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SexLab Rape


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Posted

I think most peoples fear with any of the 'victim' sex mods is that if any fights break out, NPCS die. It really upsets me when NPC's i even meet and know in the game get killed. Its like with the Dawnguard DLC, Vampires attacked Riverwood and killed the Blacksmith and his wife leaving their daughter an orphan :(. Even dragons can wipe out almost a whole village.

 

So getting into a fight with the rapist aggressors and even rescuers getting killed can leave the whole scene a bit sad and mellow after and always tempts me to go back and reload a save before to 'resurrect' a killed npc.

 

So if there was a way to have rescues, fight back, even if its likely i will loose and still get raped but not have a masacre and streets of dead people after, that be very cool.

Maybe everyone who looses in a fight, be it a rescuer or even attacker just gets knocked down, no deaths and the guards arrest the assailant ( s) even if it ends up after i been raped. Doesnt have to be a brawl, weapons can be drawn but maybe not resulting in actual deaths.

 

i like the idea of other npcs ganging up to overpower me as long as its not npcs that are known to be kind people in a village that you interact with normally. its always weird when a storekeeper or stall owner you normally converse with is suddenly a nasty piece of work trying to rape you..lmao. but thats the harsh skyrim world i guess! hehe...ya never know what anyone is thinking when they gaze at you XD!!!

 

 

 

 

Posted

i also really love the post a few back that suggests conversational interaction to try to persuade the aggressor to back off or walk away based on the players arousal. To be able to 'pay off' the npc, persuade them ( maybe based on speechcraft skill) or even like some said, turning and staring at them with a drawn weapon might make them turn and walk away to seek a different victim. 

 

Maybe to run to a guard and have some kind of ' Help! i think that person over there is trying to rape me!' is enough to put the assailant off. or just standing next to a guard.

 

We all naturally want to see ourselves fail and end up a victim of the sex but i agree for busy cities and mid quest or task sometimes its nice to have a back-out option. Random Sex mod has a key the activates and deactivates its mod. maybe this could be useful for this mod for when your in the middle of an important quest task that might get broken if interrupted by some sex-hungry npc! hehe

Posted

I think it will be good if this mod will be more customizable. It is nessecary to have possibity to forbid attacks in cities (may be only during days not night) and forbid them to friendly or faction npc. Also there are problems with Prison overhaul for example.

Posted

Well that's too bad. I am eagerly awaiting an arousal-based rape mod for friendly NPC's which makes use of the Defeat resist options.

  • 2 weeks later...
Posted
I want to thank the author for this mod! Play with it a lot of fun!

With Me event occurred. My heroine got into the Fort. Suddenly, from the other room to the heroine ran Abusers. Stealth mode will not help.

Maybe Pheromones? :)

The situation was very funny, but with Stealth Mode you need to decide something.

I used version 5.0.

 

Thank you for your work!

Posted

hmm i am wondering if i could use this for my male pc game you know i like womans who know what they want and if lady takes mypc hand and leads him somewhere bit out of way pushes his back gently at wall and makes bit foreplay and after that leads him ground and starts riding me hehe well i dont mind ;) and yep i would liked that in rl situation with woman as well ;) hehe 

 

also does guards kill potential lady rapists and can you choose which gender attack you ? i kinda want my ladies to get safely away after their deed is done .

  • 2 weeks later...
Posted

hey Alex!  this is pretty good and funny but a little unpredictable. lots of variable per situation.

i tested it the following way: civil war is over and the blue palace basement is already full of people and jarls who hates you. boy did i get an earful of animosity :lol: since i had met most of them "personally" before. i picked the blue palace basement because none are followers and i didn't bring any with me to make sure.

 

i need a heads up on the meaning of the messages on the upper left corner.

what does it mean when it says discouraged. the exposure of the attacker get down to zero and the attempt self fail. i didn't fight or surrender.

how does it pick the helpers # that you set in mcm  (3 for me). by faction? would that explain why sometimes people are fighting each other before they get to me. in other case the attacker flees after initiating combat and goes cower, yet i didn't hit them.

 

all witness intervention off, all setting set to no intervention or rescue.

btw it woks well with woman attackers. no gender problem at all, male, female, futa, straight , gay attackers or victim all mixed together.

 

quite a lot of fun, tyvm for the work. keep it up, this is usefull in several way.

 

 

Posted

Personally I like how the mod works, the combat thing adds drama somehow. I saw you mention locations and stopping in cities, I have no idea on difficulty but an arousal slider for in towns and cities and one for wilderness and roads would be a nice control. Someone would have to be very aroused to risk an in town rape but night be willing to take the chance on a whim out with no witnesses. I have used Scent of Sex lately and it has a toggle hotkey, that would also be really handy for actual play times when you dont want a scene broken or just want to play. Regardless its been fun, Thank you for sharing.

Posted

thanks welli :) hmm now i wish i have option to choose only female attackers for my male pc XD . i have played only twice as female pc so yeah hehe .i definatelly give this a spinn an look how it plays at city dont wanna my cute lovers like adrianne or irileth to die or attack my followers . im using amorous adventures and umm yeah hehe jamce which allows up to 50 spouses not gonna take that many wifes tought 2 or 5 is enough.

 

well anyway i want to know is it safe to be excample at jorvasskar and wait aela to rape you ? want to kinda test that out 

  • 2 months later...
Posted

Could you add a setting to stop followers turning on you. 

 

Absolutely, I agree!  Followers leave (and sometimes one doesn't notice)...it's pain in the butt.

