Cr1xtmth Posted October 10, 2021 Posted October 10, 2021 8 hours ago, WishyWashWosh said: Looking for input on how to go about implement sex in the tactical part of the game, gameplay wise. I believe multiple aliens having the ability to lock down your soldiers would get frustrating real quick. ( I haven't actually reached late-game). Right now I'm considering giving aliens a small chance to get one "charge" at spawn.  I love your idea, and the system you're implementing sounds fine, but I'm all for customizable and configurable mods. That way, everyone can configure it to their desired difficulty level. Maybe allow users to change the chances and maximum "charges" for every type of alien? As for the implementation in combat, maybe make the raping a temporary thing (3-4 turns? Would be nice if it were configurable as well) would be neat. Would also be great if the damage per turn, as well as the damage types (HP or will) can be configured per enemy type. 3
dormain Posted October 10, 2021 Posted October 10, 2021 17 hours ago, WishyWashWosh said: Looking for input on how to go about implement sex in the tactical part of the game, gameplay wise. I believe multiple aliens having the ability to lock down your soldiers would get frustrating real quick. ( I haven't actually reached late-game). Right now I'm considering giving aliens a small chance to get one "charge" at spawn.  I love this idea a lot. Been dreaming about something like this for a long time. Allways thought it was kinda impossible. Looks like I was wrong and I'm so glad about it. I'm kinda sharing Crxtalmths thoughts here. Some configuration on how often or much different enemies can do this. Is it going to be like an one "attack" style they can make? That would be neat...and with config..even more neat. I really hope this is going to be part of my xcom 2 someday. Very nice! Also thst Berserker schlong looks awesome xD 3
dormain Posted October 10, 2021 Posted October 10, 2021 31 minutes ago, dormain said: I love this idea a lot. Been dreaming about something like this for a long time. Allways thought it was kinda impossible. Looks like I was wrong and I'm so glad about it. I'm kinda sharing Crxtalmths thoughts here. Some configuration on how often or much different enemies can do this. Is it going to be like an one "attack" style they can make? That would be neat...and with config..even more neat. I really hope this is going to be part of my xcom 2 someday. Very nice! Also thst Berserker schlong looks awesome xD Also to add: Maybe it would be cool if your soldiers could learn similar "fuck" abilities or some kind of countermeasures against these "attacks" through psi labs, training center and/or guerrilla ops. Also I like crxtalmths idea about that it would harm either your soldiers hp or will depending what is fucking. And obviously the higher the rank of your soldier, the better she/he could resist these "attacks"! Some config for these ofc. These are only ideas that I have. Some of them might not be even possible to do. I'm surely not pushing or demanding anything. I appreciate what you are doing like a lot! You take all the time you need and do what you want or can. Or you don't do it. Up to you and you only! I only want to address how much I'm looking forward for this and how much I appreciate your work! Surely I hope this is going to be a thing! 1
Vaalesha Posted October 10, 2021 Posted October 10, 2021 20 hours ago, WishyWashWosh said: Looking for input on how to go about implement sex in the tactical part of the game, gameplay wise. I believe multiple aliens having the ability to lock down your soldiers would get frustrating real quick. ( I haven't actually reached late-game). Right now I'm considering giving aliens a small chance to get one "charge" at spawn.  Losing a soldier in combat is a huge blow to your action economy, even if it's just temporary it's a pretty huge deal to suddenly have one of your soldiers be taken out-of-action. Since it also takes an enemy out-of-action temporarily as well it's fine, as long as there's no damage involved and they can't be attacked by the other aliens. It would be really annoying to have a low-level enemy take out one of your high level soldiers on later missions, so doing something like what dormain said would be good. Just something to try and avoid having your soldiers be compromised. On the other hand, if your soldiers could also initiate sex acts against the aliens as well, that would be a fun idea so that it's not really one-sided. 4
Loogie Posted October 10, 2021 Posted October 10, 2021 (edited) 23 hours ago, WishyWashWosh said: Looking for input on how to go about implement sex in the tactical part of the game, gameplay wise. I believe multiple aliens having the ability to lock down your soldiers would get frustrating real quick. ( I haven't actually reached late-game). Right now I'm considering giving aliens a small chance to get one "charge" at spawn.   While I don't know what would be a good amount for alien charges, I would suggest some things:  1) Sex causes 1HP loss per turn 2) If a soldier loses all their HP from a fuck, they count as captured instead of killed. 3) If possible, rework chrysalid goo attacks into a sex attack and have the soldier give birth to chrysalids the old fashioned way instead of dying and becoming a cocoon. 4) When a soldier recovers from a birthing/sex action, they should be dazed for the next turn. 5) Have a counter-sex skill that has some percent chance of working (the higher chance the higher the soldier's will), that instead leaves the alien dazed and the soldier have a full turn. Edited October 10, 2021 by Loogie 2
TheOniNinja Posted October 11, 2021 Posted October 11, 2021 On 10/9/2021 at 8:38 PM, WishyWashWosh said: Looking for input on how to go about implement sex in the tactical part of the game, gameplay wise. I believe multiple aliens having the ability to lock down your soldiers would get frustrating real quick. ( I haven't actually reached late-game). Right now I'm considering giving aliens a small chance to get one "charge" at spawn. Spoiler  That looks really good!  Would it be possible to give the alien an ability that targets bleeding out or stunned soldiers, maybe resulting in them being assaulted and captured? That way it could be used in conjunction with mods that make it more likely that soldiers bleed out instead of dying and adds some tactical gameplay in reaching them for evac before the aliens get to them.
