Guest Vendayn Posted April 1, 2016 Posted April 1, 2016 My initial impressions of Fallout 4 was that it kinda...really...sucked as an RPG...and I liked fallout 3, NV and Skyrim a lot better. This is in regards to all three being newly released. Skyrim got SO epic with mods, but it took a while for epic mods to come out for it. But I actually liked Skyrim initially a lot more than I did Fallout 4. However, I'm actually liking Fallout 4 quite a lot now. It isn't even the DLC either, I've played a ton of it now and really liking it. I think partly its cause I've grown tired of Skyrim and only play it to take screenshots lol. When Fallout 4 came out, I was still really into Skyrim...not playing...just screenshots xD But playing Fallout 4 is actually quite a lot of fun. And the mods coming out for it are really epic, and actually really impressive mods for a game without real mod tools. Heck, the mods coming out I'm enjoying WAY more than the initial Skyrim mods that came out before the CK. So for modding to be so good (to me) for Fallout 4 so early on is really impressive. I'm really excited to see what mods do in the future. Plus, making all my settlements 100% robots is a lot of fun I only have robots in my settlements Except one settlement has a few human settlers left to kill. In any case, that was my first initial impressions of Fallout 4 were...not that great. But I'm actually really enjoying it now.
LastingStar Posted April 1, 2016 Posted April 1, 2016 I did have some of those feelings too, but one thing that I kept seeing that a lot of people seem to miss is how much work Bethesda did under the hood. The whole crafting and settlement aspect of the game is an enormous favor to modders, and when you consider just how much effort was spent on little environmental details and ambience, it's astonishing. It was also the first time for a Bethesda game that I didn't need to wait on mods to have fun playing it, especially in terms of combat. And the companions - every single FO4 companion blows their counterparts from earlier games out of the water. There were just enough things that I was disappointed about that kept pulling me back though, things like: weapons not showing in the holster; no third-person cover system (even though npcs have such a system); and the relative scarcity of interesting side-quests. Honestly though, these things are mostly for good reasons, and I can forgive Bethesda for leaving them out as they don't end up detracting a whole lot from how fun the game is to play. Plus with time, we'll be getting more DLC's (Far Harbor is supposed to be bigger than the Shivering Isles ) and as development goes on, I expect we'll be seeing some absolutely amazing work coming out of the modding community. I wish more developers supported modding the way Bethesda does, it adds so much to the potential of their games.
swords and sandals Posted April 1, 2016 Posted April 1, 2016 FO4 does have its problems and it took me a while to warm to it and get my feet under the table. I played it through when it first released and then went straight back to Skyrim and a couple of other games. Came back to it a few weeks ago though and enjoyed it a lot more. The bottom line is: I'm having a lot of fun playing it.
Bitch14 Posted April 1, 2016 Posted April 1, 2016 I did have some of those feelings too, but one thing that I kept seeing that a lot of people seem to miss is how much work Bethesda did under the hood. The whole crafting and settlement aspect of the game is an enormous favor to modders, and when you consider just how much effort was spent on little environmental details and ambience, it's astonishing. It was also the first time for a Bethesda game that I didn't need to wait on mods to have fun playing it, especially in terms of combat. And the companions - every single FO4 companion blows their counterparts from earlier games out of the water. There were just enough things that I was disappointed about that kept pulling me back though, things like: weapons not showing in the holster; no third-person cover system (even though npcs have such a system); and the relative scarcity of interesting side-quests. Honestly though, these things are mostly for good reasons, and I can forgive Bethesda for leaving them out as they don't end up detracting a whole lot from how fun the game is to play. Plus with time, we'll be getting more DLC's (Far Harbor is supposed to be bigger than the Shivering Isles ) and as development goes on, I expect we'll be seeing some absolutely amazing work coming out of the modding community. I wish more developers supported modding the way Bethesda does, it adds so much to the potential of their games. There's a mod that add 3rd-person cover system on nexus
LastingStar Posted April 1, 2016 Posted April 1, 2016 I did have some of those feelings too, but one thing that I kept seeing that a lot of people seem to miss is how much work Bethesda did under the hood. The whole crafting and settlement aspect of the game is an enormous favor to modders, and when you consider just how much effort was spent on little environmental details and ambience, it's astonishing. It was also the first time for a Bethesda game that I didn't need to wait on mods to have fun playing it, especially in terms of combat. And the companions - every single FO4 companion blows their counterparts from earlier games out of the water. There were just enough things that I was disappointed about that kept pulling me back though, things like: weapons not showing in the holster; no third-person cover system (even though npcs have such a system); and the relative scarcity of interesting side-quests. Honestly though, these things are mostly for good reasons, and I can forgive Bethesda for leaving them out as they don't end up detracting a whole lot from how fun the game is to play. Plus with time, we'll be getting more DLC's (Far Harbor is supposed to be bigger than the Shivering Isles ) and as development goes on, I expect we'll be seeing some absolutely amazing work coming out of the modding community. I wish more developers supported modding the way Bethesda does, it adds so much to the potential of their games. There's a mod that add 3rd-person cover system on nexus It's still a little too wonky to use. It can't automatically recognize cover, the camera doesn't always align properly, and there are a lot of animations that don't work while in cover such as Stimpacks and weapon switching (which are pretty important).
