Harry Palmer Posted August 7, 2016 Author Posted August 7, 2016 @Falling Cat If we can force to move camera in story mod, that will be very great also in story mod. Maybe the best thing should be, [Tag win pose mod] or [Force camera move mod] I guess. That's going to be end of motion - movie mod.
FallingCat Posted August 7, 2016 Posted August 7, 2016 [MAIN]ForceStageIndex=33SwapStageTMC=AutoLink\_Stages\ISLAND and POLE.TMCBGM=AutoLink\_Sound\M.mp3MoveAll_Add=0.0, 0.0, 0.0MovePlayerA=0.0, 0.0, 0.0MoveCameraAndTarget=0.0, 0.0, 0.0
Harry Palmer Posted August 7, 2016 Author Posted August 7, 2016 @FallingCat BGM=AutoLink\_Sound\M.mp3 What a genius idea Maybe we can mix some voices with the music for more lively movie.
Harry Palmer Posted August 7, 2016 Author Posted August 7, 2016 I made a tool for linking multiple CSV files as one. I didn't test it yet... so please let me know if there's any problem. Edit : CSV list limit 300 - > 999 CSV Chain Linker.7z
Harry Palmer Posted August 7, 2016 Author Posted August 7, 2016 @shies0624 All csv files are fine to be chained. But face animation is only OK to be used Smooth Transition. Smooth Transition will create interpolation animation between a gap. And.. I wasn't able to make rotating stuff in CSV Controller. But I have to say that the best way to locating animation is to use Blender and plug-ins. After setting center point all to 0,0,0 with my tool, You can easily rotate it and locate it in Blender. There's a difficult part to pass through while importing animation through blender, Here's syasuker's tutorial for that. http://i.imgur.com/7leeiFC.gif I'm going to talk about that later.
shies0624 Posted August 7, 2016 Posted August 7, 2016 I delete that message since I open that then I know it would get something I want
shies0624 Posted August 7, 2016 Posted August 7, 2016 @shies0624 All csv files are fine to be chained. But face animation is only OK to be used Smooth Transition. Smooth Transition will create interpolation animation between a gap. And.. I wasn't able to make rotating stuff in CSV Controller. But I have to say that the best way to locating animation is to use Blender and plug-ins. After setting center point all to 0,0,0 with my tool, You can easily rotate it and locate it in Blender. There's a difficult part to pass through while importing animation through blender, Here's syasuker's tutorial for that. http://i.imgur.com/7leeiFC.gif I'm going to talk about that later. I learn that tutorial before , but never try to locating animation In blender By the way, chain tool can connect motion well ,get bug on face connection I don't know what happen ,although using smooth transition ,just got error Can't output csv file ,then warn me to shut down ..
Harry Palmer Posted August 7, 2016 Author Posted August 7, 2016 thank you I'll fix it right away. Edit: Fixed! http://www.loverslab.com/topic/64388-doa-motion-data-discussion-trouble-shootings-with-globalization-issues/?p=1636342 You can move this object to relocate it
polkalypse Posted August 7, 2016 Posted August 7, 2016 Anyone can tell me why the camera doesn't move like in this video? https://www.youtube.com/embed/qawMy_3F9W8?html5=1&fs=1Is there something else I have to download in order to get the camera moving automatically?
Harry Palmer Posted August 7, 2016 Author Posted August 7, 2016 @polka Download Ayane 440 Original Cam on first page. If you have downloaded atros's set, it doesn't work for that.
polkalypse Posted August 7, 2016 Posted August 7, 2016 @polka Download Ayane 440 Original Cam on first page. If you have downloaded atros's set, it doesn't work for that. I just tried it, the camera rotates and follows the character now, but it doesnt give the different camera angles and movement like the youtube video.
Harry Palmer Posted August 7, 2016 Author Posted August 7, 2016 I've tested it and it's just working fine. I'm not sure but I guess you have missed some points.. And it doesn't work 100% like the original
polkalypse Posted August 7, 2016 Posted August 7, 2016 Could it be because of this? http://puu.sh/qsZ0E/8fb46131bd.pngI clicked change imported only.
deadoralive6 Posted August 7, 2016 Posted August 7, 2016 it's possible edit the animations or create a new one?
FallingCat Posted August 7, 2016 Posted August 7, 2016 I've tested it and it's just working fine. I'm not sure but I guess you have missed some points.. And it doesn't work 100% like the original ; AutoLink 2.10 更新事項 2016-08-08 ================================================= . 防止類比搖桿訊號飄移 DInput8.ini >>> GamepadAnalogStickLimit=35 . ParvateParadiseMod ini支援BGM與BGM2參數, 可使用mp3做為沙灘寫真背景音樂 (BGM,BGM2同時播放, 非必要時不要使用BGM2) . AutoLink\_Sound\ 用來放置BGM對應的mp3 BGM=AutoLink\_Sound\M.mp3 . 允許Movie中的Story中啟動拍照模式 DInput8.ini >>> EnableStoryMoviePhotoGraph=1 (預設值為0 必須自行開啟) 當Story中暫停畫面時 可使用AutoLink Camera快捷鍵旋轉畫面 (ex:[NUMPAD4] camera rot L...)
