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I'm a Synth


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Posted
There's only 1 argument that kills my theory, and it wasan't mentioned yet. The Vault Tec Salesman. He met you before the war, and recognize you 200 years later (pretty hard to believe tho). But well, he can also be a synth to enforce your belief.

 

You are recognized as Vault Dweller, but that is because you use a pipboy, and eventually the suit.

 

 

Easier than that: you died in the vault. The institute pulled as many memories as they could from your cooling corpse and used them to program a synth, then stuck it back in the cryo-chamber and left you booting up.

 

So vault-tech remembers a human with your face, and you have enough of that human's memories to remember him.

 

The long term memories must have been harder to get - the bits just before the vault are crystal clear, everything before that is just vague generalities.

 

Posted

There's only 1 argument that kills my theory, and it wasan't mentioned yet. The Vault Tec Salesman. He met you before the war, and recognize you 200 years later

 

Actually, if the theory is that you're a synth based on the real mother/father, he would (or at least could) mistake you for the real thing. It's clear from the Art encounter, as well as other events you either witness or hear people talking about, that synths can be made to appear identical to actual people. So say you play as the real flesh and blood character in the prologue, and you get into the cryo pod in the vault. Then a synth is made to replicate that character entirely, not just in looks but in memories, and is put into the pod to replace the now dead human, and activated so it wakes up there. That synth could fool anyone into believing it was the original person, including itself, provided they believed the cryogenic sleep could have lasted so long.

 

Edit - Doc beat me to it!

Posted

 

There's only 1 argument that kills my theory, and it wasan't mentioned yet. The Vault Tec Salesman. He met you before the war, and recognize you 200 years later (pretty hard to believe tho). But well, he can also be a synth to enforce your belief.

 

You are recognized as Vault Dweller, but that is because you use a pipboy, and eventually the suit.

 

 

Easier than that: you died in the vault. The institute pulled as many memories as they could from your cooling corpse and used them to program a synth, then stuck it back in the cryo-chamber and left you booting up.

 

So vault-tech remembers a human with your face, and you have enough of that human's memories to remember him.

 

The long term memories must have been harder to get - the bits just before the vault are crystal clear, everything before that is just vague generalities.

 

 

 

Makes no sense.  If the Institute went to the trouble of extracting as much memory from the brain and transferred it to a synth clone of you, why put the clone in the cryo pod?  The synth's memory would also contain the Institutes programming so they could have just set you loose into the world or at least drop you off at Sanctuary with no recollection of Vault 111.

 

Then there is the whole 'I need to find those bastards who killed my wife (or husband) and kidnapped my son' premise.  Why would the Institute allow this to remain in the synth's memory or add it if those events never happened.  If memories of the past is complete and did not suffer corruption during the deep sleep in the pod or during the transfer to the synth's 'brain' then the Institute would have erased or locked away certain blocks of memory.

 

 

 

 

Posted

Makes no sense.  If the Institute went to the trouble of extracting as much memory from the brain and transferred it to a synth clone of you, why put the clone in the cryo pod?

I'm thinking maybe Father wanted his parent to think they were the real deal, rather than have to deal with being a synth on top of everything else. So they'd tie the synth's wake-up as closely as possible to the human's last memories.

 

Then there is the whole 'I need to find those bastards who killed my wife (or husband) and kidnapped my son' premise.  Why would the Institute allow this to remain in the synth's memory or add it if those events never happened.

If they're also testing a prototype synth build, then it makes a degree of sense. I mean the only serious setback you inflict on them before meeting Father is killing Kellogg, and I can believe they were getting ready to retire him anyway. Makes a good field test for the hardware, and if it doesn't perform up to expectations, they at least have the software backed up and can load them into another synth under more controlled circumstances. They might also be reluctant to make too many alterations for what is already a fragmentary transcript.

 

It's not perfect, but I still like it better than the vanilla explanation.

Posted

 

DocClox, on 06 Jan 2016 - 08:57 AM, said:

 

Makes no sense.  If the Institute went to the trouble of extracting as much memory from the brain and transferred it to a synth clone of you, why put the clone in the cryo pod?

I'm thinking maybe Father wanted his parent to think they were the real deal, rather than have to deal with being a synth on top of everything else. So they'd tie the synth's wake-up as closely as possible to the human's last memories.