Kaz Aanh Posted April 1, 2016 Posted April 1, 2016 Bored and dropped this game hella fast, might come back after few years once the modding scene will be advanced or some *goty* edition will be on sale. But I am not sure If want to waste few years of my life waiting for decent mods/overhauls to arrive? Its time to move on. Also I really hate this open world next-gen sandbox meme, next gen my ass there are only few open buildings that does not require you to look at the loading screen. I have noticed 1 thing that Oblivion handles radiant AI and their schedules better and more advanced. Thanks to them game felt kinda more alive and unpredictable. And clunky ass unfinished settlement system? Hah If you played every Beth game you will notice many similar things, dunno why I have expected something fresh and new in the Fallout 4. It feels and plays the same. The worst part is that it does not feels like a Fallout game and it really hurts. Yeah Fallout is like adopted child for Bethesda, their true natural born is TES, they just made Fallout 4 to get some money to boost the next projects and next TES. I am not gonna buy next Beth game unless they update their engine up to 2016 standards, gamebryo barely holds together and duct tapes are ripping. Just use that money , hire more engine programmers and do it. I don't really fucking care about volumetric lighting or 2k blurry textures because "muhh open world is huuge" . Its something that people for free already did for Skyrim years ago for clunky ass barely working Skyrim that got broken more with the each patch and required more fixes , ie mfg console. Graphicaly its the same as Skyrim but requires 2x more power processing? At least they left west coast untouched, thats good. Its like we have a 2 worlds of fallouts now, east coast and west coast.
Elgate Posted April 1, 2016 Posted April 1, 2016 Well, I personnaly really enjoyed the game, Way more than I was expecting, but my trouble was how... shortlived it is. Let's be honest on this: I cheated a bit. By that I mean I downloaded savant slut (add-on for the mod idiot slut that increase the proc rate increasingly with intelligence) because I wasn't expecting to enjoy it this much. I'm more of a fantasy type than a post apocalyptic type, I thought it would be a good change of pace, but it managed to deal with what I had the most trouble in the apocalypse: emptyness. There was stuff everywhere, hell even a bit of green from time to time. It wasn't the blue and yellow wasteland of FO3 and NV.there is olor everywhere, with the house debris, with the bridges, with the random explosions. I grew fond of it, and I really enjoyed it. I went long past these 40 hours I was expecting to play. But then something I was not expecting happened. I had no more quests I wanted to do. I had no miscalenious, one or two radiant quest (hey go check that settlement) and the main questline I wasn't mentally ready to finish. I was like "SOooooo, what now?". I was around lvl 60. I had the legendary modification mod installed so I decided to have a bit of fun. I built a legendary explosive minigun and maxed both explosive damage and heavy weapon damagen, I spawned a bunch of ghoul near red rocket (around 150, I'm still happy my computer didn't melt) and started a mass extinction on these sucker. Damn that was fun... For a good 30 of constant shooting a these bastards (once again glad the computer didn't melt on the explosion of bodies). I reached lvl 70 and there everything went to hell. Ennemies where growing stronger, but not my damages. I didn't want to use DOOM (the minigun) because it was seriously OP (89 damage a bullet and most of these are explosive damage), but I had almost no choice. I was playing a sneaky character at first, but... It wasn't good enough at that point. My sniper was a "two shot instigating sniper rifle" (a bit short on .50 ammo so i was using the advanced receiver) but I could not drop random ennemies. WITH DOUBLE LEGENDARY SNIPER RIFLE I COULD NOT OS ENNEMIES ON A X4 HIT. The game was not balanced for that kind of stuff. Don't get me wrong, I can understand not dropping ennemies on OS all the time with the sniper, but the real problem was the other weapons. I had a full legendary equipment, but my other gun would require a hell of a lot of bullet to kill. They wouldn't even be remotely close to enough damage to fight human, If i where to fight a deathclawn, there would be no escape. The minigun I built could deal as much damage a bullet as my secondary rifle. The game went stronger than I was, making it almost impossible to fight fairly. these two things together led to this: I had no purpose, I already had the strongest weapons in the game, so i couldn't look for more, and I had no quest. No legendary hunt anymore (which is maybe where my mistake was, maybe I should not have downloaded this mod), no purpose other than the main questline... And here I am. Unable to kill the brotherhod without the minigun, because their power armor take between 35 and 45 bullet to brake with my secondary weapon and there are freaking loads of them. I fight them by wave of 4 during the last mission, and I don't have that much ammo to spare. Short version: Ennemies became too strong for me after I reached my peak damage and I was out of quest to do. I got tired of going through the wasteland in the hope of finding new quest. I would totally recommend this game to a casual gamer, someon that want to play a few hour a day, with the upcoming mods, he'll probably never run out of things to do, but for someone who play 5 to 10 hour a day, you'll lose sight of life for about a week before being out of juice.
