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Best/Worst DLC ever in Fallout


DLC  

185 members have voted

  1. 1. Best DLC

    • Anchorage
      6
    • The Pitt
      16
    • Broken Steel
      16
    • Point Lookout
      25
    • Mothership Zeta
      7
    • Dead Money
      22
    • Honest Hearts
      5
    • Old World Blues
      63
    • Lonesome Road
      25
    • Automatron
      0
  2. 2. Worst DLC

    • Anchorage
      33
    • The Pitt
      11
    • Broken Steel
      5
    • Point Lookout
      9
    • Mothership Zeta
      37
    • Dead Money
      22
    • Honest Hearts
      19
    • Old World Blues
      3
    • Lonesome Road
      6
    • Automatron
      40
  3. 3. Good DLCs

    • Anchorage
      46
    • The Pitt
      95
    • Broken Steel
      91
    • Point Lookout
      94
    • Mothership Zeta
      51
    • Dead Money
      90
    • Honest Hearts
      73
    • Old World Blues
      120
    • Lonesome Road
      90
    • Automatron
      49
  4. 4. Somewhere in between

    • Anchorage
      44
    • The Pitt
      50
    • Broken Steel
      37
    • Point Lookout
      34
    • Mothership Zeta
      52
    • Dead Money
      35
    • Honest Hearts
      50
    • Old World Blues
      16
    • Lonesome Road
      35
    • Automatron
      53
  5. 5. Bad DLCs

    • Anchorage
      56
    • The Pitt
      14
    • Broken Steel
      15
    • Point Lookout
      13
    • Mothership Zeta
      55
    • Dead Money
      31
    • Honest Hearts
      31
    • Old World Blues
      11
    • Lonesome Road
      22
    • Automatron
      44


Recommended Posts

Posted

Me:

 

Best - Lonesome Road

Marks the full circle of the courier's story, brings about deep thoughts, and the ending gives the player feels. Radiation and Fallout are heavily involved in the worldspace, and an actual post-apocalyptic world unlike anywhere else was shown.

 

Worst - Honest Hearts

Pointless and silly DLC. Poorly developed characters except Joshua Graham, unattractive and short storyline which is totally unrelated to the background of Fallout, and had too much unnecessary preaching within the dialogues that makes people feel like they've paid to hear the dev team preaching. The ending and so is the whole story are utterly meaningless, and no significant value is expressed in the entire DLC.

 

 

Good DLCs:

Broken Steel (Good gameplay, good story)

Point Lookout (Good gameplay, moderate story)

Old World Blues (Great gameplay, good story)

 

Somewhere in between:

The Pitt (Moderate gameplay, moderate story)

Dead Money (Bad gameplay, good story)

Automatron (Great gameplay, pointless story)

 

Bad DLC:

Anchorage (Bad gameplay, pointless story)

Mothership Zeta (moderate gameplay, very bad story)

Posted

The only good F3 DLC was point lookout, between the psychotic inbred hill folk ("Gonna bury you in this here swamp!"), getting your head cut open, the drugged and lobotomized tribals to Desmond and his profanity filled language, it was just loony.

 

Operation Anchorage and The Pitt were unnecessary, if you just like killing things, that's fine, but they were just random adventures, and Motherhip Zeta, it felt like they were trying to make an FPS. But on the Random adventures, it's like Oblivion's Knights of the Nine and the Shivering isles, they had nothing to do with the game, much like Skyrim's Dawnguard and to an extent Dragonborn.

 

I loved Fallout New Vegas' (Proper Fallout 3) DLC's. If you play them in the right order they are all interconnected to each other and to the main game, you slowly uncover your past and how Ulysess' is involved, and why he's after you. As Ulysess said "The How and Why of things.".

 

I don't have fallout 4, so I can't say nothing about that.

Posted

 

I loved Fallout New Vegas' (Proper Fallout 3) DLC's. If you play them in the right order they are all interconnected to each other and to the main game, you slowly uncover your past and how Ulysess' is involved, and why he's after you. As Ulysess said "The How and Why of things.".

 

 

 

Unfortunately, I have to penalize Dead Money in particular because you're not forced to play them in the "right order" and putting it after Old World Blues completely wrecks the theme that the writers so desperately want to sell.  At which point you're left with a bunch of obvious psychopaths trying to sell the narrative of "you're not so different from us" when you may well be on the trail of another lunatic who has already tried to kill you and a number of other people to either stop him or figure out what he wants with you, and the only clues you have point to the Sierra Madre.  Worse, following the "normal" path of the game sends you to OWB first.

 

After that, there's really nowhere to go.

