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Create Official DLC for Sexlab / Créer un DLC Officiel pour Sexlab


lukaslunt

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Posted
Hi everybody; I play Skyrim for some time and has since mods can close one year. The problem is that I accumulate mods (like you), and if those are my game crash and becomes unplayable over time because many of the mod are incompatible with one another.

 

So here is my proposal:

While we have multiple mods sue the forum and lots of mods on nexus serving its same mods, why not start from scratch by recreating from Sexlab a single true DLC or DLC sexlab and another with the outfits (as they also accumulate) that everyone could use it easily.

 

I know some will say this is not possible, it will take too much time, but Ok mods are almost unplayable.

For example, for my part I have enormously mod and my game crash despite my PC that is optimized to shot the most rescent games Ultra high definition versions.

 

The goal :

Create a single file for instalation in several languages ​​(English, French, German, etc ...) as the other official DLC.

This file will understand the mod (hence vour what could have taken as some are identical or almost)

The could have introduced mandatory mod by having to make a coherent games (not having 10,000 magic spell while one is at level 1, such as estrus)

Then introduce the companions outfits to make a big DLC ​​Sexlab.

 

What for :

The purpose of the large DLC would facilitate the instalation mods (which today is a labyrinth or ultimately works poorly when the number of Mods is important), but also compatibility This is very important otherwise it crash.

 

Tell me what you think

 

PS: I am willing to tackle the recovery of permissions, but also help the French translation.

 

Thank you

 

 

IN FRENCH / En Francais

 

Salut à tous; je joue à Skyrim depuis un certain temps et aux mods depuis a peut pres un an. Le problème c'est que j'accumule les mods (comme vous) et ceux si font que mon jeu crash et devient au fil du temps injouable car beaucoup de mod sont incompatible les un avec les autres.

 

Donc voila ma proposition : 

Alors que nous avons de multiples mods sue le forum ainsi que plein de mods sur nexus qui servent à ses même mods, pourquoi ne pas repartir de zéro en recréant à partir de Sexlab un vrai DLC unique ou un DLC sexlab et un autre avec les tenues (car elles aussi s'accumulent) que tout le monde pourrait utiliser facilement.

 

Je sait que certains vont me dire c'est pas possible, ça va prendre trop de temps, Ok mais les mods sont presques injouable.

Par exemple pour ma partie j'ai enormement de mod et mon jeu crash malgré mon PC qui est optimisé pour faire tourné les jeux les plus rescent en version Ultra haute definition.

 

Le But : 

Créer un fichier unique d'instalation en plusieurs langue (Anglais, Français, Allemand, etc...) comme les autres DLC officielles.

Ce fichier comprendrez tout les mod (donc à vour ce que l'ont pourrait prendre car certains sont identiques ou presque)

L'ont pourrait introduire les mod obligatoire en faisant en sorte de faire un jeux cohérent (pas avoir 10 000 sort de magie alors que l'on est au niveau 1, comme par exemple estrus) 

Puis introduire les compagnons, les tenues de manière à faire un gros DLC Sexlab.

 

Pourquoi : 

Le but du gros DLC serait de faciliter l'instalation des mods (qui aujourd'hui n'est qu'un labyrinthe et ou au bout du compte qui fonctionne très mal des lors que le nombre de Mods est important), mais aussi les compatibilité ce qui est très important sinon ça crash.

 

Dites moi ce que vous en pensez

 

PS : Je veut bien m'atteler à la recupération des autorisations, mais aussi aider à la traduction en français.

 

Merci

 

Guest bronzemikee
Posted

I don't know if that would make any sense. There is no way to satisfy everyone with one package. Of course,you could make sexlab + some immersive mods that arent about bestiality/slavery or other crazy stuff. But is it worth to combine like 10-15 mods together (which are really easy to install) ?

Posted

In fact it is not combined 10-15 mod yes it would be easy, in May it would choose any mods are interested in to create the official DLC Sexlab and there are more than 10-15 mod as it will add all the required mod the DLC is a unique DLC walking alone with Skyrim.