 

Posted

I'm having in a slight problem, whenever I resist the rape and my rapist ends up in a bleedout state, the immunity seems to end before the bleedout does and they keel over and die. I love using this mod and it, of course, works great if you don't resist, but use it so that my character can resist. Since I don't want my lands empty of NPC's, could anyone help? Thanks.

Posted

There's a lot of great ideas, hard to decide which is the best but I think one of the more simple ones that doesn't require much work is simply making it trigger the defeat knockdown and skipping the combat altogether. To begin with if combat happens then unless your PC is weaker than the NPC you have to deliberately let yourself lose just to make it happen. Having an NPC just walk up to you front behind and knock you from behind before you even know what's happening seems far more fitting both in a technical and 'realism' stand point, as even the PC might not have their guard up fully since they are walking around town.

 

As for intervention, that's a whole lot of complicated mess, but ideally you can create a design that actually accommodates half of the suggestions here, so long as you make them options and not guarantees. For example, someone wanted dialogue where the NPC tries to coerce you, and you can say no and then they either give up or just rape you. That's a great idea, put that in. However make it so that it's randomized and that not every NPC bothers to even hit on you before attempting rape. It'd be even better if it was based on location.

 

Populated areas where people might intervene? The NPC will try to talk it out, maybe even give cheesy pick up lines like "I have candy in my van come around this corner here" and lead them to a more isolated part of town (gotta designate the seedy areas and stuff then, Riften would be easy just use the sewers). And then there's the idea that every NPC kinda has ties with others, so naturally if a Battleborn tries to rape you a Greymane would help you out while another Battleborn or their friends would simply join in for a gangbang.

 

And then to up to another level, make it so the rapists can bribe or threaten the people coming in to save you. If the only person around is an old granny, don't make her decide to raise her fists all of a sudden, make her nag and then make the guy raping you shout back threatening her while still in sex animation pounding you. A guard shows up? It should depend on who is the rapist. If the guy is a commoner and not a 'friend' by any means, the guard should immediately intervene but if it's a noble or rich merchant give a randomized chance that the guard will take a bribe, or demand to join in the fun for his silence. Heck you can even make a middle ground where the guard 'saves' you only for him to take you for himself.

 

Combat should also be a possible option, but not the most common one. It'd be interesting to see your PC being the hottest girl and turning heads, then say at Whiterun you get between the feuding families and end up making everyone take up arms over you. But it should be due to escalating, it shouldn't just be rape->aggro->aggro->aggro x 1000. There's needs to be a bit of pacing with dialogue and interaction between the characters.

 

But all that sounds like a dream within a dream, and would probably take quite a few people to work on in order to get the mod smoothly running, so I suggest just making it go straight to the defeat knockdown->rape phase.

Posted

i just uploaded version 6

 

added on/off toggle for enabling/disabling followers as attackers

added on/off toggle for enabling/disabling creatures as attackers

 

fixed issue with npc dying when bleedout ends before health restored

fixed issue with npc without a line of sight still attempting to attack and failing

fixed issue with followers attempting to attack but becoming discouraged" due to being unable to attack their team mate

(tested with stenvar - no idea if it works with non-vanilla follower mods - let me know)

 

fixed miscellaneous other issues

 

please use this version, thanks

Posted

just did a quick test with a guard and a merchant with witness intervention on .. i let the merchant rape my character, the guard intervened and attacked the merchant .. the merchant was defeated, but was not "killed" because the mod set the merchant to "essential" .. merchant gets up and both guard and merchant go about their business ..

Posted

It appears I might have a conflict with starting a new game with this mod installed, as I go to start the new game, it CTDs, When uninstalled, the new game starts up just fine. (( can add after starting the new game ))

 

I would indeed prefer a non combat version, if I am walking through town cause of carrying a heavy load, the target NPC should follow me till the coast is clear, for a short time of course. Friends helping should be optional, I know you have it where you can set the number of helpers. But if you are alone with someone with a helper set to 2, they become discouraged. Indeed I rather they just knock me down, that should trigger the defeat attempt at knocking down/raping. OR have them approach, and talk to me first, I might decide to let them have me, if not, then a combat situation could work.

 

My old save being that I am as strong as I am. Even naked, they can't do any damage to me with a dagger to bring me down. My combat regeneration is high enough that the common folk just can't do it.

At level 1, yes, a dagger could very well kill me in the process.

 

Could very well expand on these functions as time progresses. (( Would love to help, but I don't understand the CK at all ))

Posted

But if you are alone with someone with a helper set to 2, they become discouraged.

 

no they don't .. helpers are optional .. if there are no helpers around, they should still attempt the attack ..

Posted

Then must of been cause of my house carl not wanting to do it then (set to 5 helpers)... However, why does their arousal drop to 0 when discouraged or failed attempt to rape? You would think they would remain horny till they got what they wanted, even if it means going to someone else other than the PC.

Posted

why does their arousal drop to 0 when discouraged or failed attempt to rape? You would think they would remain horny till they got what they wanted

 

When men fail to get what they want they turn self hate and can't get it up anymore without Viagra .. It's immersive ..

Posted

 

why does their arousal drop to 0 when discouraged or failed attempt to rape? You would think they would remain horny till they got what they wanted

 

When men fail to get what they want they turn self hate and can't get it up anymore without Viagra .. It's immersive ..

 

 

Aww the poor guys, they should of just asked, if cute enough, I would do them... Le'me ride the pony!

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