juliojakers Posted July 30, 2016 Posted July 30, 2016 I think we might just swap island with other stages There's 1 way to do that... Swap Winner/Lose Pose...
dogcookie Posted July 30, 2016 Posted July 30, 2016 Just be patient, Fallingcat will let us know after updating the autolink.
ach22 Posted July 30, 2016 Posted July 30, 2016 Once all of the DOAX3 movies animations have been extracted, now that we can modify the movie length are there any limitations that would prevent one from using the motion tool to daisy chain like 10x DOAX3 'movies' together? I was thinking if you know what to look for in the frame data you could just have the actual paradise movies be followed by the pole dance, tina dance, etc.
Metroidknight Posted July 30, 2016 Posted July 30, 2016 I used tantrave's tina files to try to make the dance for lisa but the movie cuts out partway through due to the frame count which I already made sure was equal, any ideas on how to fix it?
SaafRats Posted July 30, 2016 Posted July 30, 2016 Once all of the DOAX3 movies animations have been extracted, now that we can modify the movie length are there any limitations that would prevent one from using the motion tool to daisy chain like 10x DOAX3 'movies' together? It is possible to do that now?
ach22 Posted July 30, 2016 Posted July 30, 2016 I used tantrave's tina files to try to make the dance for lisa but the movie cuts out partway through due to the frame count which I already made sure was equal, any ideas on how to fix it? I ran into this problem too and here's how I fixed it and seems to be the way to make super long movies now: Open the .tdpack camera file in Movie Data Tool 0.4.0 (you need the latest version uploaded yesterday or this won't work) 1. change to "Movie Data" tab 2. from this dropdown select "Frame Count" 3. select the 1 index 4. change the last frame count to match the new frame count on the movie you are trying to add- in Tina's Dance.zip's case it's 5271. 5. save, reinject the ..tdpack into your 358142g I'll have to test this out to see if I can make Ayane do like 4 paradise movies in a row followed by the poledance, I don't see why it wouldn't work as long as I make sure all the frame data lines up when exporting everything...
ach22 Posted July 30, 2016 Posted July 30, 2016 I forgot to mention you can't just move the Tina file to Lisa with the Archive Tool- I think you may already know this but just in case for anyone else make sure you open Lisa's default .mpm and .tdpacks FIRST and then inject/modify it with the Tina stuff you exported into .csv from the Movie Tool!
SaafRats Posted July 30, 2016 Posted July 30, 2016 Nice!, thanks a lot for the info. I didn't know about movie data tool
Metroidknight Posted July 30, 2016 Posted July 30, 2016 Thanks for the help ach, I knew there was some thing I was missing but couldn't figure out what. (doesn't help the tool isn't in english for me like in your screen shot for whatever reason)
ach22 Posted July 30, 2016 Posted July 30, 2016 Look in your movie tool directory and read the readme.eng.txt file in it
Metroidknight Posted July 30, 2016 Posted July 30, 2016 Look in your movie tool directory and read the readme.eng.txt file in it I did not think about what that was referring to, I'm so dumb for that. Thanks again.
Holden - DOAHDM Posted July 30, 2016 Posted July 30, 2016 Is there any way to change lighting parameters yet? Or possibly use another characters' motion file on a different character that has more favorable lighting? I tried doing the latter but it seems like the motion files themselves have a designated character, and swapping another characters' motion file in autolink will just result in a default animation playing instead of the one in the MPM file. It seems kind of important for lighting modification to be implemented, since the lighting will often change with the camera in Paradise movies for example, and will end up looking strange if the camera doesn't cut at the exact moment that the lighting changes.
Ishidacorp Posted July 30, 2016 Posted July 30, 2016 I used tantrave's tina files to try to make the dance for lisa but the movie cuts out partway through due to the frame count which I already made sure was equal, any ideas on how to fix it? I ran into this problem too and here's how I fixed it and seems to be the way to make super long movies now: Open the .tdpack camera file in Movie Data Tool 0.4.0 (you need the latest version uploaded yesterday or this won't work) 1. change to "Movie Data" tab 2. from this dropdown select "Frame Count" 3. select the 1 index 4. change the last frame count to match the new frame count on the movie you are trying to add- in Tina's Dance.zip's case it's 5271. 5. save, reinject the ..tdpack into your 358142g I'll have to test this out to see if I can make Ayane do like 4 paradise movies in a row followed by the poledance, I don't see why it wouldn't work as long as I make sure all the frame data lines up when exporting everything... Interesting. I need to check this one. I did a quick test with Excel, though. Hypothetically, it's possible to link all the motions.