Posted

Well, I'll just try to make a list:

-Sexlab Framework (duh)

-Hentai Pregnancy+Childbirth plugin (up for debate)

-SLEN (to keep it immersive)

-SL Aroused

-SL Release (maybe)

-SL Squirt + SL Cumshot (visuals)

 Any suggestions?

Posted

All mods can be made, but it will select for mods grosesses, Animal Mansion (redux or +) and prostitution others are compatible for all beings

Posted

Ça serais bien mais aussi le bordel à entretenir, déjà parce que si j'ai bien compris tu veux un seul .esp/esm avec tous les mods, mais aussi parce qu'il faudrait un travail de traduction avant chaque mise à jour d'un mod et que le dlc devrait être mis à jour à chaque fois qu'un mod est mis à jour.  Du coup les anglais devraient attendre pour des nouvelles versions de leurs mods plus longtemps à cause d'une minorité de joueurs francophones etc.

 

Et puis tout le monde ne veut pas forcément avoir tel ou tel mod.  Je pense qu'on peut pas avoir le beurre et l'argent du beurre et qu'avoir une installation modulaire comme maintenant a ses avantages aussi.

Posted

Well, I'll just try to make a list:

-Sexlab Framework (duh)

-Hentai Pregnancy+Childbirth plugin (up for debate)

-SLEN (to keep it immersive)

-SL Aroused

-SL Release (maybe)

-SL Squirt + SL Cumshot (visuals)

 Any suggestions?

 

See, I already only have two of those you just mentioned installed and I am not interested in the others at all.

Personally I don't think that you could possibly succeed in finding a list of base mods everyone would be happy with while including enough Mods to justify the need of a DLC rather than multiple smaller mods like we have them now.

 

That is a complicated sentence and I hope it makes sense x)

Posted

If all of the mods included were finished with no more updates being developed then I could see it working. Otherwise it would actually be more complicated for everyone involved, rather than less. You'd have different mods bundled together, and if one needed an update it would require collaboration between lots of different authors to get it done. That would lead to slower development, longer times between updates, and more frustration for modders and users alike, probably resulting in the development of some mods being abandoned earlier than it might have. (Unless each modder could provide updates to their own modules independently, which would result in something very much like downloading and installing individual mods as we have now.)

 

And the other thing, as already mentioned, is finding a list of mods that enough people would want. There would almost always be some included that many wouldn't want in their game, and many they do want that won't be on the list.

 

It's a nice idea in theory, but unfortunately I can't see it working in practice.

Posted
I await your comments, but he better not be a slower development and market rather than a quick devellopement does not work for me because it's dead it crash every backup load.
 
The aim would be had out all mod mod that would duplicate (one should therefore choose those Ia) and activate the menu mod that interested.
 
After if we made a mod list I think the majority of the mod are installed on our game.
 
I do not know about you but I have every time I update my game I play less and less because of the crash.
 
For translations can very well make one next file as now, but the best is to introduce it in the final DLC

Et puis tout le monde ne veut pas forcément avoir tel ou tel mod.  Je pense qu'on peut pas avoir le beurre et l'argent du beurre et qu'avoir une installation modulaire comme maintenant a ses avantages aussi.

Et beaucoup inconvénients, je sait pas combien de mod tu as mais moi ça marche pas avec les mods que j'ai, ça crash a chaque fois et je crois que si la communauté ne fait pas ça petit à petit on va délaisser le forum car ça marchera plus et c'est pas le but.

Posted

Je dois avoir environ 240 plugins qui tournent, et même si je dois avouer que j'en ai bavé pour y arriver, je préfère pouvoir me dire que si jamais mon jeu crash je peux identifier la source et retirer le mod qui pose problème plutôt que de devoir me priver de tout le DLC.  Ta solution est plus simple mais plus contraignante à long terme, la modularité est plus compliquée de premier abord mais permet une meilleure résolution des problèmes.

