending_generator : <function CarryElementHelper.enter_carry_while_holding.<locals>.set_up_transition_gen.<locals>.maybe_do_transition_gen.<locals>.push_si_gen at 0x00007FF460C13DD0>] File 'T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py', line 601, in push_si_gen [ timeline : <scheduling.Timeline object at 0x00007FF49542A250>, new_posture : posture_CarryObject:71, new_source_aop : carry_holdobject on object_Drink_Coffee_Generic:0x0ddd142b92aa019d, self : <carry.carry_elements.CarryElementHelper object at 0x00007FF4597E7B10>] File 'T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py', line 463, in _do_push_si_gen [ self : <carry.carry_elements.CarryElementHelper object at 0x00007FF4597E7B10>, timeline : <scheduling.Timeline object at 0x00007FF49542A250>, new_source_aop : carry_holdobject on object_Drink_Coffee_Generic:0x0ddd142b92aa019d, new_posture : posture_CarryObject:71, source_interaction_context : interactions.context.InteractionContext(<sim '' 0x5291393767219e9>, InteractionSource.POSTURE_GRAPH, <Priority.Low = 1>), result : <ExecuteResult: True: (None) - running drink_Coffee_Generic_Consume:653 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed)>, source_interaction : running carry_holdobject:654 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed), owning_interaction : running drink_Coffee_Generic_Consume:653 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed), aop : drink_Coffee_Generic_Consume on object_Drink_Coffee_Generic:0x0ddd142b92aa019d, owning_interaction_context : interactions.context.InteractionContext(<sim '' 0x5291393767219e9>, InteractionSource.AUTONOMY, <Priority.Low = 1>)] File 'T:\InGame\Gameplay\Scripts\Server\interactions\aop.py', line 212, in execute_interaction [ interaction : running drink_Coffee_Generic_Consume:653 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed), context : interactions.context.InteractionContext(<sim '' 0x5291393767219e9>, InteractionSource.AUTONOMY, <Priority.Low = 1>)] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v183a\injector.py', line 26, in _wrapped_function [ args : (InteractionQueue for , <SI drink_Coffee_Generic_Consume id:653 sim:>), new_function : <function _turbolib_interaction_queue at 0x00007FF47D8B9CB0>, original_function : <function InteractionQueue.append at 0x00007FF4840D4EF0>] File '.\WickedWhims_v183a\turbolib2\events\interactions.py', line 146, in _turbolib_interaction_queue [ original : <function InteractionQueue.append at 0x00007FF4840D4EF0>, self : InteractionQueue for , args : (<SI drink_Coffee_Generic_Consume id:653 sim:>,), interaction : running drink_Coffee_Generic_Consume:653 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed), result : True] File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 1356, in append [ self : InteractionQueue for , interaction : running drink_Coffee_Generic_Consume:653 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed), target_queue : <interactions.interaction_queue.InteractionBucket object at 0x00007FF4841C8590>, insert_after_interaction : running coffeeMaker_Grab:583 on object_coffeeMachineRWCareerCulinary_01:0x0215141762e019b1 (guaranteed), success : True, interaction_id_to_insert_after : 583] File 'T:\InGame\Gameplay\Scripts\Lib\contextlib.py', line 121, in __exit__ [ self : <contextlib._GeneratorContextManager object at 0x00007FF459796890>] File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 901, in _head_change_watcher [ self : InteractionQueue for , old_head : running sofa_Nap:223 on object_sofa_SP25IND:0x063914064baa1ddc (guaranteed)] File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 985, in _get_head [ self : InteractionQueue for , bucket : <interactions.interaction_queue.InteractionBucket object at 0x00007FF4841C8590>] File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 347, in get_next_unblocked_interaction [ self : <interactions.interaction_queue.InteractionBucket object at 0x00007FF4841C8590>, blocked_sims_callback : <bound method InteractionQueue._set_si_state_on_changed_callbacks_for_head of InteractionQueue for >, interactions_iter : <list_iterator object at 0x00007FF48BF4CD90>, interaction : running drink_Coffee_Generic_Consume:653 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed)] File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 3286, in get_sims_with_invalid_paths [ self : running drink_Coffee_Generic_Consume:653 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed)] File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 3239, in _generate_connectivity [ self : running drink_Coffee_Generic_Consume:653 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed)] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 1549, in compute_transition_connectivity [ self : TransitionSequence for drink_Coffee_Generic_Consume 653 on , gen : <generator object TransitionSequenceController.run_transitions at 0x00007FF46D99FED0>] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 1792, in run_transitions [ self : TransitionSequence for drink_Coffee_Generic_Consume 653 on , progress_max : TransitionSequenceStage.CONNECTIVITY, required_sim : , sim : ] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3529, in _build_transitions [ self : TransitionSequence for drink_Coffee_Generic_Consume 653 on , actor : ] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3313, in _build_and_log_transitions_for_sim [ self : TransitionSequence for drink_Coffee_Generic_Consume 653 on , sim : , required : True, kwargs : {'target_sim': None}] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3379, in _build_transitions_for_sim [ self : TransitionSequence for drink_Coffee_Generic_Consume 653 on , required : True, kwargs : {'target_sim': None}, sim_data : <postures.transition_sequence.TransitionSequenceData object at 0x00007FF459CEC450>, sim : ] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 2829, in get_transitions_for_sim [ args : (None, <sim '' 0x5291393767219e9>), kwargs : {'target_sim': None}, self : TransitionSequence for drink_Coffee_Generic_Consume 653 on ] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 2988, in _get_transitions_for_sim [ self : TransitionSequence for drink_Coffee_Generic_Consume 653 on , sim : , participant_type : ParticipantType.Actor, interaction : running drink_Coffee_Generic_Consume:653 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed), sim_data : <postures.transition_sequence.TransitionSequenceData object at 0x00007FF459CEC450>, final_constraint : ConstraintSet(...), constraint_interaction : running drink_Coffee_Generic_Consume:653 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed), constraint_interaction_participant_type : ParticipantType.Actor, templates : 'defaultdict(<class 'list'>, {ConstraintSet(...): [(bed_crosslegged@ANYTHING, carry, _sims4_collections.frozendict({CARRY_TARGET: object_Drink_Coffee_Generic(0x0ddd142b92aa019d), HAND: <Hand.RIGHT = 2>, INTERACTION_TARGET: object_Drink_Coffee_Generic(0x0ddd142b92aa019d)})), (sit@ANYTHING, carry, _sims4_collections.frozendict({CARRY_TARGET: object_Drink_Coffee_Generic(0x0ddd142b92aa019d), HAND: <Hand.RIGHT = 2>, INTERACTION_TARGET: object_Drink_Coffee_Generic(0x0ddd142b92aa019d)})), (bed_kneel@ANYTHING, carry, _sims4_collections.frozendict({CARRY_TARGET: object_Drink_Coffee_Generic(0x0ddd142b92aa019d), HAND: <Hand.RIGHT = 2>, INTERACTION_TARGET: object_Drink_Coffee_Generic(0x0ddd142b92aa019d)})), (bedToddlerSleepingBag_sit@ANYTHING, carry, _sims4_collections.frozendict({CARRY_TARGET: object_Drink_Coffee_Generic(0x0ddd142b92aa019d), HAND: <Hand.RIGHT = 2>, INTERACTION_TARGET: object_Drink_Coffee_Generic(0x0ddd142b92aa019d)})), (Crosslegged Posture@ANYTHING, carry, _sims4_collections.frozendict({CARRY_TARGET: obj...', carry_target_si : running drink_Coffee_Generic_Consume:653 on object_Drink_Coffee_Generic:0x0ddd142b92aa019d (guaranteed), valid_destination_test : <function TransitionSequenceController.get_graph_test_functions.