George3 Posted October 11, 2021 Posted October 11, 2021 All the "mods" that add poses to the photo booth have a little problem with the description. The text that gives title to the pose does not appear if you are playing in a language other than English. The cause of the problem seems to be that it does not read the multinational translation file if you are playing for example in German. Â The solution is very simple. In the "mod" folder there is another folder called 'localization' and inside there is a file called 'localization.int'. Duplicate this file in the same place (for example, by copying and pasting) and you will get another file called 'localization Copy.int'. Rename 'localization Copy.int' to 'localization. ???' being ??? the three letters that the game uses to identify different languages (rus for Russian, fra for French, esn for Spanish ...). In the end you have to have two files in the folder, the original 'localization.int' and for example 'localization.ger' if you are playing in German. This is shorter and easier to do than explain how to solve it. Â I hope it is useful to you and that you have not been bored. Â ? 2
George3 Posted October 11, 2021 Posted October 11, 2021 After the boring comment above, a little joke. Â This pose is called "I am listening". The soldier's name is Sandra. What is Sandra listening to? Â Â - Central to Sandra Mills, are you smoking with the same hand in which you carry the flamethrower? - You are crazy? - Come see me as soon as "Firebrand" lands. Â Â I hope you like it. Bye. Â 2
Cr1xtmth Posted October 11, 2021 Posted October 11, 2021 On 10/10/2021 at 7:38 AM, WishyWashWosh said: Looking for input on how to go about implement sex in the tactical part of the game, gameplay wise. I believe multiple aliens having the ability to lock down your soldiers would get frustrating real quick. ( I haven't actually reached late-game). Right now I'm considering giving aliens a small chance to get one "charge" at spawn.  To add on to my previous comment, do you think it would be possible to interface with the latest version of the prostitution mod? I think it would be nice to have the stats (including pregnancy if possible?) be reflected in the prostitution menu. 1
Hypnotik Posted October 11, 2021 Posted October 11, 2021 (edited) On 10/10/2021 at 1:38 AM, WishyWashWosh said: Looking for input on how to go about implement sex in the tactical part of the game, gameplay wise. I believe multiple aliens having the ability to lock down your soldiers would get frustrating real quick. ( I haven't actually reached late-game). Right now I'm considering giving aliens a small chance to get one "charge" at spawn.   It could work more or less like the snake bound attack (which maybe you are already using). One way of doing it for not having it too often is to use a specific alien type (see for instance the sectoid abductor mod which is even more dangerous if you let them do their thing). The berserker could have this as an attack that may fail (it has to rip the armor after all). It would not be that bad as you are supposed to avoid letting berserkers coming close anyway. What would be cool is having this integrated with terror attacks on resistance encampment. It would be a nice twist on killing civilians.  Update: For good measure, it would be nice to inflict the fear of the corresponding alien to the target soldier at the end of the mission. Edited October 11, 2021 by Hypnotik 1
JustCurious10 Posted October 11, 2021 Posted October 11, 2021 (edited) On 10/10/2021 at 1:38 AM, WishyWashWosh said: Looking for input on how to go about implement sex in the tactical part of the game, gameplay wise. I believe multiple aliens having the ability to lock down your soldiers would get frustrating real quick. ( I haven't actually reached late-game). Right now I'm considering giving aliens a small chance to get one "charge" at spawn.   Wow ... This is an amazing start!  Gameplay suggestions:  Most aliens should only be able to trigger the sex scene on operatives who are bleeding out. The bleeding out chance should be increased from (Will - 50) to (Will). The sex scene should have a duration of 1 turn and the operative stabilizes after the sex scene, BUT the operative gets the trait "arousal (alien species)": accuracy penalty of 30 against this alien species.  Sectoids should also be able to trigger the sex scene on mind controlled operatives. The sex scene should have a duration of 1 turn and the operative gets the trait "arousal (sectoid)": accuracy penalty of 30 against sectoids.  Vipers should also be able to trigger the sex scene on bound operatives. The sex scene should have a duration of 1 turn and the operative gets the trait "arousal (viper)": accuracy penalty of 30 against vipers.  If an alien species triggers the sex scene with an operative who has already the "arousal (alien species)" trait it is replaced by the "obedient" trait: mind controlled until the trait is removed. Edited October 11, 2021 by JustCurious10
Rorahusky Posted October 11, 2021 Posted October 11, 2021 Allies Unknown Redux: Vipers got a big update recently, and now my sexy snek ladies can be properly sexy. 1
JustCurious10 Posted October 12, 2021 Posted October 12, 2021 (edited) Another gameplay suggestion: Â The type of the sex scene should depend more on the alien species: viper bounds the operative, berserker strangles the operative, sectoid levitates the operative, ... Edited October 12, 2021 by JustCurious10
