longhornjedi Posted September 20, 2011 Posted September 20, 2011 Give them a treatment kit' date=' and have them use it.[/quote']I have a question, where do you find these treatment kits?  Walked out of the doctor’s office and promptly got rapped for a good 30 mins which gave my courier every STD in the book.  She was better off in the shallow grave.  Really enjoyable mod thus far UDLR, only problem I’ve had is the game sometime crashing while the PC was dressed after sex while wearing the leather armor. Â
Tregarin Posted September 20, 2011 Posted September 20, 2011 Give them a treatment kit' date=' and have them use it.[/quote']I have a question, where do you find these treatment kits? NewVegas Medical Clinic, there's a Sex Doctor there. Walked out of the doctor’s office and promptly got rapped for a good 30 mins which gave my courier every STD in the book.  She was better off in the shallow grave. I'm betting they wore a new one in the ground for her... Really enjoyable mod thus far UDLR, only problem I’ve had is the game sometime crashing while the PC was dressed after sex while wearing the leather armor. I think I recall there being some issue with that happening sometimes if the camera was pointed at the PC when they dress... not sure if it got fixed, or if it was something else that was doing it.
Zhongda Posted September 20, 2011 Posted September 20, 2011 Hello  not have the courage to read the 55 pages  I have two questions:  can we change the position during the act ? can we adjust the positions ?  thank you  1. Yes' date=' using the comma and period keys.  2. Not that I know of. [/quote']  Thinking about it more, while this isn't really adjusting the position, you can try adjusting the scale of the actors if things don't line up right.  To do this, open the console, highlight the actor in question, and type 'setscale x' with x being the number you want... note that 1 is default for that character, and you should change it by very small numbers. Setting it to .95 would make the character significantly shorter, setting it to 2 would make someone a giant. So it's probably best to keep it within .9 - 1.1.  Edit: Just to be clear, to highlight the actor, left-click on them with the console open.
lucacciari Posted September 20, 2011 Posted September 20, 2011 Welp... nearly an hour of testing later' date=' both with a current game and a fresh start, and I can say that having (or not having) the DLC's makes no difference. Â Books showed up fine, settings worked like a charm, Sunny got raped repeatedly by Cheyenne. (I knew there was more than just friendship there! ) Â Â The only thing I can think of is there is something in your mod list that is conflicting with Sexout. If it isn't that, then there is nothing I can suggest other than hoping someone else can sort this for you. [/quote'] Â I'm such an idiot! I didn't know that I have to lunch Fallout via FOMOD... Sorry Tregarin if I've wasted your time... Thank you!! Â
longhornjedi Posted September 20, 2011 Posted September 20, 2011 Give them a treatment kit' date=' and have them use it.[/quote']I have a question, where do you find these treatment kits? NewVegas Medical Clinic, there's a Sex Doctor there.[/Quote] Â Well then at this rate half the Mojave will be HIV positive before my courier gets there. Â Think I did to adjust the rape setting down a little. Â Thanks for the answer Tregarin, saves my courier from running all over the Mojave looking for them between rapes. Â Â Â
Tregarin Posted September 20, 2011 Posted September 20, 2011 Welp... nearly an hour of testing later' date=' both with a current game and a fresh start, and I can say that having (or not having) the DLC's makes no difference. Â Books showed up fine, settings worked like a charm, Sunny got raped repeatedly by Cheyenne. (I knew there was more than just friendship there! ) Â Â The only thing I can think of is there is something in your mod list that is conflicting with Sexout. If it isn't that, then there is nothing I can suggest other than hoping someone else can sort this for you. [/quote'] Â I'm such an idiot! I didn't know that I have to lunch Fallout via FOMOD... Sorry Tregarin if I've wasted your time... Thank you!! Â Â You do? I always launch it using the NVSE 4GB application. Not sure why it would make any difference, to be honest... though the normal launcher was always crashtastic for me, so I bypass it completely. Â And I'm glad you've got it working, time used in trying to help someone is not time wasted... especially since it gave me an excuse to turn the stalker settings to maximum.
