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[DOA] Motion Data Discussion + Trouble Shootings with Globalization issues


Harry Palmer

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Once all of the DOAX3 movies animations have been extracted, now that we can modify the movie length are there any limitations that would prevent one from using the motion tool to daisy chain like 10x DOAX3 'movies' together?

 

I was thinking if you know what to look for in the frame data you could just have the actual paradise movies be followed by the pole dance, tina dance, etc.

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Once all of the DOAX3 movies animations have been extracted, now that we can modify the movie length are there any limitations that would prevent one from using the motion tool to daisy chain like 10x DOAX3 'movies' together?

 It is possible to do that now? :o

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I used tantrave's tina files to try to make the dance for lisa but the movie cuts out partway through due to the frame count which I already made sure was equal, any ideas on how to fix it?

 

I ran into this problem too and here's how I fixed it and seems to be the way to make super long movies now:

 

YJkOhY6.png

 

Open the .tdpack camera file in Movie Data Tool 0.4.0 (you need the latest version uploaded yesterday or this won't work)

 

1. change to "Movie Data" tab

2. from this dropdown select "Frame Count"

3. select the 1 index

4. change the last frame count to match the new frame count on the movie you are trying to add- in Tina's Dance.zip's case it's 5271.

5. save, reinject the ..tdpack into your 358142g

 

I'll have to test this out to see if I can make Ayane do like 4 paradise movies in a row followed by the poledance, I don't see why it wouldn't work as long as I make sure all the frame data lines up when exporting everything...

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I forgot to mention you can't just move the Tina file to Lisa with the Archive Tool- I think you may already know this but just in case for anyone else make sure you open Lisa's default .mpm and .tdpacks FIRST and then inject/modify it with the Tina stuff you exported into .csv from the Movie Tool!

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Is there any way to change lighting parameters yet? Or possibly use another characters' motion file on a different character that has more favorable lighting? I tried doing the latter but it seems like the motion files themselves have a designated character, and swapping another characters' motion file in autolink will just result in a default animation playing instead of the one in the MPM file. It seems kind of important for lighting modification to be implemented, since the lighting will often change with the camera in Paradise movies for example, and will end up looking strange if the camera doesn't cut at the exact moment that the lighting changes.

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I used tantrave's tina files to try to make the dance for lisa but the movie cuts out partway through due to the frame count which I already made sure was equal, any ideas on how to fix it?

 

I ran into this problem too and here's how I fixed it and seems to be the way to make super long movies now:

 

YJkOhY6.png

 

Open the .tdpack camera file in Movie Data Tool 0.4.0 (you need the latest version uploaded yesterday or this won't work)

 

1. change to "Movie Data" tab

2. from this dropdown select "Frame Count"

3. select the 1 index

4. change the last frame count to match the new frame count on the movie you are trying to add- in Tina's Dance.zip's case it's 5271.

5. save, reinject the ..tdpack into your 358142g

 

I'll have to test this out to see if I can make Ayane do like 4 paradise movies in a row followed by the poledance, I don't see why it wouldn't work as long as I make sure all the frame data lines up when exporting everything...

 

 

 

Interesting. I need to check this one.

I did a quick test with Excel, though. :P Hypothetically, it's possible to link all the motions.

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Inserting Extra CSV file for extending movie length

 

Maybe I can make a tool for linking CSV files.. but.. there is a way to do it with current tool anyway..

 

Usually, CSV files start with frame number 0.

So if you put that CSV file into Movie Data Tool, frame data [0 ~ x] will be modified.

But if you edit CSV file's frame number like [30~ x], data will be only edited from frame number 30.

 

So by editing starting frame number, you can link several CSV data.

 

For example, we have 2 CSV files here.

A : 0 ~ 1200

B : 0 ~ 900

 

And we want to connect them.

Then if you edit B's starting frame number as 1201, then 2 animations can be linked as one.

 

post-809156-0-12256700-1469918626.png

 

Just type 1201 here and Click the Create button. then a new CSV file with 1201 ~ 2101 will be created.

If you put these two files into Movie Data Tool, then two files will be linked in one file.

 

You have to do this for Body, Face, Left hand and Right hand, Camera altogether.

And you Also need to re-set the [end of the frame number] in Movie Data tab with .tdpack file.

 

post-809156-0-21159200-1469918804.png

 

post-809156-0-12256700-1469918626_thumb.png

post-809156-0-21159200-1469918804_thumb.png

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Oh that's good( smile). Harry should live in zack island www

But I remember I found 3 files about swing and bicycle motion in hitomi

I think those 2 mods would a little be hard to use without motion of object since two stuff move with girl at same time

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I'll have to test this out to see if I can make Ayane do like 4 paradise movies in a row followed by the poledance, I don't see why it wouldn't work as long as I make sure all the frame data lines up when exporting everything...

 

 

I can confirm that this works!

 

I didnt see Harry's post above using the CSV tool but I managed to do it manually with a lot of excel, copy and paste and praying that I did the math right, importing into the movie tool and changing the last frame data cell to match my spreadsheets (4779 total when each Paradise movie averages 1100-1300 frames).