Kurwinator Posted October 24, 2021 Posted October 24, 2021 (edited) Hi guys! Quick news Morphing is worked. Not so like I expect but close. Anyway I'm tired of unsuccessful face modeling and low poly body model. Well, exploring DAZ 3D now (Awful piece of shit... Literally). I also YARGH!!! a little library of body shapes and textures (Just 160GB. Typical sunday). I hope it's help me a little in work. And if all of this will work together in game... Maybe you'll be need to upgrade your calculators :3  MESSAGE UPDATE!  Guys who play XCOM for photobooth only. I think you'll cum with a rainbow of delight from DAZ: easy posing, easy materials, easy lights, easy scenes, photorealistic result. No modeling, no texture drawing, no material creating. Just make your bitch pose the right way and Ctrl+R for perfect shot. :3 But it very hungry to resources. At least you can use your computer as a heater, lol.  For example. 3 mins of manipulation and 10 mins for rendering (for each pictures) Spoiler  Edited October 25, 2021 by Kurwinator 15
jakaalvile Posted October 28, 2021 Posted October 28, 2021 Hey Guys, here's a battle with over 100 mods including stuff from Kurwinator, no voice over just one battle. enjoy!  2
Wasmachensachen Posted October 28, 2021 Posted October 28, 2021 (edited) On 10/2/2021 at 10:01 PM, WishyWashWosh said: Testing out moddability in Xcom2, seems like just about anything is doable. Psi-Operative training animation replaced. @WishyWashWosh Is it possible to create new animations too? I love what you are doing, would you mind making this a separate thread and keep us up to date with your achievements? I would love to follow this closer. Great Work! Edited October 28, 2021 by Wasmachensachen 4
Kurwinator Posted October 29, 2021 Posted October 29, 2021 (edited) Another quick news. Hi-poly models don't work. I mean it's actually work but crash by out of memory. Maybe after the mod was complete I'll try to make something for DAZ. Just because I can sell it anyway :3  Update. Morphing still working incorrect. And I have no idea how it can works normally. As my grandfather used to say: 'Kurwa jebana! Pierdole!'  Also, something beautiful under spoiler  Spoiler https://www.mediafire.com/view/0j2vupugk8r7szj/Little_Plesure.jpg/file[/img]  Edited November 1, 2021 by Kurwinator 9
JamesBlond003 Posted November 2, 2021 Posted November 2, 2021 On 10/10/2021 at 1:38 AM, WishyWashWosh said: Looking for input on how to go about implement sex in the tactical part of the game, gameplay wise. I believe multiple aliens having the ability to lock down your soldiers would get frustrating real quick. ( I haven't actually reached late-game). Right now I'm considering giving aliens a small chance to get one "charge" at spawn.  This is amazing! Would absolutely love a mod like this.
itshaunted8 Posted November 4, 2021 Posted November 4, 2021 Question Is there any mods like wotc_civilians for the base game ( I have wotc but haven't finished the main game) and how does the prostitution mod work ? Thanks for these mods
beria Posted November 4, 2021 Posted November 4, 2021 ... Now I decided to delve into fashion for WOTC, I want to make some clothes, but with surprise a lot, a lot after the fact in time, I found out that in my GOG version, let the day of purchasing it there for a full price be damned, there is no ModBuddy and SDK at all. .. That is, I can't make my UPK file in any way, and even using the official UDK. Please give it, it is better through any file hosting service, at least the minimum version of this software ... Thank you in advance.. This is google translator 1
Seleucidking Posted November 4, 2021 Posted November 4, 2021 I'm trying to install Barebare and the WOTC Torso Legs and Props mods, but they just don't come up in the mod launcher. I've put them in the correct spot, I've but them in the Defaultmodoptions file, I've even tried to launch them with Vortex, but they don't show up. Help!
jelloman Posted November 5, 2021 Posted November 5, 2021 22 hours ago, Seleucidking said: I'm trying to install Barebare and the WOTC Torso Legs and Props mods, but they just don't come up in the mod launcher. I've put them in the correct spot, I've but them in the Defaultmodoptions file, I've even tried to launch them with Vortex, but they don't show up. Help! Are you using Alternate mod launcher?
Seleucidking Posted November 6, 2021 Posted November 6, 2021 23 hours ago, jelloman said: Are you using Alternate mod launcher? no, should I be?
jelloman Posted November 7, 2021 Posted November 7, 2021 13 hours ago, Seleucidking said: no, should I be? I've read somewhere, that WOTC have problems launching non-workshop mods with default launcher. I've always used the alternate launcher so I wouldn't know, but mod authors sometimes list it as a requirement, so that's that. It's not difficult to use, really.
Idefix0 Posted November 8, 2021 Posted November 8, 2021 (edited) I think it's just after Chimera Squad was out that the default launcher was not usable anymore with non workshop mods (I still used it after that, but without modifying any of the mods in my list). Alternate launcher is now mandatory if you add some non workshop mods to your list. Edited November 8, 2021 by Idefix0
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