 

Only if Father wholeheartedly accepts the fact that his parent is not really his parent and only a synth figure-head.

Then there are the questions of "Why go through all this trouble to clone the parent when any synth would do?", "Why bother at all if the son was kidnapped when he was an infant and would not have any memories of his past life and true parents", and, say if there is a plausible reason for creating a synth parent of Father, "Why didn't they just take the synth clone back to the Institute and embed false memories such as the parent left Vault 111 and reunited with his/her son and fully supports him?"  

For the third question, I guess then this would mean there is no reason to play the game if the storyline resolves itself in the beginning unless a new storyline evolves from this, such as, there is a glitch in your programming and you start reliving memories you never knew you had and so you embark on a quest to reveal the truth; the truth about yourself, your son, the Institute and the outside world.

 

 

 

DocClox, on 06 Jan 2016 - 08:57 AM, said:

 

Then there is the whole 'I need to find those bastards who killed my wife (or husband) and kidnapped my son' premise.  Why would the Institute allow this to remain in the synth's memory or add it if those events never happened.

If they're also testing a prototype synth build, then it makes a degree of sense. I mean the only serious setback you inflict on them before meeting Father is killing Kellogg, and I can believe they were getting ready to retire him anyway. Makes a good field test for the hardware, and if it doesn't perform up to expectations, they at least have the software backed up and can load them into another synth under more controlled circumstances. They might also be reluctant to make too many alterations for what is already a fragmentary transcript.

 

It's not perfect, but I still like it better than the vanilla explanation.

 

Plausible, but only if they were working on the new generations of synths, maybe gen 3 at that time, for the dual purposes of to exact vengence and reunite with a family member because those are the driving forces for the playable character and storyline.  The Institute would have done better to test a prototype by having them survive the wasteland and interact with both human and non-human entities it encounters.

 

Posted

Thought about that to, could be e very real possibillity, the baby was'nt enough after all amd they did need the backup. If not and you are human, well go watch Demolition man, Vault tec implanted all those skills while you were frozen and in a few days instead of half a lifetime, you unlock them ;-) ;-)

Posted

Being easy or not to kill depend only on the difficult you are playing, you can see, that even on Survival, you can take some few head shots before die. But that's a RPG element, game difficulty it's not supposed to interfere with game story.

 

I'm not inventing that i'm was a Lawyer, you can check this on the U.S.S Constitution Quest. I've met a lot of Lawyer in my life, none of them had any gun experience.

A normal house wife woman would not even know how to reload a pistol. Maybe shoot, if the weapon had a bullet in the chamber, and wasn't blocked.

 

A synth can be ''more'' than a human, it can have any skill without any previous experience. It's the only way a hose-wife could become the most dangerous killer of the wasteland. the game (story wide) only make sense with that assumption.

 

This isn't our world. The world of fallout is quite different. Now being able to take on a deathclaw and wear a power armor.. that is a stretch a bit however

 

  • In the paranoia that China is going to harm US citizens it is very likely along with civil defense safety training there would be a options for gun training (basic)
  • She is a military wife it is entirely possible the husband wanted her to be safe and encourage some self defense training.
  • There is no info on her childhood. She could be an Army brat from a General for that matter. The options for training would be there. I don't know of any Officer in the military that wouldn't want their precious girl to have some way of defending herself.

Now I agree she might not be so advanced or advance so quickly however... being a lawyer is a tough task and requires a fair amount of intelligence. She could be very smart (the way I played through once). Most lawyers don't even pass the bar the first time.

 

Or she could be the "backup" mentioned before when she watches here husband be killed ;). In other-words a Synth. As for being weaker in the beginning.. she was frozen and the institute is constantly working to "perfect" the synth line with each edition being closer and closer to humans.

Imagine if they were (Husband and Wife) synths but gen 4 or so. Almost perfectly synthetic and nearly impossible to differentiate. She did take down Kellog into the game and her skill level advanced quite quickly even for a human. Weak as a human to begin with and evolves quickly as the needs arise able to do anything and adapt quickly to new situations and directives.

 

BOS likely wouldn't kill her directly if they knew for sure she was a synth. They would user her so long as she "worked" in their favor until she didn't and then kill her and dissect her to find out the tech behind if possible. I say this because they would use any tech they could. They would however control it during the process and make it seem as if this synth was human.. not let her / him know that they were a synth in fear of breaking it until they needed to.

