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Lewd mods and XCOM 2


Stunami

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Posted

 Does anyone still have the civilians mod for Xcom2 original game? couldnt find it and the wotc version makes the girls bodies invisible on ship

Posted
On 4/1/2021 at 8:37 PM, Kurwinator said:

After 25 hours of brain sex and one broken microswitch in my mouse, I finally got it. Add a couple of edits, a few things I did but didn't add, some textures... And you guys can enjoy the Improved LL Pack v0.0.0.0.0.0.1.2

Poster_003.png

It's in the same mediafire link? or you gonna upload it later?

Posted

Version 0.1.2 here!

Whats added:

Spoiler

 

1) Lots of nipple piercings.

2) One new face with 4 variations.

3) Harness suit.

4) Not so finished collar.

5) Also not so finished full body latex suit ('cause it's not so interesting like next one).

6) Latex suit with corset (2 variations of tintable).

7) Latex stocking with garterbelt.

 

 

Known issues:

1) Bodyparts coupling. Working on it.

2) Sloppy textures. Unfortunately I draw very badly. 

3) Localization. I got too carried away with modeling and just forgot about it.

 

WARNIG! ATTENTION! ACHTUNG!

MAKE A BACKUP BEFORE INSTALLING! 

https://www.mediafire.com/file/8txe4wp3xrf92qk/WOTC_LL_Pack_v0.1.2.7z/file

 

 

Posted

Hello Kurwinator, this is an amazing update you have done.

I love the various nipple percings, now all my girls are running around half naked :)

 

Can i make a little suggestion : do you think you could make a little "hole" for the latex suit (around the tits obviously), so we can see the nipples and thus add percings to our lovely lady? ^^

 

Thank you again for those updates.

Posted

@Kurwinator Nice!

 

First off, thanks for these updates.  This takes a TON of time to do.... I know cuz I've done it.  You can literally dump tens/hundreds of hours into making these models.  It's pretty crazy.

 

Here are a few things I noticed, along with some possible solutions.  This is definitely not to say you've done poor work!  Doing this is difficult and takes a lot of learning.  Anyhow, here we go!

 

1. The "vertical seam" on some of your legs (the sheer/fishnet stockings now being fully part of a legs model).  This is a great idea and frees up some other picks for those thighs.  That said, the vertical seam.

Problem: There exists a vertical seam in some of the legs models
Solution:  I've found that this is caused by Blender's "mirror" functionality.  That is, you edit one vertex on one side of the model, and with mirroring on, the opposite vertex also adjusts.  From a developer point of view it makes sense and keeps things symmetrical.  However turning on mirroring actually creates a "vertical" seam of edges to accomplish this.  What worked for me is to first complete the object in question... fishnets, outfit, whatever.  When you're finally done with it, copy that entire object of linked vertices into a fresh, new leg template.  Reapply necessary materials.  Also double check the weight paints after the copy/paste onto the new leg template.  Once you've done that, don't re-save the model!  Else the mirroring might once again snap that seam onto the legs :(  

 

That seemed to remove those seams for me.

 

 

530291359_Screenshot2021-04-05093746.png.2e1e4e3ae3be8cd03df0ad4de1b6d8d4.png

 

 

 

2. Your A-cup big nips is missing some materials.  Probably just mapped wrong thru unreal editor.  Relatively easy fix.

 

Problem: Unrecognized material

Solution: Pop open that specific model and update it with the correct materials for it's skeletal mesh

 

missing_materials.PNG.8699dfae683737bcf269e9ada75631f5.PNG

 

 

3. Your harness is sweet!  However it clips on anything other than "A-cup"

Problem: Clipping
Solution: Might label this harness as "a cup harness" or something akin to that.  Then copy/paste that same harness, and make new models of "b cup harness, c cup harness", etc.

 

harness_clip.PNG.f0ddb8bb060b9588e3d9778bf957c763.PNG

 

 

4. Less of a problem but more of a potential new model.  The "garterbelt" for the latex is great.  Would be nice to also maybe apply some "sheer" or "fishnet" type of material to it, and make it so that it's clippable to both the high/low models.  Options are always good.

