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[DOA] Motion Data Discussion + Trouble Shootings with Globalization issues


Harry Palmer

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where i can find .tdpack camera file? in 358142g.bin there's no file like that..

sorry if this wrong place to ask, thank you

 

extract 358142g.bin with archive tool. 

You will see Paradise Movie motion data files ( .MPM and .tdpack)

 

i already opened it with archive file but there's no file with format .tdpack only .MPM file, like this :

AYANE_PARADISE.MPM

AYANE_PARADISE_UPD01.MPM

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where i can find .tdpack camera file? in 358142g.bin there's no file like that..

sorry if this wrong place to ask, thank you

 

extract 358142g.bin with archive tool. 

You will see Paradise Movie motion data files ( .MPM and .tdpack)

 

i already opened it with archive file but there's no file with format .tdpack only .MPM file, like this :

AYANE_PARADISE.MPM

AYANE_PARADISE_UPD01.MPM

 

Update your file5lr.dat 

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where i can find .tdpack camera file? in 358142g.bin there's no file like that..

sorry if this wrong place to ask, thank you

 

extract 358142g.bin with archive tool. 

You will see Paradise Movie motion data files ( .MPM and .tdpack)

 

i already opened it with archive file but there's no file with format .tdpack only .MPM file, like this :

AYANE_PARADISE.MPM

AYANE_PARADISE_UPD01.MPM

 

Update your file5lr.dat 

 

solved, i forgot to do this step

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I tried  doutoku 's movie tool ...

it's really cool if you really want to make that become  movie wwww

time is suceed to be extended as same as original csv file

 one problem get solved  :cool:

how movie data work, what file movie support ????

 

only  tdpack can change your frame setting ,     

 

if you want to extend that ,

first 

your mpm file should swap body hip again and this time keep csv's frame

 

second ,

you do same step to tdpack , keep csv frame or what  

 

final step,( change if  you need ),

check movie data and  index 1 , find the last frame out , change it  to real frame number you want

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@lovislikefire

It's possible.

 

Thanks.

Any chance you can describe how to do it in more detail?

I confess I got confused after reading a few lines of the description on page 1.

 

If I copy the 'file5lr.dat' to the Archive Tool folder and extract all the files, then open the MOMIJI_PARDISE.MPM and add the motion files from another character then save and inject back into [358142g.bin] using [Archive Tool] I will get the different moves from the other characters. I need to add their camera data as well, right? Otherwise the stage and the camera won't follow the moves.

 

Will that work? Am I mistaken somewhere?

Thanks.

lovislikefire

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Now I just need someone to mod in the stripper poles into the Island Water Play version of the Zack Island map that myself and others here use and we'll be set...

Nevermind, I figured out how to do it myself lol

 

0V5kks0.jpg

 

my Gods, this is fun!

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I'm glad to see this thread growing...

We need Pin this thread... Because it's a HUGE break through of DOA Community...

Thanks harry for your guide to make DOAX3 into DOA5 come true...

I'm curious, where I can find those Motion data ??

Can someone upload them?? Or maybe bump it to first post ??

Don't have any console BTW... just PC... Great job for this Mod...

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I'm glad to see this thread growing...

We need Pin this thread... Because it's a HUGE break through of DOA Community...

Thanks harry for your guide to make DOAX3 into DOA5 come true...

I'm curious, where I can find those Motion data ??

Can someone upload them?? Or maybe bump it to first post ??

Don't have any console BTW... just PC... Great job for this Mod...

I download from a guy's website but I 'm not sure I had all motion file

It means that maybe my dox3 dump is different from Harry he hold

My file numbers are 110 to 360 , I Don't have 440

跌倒貓 是怎麼把pole dance放別的舞臺 可以簡單說一下嗎 我不確定是不是swap ?
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