George3 Posted September 8, 2021 Posted September 8, 2021 (edited) Since I have subscribed to the two new Kexx pose mods I am having a little performance issue. What happens to me is that it takes a few seconds to select the option in the menu that chooses the pose. I'm not sure but I think the origin has to do with the amount of poses and the capacity of my computer. In order to go faster I have made a catalog of the poses and I am going to share it here in case someone wants it. The catalog only consists of a collection of "photos" of each pose and its name. I have reduced the size of the images to make them lighter and easy to view and download. I hope it is useful to you. Calendar.zip 3 days later I have completed the second part of the catalog. Casual.zip Edited September 10, 2021 by George3 Edited to finish the second part. 1
brady560 Posted September 12, 2021 Posted September 12, 2021 ok so im lost and i can not find the answer on google. so im going to ask. i dl a number of mods from here and i can not get the game to pick them up when i run the game. what i mean is they dont show up in mod list and i have no idea what im doing wrong. does someone have a updated method to install mods?
Leonidass Posted September 12, 2021 Posted September 12, 2021 Hello. Brady, you are not putting the mods in the proper folder It should be in your workshop folder, something like : This pc \ harddrive d: \ steamlibrary \ workshop \ content \ the proper number for your xcom 2 game (mine is 268500) \ Once you put them there, restart the (unofficial) launcher, and they should appear. Bye
Idefix0 Posted September 12, 2021 Posted September 12, 2021 (edited) 10 hours ago, brady560 said: ok so im lost and i can not find the answer on google. so im going to ask. i dl a number of mods from here and i can not get the game to pick them up when i run the game. what i mean is they dont show up in mod list and i have no idea what im doing wrong. does someone have a updated method to install mods? Your folder is correct for WOTC. I don't know if you can add those mods in the folder that Leonidass has given but I think it is only for Steam's official mods. But where Leonidass is right, it is when he suggests to use the Alternate Mods Launcher (AML) instead of the Steam Launcher. Since their last release, it is impossible to select other mods than the Steam's ones. The link for AML is given in our XCOM2 mod index page : https://www.loverslab.com/topic/64634-xcom-2-mod-index/ AML: https://github.com/X2CommunityCore/xcom2-launcher/releases/latest Edited September 12, 2021 by Idefix0 1
brady560 Posted September 12, 2021 Posted September 12, 2021 thanks it worked. just one question how do you start using the WotC version of the prostitution. im not 100% sure it working or if i need to do something first the readme doesnt say anything
RetryAgain Posted September 13, 2021 Posted September 13, 2021 13 hours ago, brady560 said: thanks it worked. just one question how do you start using the WotC version of the prostitution. im not 100% sure it working or if i need to do something first the readme doesnt say anything It's been a while, but from what I remember the prostitution mod is outdated/broken. I'd suggest not using it. Someone else can correct me if I'm mistaken.
chains123 Posted September 14, 2021 Posted September 14, 2021 (edited) Hi there, long time lurker in this threat here just thought i might drop of some pictures of my recent playthroughs thanks for all the hard work on these mods. Spoiler Edited September 14, 2021 by chains123 4
Undeadking18 Posted September 23, 2021 Posted September 23, 2021 So, after some time of playing Xcom and enjoy what it had to offer, my want for big bodied gals had took a dive into something I thought I'd never do: Pay for a mod. It got the best of me, but rest assured, I'm planning to give it to anyone here who enjoys BBW mods or wants to use it as a framework for their own mods. Hopefully this will prove something of value at the end of the day.BBWXcom2.rar BBWXcom2.rar 12
triple_m87 Posted September 23, 2021 Posted September 23, 2021 Hello to all. I'm really into this game. I would ask if someone could help with a full face import. I would like to import some custom faces to my soldiers (aka friends faces ); saw that with xcom2 sdk we can obtain the base mesh of the head. Has someone tried or the knowledge to guide me to the process?
