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[DOA] Motion Data Discussion + Trouble Shootings with Globalization issues


Harry Palmer

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Posted

 

 

@Falling Cat

 

If we can force to move camera in story mod, that will be very great also in story mod.

 

Maybe the best thing should be, [Tag win pose mod] or [Force camera move mod] I guess.

 

That's going to be end of motion - movie mod.

Posted

 
[MAIN]
ForceStageIndex=33

SwapStageTMC=AutoLink\_Stages\ISLAND and POLE.TMC
BGM=AutoLink\_Sound\M.mp3

MoveAll_Add=0.0, 0.0, 0.0
MovePlayerA=0.0, 0.0, 0.0
MoveCameraAndTarget=0.0, 0.0, 0.0

:lol:

Posted

@shies0624

All csv files are fine to be chained.

But face animation is only OK to be used Smooth Transition.

Smooth Transition will create interpolation animation between a gap.

 

 

And.. I wasn't able to make rotating stuff in CSV Controller.

 

But I have to say that the best way to locating animation is to use Blender and plug-ins. 

After setting center point all to 0,0,0 with my tool, 

You can easily rotate it and locate it in Blender.

 

There's a difficult part to pass through while importing animation through blender,

Here's syasuker's tutorial for that.

http://i.imgur.com/7leeiFC.gif

 

I'm going to talk about that later.

Posted

@shies0624

All csv files are fine to be chained.

But face animation is only OK to be used Smooth Transition.

Smooth Transition will create interpolation animation between a gap.

 

 

And.. I wasn't able to make rotating stuff in CSV Controller.

 

But I have to say that the best way to locating animation is to use Blender and plug-ins.

After setting center point all to 0,0,0 with my tool,

You can easily rotate it and locate it in Blender.

 

There's a difficult part to pass through while importing animation through blender,

Here's syasuker's tutorial for that.

http://i.imgur.com/7leeiFC.gif

 

I'm going to talk about that later.

I learn that tutorial before , but never try to locating animation In blender

By the way, chain tool can connect motion well ,get bug on face connection

I don't know what happen ,although using smooth transition ,just got error

Can't output csv file ,then warn me to shut down ..

Posted

@polka

Download Ayane 440  Original Cam on first page.

 

If you have downloaded atros's set, it doesn't work for that.

I just tried it, the camera rotates and follows the character now, but it doesnt give the different camera angles and movement like the youtube video.

Posted

I've tested it and it's just working fine.

I'm not sure but I guess you have missed some points..

 

And it doesn't work 100% like the original

 

; AutoLink 2.10 更新事項 2016-08-08 =================================================

. 防止類比搖桿訊號飄移 DInput8.ini >>> GamepadAnalogStickLimit=35

 

. ParvateParadiseMod ini支援BGM與BGM2參數, 可使用mp3做為沙灘寫真背景音樂

   (BGM,BGM2同時播放, 非必要時不要使用BGM2)

. AutoLink\_Sound\ 用來放置BGM對應的mp3

BGM=AutoLink\_Sound\M.mp3

   

. 允許Movie中的Story中啟動拍照模式 DInput8.ini >>> EnableStoryMoviePhotoGraph=1 (預設值為0 必須自行開啟)

   當Story中暫停畫面時 可使用AutoLink Camera快捷鍵旋轉畫面 (ex:[NUMPAD4] camera rot L...)

Posted

Im sharing My use of the new autolink, Movie Data Tool, and Tantrave's Tina all dance motions file, wich i basicallly exported to all girls.

 

How to install:

1-download and install the latest version of autolink here.

2-extract my archive (link below) to your autolink folder, should not have to overwrite anything.

 

launch the game and on the paradise movie spectator menu press F9 + 4 ( you should hear a beep)

now u get all girls doing 4 stacked animations, 2 of them are pole dancing animations.

 

attachicon.gifHitomi pole dance.jpgattachicon.gifLisa pole dance.jpgattachicon.gifmarie pole dance.jpgattachicon.gifmomoji pole dance.jpgattachicon.gifNyo pole dance.jpgattachicon.gifHelena pole dance.jpgattachicon.gifKokoro pole dance.jpgattachicon.gifRachel pole dance.jpg

 

To revert back to defaults paradise movies, press F9 + 0

 

Bonus:

in the same menu press F9 + 5

Ayane and only ayane, get a relaxing animation on beach chair (invisible at 1st but will appear with beers!! if u turn the cam slightly to the left.) thx to modded island by LGmod. things disappear due probably, to the game's engine Occlusion Culling.

attachicon.gifAyane relaxing.jpg

 

Known issues:

Some girls will be, a little offset to the pole dance.

Momoji will appear in a different location, but don't worry, Mr Harry (respects !!dude)added a second pole there just for her:).

Edit: fixed (thx to Pmodel tip) both Momiji and rachel appear now in the right spot, re-download again.

Enjoy, till the Pro guys come up with something, more refined!

 

 

Download

 

:blush: Thanks.

One thing is missing.

Add the missing girls on all Private Paradise.

Koei you let this people do it, now it's late for regret.

Koei Release Paradise version for pc or f#ck off. :blush: With pleasure.

 

Posted

I've tested it and it's just working fine.

I'm not sure but I guess you have missed some points..

 

And it doesn't work 100% like the original

 

I manage to successfully use it by reinstalling the game and autolink. I've ran into another weird problem tho. I'm using Atros all dance set, and after the first dance all the characters faces will freeze in place for the other dances. E.G 1 Ayane constantly looks to the right without blinking after the fade.

E.G 2 Marie closes her eyes permanently after the fade.

post-1309789-0-67178800-1470686314_thumb.png

post-1309789-0-48766000-1470686319_thumb.png

Posted

 

I've tested it and it's just working fine.

I'm not sure but I guess you have missed some points..

 

And it doesn't work 100% like the original

 

I manage to successfully use it by reinstalling the game and autolink. I've ran into another weird problem tho. I'm using Atros all dance set, and after the first dance all the characters faces will freeze in place for the other dances. E.G 1 Ayane constantly looks to the right without blinking after the fade.

E.G 2 Marie closes her eyes permanently after the fade.

 

 

this not bug

your marie MPM setup close eyes, so it close

Posted

Is there a method for importing meshes from DOAX3 yet? Some of them are kind of important for certain animations like the hula hoop, parasols and such. If not, has anyone made any substitutes?

Posted

Is there a method for importing meshes from DOAX3 yet? Some of them are kind of important for certain animations like the hula hoop, parasols and such. If not, has anyone made any substitutes?

Ask Harry ,maybe he would told you how to add them into map

But the confuse is hula loop and swing, not like pole,their movements decide by girl

Posted

 

Ask Harry ,maybe he would told you how to add them into map

But the confuse is hula loop and swing, not like pole,their movements decide by girl

 

There's item animation files for the objects themselves associated with the movie motions, which would of course make it much easier if we could just import the objects directly instead of make substitutes like with the pole, which is stationary. I don't know how easy it would be to add the actual object to the motion data though. You'd probably have to make it part of the character model to load it in which would be inconvenient. 

Posted

I can tell you how to import an item to the stage, if you are willing to do something.

 

But I have no plan for importing objects from doax.

Also, I'm not sure it's possible to use texture files from there.

(What can we do with texture-less objects?)

 

 

And I can't handle the motion files of the items. it's out of my ability.

Maybe we could import item's motion files and apply them to stage mpm files, but it's just guessing.

 

It all depends on doutoku, again.

 

 

Well, it's going to be nice if we can animate swings and dolphins and tubes altogether.

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