 

Tu vas peut être me dire qu'on aurait pas de raison de désinstaller le DLC s'il fonctionne bien, mais regarde déjà les conflits et erreurs que les modders découvrent dans leur code tous les jours et dis toi que le nombre d'updates dont le DLC aurait besoin serait la somme des update de chacun des mods qui le composent.  C'est un énorme travail de merging.

Posted

Je dois avoir environ 240 plugins qui tournent, et même si je dois avouer que j'en ai bavé pour y arriver, je préfère pouvoir me dire que si jamais mon jeu crash je peux identifier la source et retirer le mod qui pose problème plutôt que de devoir me priver de tout le DLC.  Ta solution est plus simple mais plus contraignante à long terme, la modularité est plus compliquée de premier abord mais permet une meilleure résolution des problèmes.

 

Tu vas peut être me dire qu'on aurait pas de raison de désinstaller le DLC s'il fonctionne bien, mais regarde déjà les conflits et erreurs que les modders découvrent dans leur code tous les jours et dis toi que le nombre d'updates dont le DLC aurait besoin serait la somme des update de chacun des mods qui le composent.  C'est un énorme travail de merging.

Ok bin j'espère que tout le monde ne sera pas comme toi, moi aussi j'ai beaucoup de Mods et ça marche pas et je comprend pas pourquoi

Posted

 

This idea will never work since for every Sexlab mod there are many who will deem it essential for play while others will despise it and never want it in their game.

 

There is no "perfect combination" of mods which will satisfy everyone and I suspect there's no combination which will even satisfy a simple majority.

 

Since your goal is creating something stable I suggest you spend some time figuring out WHY your system is crashing: http://www.loverslab.com/topic/46913-how-to-debug-ctd/?do=findComment&comment=1174832

 

Find the source of the crashing problem and work to get a fix and then you can enjoy the game, try to carry this idea forward and you'll spend a huge amount of time and are likely to not accomplish anything.

Posted

Since your goal is creating something stable I suggest you spend some time figuring out WHY your system is crashing: http://www.loverslab.com/topic/46913-how-to-debug-ctd/?do=findComment&comment=1174832

No it's good I do it every time and it's getting worse every download so I think I'll give up if my idea is not put on feet.
 
After I do not understand why would be unfeasible, those who want not this mod bin they take mods one by one but my idea is certainly the most sustainable in the long term because instead of patch for such mod becomes compatible with another you did a mod. It is on of the world should be to get to put that on foot but in the end the work will be more interesting.
Posted

L'idée est séduisante, mais un pack n'est pas la meilleure solution à mon avis... Dès le départ, Il est difficile de faire un tel "pack" de mod puisqu'il faudrait modifié chaque script un à la fois pour les rendent compatible entre eux. Tout dépendant des mods, c'est entre 0 et des centaines de scripts à édité à chaque mise à jours et à vérifié un à un la compatibilité. Comme il y a parfois des incompatibilités qui sont "sautillantes" (qui varie selon les ordinateurs), cela causerait un casse-tête impossible à résoudre. 

 

Les traductions seraient tout aussi complexe à réalisé puisqu'il faudrait recherche chaque ligne de texte modifié dans les milliers de scripts à chaque mise à jours du pack. Même si les 3/4 des traducteurs francophones travailleraient uniquement sur le Pack, cela demanderait probablement plusieurs heures de travail, et ce, à chaque mise à jours.      

 

Finalement, comme il le fut évoqué avant moi, les fantaisies sexuelle de chaque joueur est unique. Il va être vraiment difficile de plaire à tous et chacun. Non seulement, il y aura toujours un débat sur les mods à intégré, mais cela veut aussi dire que chaque mods dans le pack devra être configurable dans le menu MCM indépendamment pour activé ou désactivé les fonctions selon les gouts des joueurs.

