Gudulba Posted February 20, 2025 Posted February 20, 2025 I wish someone would take over this mod and polish out the few remaining flaws. The basis is great I think. Issues which I have encountered and which are also mentioned in this thread: - "Checking for errors" with SSEEdit reveals quite a number of "Error: Could not be resolved" - Guards talking too much despite of the MCM slider. The slider seems to work for other comment categories - Rape-related player dialogue triggers only after a sex scene is already finished in my game. Might be an incompatibility between Sexist Guards player rape comments and SLSO and/or maybe with other mods triggering SexLab events - Bump comments don't seem to trigger in my game 2
Casandor26 Posted February 21, 2025 Posted February 21, 2025 On 2/19/2025 at 8:38 AM, oberonob said: No, Casandor. But it looks like the Guard speech remains unchanged - they still talk way too much. The others work with the slider though That's great to hear then. Thank you for the port
Spelltan Posted February 24, 2025 Posted February 24, 2025 It might be because I tried using this mid-save, or because I'm on the free AE update for skyrim SE, but this mod doesn't seem to work completely after doing the BSA extracting as suggested. Guards talk- Too much I might add, but that is it. No one else talks, the slider does nothing. Guards talking can be toggled off, but that is the ONLY setting that seems to work. Aside from that, this mod adds nothing to my game.
Hex Bolt Posted February 24, 2025 Posted February 24, 2025 4 hours ago, Spelltan said: No one else talks, the slider does nothing. You might try toggling the various categories of NPC speech off, exit the MCM, then toggle them back on. That should restart their quests.
Spelltan Posted February 25, 2025 Posted February 25, 2025 On 2/24/2025 at 3:04 PM, Hex Bolt said: You might try toggling the various categories of NPC speech off, exit the MCM, then toggle them back on. That should restart their quests. I tried that. The guards are the only ones affected by that.
kamithemoon Posted April 13, 2025 Posted April 13, 2025 On 1/15/2025 at 8:19 AM, oberonob said: the only other question I have is whether you can change the voice of your player character from one race to another - I'm a nord, but would prefer the voice of a woodelf, etc? Yes. Probably... But with some difficulty. Your player's voice is set by your racial records. Nords have a default voice of Eventoned. If you switch that to ElfHaughty, then any generic NPC Nord (including yourself) will have the desired voice. Most other NPCs should be unique with assigned voices and be unaffected. If the author of the voice pack made the voices for it, a better option would be to try and isolate the corresponding voice files from the ElfHaughty folder and copy them into your Eventoned folder. Since this is the player's voice, it won't affect anyone else. You could do this with base Skyrim too, if you wanted to shout and run like an Elf.
kamithemoon Posted April 19, 2025 Posted April 19, 2025 All of the errors in SexistGuards are missing script references to objects related to Devious Devices. Does anyone know how to reslove these or is it not necessary and Devious Devices dialogues trigger correctly?
existingman1 Posted April 30, 2025 Posted April 30, 2025 Is this supposed to be voiced? I unfortunately don't hear them saying anything, but they do show up as subtitles. Or is this purely text?
Hex Bolt Posted April 30, 2025 Posted April 30, 2025 11 minutes ago, existingman1 said: Is this supposed to be voiced? No, most mods come unvoiced. However, a web search (loverslab sexist guards voice pack) will often turn up voice packs provided by other authors.
kamithemoon Posted May 1, 2025 Posted May 1, 2025 Here's a thing that may or may not be helpful. I made a patch that associates the DD xedit script errors with their counterparts so there are no more errors. Turns out it was fairly straight forward as there were only 3 missing entries; for an armbinder, general key, and a chastity key and only for Follower Dialogue for DD items. I don't know what kind of impact this has but hopefully followers will recognize you wearing DD items and rape you correctly now. SexistGuardsDeviousDevicesPatch.7z 5
SsssjsssS Posted May 3, 2025 Posted May 3, 2025 Is there not an addon that initiates scenes rather than just comments?