LastingStar Posted April 1, 2016 Posted April 1, 2016 Well, I personnaly really enjoyed the game, Way more than I was expecting, but my trouble was how... shortlived it is. Let's be honest on this: I cheated a bit. By that I mean I downloaded savant slut (add-on for the mod idiot slut that increase the proc rate increasingly with intelligence) because I wasn't expecting to enjoy it this much. I'm more of a fantasy type than a post apocalyptic type, I thought it would be a good change of pace, but it managed to deal with what I had the most trouble in the apocalypse: emptyness. There was stuff everywhere, hell even a bit of green from time to time. It wasn't the blue and yellow wasteland of FO3 and NV.there is olor everywhere, with the house debris, with the bridges, with the random explosions. I grew fond of it, and I really enjoyed it. I went long past these 40 hours I was expecting to play. But then something I was not expecting happened. I had no more quests I wanted to do. I had no miscalenious, one or two radiant quest (hey go check that settlement) and the main questline I wasn't mentally ready to finish. I was like "SOooooo, what now?". I was around lvl 60. I had the legendary modification mod installed so I decided to have a bit of fun. I built a legendary explosive minigun and maxed both explosive damage and heavy weapon damagen, I spawned a bunch of ghoul near red rocket (around 150, I'm still happy my computer didn't melt) and started a mass extinction on these sucker. Damn that was fun... For a good 30 of constant shooting a these bastards (once again glad the computer didn't melt on the explosion of bodies). I reached lvl 70 and there everything went to hell. Ennemies where growing stronger, but not my damages. I didn't want to use DOOM (the minigun) because it was seriously OP (89 damage a bullet and most of these are explosive damage), but I had almost no choice. I was playing a sneaky character at first, but... It wasn't good enough at that point. My sniper was a "two shot instigating sniper rifle" (a bit short on .50 ammo so i was using the advanced receiver) but I could not drop random ennemies. WITH DOUBLE LEGENDARY SNIPER RIFLE I COULD NOT OS ENNEMIES ON A X4 HIT. The game was not balanced for that kind of stuff. Don't get me wrong, I can understand not dropping ennemies on OS all the time with the sniper, but the real problem was the other weapons. I had a full legendary equipment, but my other gun would require a hell of a lot of bullet to kill. They wouldn't even be remotely close to enough damage to fight human, If i where to fight a deathclawn, there would be no escape. The minigun I built could deal as much damage a bullet as my secondary rifle. The game went stronger than I was, making it almost impossible to fight fairly. these two things together led to this: I had no purpose, I already had the strongest weapons in the game, so i couldn't look for more, and I had no quest. No legendary hunt anymore (which is maybe where my mistake was, maybe I should not have downloaded this mod), no purpose other than the main questline... And here I am. Unable to kill the brotherhod without the minigun, because their power armor take between 35 and 45 bullet to brake with my secondary weapon and there are freaking loads of them. I fight them by wave of 4 during the last mission, and I don't have that much ammo to spare. Short version: Ennemies became too strong for me after I reached my peak damage and I was out of quest to do. I got tired of going through the wasteland in the hope of finding new quest. I would totally recommend this game to a casual gamer, someon that want to play a few hour a day, with the upcoming mods, he'll probably never run out of things to do, but for someone who play 5 to 10 hour a day, you'll lose sight of life for about a week before being out of juice. It really just needs more interesting side quests to do, or places to explore. I can understand why Bethesda focused so much on improving the main quest (with people asking for quest decisions that actually mean something in pretty much every game), and they did succeed IMO, plus character development is much better for almost all important NPCs. But one of the things a lot of players (including me) really enjoyed about the earlier BGS games was all the interesting stuff to do in the background. I think that's mostly to do with having a fully voiced main character: in Skyrim for instance, if the devs wanted to add a misc side quest last minute, they could usually get away with just having one of their regular voice actors add in a few lines and throw together a small dungeon, or add some trinket to leveled lists so that it spawns randomly. For Fallout 4, if you want to wrap the quest up properly, the voice actors for both male and female PC's have to spend more time in the recording studio (after they've already recorded some 13,000 lines). It's just harder to add anything small in that wasn't already planned out when the bulk of the recording was taking place. And it's pretty obvious that there were places with blatant cut content (I saw a video that showed cut dialogue for fights in the Combat Zone). Seems like Bethesda wanted to do a lot more than they actually accomplished, which is nothing new, but it does leave the game feeling like there was supposed to be more. I'd love it if one DLC just added more random quests to the Commonwealth, or maybe even finished some cut content.
Captain Cobra Posted April 1, 2016 Posted April 1, 2016 Waiting for Someguy2K to create the real DLC.
