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WickedWhims v179a [2024-04-01]


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25 minutes ago, unkemptpaladin said:

That's my guess as well as to why it's no longer HQ compatible. I took a look at the Tuning file via S4S, but there's a lot of files in there. Do you know which files I'd have to convert? ?

You have to go to the Warehouse tab and search for Image on the filter bar. It will show you a bunch of dds, dst and rle files, those are all the textures and icons.

I'm not sure if the icons need to be converted too, probably not. I would leave them out and if it's still not working convert them too.

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11 minutes ago, catherineMB said:

Have done that cus i dont have a lot of mods and I launched the game again but keeps happening. I will try removing folders.

Are you using any custom skins? Also did you make sure you deleted the localthumbcache to wipe out any old mod data? 

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9 hours ago, Excorsion said:

While reading this thread... someone posted that NisasWickedPerversions is the one that they had problems with.... You might check that mod if you have it. Another said that lilmisssam mods are causing issues.

Already took out Nisa's stuff, but I'm still crashing. However, I haven't updated the rest of lilmissam's stuff yet, so I'll take a look.

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3 hours ago, ValdurDoLarn said:

I am getting some errors: 

 

ce96617eb3f38d93cb0786b1dcf41838.png

 

Log File:

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate&#13;&#10;AttributeError: 'NoneType' object has no attribute 'apply_to_resolver'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate&#13;&#10;AttributeError: 'NoneType' object has no attribute 'apply_to_resolver'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate&#13;&#10;AttributeError: 'NoneType' object has no attribute 'apply_to_resolver'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate&#13;&#10;AttributeError: 'NoneType' object has no attribute 'apply_to_resolver'&#13;&#10;rtim=0</desyncdata></report>
</root>

Me too

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Sup fellas, WW is acting a bit wierd, began today but i haven't updated anything.

My sim keeps trying to join almost every npc autonomy happening.

It's really irritating, the join sex interaction keeps overring/jumping the que and even when i cancel it, it comes back in 1 second constantly spamming.

Even when i walk far as fuck away sim keeps trying to run back to the sex event.

I have turned of play sim sex autonomy joining other, but nothing changed (settings, sex, autonomy, awareness, "Player sims joining sex autonomy").

 

Is there some other WW function capable of overriding the option?

or is my sim just thirsty af xD

 

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Alright, after tons of troubleshooting (turns out the Sorcerer Mod and the Death Angels/Witches & Warlocks were causing my crashing), I was able to load up the game. WW has already been updated, but the option to initiate sex won't show up. Only settings does. I've stopped sex and all sex with the console commands, but that didn't work. Any ideas?

 

EDIT: Alright, it turns out I never installed the update, but when I did, the menus don't load correctly. Just a pink circle appears in the middle of my screen. 

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5 minutes ago, SilentAegis said:

Alright, after tons of troubleshooting (turns out the Sorcerer Mod and the Death Angels/Witches & Warlocks were causing my crashing), I was able to load up the game. WW has already been updated, but the option to initiate sex won't show up. Only settings does. I've stopped sex and all sex with the console commands, but that didn't work. Any ideas?

Did you update the game?


Is the WW for the updated game version, or is it just a normal update for WW?

I was looking at the changes that were listed, and didn't see any mention of this.

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32 minutes ago, Faolon said:

Did you update the game?


Is the WW for the updated game version, or is it just a normal update for WW?

I was looking at the changes that were listed, and didn't see any mention of this.

It's fine now, I just had to update WW, but now menus for WW don't load correctly. All I get is a pink circle. Looking into this now. 

 

EDIT: Seems to be an issue with MCC. 

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2 hours ago, BillyPilgrim said:

A mod is trying to add or influence a 'buff' to one or more of your Sims. Check other mods to see if they need updated, especially anything that may be reliant on Wicked Whims (such as Colonol Nutty's mods, Wicked Perversions, the pornography career mod, and others).

Please, can you just say WickedPets and KinkyWhims and stop lumping ALL of my mods together. CGS, OC, and S4CL are also my mods and they don't do anything with wicked whims.