Guest Mogie56
Posted

Don't care what others think are best or worst, it's all subject to opinions. you can only decide for yourself what is or isn't a best or worst DLC/Game/Developer.  played them all, they have there places within their respective games. anything more then that is an argument of opinions and in the grand scheme of things they matter not. 

Posted

I enjoyed Mothership Zeta most since it was a breath of fresh air from all the same old same old Brotherhood this Brotherhood that and mutie this and mutie that. I hope to see more alien involvement in Failout 4.

 

Worst, so far, Automatron. Just getting swarmed by junky robots that offer nothing in return and a lame antagonist. You build slow lame bots that can't fight and get wrecked easily. Its boring, fucking boring, boring boring boring boring boring. I rather much listen to Howard lie more and constantly say "Next gen, streamlined!" over and over and over and over and over and over and over again.

 

Bad, so far, Lonesome Road.

 

OK, so far, Broken Steel.

Guest mayaktheunholy
Posted

One could say good and bad things about any of them, but my own subjective experience was:

 

Favorite by a pretty wide margin was Point Lookout.

 

Least favorite by a pretty wide margin was Dead Money. (boring story, irritating gameplay)

 

Didn't much care for Old World Blues, felt the story was a bit too "silly". I know they were trying for humor, but it felt awkward.

 

Unlike others, I rather liked Operation Anchorage though.

Posted

I consider Automatron the worst one since I finished it in less than 3 hours. The questline was wayyy too short for a 10 euro dlc, the New Vegas dlc were 10 euros a piece and they contained twice, if not 3 times, the amount of content Automatron has. Same goes for the Fallout 3 dlc btw. 

 

I hate it when people say "It's only 10 bucks! What do you expect?". Really.. really people? Did our standarts really drop that far?

In Fallout 3/NV, for 10 euros you got: A new area (except for broken steel), a lot of quests/sidequests, dozens of items (armors/weapons) and a better story. At least with those dlc's I have the feeling the devs gave a damn. Automatron feels like a mod to me, and a small one at that. Sure the robot building feature is nice, but not 10 euros nice. 

 

I also hate it when people tell me "you should not compare Automatron to the previous DLC". 

YES I SHOULD! We get less for the same price, and as a customer I have the right to voice my frustrations about that. 

 

Sorry for that rant. 

Guest Mogie56
Posted

Sorry but your not going to get 2010 prices in 2016 nor content.

Posted

How so? Prices on retail games didn't grew up so quick. And I'd never listen to everything bethesda says if I were you.

The Best - I'd pick up Lonesome Road but too bad it's linear and poorly designed gameplay. :/ I'll go for Old World Blues.

The Worst - Mothership Zeta. Seriously, even Duke Nukem 3D, 2nd episode had better leveldesign.

 

Posted

Automatron isn't a true add-on like most DLC. It's a content expansion akin to Hearthfires in Skyrim. And not a very good one, either. I finally fired up my copy after four months and was not surprised by how poorly it was done. I'm joining Kendo 2 in not buying the next POS Bethesda puts out; it just pisses me off that I fell for the two Hs lies and bought the CE.

 

Old World Blues is my favorite. Besides the cybernetic perks (insert "backbone of steel" joke here) it was funny as hell to see the rip on '50s era sci-fi schlock.

  • 2 weeks later...
Posted

I consider Automatron the worst one since I finished it in less than 3 hours. The questline was wayyy too short for a 10 euro dlc, the New Vegas dlc were 10 euros a piece and they contained twice, if not 3 times, the amount of content Automatron has. Same goes for the Fallout 3 dlc btw. 

 

Gotta disagree, to a point. Automatron has more content to offer than Anchorage. Both were the first DLC for their respective Fallout, and both were 9.99 (10). Both offered a questline which can be beaten in 3 hours easily (I've honestly manage to beat Anchorage in an hour and 45 minutes myself once because I really don't like it. Just wanted the items). Both offered a variety of new armor and weapons... However, Anchorage stops there. Automatron adds a lot more to the base game, from the ability to build robots to new factions in the Wasteland.

 

~

 

Anyways... Experiences wise. Dead Money by far. One of my favorite experiences in the Fallout games was that DLC as a whole. However, content wise? Point Lookout by far. Far Harbor most likely will beat Point Lookout though.

 

DLC I had most fun with? Automatron. The robot customization is amazing and my only dislike in the workbench is the lack of Eyebots. But still, building your own robots, having them as companions, and using them for other reasons just adds a lot of fun to the game, and a lot of things to mess around with. None of the other DLCs ever did something like that. Sure, they added new weapons and other gear to play with but not a complete new system.