EPBD8 Posted April 1, 2016 Posted April 1, 2016 One DLC in and still no GECK. I refuse to play more until GECK, so I don't get burned out (hehe, like that'd happen, but hey, I still have Skyrim to lose myself in)
Elgate Posted April 1, 2016 Posted April 1, 2016 Well, I personnaly really enjoyed the game, Way more than I was expecting, but my trouble was how... shortlived it is. Let's be honest on this: I cheated a bit. By that I mean I downloaded savant slut (add-on for the mod idiot slut that increase the proc rate increasingly with intelligence) because I wasn't expecting to enjoy it this much. I'm more of a fantasy type than a post apocalyptic type, I thought it would be a good change of pace, but it managed to deal with what I had the most trouble in the apocalypse: emptyness. There was stuff everywhere, hell even a bit of green from time to time. It wasn't the blue and yellow wasteland of FO3 and NV.there is olor everywhere, with the house debris, with the bridges, with the random explosions. I grew fond of it, and I really enjoyed it. I went long past these 40 hours I was expecting to play. But then something I was not expecting happened. I had no more quests I wanted to do. I had no miscalenious, one or two radiant quest (hey go check that settlement) and the main questline I wasn't mentally ready to finish. I was like "SOooooo, what now?". I was around lvl 60. I had the legendary modification mod installed so I decided to have a bit of fun. I built a legendary explosive minigun and maxed both explosive damage and heavy weapon damagen, I spawned a bunch of ghoul near red rocket (around 150, I'm still happy my computer didn't melt) and started a mass extinction on these sucker. Damn that was fun... For a good 30 of constant shooting a these bastards (once again glad the computer didn't melt on the explosion of bodies). I reached lvl 70 and there everything went to hell. Ennemies where growing stronger, but not my damages. I didn't want to use DOOM (the minigun) because it was seriously OP (89 damage a bullet and most of these are explosive damage), but I had almost no choice. I was playing a sneaky character at first, but... It wasn't good enough at that point. My sniper was a "two shot instigating sniper rifle" (a bit short on .50 ammo so i was using the advanced receiver) but I could not drop random ennemies. WITH DOUBLE LEGENDARY SNIPER RIFLE I COULD NOT OS ENNEMIES ON A X4 HIT. The game was not balanced for that kind of stuff. Don't get me wrong, I can understand not dropping ennemies on OS all the time with the sniper, but the real problem was the other weapons. I had a full legendary equipment, but my other gun would require a hell of a lot of bullet to kill. They wouldn't even be remotely close to enough damage to fight human, If i where to fight a deathclawn, there would be no escape. The minigun I built could deal as much damage a bullet as my secondary rifle. The game went stronger than I was, making it almost impossible to fight fairly. these two things together led to this: I had no purpose, I already had the strongest weapons in the game, so i couldn't look for more, and I had no quest. No legendary hunt anymore (which is maybe where my mistake was, maybe I should not have downloaded this mod), no purpose other than the main questline... And here I am. Unable to kill the brotherhod without the minigun, because their power armor take between 35 and 45 bullet to brake with my secondary weapon and there are freaking loads of them. I fight them by wave of 4 during the last mission, and I don't have that much ammo to spare. Short version: Ennemies became too strong for me after I reached my peak damage and I was out of quest to do. I got tired of going through the wasteland in the hope of finding new quest. I would totally recommend this game to a casual gamer, someon that want to play a few hour a day, with the upcoming mods, he'll probably never run out of things to do, but for someone who play 5 to 10 hour a day, you'll lose sight of life for about a week before being out of juice. It really just needs more interesting side quests to do, or places to explore. I can understand why Bethesda focused so much on improving the main quest (with people asking for quest decisions that actually mean something in pretty much every game), and they did succeed IMO, plus character development is much better for almost all important NPCs. But one of the things a lot of players (including me) really enjoyed about the earlier BGS games was all the interesting stuff to do in the background. I think that's mostly to do with having a fully voiced main character: in Skyrim for instance, if the devs wanted to add a misc side quest last minute, they could usually get away with just having one of their regular voice actors add in a few lines and throw together a small dungeon, or add some trinket to leveled lists so that it spawns randomly. For Fallout 4, if you want to wrap the quest up properly, the voice actors for both male and female PC's have to spend more time in the recording studio (after they've already recorded some 13,000 lines). It's just harder to add anything small in that wasn't already planned out when the bulk of the recording was taking place. And it's pretty obvious that there were places with blatant cut content (I saw a video that showed cut dialogue for fights in the Combat Zone). Seems like Bethesda wanted to do a lot more than they actually accomplished, which is nothing new, but it does leave the game feeling like there was supposed to be more. I'd love it if one DLC just added more random quests to the Commonwealth, or maybe even finished some cut content. Completely agree on you. That maybe another of the thing I could say is "bad" for this game (to me, it is bad), the voiced PC. it sound awesome, and i'll be honest, I always go for te sarcastic because people never get angry and it's really funny. But for a game from bethesda, a game that WILL be modded like hell, mainly by people that already have a lot of experience with modding, this decision seems like a really poor choice. I mean, not seeing your character answer when the mods go out, or answer with other voices than their own, I'm probably gonna feel a little sad. This increase in quality of the content actually close a lot of door and make it a lot harder to build in.
Guest Real Posted April 1, 2016 Posted April 1, 2016 I can't get motivated to play past my first main story run. I probably should to try out the new survival mode, maybe I'll play with it this weekend. I've been waiting on GECK, but now that I'm thinking about it, new survival seems fun.
