Kriegera Posted August 17, 2016 Share Posted August 17, 2016 All the files for this mod appear to be down. Can I still get them somewhere? Link to comment
Guest Posted August 17, 2016 Share Posted August 17, 2016 Yes, right now (for a reason I don't know), all external links (for this mod) are broken. Â I am checking if we can re-activate them. Â Link to comment
naevys Posted December 14, 2016 Share Posted December 14, 2016 Any chance on that re-upload?? Link to comment
myuhinny Posted December 14, 2016 Share Posted December 14, 2016 There is still the nexus one that you download. http://www.nexusmods.com/oblivion/mods/33863/? Link to comment
QuiteTheTail Posted December 14, 2016 Share Posted December 14, 2016 I wonder: will the lovers patch work with the Nexus version, or should I use CLS without lovers (on a different installation)? Link to comment
gregathit Posted December 16, 2016 Share Posted December 16, 2016 I've used it with lovers and the patch. Â You might experience conflicts.......but it depends on what else is in your load order. Link to comment
QuiteTheTail Posted December 19, 2016 Share Posted December 19, 2016 I believe I've found the culprit for the missing mesh in cut-scenes mentioned by splat_phastkyl I had the same problem, and so I made a comparison between our load orders. The ring appears to be the "Refscope targeting token", a non-playable item. Ironically, I found out using... Refscope! It is strange though, because it's not even reported as ring equipment, only as inventory item. Clearly Refscope is incompatible with CLS. I've also experienced the "stuck in lucid dream" issue, but now I got past that (it sorted out by itself somehow, reloading a previous save). The SI quest has not started yet. Never did spontaneously for me, exploring the Niben Bay is the only way I have to trigger the quest. Link to comment
QuiteTheTail Posted December 21, 2016 Share Posted December 21, 2016 UPDATE A simple modification will make Refscope 100% compatible with CLS. All that is needed is checking the box "Hide Rings" for the targeting token (I did it also for the other clothing item, just in case). These items have both ring slots assigned in the editor, idk why. The other method would be assigning a mesh as biped model, like a common brass ring from Oblivion.esm (not tested, to be honest). Not sure if Refscope would remain masterless, in this case, so the first method is preferable I think. Link to comment
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