 

Railroad.. wouldn't care. (actually perfer) however a DLC could give a nice spoiler by them allowing or helping you find out your past ;).

 

Minutemen.. most likely wouldn't care so much as they were greatly helped however those int he know would be encouraged to keep that secret safe. Some slack.

 

Institute.. wouldn't even faze them as they already know. Reason for your position (pseudo position as leader like "father") a part of the experiment. Perhaps some time in the past there was a true "father" with genetics given from your son but the "father" we see likely is just another super advanced synth.. Or they are just assholes. :P

 

This is one of the few parts that does allow for role playing. to a degree at least. could have been something great but missed the mark.

Posted

The gen 3 synths are organic, which is why it's so difficult to identify them. They can be affected by radiation just as a human would be.

 

Apparently courser enemies are immune to radiation damage. Not sure if that's ALL Synths or just coursers, though.

Posted

 

The gen 3 synths are organic, which is why it's so difficult to identify them. They can be affected by radiation just as a human would be.

 

Apparently courser enemies are immune to radiation damage. Not sure if that's ALL Synths or just coursers, though.

 

 

This actually don't make any sense. Radiation can only affect organic cell's reproduction, if Synths are ''Machines'' Radiation should not affect them, therefore Virgil Refuge is useless.

 

If Courses are affect by radiation, then they are a work of Biology rather than Robotics, therefore they are most likely ''Clones'' rather then ''Synthetics''.

 

Anyway, the whole main-quest-game makes very few sense if you start to analyze closely.

 

I was just trying to give it a nice ''turn of events'' if you were actually able to discovery yourself as a Synth.

Posted

This actually don't make any sense. Radiation can only affect organic cell's reproduction, if Synths are ''Machines'' Radiation should not affect them, therefore Virgil Refuge is useless.

 

If Courses are affect by radiation, then they are a work of Biology rather than Robotics, therefore they are most likely ''Clones'' rather then ''Synthetics''.

 

Anyway, the whole main-quest-game makes very few sense if you start to analyze closely.

 

I was just trying to give it a nice ''turn of events'' if you were actually able to discovery yourself as a Synth.

 

I'm not sure if it's TRUE, someone just mentioned it the other day when digging through their data files. It's probably just a game mechanic thing, to stop you lol-winning fights against them with a Gamma Gun.

Posted

I got to this conclusion.

 

-I don't need to drink, eat or sleep.

-Synths can have their memory implanted, so the before the war life could be a fake memory.

-I ''was'' a lawyer before the war, a mother, a family woman, with no combat experience, but still could be able to leave the Vault and kill a band of experienced raiders

-Minutes later, equip a mini gun and kill a Death Claw.

-Days later, kill the most dangerous Mercenary of the wasteland with more than 60 years of experience.

- I have a strange affection for Synths, putting my life in danger to save their metallic asses. (why would a normal human do such a thing?).

-I'm an experiment of the institute. Father show no affection for you being his mother, tho he wants you to succeed him.

 

When playing for the first time, when things on the story started to get really ''unbearable strange'' That was the only thing that came to my mind, the only solution that could make the whole game story plausible.

 

- Neither do some NPCs (Sheffield and others to name them), neither any of the previous PC in any Bethesda/Obsidian game.

 

- True.

 

- Same could be said for any characters in the Fallout series, majority were Vault Dwellers or simple settlers/couriers.

 

- More like Bethesda looking to put you in an heroic situation like the Dragonborn killing his first dragon.

 

- Dragonborn, had barely any experience yet defeated Alduin with thousands of years of existence. Or the Courier, able to defeat Lanius, an amazing warrior. Or armies (NCR etc). The Lone Wanderer, grew up in a Vault, zero experience, could defeat Enclave soldiers and officers, who are supposed to have better equipement and combat knowledge. How many games put random dudes in heroic situations while they didn't knew how to fight minutes ago? It's the way games are.

 

- You do, not me and some other players :) It's more of a personnal opinion and not a fact. In any playthrough I can be mean and against any synth supporter and even destroy the Railroad whenever I want to. Kill any synth like the girl locked up asking for help (and I did hehehe :D )

To me, synths are just machines that can be reprogrammed and just have Shaun's cloned DNA and flesh.