 

Problem:  Can we have more than just "latex" garterbelt... maybe sheer/fishnet which clip to existing models?

stocking.PNG.4cbceb43c800f650e2998563202b3ac7.PNG

Posted
2 hours ago, Leonidass said:

Can i make a little suggestion

Yep. I'll be doing several versions. This is a pilot instance.

 

13 minutes ago, stealth_villain said:

The "vertical seam"

I just forgot to check legs meshes befor convertion. Vertexes on this area needs welding. Fixed.

 

17 minutes ago, stealth_villain said:

Your A-cup big nips is missing some materials.

It's a result of experimets with models height. I forgot of it. Terrible mistake. Sorry. Fixed.

 

21 minutes ago, stealth_villain said:

label this harness as "a cup harness"

OK. Fixed.

 

22 minutes ago, stealth_villain said:

Can we have more than just "latex" garterbelt

Of course, dude. One real problem here is textures. As I said I'm a bad artist. 

 

Also, here is turbofix. Garterbelt for non-corset body included. And little surprise/community opinion checker - wide hips legs with latex stockings. If you guys like it, I'll add that option for all legs. 

 

WARNIG! ATTENTION! ACHTUNG!

MAKE A BACKUP BEFORE INSTALLING! 

https://www.mediafire.com/file/x0p6o0njdi6lvte/WOTC_LL_Pack_v0.1.2.1.7z/file

Posted

A small digression. 

 

The next update won't be so soon.

At first I need make a better textures. It will take much more time than modeling.

At second: I want to create the face of Claire Adams. And i have no idea how much time it will take. But in case of success I can make much more faces of porn acresses. Don't ask me why.

And at third: I wanna do some experiments with bones and physics for add some height for models, high heel shoes, and several effects for other stuff.

 

P.S.: I place actual download link in signature. 

Posted
On 3/31/2021 at 9:23 AM, Kurwinator said:

In that case it may have a conflict with LL 'cause it using same names 

wait, original is 3 different folders, your is 1.. how do we override it?

Posted
40 minutes ago, vanishare said:

original is 3 different folders

I took v12 with one folder as a basis. Early versions was a three separated mods: legs, torsos and props mod packs. Here all of them contained in one mod. Viz. here only one folder.

I don't know which version you're using. But anyway if it's don't overwrite automatically I totally recomend to disable early versions of LL in game mod browser.

Posted
1 hour ago, vanishare said:

we don't actually need old versions as a dependant mod, anymore?

As a paranoid with a lot of experience, I would advise leaving this as an emergency option. But yep you don't need this.

Posted

Well... These two days gave me a couple of things to understand.

At first: I'm totally noob in face modelling.

At second: here is no way to make a height mod.

And at third: 2K is completeley assholes and new launcher doesn't work.

 

Anyway, now I got AML and go back to work on new items.

Priorities for next update:

1) Complete the latex suits pack (legs, torsos and hands).

2) Sheer and fishnet clothes (legs, torsos and hands).

3) Some shoes. 

4) Separation pubic hair to additional items with some tint corretions.

 

Also I need a little help from you guys. Gimme some examples of thing that you want to see in game. Better in PM. It's not 'cause I'm lazy. It's 'cause I have BDSM oriented imagination. :3

 

Posted

If you're looking for ideas I have many:
1: How about some chastity belts and accessories. Thinking along the lines of skyrim devious devices, maybe a little modernized. A sleek belt with rotor wires strung out with a controller taped to her leg. Belts with and without plugs/vibrators. Rotors taped to nipples. Face gags. I think you get the picture.

2: Noticed there aren't many skirts, could do with some miniskirts. Probably as a thigh or torso accessory so we can choose to have underwear... or not.

3: Damaged clothing, ripped, burnt, etc. Perhaps our normally fashionably sensible and prude heroine had a wardrobe malfunction as a lost ripped her top in just the right way to show off those nips. 

4: Has anyone added the traditional bondage rope seen in hentai everywhere? Also maybe some wrist ankle/wrist cuffs (maybe with some loose chains to jingle as they run). Collars, spiky, loose chains, etc. 

