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Posted

The new doggystyle animation only works for dogs not for wolves. Can you please check it?

Yh just checked it and you're right, forgot to update the animation_list.txt.

Was afraid I was gonna forget something with this creature animation because the file structure is somewhat different and needed several renaming instances.

 

I've added an updated version to the download page which contains both working dog and wolf animations. (and as usual run FNIS again)

 

And for every other person in this thread, whenever a bug appears or whatever just reply in the thread because I'm more busy with actually creating animations then playing/testing them in game so I might forget/overlook some stuff every now and then.

Posted

 

 

The bj animation looks very cool, with the improvements you make, will you be making another improvement pass on the new anims? (Like the bj one) I ask because I notice the feet when kneeling clip through the ground when they could be parallel to the ground. Just a suggestion, great work and thank you. :D

Hmm, strange the feet appear normal in 3ds max for the ground. (haven't tested it a lot in game to be honest)

 

 

 

You're sure you tried on a even ground position or are you using FootIK OFF spell?

 

I can move the feet a bit higher but want to make sure this isn't just a onesided problem.

 

 

I actually do use the FootIK spell but can't recall if I had it active in my previous play session, will test this quickly on the weekend and let you know!

 

 

 

Looks like my FootIK was playing up, looks fine without it enabled. My mistake sorry! :blush:

Posted

Something I'm working on now:

 

 

 

giphy.gif

 

 

 

I'll probably give the creatures some update after finishing this one since Anubs updated his rigs (thanks again Anubs if u read this :lol: )

Posted

wolf the best))))))

 

you can do more animations dogs/wolfs or sceevers? thanks

 

Can't do skeevers right now, all I know currently is to move the controllers (I've tried importing skeletons from other creatures but my knowledge in 3ds Max wasn't high enough to do anything with them).

 

Can't say if/when/how much animations I'll do related to anything, I just come up with an idea for an animation that looks good in my mind and whenever I think that'd look good as an animation I try to recreate it in 3ds Max.

Posted

The Threesome animation is finished, it's 5 stages and the preview gifs are on the download page again.

 

Also before I get comments about why it's not penetrating in the 4th/5th stage I did that on purpose, I wanted to add an animation in which the male fucks between the 2 female's vagina's.

It's supposed to look like that:

 

 

giphy.gif

 

 

Posted

so erm...what enb do you use?

 

I'm using assets from around 5/6 different ENBS and ENB's usually don't look like they should be on my rig since I'm using a crossfire setup.

I do know that most of the assets I'm using in my enb setup are from Szarik ENB http://www.nexusmods.com/skyrim/mods/67326/?

And I believe i'm using some stuff (colour pallete and sunray if I'm right) from the Grim and Somber ENB http://www.nexusmods.com/skyrim/mods/50501/?

The rest I kinda forgot.

Posted

 

so erm...what enb do you use?

 

I'm using assets from around 5/6 different ENBS and ENB's usually don't look like they should be on my rig since I'm using a crossfire setup.

I do know that most of the assets I'm using in my enb setup are from Szarik ENB http://www.nexusmods.com/skyrim/mods/67326/?

And I believe i'm using some stuff (colour pallete and sunray if I'm right) from the Grim and Somber ENB http://www.nexusmods.com/skyrim/mods/50501/?

The rest I kinda forgot.

 

 

thanks!

Posted

After installing V2.0, when  I runs FNIS it crashes with "ERROR(9): Index was outside the bounds of the array.". the same if I downgrade to V1.91 and it fixes if I uninstall this pack. I've been using this pack since the first version and don't remember having seen this error in past versions. Any advice of how I can solve it?

 

I believe that was either a FNIS bug or a "too much animations" bug.

 

Try to completely reinstall FNIS and if that doesn't work delete some animation mods (maybe you got a lot of pose mods installed?)

Posted

To previous post:

 

 

 

 

After installing V2.0, when  I runs FNIS it crashes with "ERROR(9): Index was outside the bounds of the array.". the same if I downgrade to V1.91 and it fixes if I uninstall this pack. I've been using this pack since the first version and don't remember having seen this error in past versions. Any advice of how I can solve it?

 

I believe that was either a FNIS bug or a "too much animations" bug.

 

Try to completely reinstall FNIS and if that doesn't work delete some animation mods (maybe you got a lot of pose mods installed?)

 

 

Found the problem! Apparently the offending mod was Estrus Chaurus. Initially, as you suggested, I've tried to uninstall other SLAL packs ( I have almost all of them installed  :P ) but with the same result. Lastly I've uninstalled Estrus and reinstalled all the other packs and all worked as intended. The "why?" it's beyond my comprehension, because without your pack there wasn't any error, but perhaps you can investigate it. Thanks for your help.

 

 

 

This isn't a problem with my mod, it's something with FNIS; Although I don't know the exact cause except either of the 2 solutions I posted before.

 

Also my next animation...probably... (I didn't want to do something with the beast on the back, but I need objects to create decent penetration animations for the horse and I don't know how to yet  :(, so it became the horse on the back anyways )

 

 

giphy.gif

 

 

 

Posted

New animation is finished, check the first post for the gifs.

 

A girl riding her horse...in a somewhat different way.....

 

*I'm going to bed now (since it's past 2 am in my country) so if there's any bugs with the newest version i'll look at it tomorrow.

Posted

SirBibbles - this new horse cowgirl animation is awesome. All compliments.

Posted

SirBibbles - this new horse cowgirl animation is awesome. All compliments.

 

I have to say Nibble is the best animator I've see to handle large creature movement, always feel believable and somewhat "right", not hottest animations, but it always gives me the "ohhhh, that's the way it would be" feeling.  

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