LastingStar Posted April 1, 2016 Posted April 1, 2016 Well, I personnaly really enjoyed the game, Way more than I was expecting, but my trouble was how... shortlived it is. Let's be honest on this: I cheated a bit. By that I mean I downloaded savant slut (add-on for the mod idiot slut that increase the proc rate increasingly with intelligence) because I wasn't expecting to enjoy it this much. I'm more of a fantasy type than a post apocalyptic type, I thought it would be a good change of pace, but it managed to deal with what I had the most trouble in the apocalypse: emptyness. There was stuff everywhere, hell even a bit of green from time to time. It wasn't the blue and yellow wasteland of FO3 and NV.there is olor everywhere, with the house debris, with the bridges, with the random explosions. I grew fond of it, and I really enjoyed it. I went long past these 40 hours I was expecting to play. But then something I was not expecting happened. I had no more quests I wanted to do. I had no miscalenious, one or two radiant quest (hey go check that settlement) and the main questline I wasn't mentally ready to finish. I was like "SOooooo, what now?". I was around lvl 60. I had the legendary modification mod installed so I decided to have a bit of fun. I built a legendary explosive minigun and maxed both explosive damage and heavy weapon damagen, I spawned a bunch of ghoul near red rocket (around 150, I'm still happy my computer didn't melt) and started a mass extinction on these sucker. Damn that was fun... For a good 30 of constant shooting a these bastards (once again glad the computer didn't melt on the explosion of bodies). I reached lvl 70 and there everything went to hell. Ennemies where growing stronger, but not my damages. I didn't want to use DOOM (the minigun) because it was seriously OP (89 damage a bullet and most of these are explosive damage), but I had almost no choice. I was playing a sneaky character at first, but... It wasn't good enough at that point. My sniper was a "two shot instigating sniper rifle" (a bit short on .50 ammo so i was using the advanced receiver) but I could not drop random ennemies. WITH DOUBLE LEGENDARY SNIPER RIFLE I COULD NOT OS ENNEMIES ON A X4 HIT. The game was not balanced for that kind of stuff. Don't get me wrong, I can understand not dropping ennemies on OS all the time with the sniper, but the real problem was the other weapons. I had a full legendary equipment, but my other gun would require a hell of a lot of bullet to kill. They wouldn't even be remotely close to enough damage to fight human, If i where to fight a deathclawn, there would be no escape. The minigun I built could deal as much damage a bullet as my secondary rifle. The game went stronger than I was, making it almost impossible to fight fairly. these two things together led to this: I had no purpose, I already had the strongest weapons in the game, so i couldn't look for more, and I had no quest. No legendary hunt anymore (which is maybe where my mistake was, maybe I should not have downloaded this mod), no purpose other than the main questline... And here I am. Unable to kill the brotherhod without the minigun, because their power armor take between 35 and 45 bullet to brake with my secondary weapon and there are freaking loads of them. I fight them by wave of 4 during the last mission, and I don't have that much ammo to spare. Short version: Ennemies became too strong for me after I reached my peak damage and I was out of quest to do. I got tired of going through the wasteland in the hope of finding new quest. I would totally recommend this game to a casual gamer, someon that want to play a few hour a day, with the upcoming mods, he'll probably never run out of things to do, but for someone who play 5 to 10 hour a day, you'll lose sight of life for about a week before being out of juice. It really just needs more interesting side quests to do, or places to explore. I can understand why Bethesda focused so much on improving the main quest (with people asking for quest decisions that actually mean something in pretty much every game), and they did succeed IMO, plus character development is much better for almost all important NPCs. But one of the things a lot of players (including me) really enjoyed about the earlier BGS games was all the interesting stuff to do in the background. I think that's mostly to do with having a fully voiced main character: in Skyrim for instance, if the devs wanted to add a misc side quest last minute, they could usually get away with just having one of their regular voice actors add in a few lines and throw together a small dungeon, or add some trinket to leveled lists so that it spawns randomly. For Fallout 4, if you want to wrap the quest up properly, the voice actors for both male and female PC's have to spend more time in the recording studio (after they've already recorded some 13,000 lines). It's just harder to add anything small in that wasn't already planned out when the bulk of the recording was taking place. And it's pretty obvious that there were places with blatant cut content (I saw a video that showed cut dialogue for fights in the Combat Zone). Seems like Bethesda wanted to do a lot more than they actually accomplished, which is nothing new, but it does leave the game feeling like there was supposed to be more. I'd love it if one DLC just added more random quests to the Commonwealth, or maybe even finished some cut content. Completely agree on you. That maybe another of the thing I could say is "bad" for this game (to me, it is bad), the voiced PC. it sound awesome, and i'll be honest, I always go for te sarcastic because people never get angry and it's really funny. But for a game from bethesda, a game that WILL be modded like hell, mainly by people that already have a lot of experience with modding, this decision seems like a really poor choice. I mean, not seeing your character answer when the mods go out, or answer with other voices than their own, I'm probably gonna feel a little sad. This increase in quality of the content actually close a lot of door and make it a lot harder to build in. That's pretty much true of gaming in general; part of the reason Fallout 4 feels so low tech is because of how modular the game is designed to be. For instance, in most games the environment is made up mostly of a small number of meshes that contain almost everything, houses, trees, etc. BGS game environments are a whole bunch of individual objects that can each be moved individually, plus the underlying ground mesh which can be changed to create terrain. Mods can change all these things, and every time the game loads an area it has to be able to check against all the mods you're playing with to determine where everything is actually supposed to be. Those other games can just take the state of the world for granted, and load from a single file every time. It's faster most of the time, and makes for a smoother game with lesser load times, but it is a complete bitch to mod. So much of what goes into BGS games are specifically designed to allow freedom for modders.