 

- Father/Shaun sucks at interactions with his mother at first, it's because he doesn't know you besides the fact you're his mother. It can seem cruel, but the more you do Institute's mainquest the more you see he starts caring. The ending is even more sad and emotionnal, a lot more than any other endings in the game. Remember Shaun grew up in the Institute with no familly and obviously didn't knew love/caring about someone until you came.

 

Also if you were a synth there would be records when you hack the datas of the Institute and bring them to the BOS/Minutemen  etc. Especially the BOS, considering their choice about Danse, if you were a synth you'd be on the run too, but you were not.

 

So in my opinion the SS is obviously not a synth.

 

Just my opinion of course after 500h of game :P

Posted

- Same could be said for any characters in the Fallout series, majority were Vault Dwellers or simple settlers/couriers.

I think it's more the "oh hey, power armour and a minigun! I remember them teaching us how to use these in law school" factor. I mean at least the guy has a military background.

 

- More like Bethesda looking to put you in an heroic situation like the Dragonborn killing his first dragon.

Because the Single Parent is in fact a Hero Of Prophecy and anointed by Akatosh with holy Synth absorbing powers?

 

Seriously, there's a whole load of interesting mumbo-jumbo justifying why the TES heroes can do the things they do. None of them ought to apply in this case.

 

- Father/Shaun sucks at interactions with his mother at first, it's because he doesn't know you besides the fact you're his mother. It can seem cruel, but the more you do Institute's mainquest the more you see he starts caring. The ending is even more sad and emotionnal, a lot more than any other endings in the game. Remember Shaun grew up in the Institute with no familly and obviously didn't knew love/caring about someone until you came.

Mmm... Little Shawn loved his lawyer mommy so much that he engineered a fight between her and the Institutes most effective, cold-blooded, cyber-enhanced killer. Who was (from what we know of Kellogg's memories) probably the only father figure the kid had ever known. Which is probably why he gave the stone cold killer a dozen or 1st and 2nd gen synths to back him up. Does this kid have mommy issues, or what?

 

I mean even if you assume liddle Shawnee is a full on sociopath with subtle autism disorders, that's kind of cold. On the other hand, if you are a synth it makes more sense. Use the persona to test the new hardware; if it works fine, if not you can always burn the data into a new unit and try again. No point in getting emotionally invested until it's clear the experiment is going to work, you know? I mean it's still kind of cold, but it's at least a rational kind of cold.

 

Also if you were a synth there would be records when you hack the datas of the Institute and bring them to the BOS/Minutemen  etc.

Unless of course the records were deleted, or the work was done "off the books". Maybe Father wanted to keep the player's nature a secret, even from other Institute members. How much authority could you have as leader of the Institute if all your subordinates could look up your factory reset codes from the database any time they wanted?

 

So in my opinion the SS is obviously not a synth.

I wouldn't say "obviously". The evidence is all circumstantial, so there's ample scope to take the conventional viewpoint. I do think the "synth" idea fixes a lot of deficiencies in the vanilla plotline however.

Posted

 

Because the Single Parent is in fact a Hero Of Prophecy and anointed by Akatosh with holy Synth absorbing powers?

Seriously, there's a whole load of interesting mumbo-jumbo justifying why the TES heroes can do the things they do. None of them ought to apply in this case.

 

It was just an example because I thought it would be easy to compare both events, the Lone Wanderer and Courier didn't have anything special of a prophecy/whatever, still they got to be heroes by the end of the Fallout games. No need for special powers to be a hero in Fallout.

Also, the only real fighters as Gen-3 are coursers, the others.. you can barely call them fighters. So they don't have anything that special too, except the fact that they're just supposed to be stronger than common humans. Same could be said of Super Mutants, yet they can get completely destroyed by humans, or even a single one.

 

 

Mmm... Little Shawn loved his lawyer mommy so much that he engineered a fight between her and the Institutes most effective, cold-blooded, cyber-enhanced killer. Who was (from what we know of Kellogg's memories) probably the only father figure the kid had ever known. Which is probably why he gave the stone cold killer a dozen or 1st and 2nd gen synths to back him up. Does this kid have mommy issues, or what?

 

I mean even if you assume liddle Shawnee is a full on sociopath with subtle autism disorders, that's kind of cold. On the other hand, if you are a synth it makes more sense. Use the persona to test the new hardware; if it works fine, if not you can always burn the data into a new unit and try again. No point in getting emotionally invested until it's clear the experiment is going to work, you know? I mean it's still kind of cold, but it's at least a rational kind of cold.