Harry Palmer Posted July 30, 2016 Author Posted July 30, 2016 Inserting Extra CSV file for extending movie length Maybe I can make a tool for linking CSV files.. but.. there is a way to do it with current tool anyway.. Usually, CSV files start with frame number 0. So if you put that CSV file into Movie Data Tool, frame data [0 ~ x] will be modified. But if you edit CSV file's frame number like [30~ x], data will be only edited from frame number 30. So by editing starting frame number, you can link several CSV data. For example, we have 2 CSV files here. A : 0 ~ 1200 B : 0 ~ 900 And we want to connect them. Then if you edit B's starting frame number as 1201, then 2 animations can be linked as one. Just type 1201 here and Click the Create button. then a new CSV file with 1201 ~ 2101 will be created. If you put these two files into Movie Data Tool, then two files will be linked in one file. You have to do this for Body, Face, Left hand and Right hand, Camera altogether. And you Also need to re-set the [end of the frame number] in Movie Data tab with .tdpack file.
shies0624 Posted July 30, 2016 Posted July 30, 2016 I get up and see what Harry say But I think why it is'n Finnish at 2101? Two files connect should be 0-1200 , 1201-2101
Harry Palmer Posted July 30, 2016 Author Posted July 30, 2016 I get up and see what Harry say But I think why it is'n Finnish at 2101? Two files connect should be 0-1200 , 1201-2101 oops.... I simply mistyped it.
shies0624 Posted July 30, 2016 Posted July 30, 2016 how to include all motion file from different motion file ????Oh.. I found that this question is solved by harry 's tutorial of movie toolBut I think I won't do that temporary since we still have many mpm to test
Harry Palmer Posted July 30, 2016 Author Posted July 30, 2016 Yesterday, I robbed IKEA and I got this. Anyone interested in importing these? https://3dsky.org/search?query=hammock&cat=&sp_model=on&style=all&order=free https://3dsky.org/search?query=mattress&cat=&sp_model=on&style=all&order=free&page=3
shies0624 Posted July 30, 2016 Posted July 30, 2016 Oh that's good( smile). Harry should live in zack island www But I remember I found 3 files about swing and bicycle motion in hitomi I think those 2 mods would a little be hard to use without motion of object since two stuff move with girl at same time
ach22 Posted July 31, 2016 Posted July 31, 2016 I'll have to test this out to see if I can make Ayane do like 4 paradise movies in a row followed by the poledance, I don't see why it wouldn't work as long as I make sure all the frame data lines up when exporting everything... I can confirm that this works! I didnt see Harry's post above using the CSV tool but I managed to do it manually with a lot of excel, copy and paste and praying that I did the math right, importing into the movie tool and changing the last frame data cell to match my spreadsheets (4779 total when each Paradise movie averages 1100-1300 frames). As a result, I was able to stitch together an Ayane Mega Paradise that went from Momiji > Nyotengu > Rachel > Ayane's entire paradise movies' animations back to back continuously for a little over 2 and a half minutes There is really no limit on what you can do here. You could string 3 poledances in a row with Hitomi's splash time in between if you wanted. I just wish I knew how to add in the fade to black... :/ Until then I'm just waiting for more DOAX3 csv motions to drop! This is so exciting! If you want to see for yourself here are the .mpm and .tdpack files. This will only work with Ayane without modding it!! AyaneMegaParadiseX4.zip password: overtime