Anatriax Posted April 1, 2016 Posted April 1, 2016 Bored and dropped this game hella fast, might come back after few years once the modding scene will be advanced or some *goty* edition will be on sale. But I am not sure If want to waste few years of my life waiting for decent mods/overhauls to arrive? Its time to move on. Also I really hate this open world next-gen sandbox meme, next gen my ass there are only few open buildings that does not require you to look at the loading screen. I have noticed 1 thing that Oblivion handles radiant AI and their schedules better and more advanced. Thanks to them game felt kinda more alive and unpredictable. And clunky ass unfinished settlement system? Hah If you played every Beth game you will notice many similar things, dunno why I have expected something fresh and new in the Fallout 4. It feels and plays the same. The worst part is that it does not feels like a Fallout game and it really hurts. Yeah Fallout is like adopted child for Bethesda, their true natural born is TES, they just made Fallout 4 to get some money to boost the next projects and next TES. I am not gonna buy next Beth game unless they update their engine up to 2016 standards, gamebryo barely holds together and duct tapes are ripping. Just use that money , hire more engine programmers and do it. I don't really fucking care about volumetric lighting or 2k blurry textures because "muhh open world is huuge" . Its something that people for free already did for Skyrim years ago for clunky ass barely working Skyrim that got broken more with the each patch and required more fixes , ie mfg console. Graphicaly its the same as Skyrim but requires 2x more power processing? At least they left west coast untouched, thats good. Its like we have a 2 worlds of fallouts now, east coast and west coast. I hate to say it, but if you think vanilla Fallout 4 looks graphically the same as vanilla Skyrim? You need to go and get your eyes checked. Skyrim can only handle 2k textures. Everything over 2k is downsized TO 2k. Fallout 4 is similar, but with 4k textures. Skyrim had shitty god rays, DOF, and motion blur. Fallout 4 has pretty damn nice god rays, DOF, and motion blur. Out of the box. No ENB needed. Skyrim stutters like a BITCH out of the box. On Windows 7/8/8.1/10. Doesn't matter. You HAVE to have mods to fix the stuttering. Fallout 4 runs like melted butter. No stuttering. CAN Skyrim look better than Fallout 4? Sure. If you follow my guide, or the setup for Realvision ENB... or something like STEP (or you know what you're doing... which, the authors of all of the above apparently do, or else they wouldn't be as popular as they are). Back on topic: Loved it for the first 5 hours. HATED the next 90. Automatron came out? The only reason I've put it down is to update my Skyrim guide.
Adorkable Posted April 2, 2016 Posted April 2, 2016 Fallout 4 was actually the first Fallout game I 'finished' (as in, the main quest line) and I can't say I didn't enjoy it more than 3 and NV. Yes, it has its faults - not enough background stuff to do, the rigid priorities of the main character (yes yes your son is gone we GOT IT) and the resulting lack of actual roleplaying, the empty cities (what with there being maybe three houses you can enter), awkward facial animations and so on and so forth. But it also has its good sides and those were the ones that kept me coming back. The main character doesn't have a very modular personality, no, but at least they have one. I care more for my sole survivor than I ever did for any of my other Fallout characters (though I do believe they tried to keep the character open despite them being voiced and I feel like they never got anywhere with that; now the SS is too bland to be a proper character but too set to allow roleplaying), building settlements was a lot of fun (the first few times around anyway) and most importantly, I care for the companions. It's still nowhere near what other RPGs can do, but this is the first Bethesda game where having companions around is actually sort of fun. So yes, I enjoyed it a lot. (Now if only there was more life to the game in general - to the cities, the NPCs, random encounters in the wild...)
ToJKa Posted April 2, 2016 Posted April 2, 2016 Fallout 4 has been released? Oh right, Murder Hobo Adventures Post-Apocalyptic 2: My Baby! My Baby! Yeah, haven't touched that in months. Well, i did play for five minutes a month ago to see how it worked with my new graphics card. And i actually did download the survival mode beta out of curiosity, but then i realised i'd have to play it Instead i've wasted time with MHA5: Viking vs. Dragons. Got the Mortgage DLC for it from a sale, but that was waste of money, i'll just consider it a unofficial patch tax, and released and announced MHAPA2 DLC sound even worse. I used to like how BGS releases substansial story DLC with new enemies, stuff and features, but it seems they've returned to selling Horse Armor
AuronXCZE Posted April 2, 2016 Posted April 2, 2016 Im not playing it for now, waiting for mods to pop up, without them its really meh...