Casandor26 Posted May 5, 2025 Posted May 5, 2025 On 2/19/2025 at 8:38 AM, oberonob said: No, Casandor. But it looks like the Guard speech remains unchanged - they still talk way too much. The others work with the slider though On 1/15/2025 at 11:19 PM, oberonob said: Sexist Guards 291b.zip 482.44 kB · 99 downloads Just to be clear, for SSE 1.5.97, I just need to download this version alone and it will work right? Do I have to download any additional files?
eldr3d Posted May 24, 2025 Posted May 24, 2025 I repacked v2.91b for SSE and merged @oberonob's DD patch into the main .esp. I also checked if it could be flagged as ESL, but there are too many records. The only dependency is Devious Devices. SexistGuards v2.91b SSE.zip 12
mia753 Posted July 14, 2025 Posted July 14, 2025 I'd love to use this mod, but the controls to limit how often the guards talk don't work. There's a slight decrease, but even when I uncheck the box, they still talk (a lot). When I sent my character to prison, it felt like a damn madhouse—everyone talking almost at the same time. This completely breaks immersion. The comments should be more 'subtle' (even if sexist), and the frequency should be much lower... to be consistent with the base game. I'm using the Skyrim LE version.
Hex Bolt Posted July 14, 2025 Posted July 14, 2025 5 hours ago, mia753 said: I'd love to use this mod, but the controls to limit how often the guards talk don't work. There's a slight decrease, but even when I uncheck the box, they still talk (a lot). After setting the frequency to a lower value, try toggling the comments off in the MCM, exit the MCM entirely so you're back at the normal screen, wait a couple of seconds, then toggle the comments back on. In my experience, the toggles work, but it's not always obvious which toggles affect which lines of comments. 2
pjevs29 Posted July 16, 2025 Posted July 16, 2025 Any fix yet for rape comments that continue after sex scene has ended. Really good mod, But having to reset the mod every time gets a bit annoying. i think it might be an slso incompatibility if i read what other have said correctly.
samm091990 Posted July 17, 2025 Posted July 17, 2025 I am having a strange issue, using custom races i am always treated as a woman despite being a man. Is this common?
kamithemoon Posted August 9, 2025 Posted August 9, 2025 Sexist Guards has a hidden book in the esp that was never implemented called, "The Heroine's Demise." Posting it here for posterity and for others to read The Heroine's Demise, Book 1.txt
killercam21 Posted September 5, 2025 Posted September 5, 2025 If I try to rip the player sounds via dbvo method nothing shows up for the subtitled scenes. If somoene could create some type of dummy npc voice files then I could possibly generate a voice for it. Also have the same problem with subtitles for rape scenes showing up after the scene is done and not during.
badbat111 Posted September 6, 2025 Posted September 6, 2025 3 hours ago, killercam21 said: If I try to rip the player sounds via dbvo method nothing shows up for the subtitled scenes. If somoene could create some type of dummy npc voice files then I could possibly generate a voice for it. Also have the same problem with subtitles for rape scenes showing up after the scene is done and not during. https://www.nexusmods.com/skyrimspecialedition/mods/44184?tab=description in the downloads list it has a lot of npc voice files like for example femalesultry argonian and so on
riko3 Posted January 3 Posted January 3 Hello everyone, would the Sexist Guards SSE and the old mega voice pack 2.91 Sexist Guards work together without issues?
d0uble007 Posted January 26 Posted January 26 On 1/3/2026 at 3:48 PM, riko3 said: Hello everyone, would the Sexist Guards SSE and the old mega voice pack 2.91 Sexist Guards work together without issues? yes
MereFJ Posted March 29 Posted March 29 couldn't get the latest version to work, didn't let me run the game at all, just hung when I hit run skse in MO2. Playing in full AE btw. That might be the problem; a lot of LL mods don't seem to work in AE. I have managed to get ABMM to work, though I had to install a fresh copy of MCM helper for some reason. Does anyone know how to get sexist guards to run? I've tried similar mods but they weren't nearly as good. 2
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