<locals>.valid_destination_test at 0x00007FF443484B90>, valid_edge_test : <function TransitionSequenceController.get_graph_test_functions.<locals>.valid_edge_test at 0x00007FF4F8E8D170>, posture_graph : posture_graph_service, preferences : FrozenAttributeDict({'apply_posture_costs': False, 'prefer_surface': False, 'require_current_constraint': False, 'posture_cost_overrides': {}})] File 'postures\posture_graph.py', line 5259, in postures.posture_graph.PostureGraphService.get_segmented_paths [ __name__ : postures.posture_graph, __package__ : postures, __loader__ : <sims4.importer.custom_import.CustomLoader object at 0x00007FF488647850>, __spec__ : ModuleSpec(name='postures.posture_graph', loader=<sims4.importer.custom_import.CustomLoader object at 0x00007FF488647850>, origin='D:\\Steam\\steamapps\\common\\The Sims 4\\Game\\Bin\\Python\\DLLs\\postures\\posture_graph_x64.pyd'), __file__ : D:\Steam\steamapps\common\The Sims 4\Game\Bin\Python\DLLs\postures\posture_graph_x64.pyd, __builtins__ : <module 'builtins' (built-in)>, NodeData : <class 'postures.posture_graph.NodeData'>, TransitionSpecCython : <class 'postures.posture_graph.TransitionSpecCython'>, PostureGraph : <class 'postures.posture_graph.PostureGraph'>, OrderedDict : <class 'collections.OrderedDict'>, namedtuple : <function namedtuple at 0x00007FF4D6FBB4D0>, defaultdict : <class 'collections.defaultdict'>, contextmanager : <function contextmanager at 0x00007FF4D70A78C0>, collections : <module 'collections' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\collections\\__init__.pyc'>, functools : <module 'functools' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\functools.pyc'>, itertools : <module 'itertools' (built-in)>, operator : <module 'operator' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\operator.pyc'>, time : <module 'time' (built-in)>, weakref : <module 'weakref' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\weakref.pyc'>, xml : <module 'xml' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\xml\\__init__.pyc'>, BarebonesCache : <class 'caches.BarebonesCache'>, SingleActorAndObjectResolver : <class 'event_testing.resolver.SingleActorAndObjectResolver'>, SingleSimResolver : <class 'event_testing.resolver.SingleSimResolver'>, TunableTestSet : <class 'event_testing.tests.TunableTestSet'>, PondUtils : <class 'objects.pools.pond_utils.PondUtils'>, get_required_height_clearance : <function get_required_height_clearance at 0x00007FF499B85200>, reload : <module 'sims4.reload' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\sims4\\reload.pyc'>, CallableTestList : <class 'sims4.callback_utils.CallableTestList'>, frozendict : <class '_sims4_collections.frozendict'>, enumdict : <class 'sims4.collections.enumdict'>, test_point_in_compound_polygon : <function test_point_in_compound_polygon at 0x00007FF4B19AC4D0>, QtCircle : <class 'sims4.geometry.Circle'>, Logger : <class 'sims4.log.Logger'>, StackVar : <class 'sims4.log.StackVar'>, standard_angle_repr : <function standard_angle_repr at 0x00007FF4D7435200>, suppress_quotes : <class 'sims4.repr_utils.suppress_quotes'>, Service : <class 'sims4.service_manager.Service'>, yield_to_irq : <function yield_to_irq at 0x00007FF4BD87B680>, TunableVector2 : <class 'sims4.tuning.geometric.TunableVector2'>, Tunable : <class 'sims4.tuning.tunable.Tunable'>, TunableReference : <class 'sims4.tuning.tunable.TunableReference'>, TunableList : <class 'sims4.tuning.tunable.TunableList'>, TunableMapping : <class 'sims4.tuning.tunable.TunableMapping'>, TunableEnumEntry : <class 'sims4.tuning.tunable.TunableEnumEntry'>, TunableTuple : <class 'sims4.tuning.tunable.TunableTuple'>, enumerate_reversed : <function enumerate_reversed at 0x00007FF4D7437050>, algos : <module 'algos' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\algos.pyc'>, caches : <module 'caches' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\caches.pyc'>, enum : <module 'enum' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\enum.pyc'>, sims4 : <module 'sims4' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\sims4\\__init__.pyc'>, SlotManifestEntry : <class 'animation.posture_manifest.SlotManifestEntry'>, AnimationParticipant : <enum <class 'int'>: AnimationParticipant>, SWIM_AT_NONE_CONSTRAINT : Constraint(...), STAND_AT_NONE_CONSTRAINT : Constraint(...), AutonomyPreferenceType : <enum <class 'int'>: AutonomyPreferenceType>, PassiveBalloons : <class 'balloon.passive_balloons.PassiveBalloons'>, build_element : <function build_element at 0x00007FF4B945A200>, maybe : <function maybe at 0x00007FF4B945F680>, TestResult : <class 'event_testing.results.TestResult'>, CallbackTypes : <enum <class 'int'>: CallbackTypes>, ParticipantType : <enum <class 'int'>: ParticipantType>, constraints : <module 'interactions.constraints' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Game\\Bin\\Python\\DLLs\\interactions\\constraints_x64.pyd'>, AffordanceObjectPair : <class 'interactions.aop.AffordanceObjectPair'>, create_transform_geometry : <cyfunction create_transform_geometry at 0x00007FF499BBD1F0>, Anywhere : <class 'interactions.constraints.Anywhere'>, ANYWHERE : Anywhere, RequiredSlotSingle : <class 'interactions.constraints.RequiredSlotSingle'>, create_constraint_set : <cyfunction create_constraint_set at 0x00007FF499BB6390>, Constraint : <class 'interactions.constraints.Constraint'>, Nowhere : <class 'interactions.constraints.Nowhere'>, ObjectJigConstraint : <class 'interactions.constraints.ObjectJigConstraint'>, InteractionContext : <class 'interactions.context.InteractionContext'>, QueueInsertStrategy : <enum <class 'int'>: QueueInsertStrategy>, InteractionSource : <enum <class 'int'>: InteractionSource>, FinishingType : <enum <class 'int'>: FinishingType>, Priority : <enum <class 'int'>: Priority>, routing_constants : <module 'interactions.utils.routing_constants' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\interactions\\utils\\routing_constants.pyc'>, RESERVATION_LIABILITY : ReservationLiability, ReservationLiability : <class 'interactions.utils.interaction_liabilities.ReservationLiability'>, FollowPath : <class 'interactions.utils.routing.FollowPath'>, get_route_element_for_path : <function get_route_element_for_path at 0x00007FF499B810E0>, SlotGoal : <class 'interactions.utils.routing.SlotGoal'>, TransitionFailureReasons : <enum <class 'int'>: TransitionFailureReasons>, ALL_HIDDEN_REASONS : HiddenReasonFlag.NOT_INITIALIZED|RABBIT_HOLE|REPLACEMENT, Definition : <class 'objects.definition.Definition'>, push_route_away : <function push_route_away at 0x00007FF48EAAC3B0>, ResetReason : <enum <class 'int'>: ResetReason>, pool_utils : <module 'objects.pools.pool_utils' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\objects\\pools\\pool_utils.pyc'>, ProxyObject : <class 'objects.proxy.ProxyObject'>, DerailReason : <enum <class 'int'>: DerailReason>, create_puppet_postures : <function create_puppet_postures at 0x00007FF48A185710>, SimPostureNode : <class 'postures.generic_posture_node.SimPostureNode'>, Posture : <class 'postures.posture.Posture'>, PostureGraphError : <class 'postures.posture_errors.PostureGraphError'>, PostureGraphMiddlePathError : <class 'postures.posture_errors.PostureGraphMiddlePathError'>, PostureScoring : <class 'postures.posture_scoring.PostureScoring'>, may_reserve_posture_target : <function may_reserve_posture_target at 0x00007FF499B274D0>, PostureSpecVariable : <enum <class 'int'>: PostureSpecVariable>, PostureOperation : <class 'postures.posture_specs.PostureOperation'>, get_origin_spec : <cyfunction get_origin_spec at 0x00007FF499B2A2C0>, get_origin_spec_carry : <cyfunction get_origin_spec_carry at 0x00007FF499B2A390>, with_caches : <cyfunction with_caches at 0x00007FF499B18870>, get_pick_up_spec_sequence : <cyfunction get_pick_up_spec_sequence at 0x00007FF499B2A460>, get_put_down_spec_sequence : <cyfunction get_put_down_spec_sequence at 0x00007FF499B2A530>, destination_test : <cyfunction destination_test at 0x00007FF499B2A7A0>, _object_addition : <function _object_addition at 0x00007FF499B00A70>, PostureAspectBody_create : <cyfunction PostureAspectBody_create at 0x00007FF499B2A870>, create_body_posture_state_spec : <function create_body_posture_state_spec at 0x00007FF499B30B90>, PostureTuning : <class 'postures.posture_tuning.PostureTuning'>, RelationshipGlobalTuning : <class 'relationships.global_relationship_tuning.RelationshipGlobalTuning'>, ReservationHandlerMulti : <class 'reservation.reservation_handler_multi.ReservationHandlerMulti'>, SurfaceType : <enum <class 'int'>: SurfaceType>, GoalFailureType : <enum 'GoalFailureType'>, FormationTuning : <class 'routing.formation.formation_tuning.FormationTuning'>, FormationRoutingType : <enum <class 'int'>: FormationRoutingType>, Species : <enum <class 'int'>: Species>, Age : <enum <class 'int'>: Age>, OceanTuning : <class 'world.ocean_tuning.OceanTuning'>, build_buy : <module 'build_buy' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\build_buy.pyc'>, debugvis : <module 'debugvis' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\debugvis.pyc'>, element_utils : <module 'element_utils' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\element_utils.pyc'>, elements : <module 'elements' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\elements.pyc'>, event_testing : <module 'event_testing' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\event_testing\\__init__.pyc'>, gsi_handlers : <module 'gsi_handlers' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\gsi_handlers\\__init__.pyc'>, indexed_manager : <module 'indexed_manager' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\indexed_manager.pyc'>, interactions : <module 'interactions' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\interactions\\__init__.pyc'>, postures : <module 'postures' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\postures\\__init__.pyc'>, primitives : <module 'primitives' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\primitives\\__init__.pyc'>, routing : <module 'routing' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\routing\\__init__.pyc'>, services : <module 'services' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\services\\__init__.pyc'>, terrain : <module 'terrain' from 'D:\\Steam\\steamapps\\common\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\terrain.pyc'>, SpawnActionLiability : <class 'world.spawn_actions.SpawnActionLiability'>, MAX_RIGHT_PATHS : 30, NON_OPTIMAL_PATH_DESTINATION : 1000, logger : <sims4.log.Logger object at 0x00007FF48A180D10>, cython_log : <sims4.log.Logger object at 0x00007FF4884CC810>, SIM_DEFAULT_POSTURE_TYPE : <class 'sims4.tuning.instances.posture_Stand'>, SIM_DEFAULT_AOPS : <sims4.collections.enumdict object at 0x00007FF48CCA6B90>, SIM_DEFAULT_OPERATION : PostureOperationBodyTransition(posture_Stand), SIM_INFANT_OVERRIDE_DEFAULT_OPERATION : PostureOperationBodyTransition(posture_infant_layonback), SIM_TESTED_AOPS : {(<Species.HUMAN = 1>, <Age.INFANT = 128>): [{'tests': CompoundTestList([(DevelopmentalMilestoneTest(current_zone=None, developmental_milestone=<class 'sims4.tuning.instances.infantMilestones_GrossMotor_SitUp'>, developmental_milestone_state=DevelopmentalMilestoneStates.UNLOCKED, fallback_result=DevelopmentalMilestoneTestResult.FAIL, invert=True, relationship_bits=None, subject=ParticipantTypeSingleSim.Actor, support_low_lod=True, tooltip=None),)]), 