jbezorg Posted September 21, 2011 Posted September 21, 2011 Tried Rapers & Prostitute out over the weekend after a NV reinstall. I have some suggestions.  Any interest in using Mod Configuration Menu rather than handbooks? I'm using it with pHUD. Wouldn't go back to using pHUD without it.  If there isn't, then I have a request. Name the Sexout handbooks something like the following.  ::Sexout Handbook:: ::Rapers Handbook:: ::Prostitute Handbook::  They should come first in the order and if not, at least they will be grouped together.    scn 00SexoutRapersStalker  Changed "self.PushActorAway victim 10" to "self.PushActorAway victim 0" on line 159.  My character was getting punted halfway across Freeside after sex. I spent about 10 seconds looking at pavement and rotating the camera thinking that my character disappeared. Then a ragdoll falls from the sky into center view ( Mile-high-club pun goes here ).  Or perhaps a 2-3 second delay between PushActorAway and when the action starts?    Besides this little stuff, awesome work. I was messing around with Oblivion, thinking of creating a Lovers Mod but now I think I'll try one for Fallout NV.
zippy57 Posted September 21, 2011 Posted September 21, 2011 I agree with the Mod Configuration Menu concept. No offense, but I shouldn't have options menus cluttering up my Inventory now that MCM is around. Â Anyway...after playing with Sexout for a while and looking through some of the scripting, I have a few questions and comments. Keep in mind that everything I know about scripting is from looking at a script, figuring out what it actually does, and trying to connect the dots, so I may totally wrong. If so, please correct me, because I do at some point intend to figure out how this thing works. Â So... Â May I suggest, in the future, disabling stalkers via factions? For example, NPCs who are in a faction that Idolizes the Player should never rape them, while those that Vilify the Player should be much more likely to do so. If possible, any factions that the Player is a member of should probably be excluded as well. NPCs marked Essential should probably also be excluded, as they tend to be, well, plot-essential. Â Companions seem to be recognized via their in-game refID, rather than any sort of "Following the Player" variable or whatever. Any chance of support for NCCS companions? Due to what seems to be the script always trying to get five NPCs marked as stalkers, my NCCS companion rapes my character every single time I enter a cell. A check for the NCCSCompanionFaction would work fine here, I would think. I tried to add it myself, but even when launching the latest version of the GECK with NVSE I couldn't get even the original, unmodified script to compile. Â Also, when does the script actually check the BannedActors list? After attempting to play the Run the Lucky 38 mod with this active for a bit, I decided to manually add the Lucky 38 cells to the BannedCells list. And it worked, nothing seems to be happening within those cells anymore. But I also added the earlier mentioned NCCS companion to the BannedActors list, and that did nothing. Â One more question. Do (or will) companions make some attempt to defend the Player? I can't tell if that actually happens or not, since my only companion is not recognized as such by the mod.
UDLR Posted September 21, 2011 Author Posted September 21, 2011 jbezorg I'll take a look into how much work would be needed for MCM support. But from my initial look, it should at least be doable (although no promise on a timetable for it). Added to the todo list. If nothing else, I'll rename the books in the next version though. Â 00SexoutRapersStalker is no longer in use. 00SexoutRapersStalker2 is used instead, and it already has that exact adjustment you mentioned (for the same exact reason). Â Â zippy57 The faction thing has actually been brought up before (although I don't blame you for not scrutinising 50+ pages, haha). After it was mentioned, I added some filter based on it. The likelihood for a stalker to stalk someone who is considered friendly towards them is lower than neutral / enemies. It doesn't outright block it though. Â Tweaking the stalking formula has been way more involved than I had expected when I first made that plugin. I may look into it again at some point, but I don't really have the time right now. I only have time maybe once a week to work on any of this, and for now its all going into Sexout.esm unless its a small fix (which the the stalking formula isn't). Â There is no way to obtain references to actors which are following the player, to my knowledge. This is why SexoutProstitutes had to use the specific refs for Cass and Veronica. However, stalkers does do some checks for player teammates (they should never be assigned as a stalker). I don't know how something is classified as a player teammate though, its quite possible NCCS companions aren't registered as such. Or my script is broken. Personally have never been stalked by my companions, although I honestly don't play a whole lot either. It is, unfortunately, not possible to reference factions (or anything) which is added by other mods, unless they're cited as a master, which would make them required for all players using this mod. Â The check for banned actors is built right into the Supervisor script. Stalkers also checks for it in the StalkersQuest script when it is building lists for potential stalkers / stalkees. Just as a general note, the banned cells list doesn't forcefully ban anything, although stalkers will disable itself if you're in one of them. Â No, companions will just stand around and wait / watch.
