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Bad Dog's Vanilla Critters


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This mod provides alternative equipment for various vanilla creatures in Skyrim.

 

V1.2 adds a reweighted sabrecat peen. They're so flexible the junk kept detaching from the body, so I reweighted them to move with the body properly.

 

Vanilla creatures are given equipment through More Nasty Critters, which rolls up work by several modders (including me). But as I work on various mods, I've been updating these meshes and textures for various reasons. I haven't had a place to put this--some ended up in Bad Dog's Immersive Creatures, where it doesn't really belong. So I pulled it all into this mod.

 

In this mod you'll find:
* Sabrecat equipment stays attached to the body better during vigorous exercise; peens have some shape to them.
* Deer and elk peens look like flesh, not bone.
* Bear balls are visible and fuzzy
* Ashmen have flaccid peens as well as aroused equipment
* Dragon priests have equipment (though no animations, yet)
* Skeever equipment is visible and not shiny
* Horses have equipment matching coat color

 

Some of this stuff may get pulled into MNC in the future, but that's not up to me.

 

Usage:

 

Load after More Nasty Critters. in the Creature Framework MCM menu, chose "Bad Dog Vanilla" for any of the above variants you want.


 

Posted

A version with USLEEP as master instead of the old patches?

 

This ^

Posted

A version with USLEEP as master instead of the old patches?

 

Yeah this is a current issue as it's looking for the stand alone Unofficial Patches instead of the current legendary patch.

Posted

Huh. And I have the legendary patch, just not in this profile, I guess.

 

Edit: Didnt' need those dependencies anyway. Took them out in 1.1.

Posted

? I have skeevers in this version, partly cuz there was a problem with them for a while, partly cuz their balls are shiny in the MNC version.

Posted

:shy: Finally a dragon priest nude mesh! Thanks very much Bad Dog! Been using llabskys' animation for yonks!

:exclamation: Any chance you could put something on the Dwarven Spider, llabsky has done animation for it as well!

Posted

I looked at immersive horses and there was some issue with it. Wonky meshes, I think, meant I had to actually modify the horse peen. I might look again when the project queue clears.

 

Dwarven spiders, huh? I'll hunt up the animation.

  • 3 weeks later...
Posted

I don't think it's possible to screw up an installation, so I don't think it's my end. I can't get the deer addon to work. All the others work just fine, but the deer has the same sheath for aroused and unaroused. They both just look like a sheath.

Posted

Thanks.

 

New version uploaded, with better sabrecat peens. A lot of the animal junk just attaches to the pelvis bone, and usually that's fine. But some, especially sabrecats, are flexible enough that the junk visibly floats free. So I reweighted them properly to move with the mesh they're supposed to be attached to.

Posted

I don't know much about modding but why can't giants keep their sos schlongs while going into an animation? My giants can strut around with the sos dongus flopping around and I can use the page up and down buttons to give em a woody so it's a bummer that it reverts to the stiff and unchanging model when in animation. This is most likely not in Bad Dog's dept but I just brought it up here and now for some reason.... Anyway thanks for all your work BD. You are awesome.

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