worik Posted December 5, 2022 Posted December 5, 2022 9 hours ago, Musje said: Not to worry though, I got it working again. It just reminded me how much the CK stinks. Might I ask what happened ?
impisanio Posted December 5, 2022 Posted December 5, 2022 Does the voice pack/sound pack only have female voices? That's all that I can see when I look at the details of it. I have an issue where my male slave keeps just mouthing things with no voice but also with no dialogue subtitles. So I have no idea what he is saying! thx
Musje Posted December 5, 2022 Author Posted December 5, 2022 When I made the voice pack, not all voices were available yet. I'm not sure which ones are included. 9 hours ago, worik said: Might I ask what happened ? No idea It just started working again at some point. 1
CliftonJD Posted December 5, 2022 Posted December 5, 2022 On 11/30/2022 at 7:30 AM, Musje said: I notice much the same, and I'm revisiting the HSH outfit system. 1. not sure what you mean by that! 2 and 4. Some clothing items should be ignored, this will be keyboard based rather than slot based, so the special objects like DD items and that havok thing will not be affected by the clothing system. Wigs are a different matter, will still be slot based (hair and longhair). But it should be ok, I don't think other stuff occupies those slots much. 3. That is intentional. If you want them naked (without taken their stuff), you use that strip option. There is no option to temporarily strip them. That could be optional (maybe undeer the instructions to the Taskmaster) kswigs have their own keyword to help with that also i notice when you assign a slave to train another the trainer strips
aulton1968 Posted December 8, 2022 Posted December 8, 2022 The furniture animations are working for me again. So it had nothing to do with Papyrus Tweaks NG. I used the Clean Animations CACHE in sexlab, toggled on a few more furniture animations in the aggressive animation toggle. Then just in case I took the npcs out of home sweet home and put them back in and switched around the couples.
Musje Posted December 9, 2022 Author Posted December 9, 2022 On 12/8/2022 at 3:31 AM, aulton1968 said: The furniture animations are working for me again. So it had nothing to do with Papyrus Tweaks NG. I used the Clean Animations CACHE in sexlab, toggled on a few more furniture animations in the aggressive animation toggle. Then just in case I took the npcs out of home sweet home and put them back in and switched around the couples. I noticed that in some rare cases, a slave becomes bugged and they will no longer do certain things. If you suspect that's the case, taking them out of the house and putting them back in will almost certainly fix them.
aulton1968 Posted December 10, 2022 Posted December 10, 2022 21 hours ago, Musje said: I noticed that in some rare cases, a slave becomes bugged and they will no longer do certain things. If you suspect that's the case, taking them out of the house and putting them back in will almost certainly fix them. I am almost positive that was it - probably because I have been constantly changing and updating my mods lately. Once I took them out and put them back in everything went back to normal.
surge44564 Posted December 11, 2022 Posted December 11, 2022 Hey Musje! Its really good to see you! Its been a while! I hope you been well. So I think I might have found some sort of conflicting mod issue with homesweethome+ Aygas + babodialogue. I had this issue of the mcm for HSH wasnt showing at all, and Aygas wasnt showing half the time. The mods were all working, but they wouldn't show up for the mcm. I first tried changing the load order but that didnt seem to work, so i went through the long process of disabling every mod, and trying single out what could be causing the issue. It turned out Babodialogue was the one that wasnt playing nice. This issue is only happening between babodiague, aygas, and HSH and no other mods are having this issue. Are you aware of this and is this something that can be possibly be fixed? i tested messing with the loadorders but that didnt seem to work.
Musje Posted December 11, 2022 Author Posted December 11, 2022 I've never heard of babodialogue so I'm not aware of that. Note that the load order is not super critical for my mods, but maybe for specific mods there is. Could you run up a game with babodialogue enabled and post the resulting log here please?
Musje Posted December 11, 2022 Author Posted December 11, 2022 On 12/10/2022 at 7:52 PM, aulton1968 said: I am almost positive that was it - probably because I have been constantly changing and updating my mods lately. Once I took them out and put them back in everything went back to normal. I'm hoping it will happen less often with the upcoming version. I spent some time on a lot of small fixes in the slave routines. But keep in mind everyone has different mods, with any combination fighting over the same NPC, and problems cannot be wholy eliminated. Will also add a reset/debug function in the MCM menu for convenience. 2
BloodDollMaria Posted December 12, 2022 Posted December 12, 2022 There is a bug where the MCM of the HSH is not displayed, the cause is currently unknown I have been using HSH for over two years and this is the first time this has happened. HSH is recognized in AYGAS. Also the restless hunter is gone.
sidfu1 Posted December 12, 2022 Posted December 12, 2022 how was it that you fix the issue where a one of the slaves randomly becomes none interactable with. she was fine when i first put her in HSH but seems some time later she became like that. i tried the rebuild HSH list but didnt work.
sidfu1 Posted December 12, 2022 Posted December 12, 2022 7 minutes ago, BloodDollMaria said: There is a bug where the MCM of the HSH is not displayed, the cause is currently unknown I have been using HSH for over two years and this is the first time this has happened. HSH is recognized in AYGAS. Also the restless hunter is gone. move them higher in load order. that happens when people ahve to many mcm mods and theyall fighting to load at game start
BloodDollMaria Posted December 12, 2022 Posted December 12, 2022 36 minutes ago, sidfu1 said: move them higher in load order. that happens when people ahve to many mcm mods and theyall fighting to load at game start The cause was apparently the change from Form 43 to 44.
sidfu1 Posted December 12, 2022 Posted December 12, 2022 if a mod maker doesnt change the form dont change it yourself. in actaly no the form doesn teffect that. the issue is when you ahve to many mcm mods they fight each other on starting. so more complicated mods like salvery mods tend to break easily in those fights. moving it higher means it loads sooner avoiding that fight. you actaly see this issue alot in mods that are realy complicated on mcm
surge44564 Posted December 12, 2022 Posted December 12, 2022 13 hours ago, Musje said: I've never heard of babodialogue so I'm not aware of that. Note that the load order is not super critical for my mods, but maybe for specific mods there is. Could you run up a game with babodialogue enabled and post the resulting log here please? Nevermind, You can ignore me. I went back to redownload babodialogue again so i could try to get the log, and suddenly it started to work. I guess the version I had was either outdated, or corrupted. Its all good now.