 

My least favorite DLC though? Zeta one... Aliens are suppose to be... Mysterious and an Easter Egg in Fallout, not something to be fully explored into. So that DLC as a whole was a rather big hit, and most Fallout players I know tend to agree that DLC shouldn't ever have been made. Honestly, the only good thing from that DLC is the scopeless .44 revolver you can get from that cowboy, if he dies. That was a very powerful .44 revolver.

Posted

 

I consider Automatron the worst one since I finished it in less than 3 hours. The questline was wayyy too short for a 10 euro dlc, the New Vegas dlc were 10 euros a piece and they contained twice, if not 3 times, the amount of content Automatron has. Same goes for the Fallout 3 dlc btw. 

 

Gotta disagree, to a point. Automatron has more content to offer than Anchorage. Both were the first DLC for their respective Fallout, and both were 9.99 (10). Both offered a questline which can be beaten in 3 hours easily (I've honestly manage to beat Anchorage in an hour and 45 minutes myself once because I really don't like it. Just wanted the items). Both offered a variety of new armor and weapons... However, Anchorage stops there. Automatron adds a lot more to the base game, from the ability to build robots to new factions in the Wasteland.

 

 

 

 

Ok I admit, Anchorage is the exception. 

Posted

 

Ok I admit, Anchorage is the exception. 

 

 

Ye'h. I consider Automatron to be the better version of Anchorage, and Wasteland Workshop to be FO4's version of Hearhfire.

Posted

 

Best - Lonesome Road

Worst - Honest Hearts

 

I basically feel the opposite. I thought Honest Hearts had great characters, human problems, and a nice setting. Randall Clark was probably the best character in the whole setting, to me. I admit the plot itself felt disconnected from the courier's problems, but I also think that was nice: the courier had the option to say "who cares?" and shoot their way out, if they liked. Lonesome Road promised a resolution to the mystery of Ulysses, and in the end the only conclusion I could draw was that he was neither particularly smart nor particularly stable. The enemies and area seemed to be designed with gameplay and cool loot in mind, and in-world justification hand-waved. The consequences of the DLC were it's strongest offering, I think. Even though I preferred it, how you resolved Honest Hearts didn't really affect the Mojave. Lonesome Road's resolution shaped the Fallout world.

 

Guest endgameaddiction
Posted

 

 

This poll sucks so I went ahead and categorized it in my way because I have DLCs that are good and bad from both games

 

Fallout 3

 

  1. The Pitt - The consequences. Which ever choice you picked one was evil and the other lesser evil. It didn't matter it marked who you were.
  2. Point Lookout - The atmosphere was awesome. The story was very good, too.
  3. Broken Steel - Action packed. It kept me entertained and the continuance story was good.
  4. Anchorage - The story was good. The simulator took you back to the events of the Anchorage war in Alaska.
  5. Mothership Zeta - Decent... Action packed and pretty good story, but not really my cup of tea.

 

Fallout NV

 

  1. Dead Money - The theme and story plot and characters and atmosphere.
  2. Old World Blues - Story plot, but wasn't fond of the worldspace.
  3. Lonesome Road - Atmospheric worldspace. This is what the actual game should of looked like.
  4. Honest Hearts - Absolutely nothing. Could stand it. Definitely not my cup of tea.

 

The Pitt and Dead Money both did it for me. However, Point Lookout used to be my favorite because I used to just burn through The Pitt to be done with it. Always freeing the slaves until I decided to take upon the other choice. Now I always save Marie and let the puto slaves rot where they belong. The decision and consequences in that DLC just blew my mind. It didn't matter which choice you made - the evil or lesser evil choice, you were marked with that. In the end, I couldn't kidnap someone's baby for the greater good. I realized that truly wasn't my style so if they wanted to be free, it was up to them. Not me.

 

Dead Money's worldspace just blew my mind. The atmosphere. The tragic storyline of Vera Keyes, and all the characters were just spot on. Wasn't too fond of the ending, but it was far superior than the rest of the DLCs by a long shot. The only storyline that actually came out good by Obsidian. Out of the whole game.