Regallag Posted April 2, 2016 Posted April 2, 2016 I'm enjoying the game quite a lot. The settlement building aspect is new and fun, the weapon and armor modification is good, the companions unique, and the combat is fun. But, I can understand why people might not like it as much as I do. In Skyrim, for example, I made a chrachter who was the queen cat of the criminal underworld, head of the Thieves Guild and Listener of the Dark Brotherhood. It was a fun playthrough and I never touched the main quest, never learned a single shout or saw a single dragon (I used an alternate start mod and avoided Helgen like the plague). There were so many factions and big quest lines that had nothing to do with each other. But in FO4, there are only the Minutemen, Railroad, BoS, and the Institute, and ALL of them are tied up in the main quest. There are side quests and companion quests, but none of them are quite as BIG as the College of Winterhold or the Companions quest line. TLDR version: FO4 is good, not great, and not as good as some other RPGs.
Jusey1 Posted April 4, 2016 Posted April 4, 2016 My robot Gaton destroys everything... And I am loving the show. (DLC wise, that is. Ha-ha).
Ruffled Pigeon Posted April 4, 2016 Posted April 4, 2016 Bored and dropped this game hella fast, might come back after few years once the modding scene will be advanced or some *goty* edition will be on sale. But I am not sure If want to waste few years of my life waiting for decent mods/overhauls to arrive? Its time to move on. Also I really hate this open world next-gen sandbox meme, next gen my ass there are only few open buildings that does not require you to look at the loading screen. I have noticed 1 thing that Oblivion handles radiant AI and their schedules better and more advanced. Thanks to them game felt kinda more alive and unpredictable. And clunky ass unfinished settlement system? Hah If you played every Beth game you will notice many similar things, dunno why I have expected something fresh and new in the Fallout 4. It feels and plays the same. The worst part is that it does not feels like a Fallout game and it really hurts. Yeah Fallout is like adopted child for Bethesda, their true natural born is TES, they just made Fallout 4 to get some money to boost the next projects and next TES. I am not gonna buy next Beth game unless they update their engine up to 2016 standards, gamebryo barely holds together and duct tapes are ripping. Just use that money , hire more engine programmers and do it. I don't really fucking care about volumetric lighting or 2k blurry textures because "muhh open world is huuge" . Its something that people for free already did for Skyrim years ago for clunky ass barely working Skyrim that got broken more with the each patch and required more fixes , ie mfg console. Graphicaly its the same as Skyrim but requires 2x more power processing? At least they left west coast untouched, thats good. Its like we have a 2 worlds of fallouts now, east coast and west coast. I actually agree with you for the most part, vanilla game is pretty terrible. Lots of dumbed down stuff, super generic story and boring combat. I felt like I'm playing a damn console shooter all the time, didn't see much RPG in it.
Jazzman Posted April 4, 2016 Posted April 4, 2016 Except for the stupid endgame and the repetitive side quests I liked it. The latter I could easily avoid but the former made me stuck in the Tactical Thinking - Precipice of War - End of the Line triangle, unable to move forward, waiting for something, a modded change, a diplomatic solution that doesn't make me hit the road again as if I were still daddy's little girl from Vault 101, maybe.
Ernest Lemmingway Posted April 4, 2016 Posted April 4, 2016 I'm with the OP. As an RPG, this game was horrible. At least in FO3, NV, and Skyrim our actions affected the game world, there were things to do other than the main quest even before DLC and mods, and the stories were interesting. Plus the ambience just didn't match Fallout. Food, clothing, weapons, chems, and other gear everywhere? What happened to the gritty, survivalist feel of looting most things off the cold, dead corpses of your enemies? Or stealing it? Or lucking on a well-hidden cache? The plot is so dull, nonsensical, and goes off in so many bizarre directions it was likely put together by a committee who had never played the previous titles. Combat was smooth but that's about the only improvement. Those of us who don't have controllers for our computers have to deal with a control system that severely restricts what we can and can't do without outside programs. Graphics I kind of expected; this was a game marketed for mass appeal, not for dedicated computer gamers with high-end rigs. The radio was dull, repetitive, and just irritating with that whiny DJ. That from the company that created Three Dawg? And the streamlining...ugh, I've posted my thoughts in other threads. Suffice to say that was the straw that broke the camel's back. Modders will have an easy time improving this game. Mostly because Bethesda laid a big old goose egg with this.
Jusey1 Posted April 5, 2016 Posted April 5, 2016 I'm with the OP. As an RPG, this game was horrible. At least in FO3, NV, and Skyrim our actions affected the game world, there were things to do other than the main quest even before DLC and mods, and the stories were interesting. Plus the ambience just didn't match Fallout. Food, clothing, weapons, chems, and other gear everywhere? What happened to the gritty, survivalist feel of looting most things off the cold, dead corpses of your enemies? Or stealing it? Or lucking on a well-hidden cache? The plot is so dull, nonsensical, and goes off in so many bizarre directions it was likely put together by a committee who had never played the previous titles. I find it funny that Fallout 4 did a lot of the things you've mentioned and has improved completely from Fallout 3 and New Vegas, with A LOT more content. For example, Fallout 4 has around 30 more side quests than Fallout 3 did. Fallout 4 has amazing interesting stories and characters. Etc. Though, as far as actions goes... Our actions in Fallout 4 has affected the world in the same way as in the previous games, which isn't much to begin with anyways. Fallout 4 still has the nuke thing that Fallout 3 has. You can still kill/change the radio host, like Fallout 3. Every major side quest has a minor change on the world, depending on what you do. From missing a person (or keeping that person alive) to having Vault 81 hate outsiders due to your selfish nature (or trust outsiders due to your helping), or perhaps the Covenant supporting you to the Covenant flat-out hating you (and possibly being slaughtered by you)... And by the gods! The hidden caches in Fallout 4 is amazing! Due to the jetpack being added to the game, Bethesda has finally started doing things which hadn't been around since Morrowind (due to lack of levitation)... Adding a lot of hidden secrets literally above the player, out of reach without the levitation...