 

As a result, I was able to stitch together an Ayane Mega Paradise that went from Momiji > Nyotengu > Rachel > Ayane's entire paradise movies' animations back to back continuously for a little over 2 and a half minutes :)

 

There is really no limit on what you can do here. You could string 3 poledances in a row with Hitomi's splash time in between if you wanted. I just wish I knew how to add in the fade to black... :/

 

Until then I'm just waiting for more DOAX3 csv motions to drop! This is so exciting!

 

If you want to see for yourself here are the .mpm and .tdpack files. This will only work with Ayane without modding it!!

AyaneMegaParadiseX4.zip

password: overtime

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autolink 可能還需要一陣子才能完成 目前進度大約30%

 

post-1133199-0-33209800-1469928369_thumb.jpg

 

[MAIN]
ForceStageIndex=15

SwapStageTMC=

MoveAll=-9.147, 0.500, -10.922
;MoveAll_Add=0.0, 0.05, 0.0
MoveAll_Add=0.147, 0.028, -3.681
MoveAll_Add=0.0, 0.0, 0.0
MoveAll_Add=0.0, 0.0, 0.0
MoveAll_Sub=0.0, 0.0, 0.0
MoveAll_Sub=0.0, 0.0, 0.0
MoveAll_Add=0.0, 0.0, 0.0
MoveAll_Add=0.0, 0.0, 0.0
MoveAll_Add=0.0, 0.0, 0.0
MoveAll_Sub=0.0, 0.0, 0.0

MovePlayerA=0.0, 0.0, 0.0

MoveCameraAndTarget=0.0, 0.0, 0.0

 

ForceStageIndex 可以參考 lnk_reshuffle's stage list

stage index 0 = CHECK

stage index 33 = island

stage index 15 = CIRCUS

 

9.147, -0.500, 10.922 是island的勝利姿勢座標

 

0.147, 0.028, -3.681 是CIRCUS的勝利姿勢座標

 

(0.147, 0.028, -3.681) - (9.147, -0.500, 10.922) 可以推導出偏移量

 

post-1133199-0-01708000-1469929121_thumb.jpg

 

 

ParvateParadise[3].ini  => [F9] + [3] load ini

ParvateParadise[W].ini  => [F9] + [W] load ini

 

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autolink 可能還需要一陣子才能完成 目前進度大約30%

 

 

attachicon.gifpps.jpg

 

[MAIN]

ForceStageIndex=15

 

SwapStageTMC=

 

MoveAll=-9.147, 0.500, -10.922

;MoveAll_Add=0.0, 0.05, 0.0

MoveAll_Add=0.147, 0.028, -3.681

MoveAll_Add=0.0, 0.0, 0.0

MoveAll_Add=0.0, 0.0, 0.0

MoveAll_Sub=0.0, 0.0, 0.0

MoveAll_Sub=0.0, 0.0, 0.0

MoveAll_Add=0.0, 0.0, 0.0

MoveAll_Add=0.0, 0.0, 0.0

MoveAll_Add=0.0, 0.0, 0.0

MoveAll_Sub=0.0, 0.0, 0.0

 

MovePlayerA=0.0, 0.0, 0.0

 

MoveCameraAndTarget=0.0, 0.0, 0.0

 

ForceStageIndex 可以參考 lnk_reshuffle's stage list

stage index 0 = CHECK

stage index 33 = island

stage index 15 = CIRCUS

 

9.147, -0.500, 10.922 是island的勝利姿勢座標

 

0.147, 0.028, -3.681 是CIRCUS的勝利姿勢座標

 

(0.147, 0.028, -3.681) - (9.147, -0.500, 10.922) 可以推導出偏移量

 

attachicon.gifgame 2016-07-31 00-18-31-26.jpg

 

 

ParvateParadise[3].ini  => [F9] + [3] load ini

ParvateParadise[W].ini  => [F9] + [W] load ini

 

 

 

post-809156-0-49115400-1469929756.jpg

post-809156-0-49115400-1469929756_thumb.jpg

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Thank you Harry and Doutoku.

Include  AYA_0440, HEL_0440, KAS_0440, NYO_0440 in MPM and tdpack.

 

Updated of the face motion, download again.

Thank you for sharing this. I got the original music from doax3, can we swap it?

 

We can't yet.

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I'll have to test this out to see if I can make Ayane do like 4 paradise movies in a row followed by the poledance, I don't see why it wouldn't work as long as I make sure all the frame data lines up when exporting everything...

 

 

I can confirm that this works!

 

I didnt see Harry's post above using the CSV tool but I managed to do it manually with a lot of excel, copy and paste and praying that I did the math right, importing into the movie tool and changing the last frame data cell to match my spreadsheets (4779 total when each Paradise movie averages 1100-1300 frames).

 

As a result, I was able to stitch together an Ayane Mega Paradise that went from Momiji > Nyotengu > Rachel > Ayane's entire paradise movies' animations back to back continuously for a little over 2 and a half minutes :)

 

There is really no limit on what you can do here. You could string 3 poledances in a row with Hitomi's splash time in between if you wanted. I just wish I knew how to add in the fade to black... :/

 

Until then I'm just waiting for more DOAX3 csv motions to drop! This is so exciting!

 

If you want to see for yourself here are the .mpm and .tdpack files. This will only work with Ayane without modding it!!

attachicon.gifAyaneMegaParadiseX4.zip

password: overtime

 

I found out that some coordinate are set not right lol ,  I'm too tired to check frame ,angle and change axis data all again www

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