 

Bien que ta machine soit orienté vers les jeux, il y a plusieurs facteurs qui peuvent influencé le bon fonctionnement des mods. L'ordre est souvent très complexe, mais une fois le bon ordre trouvé, il n'y a pas de limite. La deuxième chose est l'installation des fichiers. Personnellement, je ne jure que par l'installation manuelle puisque j'ai remarqué que l'installation par mod organizer créait des bogues que je n'avais pas avec une installation manuellement. 

Posted

En complément de ce qui à déjà été dit et bien dit j'ajoute que j'ai déjà essayé totalement en vain de demander certaines fusions de mods ,notamment entre sexlab et de touts petits plugins ajoutant des fonctions qui devraient être dans le mod de base ou des packs d'animations, ou encore entre les 6 ou 7 esp de More Nasty Critters qui est devenu une véritable usine à gaz au fil du temps, sans succés à chaque fois. Alors imagine juste avec un pack aussi balèze^^.

Malheureusement les moddeurs ont leurs propres contraintes et le système de fusion par le Version Control du Creation Kit est assez horrible à gérer, surtout dès qu'il y a des scripts.

Posted
Not more reactions. I wish I had the creators of reaction Sexlab and large mod as devious currency and others.

 

Go tell me what you think of it as a mod creator.

Posted

This has been brought up before and there are a number of reasons that it would not work out well.

 

First is that there are many mods that do the same thing so which do you put in? There is Aroused and Aroused Redux, a lot of people use Redux but I use the original. There are several pregnancy mods, two of which are Hentai Pregnancy and Being Female.

 

Second is that the combined mod would need updated whenever one of those mods updates. Some mods can simply have the new version installed over the old while others require a clean save with it uninstalled before installing the new version.

 

Sadly this will not stop the reasons for instability and crashing as how it is installed is rarely the issue. In getting my game to run stable I have found a number of causes for instability, these are:

- Overloading your GPU by either running max on the vram or running the gpu at 100% capacity constantly

- Script overload due to mods that check the surroundings or other things every few seconds. When a mod that does something script intensive that lasts a few seconds on top of this it can cause issues for papyrus

- Script errors caused my errors in the mod itself. Mods like this that cause repeated errors for no reason other than it was not done right should be avoided

- Script errors caused by updating or removing mods without following the directions of the mod maker. Some mods require specific things done for them to be updated or removed, not doing them can cause problems.

- Mods trying to do the same thing as another mod. If you have two mods trying to do the same thing at the same time they will get in each others way.

 

If you start having crashes regularly check your papyrus logs for errors and use a performance monitor to see how hard you are pushing your system (I use the Skyrim Performance Monitor). You will likely find that some mods don't work well together (or at all) and have to remove one, there are a few that I liked that I had to abandon due to the issues they caused.

Posted

Many difficulties.

  • mod content permission
  • combinations and bug fixes
  • to large of a texture BSA etc where some will end up with missing meshes/textures because their rig can't handle the mods
  • complex
  • hard to udate
  • large.. very large and every update would require massive downloads to update .. yes even patches would be larger.
  • One single vision, not varied to cater to the different taste and desires of users.

Solution:

  • resolve your hardware/software issues (not relate to mods)
  • learn about the modding process where you can access the actual mods and combine them / fix them to be more functional for you.
  • learning about how to resolve the problems
  • Use of Mod Organizer to keep your game folder clean.

The "Framework" is designed to be a source for other mods to pull from. This provides great flexiblity and variety of mods from one small source. A "DLC" or mega mod is designed for one complete view or play. These are two different approaches and have different results. If SL became a DLC there would be a great amount of flexibility and variety that would be lost, development would be more time consuming as well.

Posted
Okay I understand. Maybe as an alternative we could have combined mods. Mods devious device could be combined, Schlong of Skyrim mod could include in different mods that add textures or horse penis or others.

 

Also create a store with the maximum of clothes to have a single DLC clothing.

 

All this must be achieved to alleviate our Mod Organize which for me is filled.