Musje Posted December 12, 2022 Author Posted December 12, 2022 (edited) New version posted for LE and SE: - New: Designated trainers (see below) - New: Taskmasters in brothels will now collect the proceeds from the girls for you. (requires Aygas 0.60) - Fixed conflict with purchased slave cells and children's room in Breezehome - Eliminated training complete dialogue when taskmaster is present; slaves will go about their business after training - Various fixes related to automatic slave transfers - Restless Hunter auction fixed for "Papyrus on Main Thread" mod. - Small tweaks to scenes involving followers - Changes to PAHE new version - Naked status only affected by dialogue, slaves will no do a better job of keeping their outfits and restraints on as ordered. - Native DOM Support - Improved slave info window in MCM: shows stats being trained and progress Designated trainers will find trainees even without a taskmaster. If there is a taskmaster, these trainers will not be trained any further and will never be transfered to anotehr house. A slave is eligible to become a designated trainer when they have completed training of at least 1 slave, or if there is a taskmaster present. Note: if you have DOM installed, then choose to overwrite all files installed by DOM when you install this update. Edited December 12, 2022 by Musje 5
mikesolo1975 Posted December 12, 2022 Posted December 12, 2022 1 hour ago, Musje said: New version posted for LE and SE: - New: Designated trainers (see below) - New: Taskmasters in brothels will now collect the proceeds from the girls for you. (requires Aygas 0.60) - Fixed conflict with purchased slave cells and children's room in Breezehome - Eliminated training complete dialogue when taskmaster is present; slaves will go about their business after training - Various fixes related to automatic slave transfers - Restless Hunter auction fixed for "Papyrus on Main Thread" mod. - Small tweaks to scenes involving followers - Changes to PAHE new version - Naked status only affected by dialogue, slaves will no do a better job of keeping their outfits and restraints on as ordered. - Native DOM Support - Improved slave info window in MCM: shows stats being trained and progress Designated trainers will find trainees even without a taskmaster. If there is a taskmaster, these trainers will not be trained any further and will never be transfered to anotehr house. A slave is eligible to become a designated trainer when they have completed training of at least 1 slave, or if there is a taskmaster present. thanks for the amazing work my friend this update needs (requires Aygas 0.60) the last version Aygas for SE is 0.58c
Musje Posted December 12, 2022 Author Posted December 12, 2022 7 minutes ago, mikesolo1975 said: thanks for the amazing work my friend this update needs (requires Aygas 0.60) the last version Aygas for SE is 0.58c It will work with the current version, but without Aygas 0.60 the taskmaster won't collect money from your working girls. Aygas 0.60 is coming tomorrow. 2
sidfu1 Posted December 13, 2022 Posted December 13, 2022 hmm since update it seems they dont want to stay in their cell when i tell them to. wonder if its a issue with the house markers. i put one in every room like i usualy do.
Musje Posted December 13, 2022 Author Posted December 13, 2022 I have made some changes to that, there were many small problems (like transfered slaves running back to their old house) If you haven't assigned them to a specific cell, they should find the nearest one and go there, but the search range is not unlimited. If you assigned them to a specific cell, they will go there regardless of distance.
sidfu1 Posted December 13, 2022 Posted December 13, 2022 and it looks like the mesh for spots can still cause a ctd [ 1] hkpRigidBody [ 1] hkpRigidBody(Node: `BSFadeNode(Name: `Havok Wood`, Owner: `TESObjectREFR(FormId: FF00989F, BaseForm: TESObjectACTI(Name: `Cell marker`, FormId: A2059FA6, File: `PAH_HomeSweetHome.esp`))`)`) probaly when a slavve walks over it with heels maybe unsure. its not a instant crash thou its kinda random so happens whensomething intgeracts with it. i had forgot all about that crasha s i had in the other version repalced the mesh for the markers.
Musje Posted December 13, 2022 Author Posted December 13, 2022 What's wrong with those meshes though? None of the slaves go back to their cells anymore? I just tested it and it still works for me, both for slaves with assigned cells, and ones with no assigned cells.
mikesolo1975 Posted December 13, 2022 Posted December 13, 2022 18 hours ago, Musje said: It will work with the current version, but without Aygas 0.60 the taskmaster won't collect money from your working girls. Aygas 0.60 is coming tomorrow. ok thanks for your time and amazing work
pinky6225 Posted December 13, 2022 Posted December 13, 2022 20 hours ago, Musje said: Designated trainers will find trainees even without a taskmaster. If there is a taskmaster, these trainers will not be trained any further and will never be transfered to anotehr house. A slave is eligible to become a designated trainer when they have completed training of at least 1 slave, or if there is a taskmaster present. How do you control what the personnal trainer, trains in? As I'm trying to avoid training combat as it causes mayhem whenever i return to a house I have the task master set to not train it (which some times gets respected) but i dont see any options for the personal one
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