gelmir Posted September 21, 2011 Posted September 21, 2011 Is there a manual or other information on how exactly to use Sexout? Looks really interesting, and I've tried to install the mod by adding the plugin and data packs (also SexoutDrugs.esp), but I don't think it's working. For instance, meansonofabitch animation for SexoutDrugs is not working. Did I do something wrong, or does Sexout depend on other mods (read something about Sexus?). Any help would be appreciated, thanks in advance!
UDLR Posted September 21, 2011 Author Posted September 21, 2011 Is there a manual or other information on how exactly to use Sexout? Looks really interesting' date=' and I've tried to install the mod by adding the plugin and data packs (also SexoutDrugs.esp), but I don't think it's working. For instance, meansonofabitch animation for SexoutDrugs is not working. Did I do something wrong, or does Sexout depend on other mods (read something about Sexus?). Any help would be appreciated, thanks in advance! [/quote'] Only requirement is that you're using an up to date version of NVSE and have enabled the esm and esp files using FOMM or whatever tool your prefer for that.
gelmir Posted September 21, 2011 Posted September 21, 2011 Thank you very much. I've heard of both NVSE and the mod manager. I haven't used either of them before, but will now download them and give them a try. Do people who use Sexout also use AP and WSM, or does Sexout combine most of these? Thanks again! Â Edit: Also, are there any quests? If you people would prefer my newb questions someplace else, just tell me, okay?
Tregarin Posted September 21, 2011 Posted September 21, 2011 Thank you very much. I've heard of both NVSE and the mod manager. I haven't used either of them before' date=' but will now download them and give them a try. Do people who use Sexout also use AP and WSM, or does Sexout combine most of these? Thanks again![/quote'] Sexout does a better job that AP... though it doesn't have the depth on the "pimp yourself out in a whore-house" side of things, it does have the "nominate an outfit as a prostitute outfit, ear it and whore yourself out anywhere you feel like it" ability. (hands down winner, IMO) Â Wsex? I personally don't bother with it now... changes in wsex were few and far between, and the active modding was being done by the guys here... who've moved onto Sexout. (not so buggy, apparently) Of course, Wsex has some stuff that you can't do in Sexout (yet!) so it's down to what you feel is best for you. (Tryout and Rapers do conflict in a way... you can have both trigger sex at the same time, which can screw the animations badly) Â If I had to suggest, I'd avoid Wsex and AP... especially since there is at least one very popular companion mod that Wsex totally buggers up. Edit: Also, are there any quests? If you people would prefer my newb questions someplace else, just tell me, okay? SexoutDrugs has a short (but never ending) quest-line to get drugs in exchange for sex... I think it's only Jet you get atm, but it's there. I think there are people working on some kind of "prostitution tutoring" quest... they started it in Wsex, so I'm guessing they've moved the idea over to Sexout with them. If they do what they did in Wsex, they'll end up being some kind of quest to "escape" from being made into a Legion slave... and probably other factions too. Â And heck, where else should you ask these questions?!?
gelmir Posted September 21, 2011 Posted September 21, 2011 Thanks for your helpful reply. I will take your advice and drop both AP and Wsex. I much prefer the idea of 1 big mod (with small additions such as populated casinos etc) anyway. Though I do hope that Sexout will eventually add the "pimp yourself out in a whore-house" like in workgirl. And I hope that in the future, lots of quests will be added But anyway, I can't really comment on Sexout yet, as I haven't gotten it to work yet. Going to install it along with NVSE and FOMM this evening, looking forward to trying this out. Thanks! Â Oh by the way, a little off-topic... But I was wondering, there are so many versions of workgirl now. Can anyone tell me which is the best one, and if any of them work without Wsex (as I'm droppin that)? Â Edit: Also, I think some 'escape' quests from being made into a slave would be great. I'd love to see the bomb-collar from Dead Money being added into it, having to deactivate the collar before being able to escape or something like that.