Posted

 

Okay I understand. Maybe as an alternative we could have combined mods. Mods devious device could be combined, Schlong of Skyrim mod could include in different mods that add textures or horse penis or others.
 
Also create a store with the maximum of clothes to have a single DLC clothing.
 
All this must be achieved to alleviate our Mod Organize which for me is filled.

 

Combinations of various like minded mod and their options are possible however permissions would still be an issue. The authors of the various like minded works would need to agree to the merging of the assets and how they will be used. This has and continues to happen when you read an OP where someone is thanking an author for the inclusion of their works into the mod. ;).

 

Again a work around can be done. You are using MO. With a bit of practice and experience you can combine the mods (of a sort) into one install entry in MO. For example gather up all the Devious Device mods and install them. Check the conflicts and requirements and then once everything is working ... copy the mods out into one big folder (in order of installation  left side of course) install this and test when verified working remove the old multiple ones and not you have one Devious Device entry.

 

Mods that have separate downloads can be installed into one right of the bat. For example when SL had the main folder, patch, and creature pack you can install those in order to the same folder in MO without even testing because these are suppose to be installed together and you should be able to figure out the order ;). This is like manual installing except you never touch your game files and more importantly you don't touch the other mod files and most important.. you can easily move them around ;).

 

It s a bit more advanced but it is the next logical step. Now after doing this and you know what you are doing and can confirm your "combination" of say Devious devices work.. and the authors don't mind.. you might even be able to upload your "Devious Devices Compilation". There is a Sexout Compilation where many authors have given permissions to combine the assets. Also a Loverslab SCR resources where assets have been combined into a torrent for ease of use. So you see your ideas can be worked on and are possible to a slightly smaller degree but... it is very likely you will have to be the person to do this leg work of getting permissions and assembling the assets and testing to make sure your compilations work and all that for public use.

 

I believe it has been mentioned before that your ideas have been brought up. They are possible to a degree but don't get upset if an author decides not to have their parts added to the compilation or "mega mod". and you will be likely the one that will have to work on this, and let me assure you it is massive amount of work indeed. Most experienced mod users/creators just make their own little mini compilations and leave it at that. ;).

 

Posted
In fact some models may be only one species and not 2 or 3 as c3'est the case. Devious device could for integration, asset, For Masse, For male and so on could have a single species, devious device which would ease MO.

 

For esp for garment, the simplest would like Sexout store, and you could have a great store with everything loneliness in addition to specific stores. With this solution we could have all week without the garment 100 000 esp because its takes up space. Then we could have the permissions for other clothing nexus. it would be more than simpa clothing in boxes a can all over Skyrim. I launched the idea.

Posted

Maybe its not the best idea to go big but rather create the best or most stable base.

 

So instead of pregnancy, rape, beasts, scat and whatever... just make it a single pack of all the most common requirements.

Arousal + Zaz + NSAP + SOS/Atlas + Few more. (SSL should not be included but rather just kept as a regular Master)

 

Then it should have an MCM that you can disable mods you don't want.

This will allow you to have one installer but still have the modular.

 

Posted

Okay I understand. Maybe as an alternative we could have combined mods. Mods devious device could be combined, Schlong of Skyrim mod could include in different mods that add textures or horse penis or others.

 

Also create a store with the maximum of clothes to have a single DLC clothing.

 

All this must be achieved to alleviate our Mod Organize which for me is filled.

Roll your own combined mod: http://www.nexusmods.com/skyrim/mods/37981/?

 

Use it to merge mods that are NOT marked as required mods by other mods. Best to merge only mods that haven't been updated in a long time and are unlikely to be updated again soon so you don't have to repeat the merge often if at all.

Posted

I'm not sure I understand the point of the original question. Is it to provide a sanitized common base? (When I say sanitized I mean with in the confines of the framework the OP stipulated). If so isn't that the total antithesis of what modding, (or using mod's), is all about? I'm not entirely sure how providing that common base, (within the confines of the stipulated), actually helps anybody. Shirely education is the answer? - through either advice or research.

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