Kurwinator Posted September 28, 2021 Posted September 28, 2021 Well guys i'm back! Also, RIP old computer (fortunately all of sources are survive). Good news: FRESH RELEASE IS HERE! (lol, not here but in signature) What inside? Spoiler 1) "Curvy" option was moved to male suits. Yep, you need "Unrestricted Customization" mod for use it. 2) Three variants of top. With four waist design options (for each). With three variants of lewd-factor (yep, for each). With "curvy" option for each (except corset). 3) Three variants of pantys (plus one "suit" unit) with four legs design options f.e. Plus two legs variants without options. Also curvy-mod. 4) Three variants of hip and shoes (separated) with two sole height options f.e. 5) Two new heads with two neck options. 12
Kurwinator Posted September 28, 2021 Posted September 28, 2021 (edited) On 9/7/2021 at 2:36 AM, seathros said: Halp! Installed all the most up to date mods, will show after test. When I apply arm tattoos, it applies to the whole chest area, and sometimes the hips or thighs. Nail Polish leaves textures for the nails on the back and hip (shown below). What am I doing wrong? Nothing wrong. Just UVW mapping difficulties. UV's of hands, legs and torsos are overlap each other with using same tattoo texture. Example below. If i'll got some time in near future, i'll try to correct that on my body sets. Edited September 28, 2021 by Kurwinator 3
Rorahusky Posted September 30, 2021 Posted September 30, 2021 Looks like we may be one step closer to having nekkid snek ladies, as someone has released a standalone version of Vipers that has seperated the various bodyparts into tail, body, arms, and head, with several customizable skins and models. https://steamcommunity.com/sharedfiles/filedetails/?id=2560189445 Now that we have a model that isn't one solid lump, it might be possible to add some titties or sexy clothes to the viper design. 7
Popular Post WishyWashWosh Posted October 2, 2021 Popular Post Posted October 2, 2021 Testing out moddability in Xcom2, seems like just about anything is doable. Psi-Operative training animation replaced. 24
Vaalesha Posted October 2, 2021 Posted October 2, 2021 1 hour ago, WishyWashWosh said: Testing out moddability in Xcom2, seems like just about anything is doable. Psi-Operative training animation replaced. That looks great, any plans to do more and release it?
ghaan2 Posted October 3, 2021 Posted October 3, 2021 On 9/28/2021 at 10:35 PM, Kurwinator said: Well guys i'm back! Also, RIP old computer (fortunately all of sources are survive). Good news: FRESH RELEASE IS HERE! (lol, not here but in signature) What inside? Reveal hidden contents 1) "Curvy" option was moved to male suits. Yep, you need "Unrestricted Customization" mod for use it. 2) Three variants of top. With four waist design options (for each). With three variants of lewd-factor (yep, for each). With "curvy" option for each (except corset). 3) Three variants of pantys (plus one "suit" unit) with four legs design options f.e. Plus two legs variants without options. Also curvy-mod. 4) Three variants of hip and shoes (separated) with two sole height options f.e. 5) Two new heads with two neck options. Nice additions, thanks a lot! There are some things that were in the last version (e.g. a harness, pants that just show the vag and nothing else) that aren't in the new one. Did you remove them on purpose? And there are also a handful things that don't seem to be working properly (the names might be off a bit, I seem to have a mod that screws with translations): In torso deco there's an entry called "Phys E ..." that seems to consist of the large rings that are part of the "RingsStuds" stuff. But it doesn't seem to have bones (it doesn't move with the character). Having the large rings as standalone sets in addition to RingsStuds would be neat! In thigh deco there are three entries called Bare, Open, and Full that don't seem to have meshes. The Platform/High variants work fine. The same is true for the corresponding shin deco entries Again, thanks for the awesome mod!
dormain Posted October 3, 2021 Posted October 3, 2021 (edited) On 9/29/2021 at 1:35 AM, Kurwinator said: Well guys i'm back! Also, RIP old computer (fortunately all of sources are survive). Good news: FRESH RELEASE IS HERE! (lol, not here but in signature) What inside? Reveal hidden contents 1) "Curvy" option was moved to male suits. Yep, you need "Unrestricted Customization" mod for use it. 2) Three variants of top. With four waist design options (for each). With three variants of lewd-factor (yep, for each). With "curvy" option for each (except corset). 3) Three variants of pantys (plus one "suit" unit) with four legs design options f.e. Plus two legs variants without options. Also curvy-mod. 4) Three variants of hip and shoes (separated) with two sole height options f.e. 5) Two new heads with two neck options. Very awesome and great! Lots of new cool options to play with! Thank you very much! I only have one question/thing that puzzles me. So the thing is, when I equip the Curvy versions to my femmes that are in the male category I can equip them well and there aren't any problems with that. But if I go back to character pool from customizing that specific character and then customize her more, all of her curvy "male" outfit parts are changed to something else. Is this a known bug with unrestricted custom? However I can Export and then Import this specific character and she shows the right curvy outfit, unless I try to customize her more. So my question is: Does she show the right outfit in game? That is all I want to know. Edited October 3, 2021 by dormain
mingetingler Posted October 3, 2021 Posted October 3, 2021 On 9/29/2021 at 12:35 AM, Kurwinator said: Well guys i'm back! Also, RIP old computer (fortunately all of sources are survive). Good news: FRESH RELEASE IS HERE! (lol, not here but in signature) What inside? Reveal hidden contents 1) "Curvy" option was moved to male suits. Yep, you need "Unrestricted Customization" mod for use it. 2) Three variants of top. With four waist design options (for each). With three variants of lewd-factor (yep, for each). With "curvy" option for each (except corset). 3) Three variants of pantys (plus one "suit" unit) with four legs design options f.e. Plus two legs variants without options. Also curvy-mod. 4) Three variants of hip and shoes (separated) with two sole height options f.e. 5) Two new heads with two neck options. Stupid question: where can I download this?