 

Lonesome Road had the right of it for the atmosphere. After playing it, this is exactly what I knew New Vegas needed for atmosphere. An actual desert apocalypse world. Not some happy sunshine climate jibberish. Story sucked. I felt more confused. Obsidian did a piss poor job trying to get The Courier to remember who this person was because throughout the whole game from the get go before any DLCs and running into that old fart in Primm who tells you about this guy, you have absolutely no clue who this person is. Another massive fail in story telling just like their stupid revenge plot in the actual game that made no sense and had very little purpose to me.  I'll never understand why people think this is an absolute awesomeness storyline when all you do is go find some douche who shot you. What real reason lies behind all that that makes the courier want to go above and beyond for revenge? You failed to deliver the chip whoopty doo. You nearly lost your life over it, I think it's safe to say "fuck that, it's not worth my life again". So really, what purpose does this Courier have to eager acquire the chip again? For some shitty ass bottle caps? It's a god damn miracle you are alive! Maybe you should rethink your plan and just say "you know what, my ass is going to stay here in Goodsprings and become a farmer instead".  Obsidian = lame.

 

They are just as horrid at story telling as BSG. But at least in FO3 you have a real sense of purpose. You are actually forced into a world of nightmare. And throughout your mission to find your father, shit happens and it changes you. Maybe the purpose the whole fetch daddy was to really find out about their mother, Catherine. Story made far more sense in Fallotu 3 than NV.

 

Anyways, New Vegas sucked. Fallout 3 had it's flaws too. Both can't write an incredible story, but to me, BSG did a better job than Obsidian did with FNV.

 

 

Posted

Sorry but your not going to get 2010 prices in 2016 nor content.

 

Sadly, this. Yay, inflation!

 

While Automawhatzit sounds terribad, I hope that there are functionalities buried in that file (and now coded into the game) that can be used by the modding community for good. Same way having a built in survival mode will be helpful - once the values are there, we can do wonderful things with them.

Guest endgameaddiction
Posted

 

 

 

Anyways, New Vegas sucked

Do you wanna start a holywar in inappropriate thread? Go on, you first.

 

 

Nah, I rather not derail it so the staff can clean up the mess. If you want to open a war topic, be my guest. Lock n load.

Posted

NV had a very flexible player character. No shoehorned in backstory other than, "You transport shit, and some guy tried to kill you." You're not looking for your dad or your kid, you're a Wastelander.

 

I mean, there's more backstory if you look for it. But amnesia (as cheap as it is) gets around that all nicely, and allows us to be disconnected from it. Compare and contrast to FO4's "SHAUN!" spam.

Posted

 

Anchorage - The story was good. The simulator took you back to the events of the Anchorage war in Alaska

 

Um... Incorrect. The simulator was actually false information. If you read the terminals which has logs from the people who worked on said simulator... They mentioned that the events never went that way, and apparently America was losing the Anchorage War, not winning it. So basically, that entire simulator's story wasn't even a real story in the universe. It was still good and enjoy-able, and I'm glad Automatron was able to surpass that one so easily.

 

 

Dead Money's worldspace just blew my mind. The atmosphere. The tragic storyline of Vera Keyes, and all the characters were just spot on. Wasn't too fond of the ending, but it was far superior than the rest of the DLCs by a long shot. The only storyline that actually came out good by Obsidian. Out of the whole game.

 

Lonesome Road had the right of it for the atmosphere. After playing it, this is exactly what I knew New Vegas needed for atmosphere. An actual desert apocalypse world. Not some happy sunshine climate jibberish. Story sucked. I felt more confused. Obsidian did a piss poor job trying to get The Courier to remember who this person was because throughout the whole game from the get go before any DLCs and running into that old fart in Primm who tells you about this guy, you have absolutely no clue who this person is. Another massive fail in story telling just like their stupid revenge plot in the actual game that made no sense and had very little purpose to me.  I'll never understand why people think this is an absolute awesomeness storyline when all you do is go find some douche who shot you. What real reason lies behind all that that makes the courier want to go above and beyond for revenge? You failed to deliver the chip whoopty doo. You nearly lost your life over it, I think it's safe to say "fuck that, it's not worth my life again". So really, what purpose does this Courier have to eager acquire the chip again? For some shitty ass bottle caps? It's a god damn miracle you are alive! Maybe you should rethink your plan and just say "you know what, my ass is going to stay here in Goodsprings and become a farmer instead".  Obsidian = lame.

 

They are just as horrid at story telling as BSG. But at least in FO3 you have a real sense of purpose. You are actually forced into a world of nightmare. And throughout your mission to find your father, shit happens and it changes you. Maybe the purpose the whole fetch daddy was to really find out about their mother, Catherine. Story made far more sense in Fallotu 3 than NV.

 

Anyways, New Vegas sucked. Fallout 3 had it's flaws too. Both can't write an incredible story, but to me, BSG did a better job than Obsidian did with FNV.

I agree a lot with what you've said here. Hell, Dead Money alone was just amazing and I would've love to see a "remade" version of it in Fallout 4 (no chance of seeing it in Fallout 3, lol)... Just to see it in a better game.

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