'aop': <AffordanceInstance; <class 'sims4.tuning.instances.generic_Infant_LayOnBack'> on None>}]}, STAND_AT_NONE : stand@None, STAND_AT_NONE_CARRY : stand@None, carry, STAND_AT_NONE_NODES : (stand@None, stand@None, carry), SIM_SWIM_POSTURE_TYPE : <class 'sims4.tuning.instances.posture_Swim'>, SIM_SWIM_AOPS : <sims4.collections.enumdict object at 0x00007FF47FB49ED0>, SIM_SWIM_OPERATION : PostureOperationBodyTransition(posture_Swim), SWIM_AT_NONE : swim@None, SWIM_AT_NONE_CARRY : swim@None, carry, SWIM_AT_NONE_NODES : (swim@None, swim@None, carry), _MOBILE_NODES_AT_NONE : {stand@None}, _MOBILE_NODES_AT_NONE_CARRY : {stand@None, carry}, _DEFAULT_MOBILE_NODES : {stand@None, carry, stand@None}, __reload_hooks__ : {'on_transition_destinations_changed': None, 'STAND_AT_NONE_CARRY': None, '_MOBILE_NODES_AT_NONE': None, 'enable_debug_goals_visualization': None, '_DEFAULT_MOBILE_NODES': None, 'SWIM_AT_NONE_NODES': None, 'SIM_SWIM_AOPS': None, 'SIM_INFANT_OVERRIDE_DEFAULT_OPERATION': None, '_MOBILE_NODES_AT_NONE_CARRY': None, 'SIM_DEFAULT_AOPS': None, 'STAND_AT_NONE_NODES': None, 'SIM_SWIM_POSTURE_TYPE': None, 'SWIM_AT_NONE': None, 'STAND_AT_NONE': None, 'SIM_DEFAULT_POSTURE_TYPE': None, 'SWIM_AT_NONE_CARRY': None, 'SIM_SWIM_OPERATION': None, 'SIM_TESTED_AOPS': None, 'SIM_DEFAULT_OPERATION': None, 'NO_CONNECTIVITY': None, 'EMPTY_PATH_SPEC': None}, InsertionIndexAndSpec : <class 'importlib._bootstrap.InsertionIndexAndSpec'>, set_transition_destinations : <cyfunction set_transition_destinations at 0x00007FF4884B6870>, _is_sim_carry : <cyfunction _is_sim_carry at 0x00007FF4884B6940>, DistanceEstimator : <class 'postures.posture_graph.DistanceEstimator'>, PathType : <enum <class 'int'>: PathType>, SegmentedPath : <class 'postures.posture_graph.SegmentedPath'>, Connectivity : <class 'postures.posture_graph.Connectivity'>, TransitionSequenceStage : <enum <class 'int'>: TransitionSequenceStage>, SequenceId : <enum <class 'int'>: SequenceId>, _MobileNode : <class 'importlib._bootstrap._MobileNode'>, COST_DELIMITER_STR : ----------------------------------, _shortest_path_gen : <cyfunction _shortest_path_gen at 0x00007FF4884E17A0>, set_transition_failure_reason : <cyfunction set_transition_failure_reason at 0x00007FF4884E1870>, _cache_global_sim_default_values : <cyfunction _cache_global_sim_default_values at 0x00007FF4884E1940>, get_mobile_posture_constraint : <cyfunction get_mobile_posture_constraint at 0x00007FF4884E1A10>, is_object_mobile_posture_compatible : <cyfunction is_object_mobile_posture_compatible at 0x00007FF4884E1AE0>, supress_posture_graph_build : <function supress_posture_graph_build at 0x00007FF4884D37A0>, can_remove_blocking_sims : <cyfunction can_remove_blocking_sims at 0x00007FF4884E1C80>, TransitionSpec : <class 'postures.posture_graph.TransitionSpec'>, PathSpec : <class 'postures.posture_graph.PathSpec'>, EdgeInfo : <class 'postures.posture_graph.EdgeInfo'>, _get_species_to_aop_tunable_mapping : <cyfunction _get_species_to_aop_tunable_mapping at 0x00007FF4884E7BB0>, PostureGraphService : <class 'postures.posture_graph.PostureGraphService'>] File 'T:\InGame\Gameplay\Scripts\Server\sims\sim.py', line 4299, in get_autonomy_preference_type [ self : , preference_tag : ObjectPreferenceTag.Drink, allow_test : True, object_preference_tracker : <households.household_object_preference_tracker.HouseholdObjectPreferenceTracker object at 0x00007FF463C7C350>] File 'T:\InGame\Gameplay\Scripts\Server\sims\sim.py', line 4329, in _check_preference [ self : , preference_tag : ObjectPreferenceTag.Drink, preference_map : {5: 765915588587950139, 6: 765915588526868343, 4: 448411655172071312}, obj_id : 765915588526868343] Edited February 9, 2025 by 50m380dy
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Posted by DoctaSax,
leaving this pinned until update
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