 

You're right, but here's the thing, Shaun doesn't believe synths are sentient, he believes they don't have free-will and that they're tools, because they're machines. And I agree with him after seeing a lot of things in-game.

You say it makes sense to say the SS is a synth and an experiment but I disagree, why would you put a synth as Director of the Institute, especially when the title is given to you by someone who believes synths aren't free thinking beings but tools ? It doesn't make sense to me, especially since every synth has reset code. Why would you put a synth that can be easily disabled as a Director? I don't see the point in it. Once the experiment is done, just reprogram the synth and that's it. Why go with all that trouble?

 

Unless of course the records were deleted, or the work was done "off the books". Maybe Father wanted to keep the player's nature a secret, even from other Institute members. How much authority could you have as leader of the Institute if all your subordinates could look up your factory reset codes from the database any time they wanted?

 

That's the easy way out man, even records about FEV are there. And it was a secret lab. :P

 

Honestly, everything the Institute did is in one or another terminal, from the Warwick replacement to the FEV experiments and the developpement of a kid synth. And every reset code is in Shaun's terminal. The SRB/Robotics department got them too, otherwise they'd be useless. From what I've seen it's extremely difficult to hide things in the Institute, everything is controlled. That's also why Liam, despite his hacks and effort to hide what he did, could be traced by checking various terminals.

 

 

 

So in my opinion the SS is obviously not a synth.

I wouldn't say "obviously". The evidence is all circumstantial, so there's ample scope to take the conventional viewpoint. I do think the "synth" idea fixes a lot of deficiencies in the vanilla plotline however.

 

Like I said, it's my opinion, to me it's obvious the SS is not a synth. The theory could fix plotholes indeed, but would create others too. Like, why would your son, who doesn't believe in synths being sentient beings but just tools, give you the title of Director of the Institute? There's a reason you don't see any synth as Department head or anything more than labrat, companions, workers. It's said the best status they can achieve is being a courser.

 

It's just Beth bad writting. :(

 

 

 

Posted

 

 

Because the Single Parent is in fact a Hero Of Prophecy and anointed by Akatosh with holy Synth absorbing powers?

Seriously, there's a whole load of interesting mumbo-jumbo justifying why the TES heroes can do the things they do. None of them ought to apply in this case.

 

It was just an example because I thought it would be easy to compare both events, the Lone Wanderer and Courier didn't have anything special of a prophecy/whatever, still they got to be heroes by the end of the Fallout games. No need for special powers to be a hero in Fallout.

Also, the only real fighters as Gen-3 are coursers, the others.. you can barely call them fighters. So they don't have anything that special too, except the fact that they're just supposed to be stronger than common humans. Same could be said of Super Mutants, yet they can get completely destroyed by humans, or even a single one.

 

 

Mmm... Little Shawn loved his lawyer mommy so much that he engineered a fight between her and the Institutes most effective, cold-blooded, cyber-enhanced killer. Who was (from what we know of Kellogg's memories) probably the only father figure the kid had ever known. Which is probably why he gave the stone cold killer a dozen or 1st and 2nd gen synths to back him up. Does this kid have mommy issues, or what?

 

I mean even if you assume liddle Shawnee is a full on sociopath with subtle autism disorders, that's kind of cold. On the other hand, if you are a synth it makes more sense. Use the persona to test the new hardware; if it works fine, if not you can always burn the data into a new unit and try again. No point in getting emotionally invested until it's clear the experiment is going to work, you know? I mean it's still kind of cold, but it's at least a rational kind of cold.

 

You're right, but here's the thing, Shaun doesn't believe synths are sentient, he believes they don't have free-will and that they're tools, because they're machines. And I agree with him after seeing a lot of things in-game.

You say it makes sense to say the SS is a synth and an experiment but I disagree, why would you put a synth as Director of the Institute, especially when the title is given to you by someone who believes synths aren't free thinking beings but tools ? It doesn't make sense to me, especially since every synth has reset code. Why would you put a synth that can be easily disabled as a Director? I don't see the point in it. Once the experiment is done, just reprogram the synth and that's it. Why go with all that trouble?

 

Unless of course the records were deleted, or the work was done "off the books". Maybe Father wanted to keep the player's nature a secret, even from other Institute members. How much authority could you have as leader of the Institute if all your subordinates could look up your factory reset codes from the database any time they wanted?