mingetingler Posted October 3, 2021 Posted October 3, 2021 1 hour ago, mingetingler said: Stupid question: where can I download this? Never mind, I was being retarded.
kopim Posted October 3, 2021 Posted October 3, 2021 On 10/2/2021 at 10:01 PM, WishyWashWosh said: Testing out moddability in Xcom2, seems like just about anything is doable. Psi-Operative training animation replaced. That looks insane. Just an idea/inspiration - at the baseline sectoids have stronger psionics than normal humans, but the most gifted humans can reach a much higher psionic skill ceiling. What I'm saying is that surely, the more difficult psi skill is being trained, the more sectoids must be participating at the same time to drain power from lol 1
Kurwinator Posted October 3, 2021 Posted October 3, 2021 @ghaan2 Some shortcomings in config files. I'll fix it a little later. Also, yep, some parts from previous version are disabled now. Fixes, fixes, fixes... @dormain Yep. In game you'll see the right outfit. And I was unable to reproduce this bug.
dormain Posted October 4, 2021 Posted October 4, 2021 2 hours ago, Kurwinator said: @ghaan2 Some shortcomings in config files. I'll fix it a little later. Also, yep, some parts from previous version are disabled now. Fixes, fixes, fixes... @dormain Yep. In game you'll see the right outfit. And I was unable to reproduce this bug. OK That is great! No problem then! Thanks!
coolerd Posted October 4, 2021 Posted October 4, 2021 8 hours ago, Kurwinator said: @ghaan2 Some shortcomings in config files. I'll fix it a little later. Also, yep, some parts from previous version are disabled now. Fixes, fixes, fixes... @dormain Yep. In game you'll see the right outfit. And I was unable to reproduce this bug. GREAT work as always.... but a little complain. where is the harness?? and while you are at it, it would be nice some B,C,D,E sizes. ONe another note, I would like to suggest some addition related to something like "the open short", but with another clothes as an open rip or torn jean or t shirt. it would make a kinky stuff and very easy blend with the original stuff.
Kurwinator Posted October 4, 2021 Posted October 4, 2021 (edited) @coolerd Harness is sent for retexturing and reweighting. It's will back in next update with more deco clothes like bracelets, chokers, shoes and skirts (I really hope with physics). Little annotation. As you guys can see, mod is not so optimized as possible. Lot of lines of code that I forgot to delete and empty slots or not working stuff as result. And oversized libraries (I was forced to split the torso and leg libraries so that each would fit in 300MB). Also I am still disappointed with the implementation of the choice of things. I want to simplify this ('cause same things with "A,B,C,D,E..." it's really weird and uncomfortable). In order to do this, I need to study morphing in SDK. If I succeed, I can save the size of the mod and, most importantly, simplify the menu. Edited October 4, 2021 by Kurwinator 7
jakaalvile Posted October 4, 2021 Posted October 4, 2021 (edited) On 10/4/2021 at 3:12 PM, Kurwinator said: @coolerd Harness is sent for retexturing and reweighting. It's will back in next update with more deco clothes like bracelets, chokers, shoes and skirts (I really hope with physics). Little annotation. As you guys can see, mod is not so optimized as possible. Lot of lines of code that I forgot to delete and empty slots or not working stuff as result. And oversized libraries (I was forced to split the torso and leg libraries so that each would fit in 300MB). Also I am still disappointed with the implementation of the choice of things. I want to simplify this ('cause same things with "A,B,C,D,E..." it's really weird and uncomfortable). In order to do this, I need to study morphing in SDK. If I succeed, I can save the size of the mod and, most importantly, simplify the menu. Thank you so much for your Hard work, all I read is I want/ I need, I just wanted to say thank you for doing so much for us. Edited October 5, 2021 by jakaalvile 1
Popular Post WishyWashWosh Posted October 9, 2021 Popular Post Posted October 9, 2021 Looking for input on how to go about implement sex in the tactical part of the game, gameplay wise. I believe multiple aliens having the ability to lock down your soldiers would get frustrating real quick. ( I haven't actually reached late-game). Right now I'm considering giving aliens a small chance to get one "charge" at spawn. 25
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