FallingCat Posted July 31, 2016 Posted July 31, 2016 autolink 可能還需要一陣子才能完成 目前進度大約30% [MAIN]ForceStageIndex=15SwapStageTMC=MoveAll=-9.147, 0.500, -10.922;MoveAll_Add=0.0, 0.05, 0.0MoveAll_Add=0.147, 0.028, -3.681MoveAll_Add=0.0, 0.0, 0.0MoveAll_Add=0.0, 0.0, 0.0MoveAll_Sub=0.0, 0.0, 0.0MoveAll_Sub=0.0, 0.0, 0.0MoveAll_Add=0.0, 0.0, 0.0MoveAll_Add=0.0, 0.0, 0.0MoveAll_Add=0.0, 0.0, 0.0MoveAll_Sub=0.0, 0.0, 0.0MovePlayerA=0.0, 0.0, 0.0MoveCameraAndTarget=0.0, 0.0, 0.0 ForceStageIndex 可以參考 lnk_reshuffle's stage list stage index 0 = CHECK stage index 33 = island stage index 15 = CIRCUS 9.147, -0.500, 10.922 是island的勝利姿勢座標 0.147, 0.028, -3.681 是CIRCUS的勝利姿勢座標 (0.147, 0.028, -3.681) - (9.147, -0.500, 10.922) 可以推導出偏移量 ParvateParadise[3].ini => [F9] + [3] load ini ParvateParadise[W].ini => [F9] + [W] load ini
Harry Palmer Posted July 31, 2016 Author Posted July 31, 2016 autolink 可能還需要一陣子才能完成 目前進度大約30% pps.jpg [MAIN] ForceStageIndex=15 SwapStageTMC= MoveAll=-9.147, 0.500, -10.922 ;MoveAll_Add=0.0, 0.05, 0.0 MoveAll_Add=0.147, 0.028, -3.681 MoveAll_Add=0.0, 0.0, 0.0 MoveAll_Add=0.0, 0.0, 0.0 MoveAll_Sub=0.0, 0.0, 0.0 MoveAll_Sub=0.0, 0.0, 0.0 MoveAll_Add=0.0, 0.0, 0.0 MoveAll_Add=0.0, 0.0, 0.0 MoveAll_Add=0.0, 0.0, 0.0 MoveAll_Sub=0.0, 0.0, 0.0 MovePlayerA=0.0, 0.0, 0.0 MoveCameraAndTarget=0.0, 0.0, 0.0 ForceStageIndex 可以參考 lnk_reshuffle's stage list stage index 0 = CHECK stage index 33 = island stage index 15 = CIRCUS 9.147, -0.500, 10.922 是island的勝利姿勢座標 0.147, 0.028, -3.681 是CIRCUS的勝利姿勢座標 (0.147, 0.028, -3.681) - (9.147, -0.500, 10.922) 可以推導出偏移量 game 2016-07-31 00-18-31-26.jpg ParvateParadise[3].ini => [F9] + [3] load ini ParvateParadise[W].ini => [F9] + [W] load ini
tantrave Posted July 31, 2016 Posted July 31, 2016 Thank you Harry and Doutoku. Include AYA_0440, HEL_0440, KAS_0440, NYO_0440 in MPM and tdpack. Updated of the face motion, download again. Thank you for sharing this. I got the original music from doax3, can we swap it? We can't yet.
shies0624 Posted July 31, 2016 Posted July 31, 2016 I'll have to test this out to see if I can make Ayane do like 4 paradise movies in a row followed by the poledance, I don't see why it wouldn't work as long as I make sure all the frame data lines up when exporting everything... I can confirm that this works! I didnt see Harry's post above using the CSV tool but I managed to do it manually with a lot of excel, copy and paste and praying that I did the math right, importing into the movie tool and changing the last frame data cell to match my spreadsheets (4779 total when each Paradise movie averages 1100-1300 frames). As a result, I was able to stitch together an Ayane Mega Paradise that went from Momiji > Nyotengu > Rachel > Ayane's entire paradise movies' animations back to back continuously for a little over 2 and a half minutes There is really no limit on what you can do here. You could string 3 poledances in a row with Hitomi's splash time in between if you wanted. I just wish I knew how to add in the fade to black... :/ Until then I'm just waiting for more DOAX3 csv motions to drop! This is so exciting! If you want to see for yourself here are the .mpm and .tdpack files. This will only work with Ayane without modding it!! AyaneMegaParadiseX4.zip password: overtime I found out that some coordinate are set not right lol , I'm too tired to check frame ,angle and change axis data all again www
ach22 Posted July 31, 2016 Posted July 31, 2016 I just figured out how to control the fade ins & fade outs...it's gonna take some explaining lol
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