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anyone else get this exception or can help with it 

 

 

 

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>c95006b08c663b1e5dcccb9d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 21:36:34</createtime><buildsignature>Local.Unknown.Unknown.1.58.63.1010-1.300.000.121.Release</buildsignature><categoryid>tunable.py:2105</categoryid><desyncid>c95006b08c663b1e5dcccb9d</desyncid><systemconfig/><screenshot/><desyncdata>[cjiang] Caught exception loading reference. RefName: 15561817960004736728 Manager: InstanceManager_object_state.&#13;&#10; TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 151, in c_api_server_init_tick&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\injector.py", line 23, in _wrapped_function&#13;&#10;  File ".\WickedWhims_v147a\wickedwhims\sex\features\porn_watching\_ts4_objects_states.py\_ts4_objects_states.py", line 26, in _wickedwhims_add_computer_object_states&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\injector.py", line 23, in _wrapped_function&#13;&#10;  File ".\WickedWhims_v147a\turbolib2\services\whims_service.py\whims_service.py", line 109, in _turbolib_load_whims_into_whim_sets&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\injector.py", line 23, in _wrapped_function&#13;&#10;  File ".\WickedWhims_v147a\turbolib2\services\affordances_service.py\affordances_service.py", line 278, in _turbolib_add_affordances_to_social_mixer_affordance_list_snippets&#13;&#10;  File "E:\Builds\MCCC_6_6_2\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function&#13;&#10;  File "E:\Builds\MCCC_6_6_2\mc_cmd_center\mc_injections.py", line 287, in inject_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_rewardstore.py", line 37, in _load_satisfaction_store_rewards&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injecttargetsim.py", line 44, in bmd_injecttarget_intimate_add_mixer_to_snippet&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injecttargetsim.py", line 14, in bmd_injecttargetsim_add_mixer_to_snippet&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjectstates.py", line 228, in bmd_doors_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjectstates.py", line 125, in bmd_launder_lms_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjectstates.py", line 14, in bmd_launder_nrm_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjects.py", line 140, in bmd_tablet_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjects.py", line 74, in bmd_comp_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjects.py", line 48, in bmd_stove_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjects.py", line 11, in bmd_sink_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectloots.py", line 76, in loot_injection&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectloots.py", line 36, in buff_injection_getfamous_fix&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectloots.py", line 13, in buff_injection&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 440, in load_data_into_class_instances&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1433, in load_etree_node&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2118, in load_etree_node&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\injector.py", line 23, in _wrapped_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\exceptions_feedback.py", line 18, in _on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_6_2\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2105, in load_etree_node&#13;&#10;ValueError: TunableReference is set to a value that is not allowed by its class restriction.&#13;&#10;rtim=0&#13;&#10;Client Session Time: 15.46&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,55,33574&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.18362 GPU: NVIDIA GeForce GTX 1070 nvldumdx.dll 26.21.14.4108, GUID: D7B71E3E-58C1-11CF-DE67-0F131BC2D735&#13; &#10;</desyncdata></report>
</root>

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4 hours ago, Misa Amane said:

anyone else get this exception or can help with it 

 

 

You have an outdated mod that is causing errors. Its identifier is 15561817960004736728.

You can find the culprit using this program TS4 Package Searcher (Windows Only) 

 

Search.png.febe014140d529c352a3ac2f042fe6d9.png

 

16 minutes ago, Narza79 said:

WP is at the moment badly broken. Remove it untill it is updated.

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19 hours ago, carnation77 said:

I would like to point out something that might appear stupid, but a couple of comments I read made me wonder.?

Redownloading a mod isn't necessarily equivalent to updating it, if the mod's author hasn't updated the mod yet...

I can not stress how important this comment is... Also don't forget that sometimes deleteing your cache files after updating is a big part of errors too. So on cases like a big patch.. you should delete old script files and then installed the updates and then delete cache files... then try your game... you'll be amazed how often someone over looks one little detail that makes your whole game unplayable.

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