 

That's the easy way out man, even records about FEV are there. And it was a secret lab. :P

 

Honestly, everything the Institute did is in one or another terminal, from the Warwick replacement to the FEV experiments and the developpement of a kid synth. And every reset code is in Shaun's terminal. The SRB/Robotics department got them too, otherwise they'd be useless. From what I've seen it's extremely difficult to hide things in the Institute, everything is controlled. That's also why Liam, despite his hacks and effort to hide what he did, could be traced by checking various terminals.

 

 

 

So in my opinion the SS is obviously not a synth.

I wouldn't say "obviously". The evidence is all circumstantial, so there's ample scope to take the conventional viewpoint. I do think the "synth" idea fixes a lot of deficiencies in the vanilla plotline however.

 

Like I said, it's my opinion, to me it's obvious the SS is not a synth. The theory could fix plotholes indeed, but would create others too. Like, why would your son, who doesn't believe in synths being sentient beings but just tools, give you the title of Director of the Institute? There's a reason you don't see any synth as Department head or anything more than labrat, companions, workers. It's said the best status they can achieve is being a courser.

 

It's just Beth bad writting. :(

 

 

 

Well, the "director" bit is just a title. In practice, you aren't a leader in any way, but only doing the stuff that the less advanced Gen3's can't handle :-/

 

Posted

 

Well, the "director" bit is just a title. In practice, you aren't a leader in any way, but only doing the stuff that the less advanced Gen3's can't handle :-/

 

I agree, but the title of General of the Minutemen has the same issues, you don't really make choices, Preston and Ronnie do everything and give you tasks.

Hoping in a future DLC they will expand on the story. I do believe the radio quest for the Institute is a hint that you will be able change things (you can pick the "we're here to help" lines etc).

 

All endings felt pretty bland anyway :/

 

 

Posted

It was just an example because I thought it would be easy to compare both events, the Lone Wanderer and Courier didn't have anything special of a prophecy/whatever, still they got to be heroes by the end of the Fallout games. No need for special powers to be a hero in Fallout.

I suppose the issue is that there's no difference in combat acumen between the ex-military father and the law degree mother. Both of whom knows how to use power armour for some reason.

 

 

Mmm... Little Shawn loved his lawyer mommy so much that he engineered a fight between her and the Institutes most effective, cold-blooded, cyber-enhanced killer. Who was (from what we know of Kellogg's memories) probably the only father figure the kid had ever known. Which is probably why he gave the stone cold killer a dozen or 1st and 2nd gen synths to back him up. Does this kid have mommy issues, or what?

 

I mean even if you assume liddle Shawnee is a full on sociopath with subtle autism disorders, that's kind of cold. On the other hand, if you are a synth it makes more sense. Use the persona to test the new hardware; if it works fine, if not you can always burn the data into a new unit and try again. No point in getting emotionally invested until it's clear the experiment is going to work, you know? I mean it's still kind of cold, but it's at least a rational kind of cold.

 

You're right, but here's the thing, Shaun doesn't believe synths are sentient, he believes they don't have free-will and that they're tools, because they're machines. And I agree with him after seeing a lot of things in-game.

 

I think for it to make sense you'd need to be an experimental 4-gen prototype. Maybe one that could reach sentience, or at least a close enough approximation to make no difference. Or maybe Shawn just privately believes it to be so. Maybe he believes it because he wants to believe it. Because he wants his missing parent back. It makes more sense than him being concerned enough to save you when the vault malfunctions, and then pit you against Kellogg as (in his own words) an experiment.

 

Granted, either way he has a screw loose somewhere, but staging a fight with Kellogg is Joker level insane, you know?

 

To my mind, this doesn't have to make complete sense. It just needs be more plausible than the kid thawing out his non-violent mother so he could see if she'd win in a fight to the death against the Institute's top assassin. Admittedly that's a bit of a low bar when it's put like that, but even so I think it passes.

 

 

Unless of course the records were deleted, or the work was done "off the books". Maybe Father wanted to keep the player's nature a secret, even from other Institute members. How much authority could you have as leader of the Institute if all your subordinates could look up your factory reset codes from the database any time they wanted?

 

That's the easy way out man, even records about FEV are there. And it was a secret lab. :P

 

Institute director? Privileged access? He'd be in a perfect position to hide the evidence.