Bloodfang Posted April 5, 2016 Posted April 5, 2016 I'm with the OP. As an RPG, this game was horrible. At least in FO3, NV, and Skyrim our actions affected the game world, there were things to do other than the main quest even before DLC and mods, and the stories were interesting. Plus the ambience just didn't match Fallout. Food, clothing, weapons, chems, and other gear everywhere? What happened to the gritty, survivalist feel of looting most things off the cold, dead corpses of your enemies? Or stealing it? Or lucking on a well-hidden cache? The plot is so dull, nonsensical, and goes off in so many bizarre directions it was likely put together by a committee who had never played the previous titles. I find it funny that Fallout 4 did a lot of the things you've mentioned and has improved completely from Fallout 3 and New Vegas, with A LOT more content. For example, Fallout 4 has around 30 more side quests than Fallout 3 did. Fallout 4 has amazing interesting stories and characters. Etc. Weird, I do remember characters in New Vegas, even DLCs I played only once. Yet I remember their names and stories. Can't say the same for characters in FO4. The stories overall are quite not engaging unlike New Vegas or even Fallout 3, Fallout 4 may have more "side-quests" but they aren't really unique quests, they are mostly misc take this item/kill that and then come back quest with no real story/reason behind except just do it for XP. Main quest is cool, until you get to the Institute it feels like Beth dropped the ball for some reason.
Jusey1 Posted April 5, 2016 Posted April 5, 2016 Weird, I do remember characters in New Vegas, even DLCs I played only once. Yet I remember their names and stories. Can't say the same for characters in FO4. The stories overall are quite not engaging unlike New Vegas or even Fallout 3, Fallout 4 may have more "side-quests" but they aren't really unique quests, they are mostly misc take this item/kill that and then come back quest with no real story/reason behind except just do it for XP. Main quest is cool, until you get to the Institute it feels like Beth dropped the ball for some reason. Firstly, Fallout 4's stories (especially the MQ) is definably better than Fallout 3's story, and New Vegas's cliche main story. (New Vegas shines the most in it's smaller stories and DLCs. The MQ in New Vegas is just one big boring cliche). Secondly, different characters has different effects on each player. I remember specific characters from FO3, FO4, and New Vegas myself. FO4 having the most with New Vegas trailing by a few numbers. Though, this is mostly because FO4 has a lot of interesting companions and some interesting side characters while New Vegas only has some interesting companions and a bit more interesting side characters. Though, this is mostly because I dislike some characters in New Vegas due to their personality is based on an event in their lifetime which is a cliche that makes no sense. (Boone is a great example of such character). Thirdly, the Institute part is suppose to be the "ball drop" part of the MQ. If you're playing the game like an old Bethesda fan, there is definably a huge build-up to the Institute as you're doing many side and faction quests which may or may not mention them and goes about them. Then, when you finally do get to that point of the MQ, the ball is dropped and it suppose to be so. As from then onward, the MQ revolves around on what YOU DO personally. There's no linear path to follow. The ball has been dropped and it is now up to you to roll it in any direction as you please. It's surprisingly good, which is saying something since Bethesda hadn't done a really good MQ since Morrowind. (I wouldn't say this is better than Morrowind's but up there). Lastly, I want to say this. There's a difference between Side Quests and Misc Quests. There's also a difference between Side Quests and Radiant Quests. (The Radiant ones, for the most part, are the extra never-ending quests for each faction). The Misc quests being mostly just fetching stuff and killing stuff. The Side quests though... There's a lot of them. Some of them are for the Railroad, Brotherhood, and Institute while others can be found all thru-out the game on ye' own dealing. (Cool thing to note: Bethesda even manage to entwine some side quests into faction quests. If you're an enemy of a faction, doing a specific side quest will be very different from if you're allied with the faction, which is a nice touch. Plus it even changes how the quest plays out a bit; and some side quests already change enough depending on if you start them from the beginning or go straight to a specific point in it). Though, some side quests are still linear but they're still really good. Trevor's quest is really fun to do. The Silver Shroud is also amazingly fun. However, those quests are linear unlike ones like the Covenant quest. But yes, they're a lot of nice side quests. More than Fallout 3. It's just, a lot of them are a bit more hidden than Fallout 3's. Usually, Fallout 3 just had one interesting side quest per minor town with Megaton and Rivet City having a few more extra side quests to do, which made them easier to find since those side quests are pointed toward by the guards or are flat-out happening when you go into the town... While a lot of Fallout 4's quests requires you to actually do something to provoke them to start or require you to actually explore towns or specific areas, talking to the right people.
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