5: We have some bikini's, what about... Chainmail bikini's? Everyone knows these are the most protective articles of armor. Adding to the xcom theme, bikini varients of kevlar, plated, powered armors. 

6: Leotards, one-piece swimwear. We can kind of do this with the kasumi or 2B bottoms mixed with the oriental corset but it's less than ideal. 

7: Cum-splatter. I think I remember mention of a facepaint way back when. But some general body bukake would be nice. Maybe with some different colors to represent the player getting fucked by the different types of aliens (and the xcom rng). 

8: Tentacle clothing/armor. Take some normal armors, add little tentacles seeping out the sides and ends. Maybe some parasite/tentacle full armors. 

9: Dirty clothing, perhaps our dear heroine came to the mission straight from the gangbang and her clothing/armor is still stained with the fluids and such of unnamable beings. 

10: Now I can't even begin to comprehend how difficult this last one would be, but... Slimegirl armor.

     A semi-sentient mass of what Tygan can only describe as 'slime' seems to take an interest in our female operators. It likes to take a female form similar to them and envelop them inside of it like a suit of armor. While some were initially repulsed by the idea, there seems to be a consensus that it's quite pleasant after a bit. We can only guess that it is trying to protect them from external threats but it remains to be seem what this would actually do against Advent firepower. Oh, you should know Commander, it doesn't seem to like it when they wear... clothing... when it's enveloping them. Just be mindful when conducting any in person interviews.

Posted
3 hours ago, TNT90 said:

If you're looking for ideas I have many

Half of your ideas is unrealizable. For example: chains. Here's no difficulties to make that stuff. Big problem is attach physics to this. All my attempts to do realistic behavior of nipple rings crashed by damned UE 3.5

I cant just take a mesh model, rig that one and attach physical patterns to bones. Thanks for it to archetypes sistem. Different archetypes working wit meshes, skeletons and physics absolutely differently. I try to use hair refrences stucture for this - isn't working. I try to use teplar's leg deco refrences stucture - same result (it's thing don't using archetypes, adding system for this stuff in game is magic i guess). The worst thing about this situation - the game does not have a single example of the use of physics in torso/legs things.

Maybe some time I'll find a UE 3.5 guru who can help me with reaching enlightenment. But now I don't. 

Be prepared for all things to be static in space.

Posted
1 hour ago, Kurwinator said:

Half of your ideas is unrealizable. For example: chains. Here's no difficulties to make that stuff. Big problem is attach physics to this. All my attempts to do realistic behavior of nipple rings crashed by damned UE 3.5

I cant just take a mesh model, rig that one and attach physical patterns to bones. Thanks for it to archetypes sistem. Different archetypes working wit meshes, skeletons and physics absolutely differently. I try to use hair refrences stucture for this - isn't working. I try to use teplar's leg deco refrences stucture - same result (it's thing don't using archetypes, adding system for this stuff in game is magic i guess). The worst thing about this situation - the game does not have a single example of the use of physics in torso/legs things.

Maybe some time I'll find a UE 3.5 guru who can help me with reaching enlightenment. But now I don't. 

Be prepared for all things to be static in space.

 

Oh, I realize a lot of those are not really possible. More of a shotgun approach, hopefully some of the bunch are good.

I wonder how the mods that added in the Tifa skirt or Kasumi skirts added physics to those components?

Alas, I haven't the foggiest idea either. 

Posted
1 hour ago, TNT90 said:

I wonder how the mods that added in the Tifa skirt or Kasumi skirts added physics to those components?

Give me link to this mods pls. Maybe I can steal some solutions. :3

Posted
2 hours ago, Kurwinator said:

Give me link to this mods pls. Maybe I can steal some solutions. :3

Here's the Tifa one: https://steamcommunity.com/sharedfiles/filedetails/?id=1813462094

Here's Kasumi: https://steamcommunity.com/sharedfiles/filedetails/?id=1541284641

NeiR Automata: https://steamcommunity.com/sharedfiles/filedetails/?id=1545114995

Looks like Aeronautic has that forbidden knowledge of XCOM2 physics. Hopefully they would be willing to share?