 

Honestly, everything the Institute did is in one or another terminal, from the Warwick replacement to the FEV experiments and the developpement of a kid synth. And every reset code is in Shaun's terminal. The SRB/Robotics department got them too, otherwise they'd be useless. From what I've seen it's extremely difficult to hide things in the Institute, everything is controlled. That's also why Liam, despite his hacks and effort to hide what he did, could be traced by checking various terminals.

Ummm... everything you've ever read about the Institute has been on an Institute terminal. There's no reason to suppose that there couldn't have been information that was never entered into the system.

 

Like I said, it's my opinion, to me it's obvious the SS is not a synth. The theory could fix plotholes indeed, but would create others too. Like, why would your son, who doesn't believe in synths being sentient beings but just tools, give you the title of Director of the Institute? There's a reason you don't see any synth as Department head or anything more than labrat, companions, workers. It's said the best status they can achieve is being a courser.

Meh... clearly you find the counter argument compelling, and that's fair enough. To say it's "obvious" suggests that everyone should find it equally compelling, and I don't tthat's so. I'm not arguing against your right to an opinion, just that I don't think the case is as cut and dried for everyone as you yourself find it.

 

It's just Beth bad writting. :(

Well, yeah. If it was good writing, we wouldn't be looking for better explanations than the one implied by the vanilla game.

 

You're right, but here's the thing, Shaun doesn't believe synths are sentient, he believes they don't have free-will and that they're tools, because they're machines. And I agree with him after seeing a lot of things in-game.

Oh, wait. Is your problem that the PC being a synth would mean that (by your reading of the game) your character was non-sentient?

Guest Mogie56
Posted

After "Father" says the code word to shut down the 10 year old Shaun, if your a Synth why did he not shut you down. If he doesn't think Synths are sentient and nothing but tools why on planet earth did he not just shut you down the moment you arrived. he has no need to play a game with a tool, he could just re-program you. You being able to figure out how to get into the Institute is warning enough if you actually are a synth no matter what Gen. and with the problem of so many "Rogue" synths you would be more a headache then any of them just because of the memories you were given. the one thing a Synth would not have is the emotion of "Revenge" you have that capacity and are given the option many times. If Father had even the slightest inkling you a Synth had that capacity you would have been shut down as a safeguard. It would be a cool setup for a Alternate Start mod, (any direction could be applied) given the nature of this site of evil doers :)

But really, does anyone truly think for one second Bethesda is that deep?

I mean it is a better story then they've ever come up with before with more then one ending but seriously, your a Synth? sorry but it just doesn't work for me in the context of the story at hand. It could be written into the current story with a bit of imagination but as the story stands it just doesn't hold up. at least not for me. and I'd love to have a female synth sex-bot LMAO.

Posted

But really, does anyone truly think for one second Bethesda is that deep?

Mmmm... not for quite a while. I don't think this one is that deep, certainly.

 

but seriously, your a Synth? sorry but it just doesn't work for me in the context of the story at hand.

That's ok. Having it work for you is strictly optional :)

Posted

 

You're right, but here's the thing, Shaun doesn't believe synths are sentient, he believes they don't have free-will and that they're tools, because they're machines. And I agree with him after seeing a lot of things in-game.

Oh, wait. Is your problem that the PC being a synth would mean that (by your reading of the game) your character was non-sentient?

 

 

Haha I guess it is lol, I don't dislike synths but to me they're simply very advanced machines with very good programming. But, Institute should stay with Gen-1 & 2 and move to something more helpful for humanity.

 

Ever since Fallout 3 I always hated the Railroad and their ideas. Turns out it didn't changed with FO4 xd

 

Also it's nice to discuss about something without insults, feels like fresh air, my god if you've had a look at the steam forum, it's sad sometimes.

and I'd love to have a female synth sex-bot LMAO.

 

FISTO returns !! I never understood why Bethesda seems so afraid of adult themes, it was decent in New Vegas without being you know.. porn. Even funnier if the original Fallout games from what I've read. It's a bit dissapointing.