Tregarin Posted September 21, 2011 Posted September 21, 2011 Oh by the way' date=' a little off-topic... But I was wondering, there are so many versions of workgirl now. Can anyone tell me which is the best one, and if any of them work without Wsex (as I'm droppin that)? [/quote'] Â They all require it, I'm afraid. (until they get all the Sexout plugin's released, you only get the Gangers approaching you... ) Â Also, I think some 'escape' quests from being made into a slavewould be great. I'd love to see the bomb-collar from Dead Money being added into it, having to deactivate the collar before being able to escape or something like that. Possibly a good idea there... but I think the current idea they're running with is the only way to get the collar off is to offer yourself to a few dozen Legionaries to show you "know your place". (since you get enslaved by turning them down too often, not that it ever stops them ) Â Not sure what ideas they have for the other factions, but I'm betting they all revolve around having to debase yourself in exchange for freedom.
Guest Loogie Posted September 21, 2011 Posted September 21, 2011 Not going to spoil surprises, but with how I'm making plans, a slave collar would be the least humiliating way to get tethered to someone who enslaves you - after all, slavery only works when the slave becomes dependent on the master.
Tregarin Posted September 21, 2011 Posted September 21, 2011 Not going to spoil surprises' date=' but with how I'm making plans, a slave collar would be the least humiliating way to get tethered to someone who enslaves you - after all, slavery only works when the slave becomes dependent on the master. [/quote'] Â Dammit... I MUST KNOW!! NOW!!! Â Â Â Â *waits patiently* Â Nope... I'm gonna be like a kid at christmas until you release some details. I hope you're happy... Â Â Â :Edit: Wait... don't I remember something about Fiends and drugs being mentioned a while back? I do, don't I??
Guest Loogie Posted September 21, 2011 Posted September 21, 2011 Not going to give specifics, but what if you had to flee from slavery with nothing and had to build some of your fortune back up before you were strong enough to go back ans get your stuff?
samuelc Posted September 21, 2011 Posted September 21, 2011 It's just that the animations are so few and much worse than Oblivion.
Tregarin Posted September 21, 2011 Posted September 21, 2011 Not going to give specifics' date=' but what if you had to flee from slavery with nothing and had to build some of your fortune back up before you were strong enough to go back ans get your stuff? [/quote'] Â Meh... the way I play, and the abundance of weapons scattered around the Mojave, that's not too much to overcome... (depending on how much you've done in the world by this point, of course) and I'll not bother trying to guess any more, or make any suggestions because I figure I'll either give the game away, come up with something awesome you hadn't thought of... or just look like a moron.
Quixotic Posted September 21, 2011 Posted September 21, 2011 Nobody asks you about prostitution anymore. I don't have any other sex mods installed, and I don't use it often, but my friend said it didn't work.
Tregarin Posted September 21, 2011 Posted September 21, 2011 Nobody asks you about prostitution anymore. I don't have any other sex mods installed' date=' and I don't use it often, but my friend said it didn't work. [/quote'] That might be because to prostitute yourself you need to find a prostitute outfit (there are 3 different types) or you can simply "nominate" one of your outfits that you own as a prostitution outfit. Â Once you do that, they will come flocking to you. (though you might need to remove all outfits from the list, then put them back for it to work properly, for some reason)
Quixotic Posted September 21, 2011 Posted September 21, 2011 Nobody asks you about prostitution anymore. I don't have any other sex mods installed' date=' and I don't use it often, but my friend said it didn't work. [/quote'] That might be because to prostitute yourself you need to find a prostitute outfit (there are 3 different types) or you can simply "nominate" one of your outfits that you own as a prostitution outfit. Â Once you do that, they will come flocking to you. (though you might need to remove all outfits from the list, then put them back for it to work properly, for some reason) Â Thanks! I'll see if that works Â
UDLR Posted September 22, 2011 Author Posted September 22, 2011 though you might need to remove all outfits from the list' date=' then put them back for it to work properly, for some reason [/quote'] You shouldn't need to do that. Its a problem with the underlying formlists, but the add / remove options in the menu actually empty and repopulate it for you every time.
Guest Loogie Posted September 22, 2011 Posted September 22, 2011 By the by, Marked Men are a new human race in Lonesome Road, and Tunnelers appear to use spore carrier skeletons, so both should be easy to add.
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