Harry Palmer Posted August 7, 2016 Author Posted August 7, 2016 @FallingCat Amazing update. Thanks to you we will be more enjoying it :)
harem_master Posted August 8, 2016 Posted August 8, 2016 Wow! EnableStoryMoviePhotoGraph is one of the best hack! How can I move the camera with gamepad? or only with numpad for now?
CrispX Posted August 8, 2016 Posted August 8, 2016 Im sharing My use of the new autolink, Movie Data Tool, and Tantrave's Tina all dance motions file, wich i basicallly exported to all girls. How to install: 1-download and install the latest version of autolink here. 2-extract my archive (link below) to your autolink folder, should not have to overwrite anything. launch the game and on the paradise movie spectator menu press F9 + 4 ( you should hear a beep) now u get all girls doing 4 stacked animations, 2 of them are pole dancing animations. Hitomi pole dance.jpgLisa pole dance.jpgmarie pole dance.jpgmomoji pole dance.jpgNyo pole dance.jpgHelena pole dance.jpgKokoro pole dance.jpgRachel pole dance.jpg To revert back to defaults paradise movies, press F9 + 0 Bonus: in the same menu press F9 + 5 Ayane and only ayane, get a relaxing animation on beach chair (invisible at 1st but will appear with beers!! if u turn the cam slightly to the left.) thx to modded island by LGmod. things disappear due probably, to the game's engine Occlusion Culling. Ayane relaxing.jpg Known issues: Some girls will be, a little offset to the pole dance. Momoji will appear in a different location, but don't worry, Mr Harry (respects !!dude)added a second pole there just for her:). Edit: fixed (thx to Pmodel tip) both Momiji and rachel appear now in the right spot, re-download again. Enjoy, till the Pro guys come up with something, more refined! Download Thanks. One thing is missing. Add the missing girls on all Private Paradise. Koei you let this people do it, now it's late for regret. Koei Release Paradise version for pc or f#ck off. With pleasure.
polkalypse Posted August 8, 2016 Posted August 8, 2016 I've tested it and it's just working fine. I'm not sure but I guess you have missed some points.. And it doesn't work 100% like the original I manage to successfully use it by reinstalling the game and autolink. I've ran into another weird problem tho. I'm using Atros all dance set, and after the first dance all the characters faces will freeze in place for the other dances. E.G 1 Ayane constantly looks to the right without blinking after the fade. E.G 2 Marie closes her eyes permanently after the fade.
FallingCat Posted August 8, 2016 Posted August 8, 2016 I've tested it and it's just working fine. I'm not sure but I guess you have missed some points.. And it doesn't work 100% like the original I manage to successfully use it by reinstalling the game and autolink. I've ran into another weird problem tho. I'm using Atros all dance set, and after the first dance all the characters faces will freeze in place for the other dances. E.G 1 Ayane constantly looks to the right without blinking after the fade. E.G 2 Marie closes her eyes permanently after the fade. this not bug your marie MPM setup close eyes, so it close
Holden - DOAHDM Posted August 9, 2016 Posted August 9, 2016 Is there a method for importing meshes from DOAX3 yet? Some of them are kind of important for certain animations like the hula hoop, parasols and such. If not, has anyone made any substitutes?
shies0624 Posted August 9, 2016 Posted August 9, 2016 Is there a method for importing meshes from DOAX3 yet? Some of them are kind of important for certain animations like the hula hoop, parasols and such. If not, has anyone made any substitutes?Ask Harry ,maybe he would told you how to add them into mapBut the confuse is hula loop and swing, not like pole,their movements decide by girl
Holden - DOAHDM Posted August 9, 2016 Posted August 9, 2016 Ask Harry ,maybe he would told you how to add them into mapBut the confuse is hula loop and swing, not like pole,their movements decide by girl There's item animation files for the objects themselves associated with the movie motions, which would of course make it much easier if we could just import the objects directly instead of make substitutes like with the pole, which is stationary. I don't know how easy it would be to add the actual object to the motion data though. You'd probably have to make it part of the character model to load it in which would be inconvenient.
Harry Palmer Posted August 9, 2016 Author Posted August 9, 2016 I can tell you how to import an item to the stage, if you are willing to do something. But I have no plan for importing objects from doax. Also, I'm not sure it's possible to use texture files from there. (What can we do with texture-less objects?) And I can't handle the motion files of the items. it's out of my ability. Maybe we could import item's motion files and apply them to stage mpm files, but it's just guessing. It all depends on doutoku, again. Well, it's going to be nice if we can animate swings and dolphins and tubes altogether.
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