Guest Mogie56
Posted

Well I don't really think Bethesda is "afraid" of adult content but they are a developer and can't have ESRB down there throats constantly, tough enough keeping them at bay with a M rating. And if they were "that" afraid why give the name FISTO to a robot (story wise) presumed to be programmed for "Pleasure". They have given the modding community (this part of it in particular) a hell of a lot of room and content to do what Loverslab does best :) but they can't just say here's what we did, go for it. most of this is left to the individual imagination of modders and a lot of input from the "pervert" gallery to make this stuff work. and everyone in some capacity is perverted one way or another. It's just legally developers in the US can't openly make games "that way" and keep the majority of the "Consumers" buying there products. Otherwise you have everyone and there brother screaming "PRON" and the moral crusaders come out of the woodwork to condemn instead of admitting to there own perversions. Political Correctness and Social acceptance and all that BS. But as always that's just my Opinion so take it with a grain of salt.

Guest endgameaddiction
Posted

It was Bethesda's assets, but Obsidian wrote the story and probably did the world layout. So Fisto had to of been Obsidian's creation. I guess in the end it wouldn't matter ESRB would come down on Bethesda if anything.

 

I won't point fingers but there's people around here with that political correctness and social acceptance attitude. Morale? My ass... It's just people who act like their shit don't stink.

 

Posted

Ever since Fallout 3 I always hated the Railroad and their ideas. Turns out it didn't changed with FO4 xd

Yeah, I know what you mean. That strident preachy woman who nags you about Harkess was enough to put anyone off.

 

The only reason I made contact with the Railroad at all was because I wanted the ballistic weave mod; and even then I nearly said "sod it" and shot Desi in the face.

 

That said, they've since become the only faction I feel I can really support. BOS wants me to be a good little soldier, or at least that's the impression Danse gives me. The Minutemen are admirable, but don't seem cohesive enough to form a long term solution. And the Institute say the right things, but their eliteist outlook and brutal pragmatism are deeply troubling.

 

Personal evaluation, obviously.

 

Also it's nice to discuss about something without insults, feels like fresh air, my god if you've had a look at the steam forum, it's sad sometimes.

Sounds like the reason I avoid the Nexus forums. Reddit was a bit mad as well for a while, but it seems to be settling down a little now folks have played the game and can argue from a basis other than brand loyalty

Posted

 

That said, they've since become the only faction I feel I can really support. BOS wants me to be a good little soldier, or at least that's the impression Danse gives me. The Minutemen are admirable, but don't seem cohesive enough to form a long term solution. And the Institute say the right things, but their eliteist outlook and brutal pragmatism are deeply troubling.

 

 

There was a moment in my first play-through, that I just wanted to kill everything and every factions, for so much pissed I was with them.

 

in the middle of this ''confusion'' I still have to ''role play'' that I'm a good mother looking for my son.

 

I think the lack of a nice deep plot comes to the fact that they tried to base the story on a religious metaphor.

 

I don't know if everyone notice the archetypes like

Father / God

Institute / Paradise / eden / in-corrupted

Commonwealth / Earth / Corrupted

Synths / Angels (made to love and serve god)

Gabriel / Angel of Apocalypse / the rebel.

 

if you analyze the game as a big metaphor... well, it still a mess.

Posted

There's one instance on the broken freeway system going from Mass Pike to Sanctuary where you come upon two guys arguing "guns drawn" both named "Art" and both identical in looks and each accusing the other of being a Synth. no matter which way you go neither one is a synth IF you look at body parts. you end up killing one because he turns hostile, inspection of body he wasn't a Synth. the other thanks you for saving his life and walks off. you proceed to Sanctuary. once I dropped off a PA in Sanctuary I had to go back to pick up a PA I left at the raider compound on the freeway (Mass. Pike) and I find the other "Art" dead along with 3 raiders, inspect body he wasn't a Synth either. so I'm not so sure you can actually tell at that point if a Gen 4 is a Synth or not. At least there wasn't any identifying synth pieces. Just your standard gibs.  So neither was a Synth and most likely twins that didn't know the other existed. Paranoia like everyone else in the Commonwealth. And yes Nick Valentine goes into the glowing sea with you and doesn't take damage. Gen 4's would only take damage to any living tissue on the machines skeletal structure but still function.

 

Not true.

 

At least in my experience. I saved and had a go at killing both. One of them had a "synth component" on him. One didn't. Moreover, the one with the synth part was the one that seemed to think you were "on his side" and would help extricate him from this (bungled replacement?). 

 

[Edit: Sorry, just realised that someone has already pointed this out]

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post-76370-0-28091600-1452226173_thumb.jpg

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