Posted
4 hours ago, TNT90 said:

 

 

I wonder how the mods that added in the Tifa skirt or Kasumi skirts added physics to those components?

 

They didn't. The skirts are static and don't move at all.

 

Capes, on the other hand.... They probably use the same physics as the Skirmisher cape item, which is in the base WOTC game

Posted
49 minutes ago, GothSkunk said:

The skirts are static and don't move at all.

Nope.

 

2 hours ago, TNT90 said:

Looks like Aeronautic has that forbidden knowledge of XCOM2 physics.

Nope too. 

 

All that I find - Physical Asset file for one skirt with attachment to bone socket that I don't find. 

Convertig files throgh XCOM2 SDK corrupt everything. Anyway I try to revers enginering that mods to grab something.

Posted
2 hours ago, GothSkunk said:

They didn't. The skirts are static and don't move at all.

 

Capes, on the other hand.... They probably use the same physics as the Skirmisher cape item, which is in the base WOTC game

Double checked. 
The 2B skirt flows as your rotate it in the character pool editor. ('torso gear' equipment category)

For Tifa, it's the cape component (in the 'thigh' equipment category) that moves. I guess it's a cape since she has pants in that outfit... I guess a rear only skirt is technically a cape...

Kasumi's skirt (front and back flaps at least), definitely moves. It is in the 'torso gear' equipment category though, if that's important. 

 

There are also all the hair mods with plentiful sway. https://steamcommunity.com/sharedfiles/filedetails/?id=958832509

 

I'm also going through all the items I have in my game (as many as I could find on the workshop). So far I can confirm there are no items in the 'leg' equipment category that have any physics. I'll be editing this to report my findings.

 

Torso: 

Alien LgtMk2 A - full body suit with a scarf that has physics.

Tracer's Torso (Slipstream) - scarf and backpack chain with physics. Found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1146828624

Bayonetta's Suede Suit - Feather wings with physics. Found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1866245921

WraithTorsoHarnessCape,CapeHood,CapeHoodPouchesK - cape bit with physics on all three items.

 

TorsoGear:

DOA: Kasumi Ribbons/Skirts - all items have physics, previously linked.

Skirmisher A Templar - cape with physics

Skirmisher B Cloak Templar & C Cloak Templar - cape with physics

Ayane Battle Suit (DOA5) & variants - skirt bits with physics. Not entirely sure which mod added these but from my workshop search it's probably from Aeronautic. 

DOA: Kasumi's Robe - cape with physics

Nier Automata: 2B's Skirt - previously mentioned and linked.

AR: Ryza's Hoodie - I think there's is a backpack bit and maybe the hoodie strings that have physics, harder to tell. Anyway it's here: https://steamcommunity.com/sharedfiles/filedetails/?id=2025857507

 

Thighs: 

Standard, Insulated, Worn & Pattern A, B, C - default gear with physics

Nier Automata: 2B's Skirt - here too

Tifa Lockhart - AC - Cape - cape has physics, previously linked

 

Nothing in Shins. Arms, Left Arms, Right Arms, Left Shoulder, Right Shoulder, Left Forearms, or Right Forearms.

 

Guess we won't be able to have any nipple tassels anytime soon. :P

 

Had another thought as well, since you've already gotten a start on bodysuits, could do some themed ones. Go full gimp suit, do a catwoman suit. 

Posted
11 hours ago, GothSkunk said:

They didn't. The skirts are static and don't move at all.

 

Capes, on the other hand.... They probably use the same physics as the Skirmisher cape item, which is in the base WOTC game

 

these were recently updated so I am guessing you haven't tried the new updates yet.

 

10 hours ago, Kurwinator said:

 

All that I find - Physical Asset file for one skirt with attachment to bone socket that I don't find. 

Convertig files throgh XCOM2 SDK corrupt everything. Anyway I try to revers enginering that mods to grab something.

 

rather than try to reverse engineer them, I recommend asking Aero on his profile page, I know he has worked with other people regarding his mods in the past, he might be able to help out with that

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