proxy86 Posted December 11, 2015 Posted December 11, 2015 Hi everyone. Sorry for the delay! Moving thread as I have finally uploaded first version of SLAL pack: http://www.loverslab.com/topic/82694-proxys-animations/?p=1975017 Moderators, please feel free to close topic.
Guest Posted December 11, 2015 Posted December 11, 2015 Congrats @proxy86. I am thinking that 1986 was a great year and many good animators born in this period.
proxy86 Posted December 11, 2015 Author Posted December 11, 2015 Congrats @proxy86. I am thinking that 1986 was a great year and many good animators born in this period. Thanks CPU! And totally agree, great year.
Funnybizness Posted December 11, 2015 Posted December 11, 2015 Whoa! These are my favorite type of animations lol Keep up the fight Proxy and the best animators were born in the 80's lol 81 over here Cant wait to see whats next Stay brutal
proxy86 Posted December 11, 2015 Author Posted December 11, 2015 Whoa! These are my favorite type of animations lol Keep up the fight Proxy and the best animators were born in the 80's lol 81 over here Cant wait to see whats next Stay brutal Thanks FunnyBiz! Glad you like the concepts!
Danlorn Posted December 11, 2015 Posted December 11, 2015 Looks nice! Will wait for the release version Good luck!
Taven Posted December 12, 2015 Posted December 12, 2015 Good to see you've reposted your stuff, I'm looking forward to what you can do in the future.
proxy86 Posted December 14, 2015 Author Posted December 14, 2015 Hi All, [12-13-2015 Update: See Original Post] Just updated the original post with another set of animation previews and my general thoughts on how I am going to try to release these animations! Hope you enjoy! Cheers!
Molevalence Posted December 14, 2015 Posted December 14, 2015 Excellent work! I was born in 86. I miss the 80's lol
lordgustavius Posted December 14, 2015 Posted December 14, 2015 looks great!!i love this animation forced girl, good work
CEO 0S Posted December 14, 2015 Posted December 14, 2015 Hi Proxy, They look awesome, great work, excited to see more! About 2 weeks in I believe and you've already got so much done and major skills. I'm happy to hear you're going to set up in 0SA I think their progression and layout will work really nicely, and thanks I've been hoping someone would give it a shot and I'm glad you are since you've been so helpful to my project. If it works in 0SA it will work in SexLab also so you can definitely make them available to all. Think of it more just as a automated way to bind your animated scene to a hot key and get automated "API calls" so developers can start the scene from external mods too, it seems to be a post combat event, or grapple so both initiating methods would work. You get access to everything that is currently in the script if you want, like ESG, expressions, etc.The plot of land is right though in that anyone's scene can connect to another developers scene, the script checks if both are installed and if so it happens. Let me know if you need features to have it do exactly what you want, I'll put them in. Exciting!
proxy86 Posted December 14, 2015 Author Posted December 14, 2015 Excellent work! I was born in 86. I miss the 80's lol Thanks! Seems to be an 80's loving theme around here . looks great!!i love this animation forced girl, good work Welcome! Glad you like the previews! Hi Proxy, They look awesome, great work, excited to see more! About 2 weeks in I believe and you've already got so much done and major skills. I'm happy to hear you're going to set up in 0SA I think their progression and layout will work really nicely, and thanks I've been hoping someone would give it a shot and I'm glad you are since you've been so helpful to my project. If it works in 0SA it will work in SexLab also so you can definitely make them available to all. Think of it more just as a automated way to bind your animated scene to a hot key and get automated "API calls" so developers can start the scene from external mods too, it seems to be a post combat event, or grapple so both initiating methods would work. You get access to everything that is currently in the script if you want, like ESG, expressions, etc.The plot of land is right though in that anyone's scene can connect to another developers scene, the script checks if both are installed and if so it happens. Let me know if you need features to have it do exactly what you want, I'll put them in. Exciting! Thanks Ceo. Hopefully if we can get through a first run of this, we can start to get some other talent to hop onto the cool kids 0S-A bandwagon !
proxy86 Posted December 17, 2015 Author Posted December 17, 2015 [update 12-17-2015] Hi all, I have been working with Ceo 0S to implement some of the animation webs. I have successfully tested two animations and their transitions in 0S-Actions and captured what it looks like in-game. This represents the transitions between two main "Base" positions, one which will be the starting point for all the animations with the Dom between the Sub's legs (ie. leg stroke, groping, etc...) and the other starting point for all the animations where the Dom is straddling the Sub (ie. jerking off/facial, suffocation, etc...) Testing proved promising. All OSex functionality are working from what I can tell. I can dress/undress Dom/Sub using "Num 8", start and stop using the assigned hotkeys I set in the OS MCM menu. The two animation cycle could be transitioned between using the Dpad up and Dpad down EZ mode hotkeys. Hopefully I can begin adding in more animations and transitions and grow this web. From a general user standpoint, my animations will essentially be similar to an 0Sex addon. It will be packaged where all you need to do is install it through Mod Organizer/NMM. You would then load up the game and type in the name of the my Mod (haven't decided on the name yet) into one of the MCM 0S Action slots, assign a hotkey to start, and you will be ready to go. Cheers!
proxy86 Posted December 18, 2015 Author Posted December 18, 2015 Super excited about this Thanks! Hoping to get an initial animation web out this weekend! It will have 4 animations with 3 back-and-forth transitions. Here is an outline of what is planned for the initial release as things stand right now: Initial Release Four animations: 1. Leg Stroke (Base Position) 2. Straddle (Base Position) 3. Facial 4. Suffocation These will be the available transitions between the above animations: 1 <--> 2 2 <--> 3 2 <--> 4 For animating reasons and testing purposes, the initial release won't exactly follow the chronological order of the animation events I have in mind. It will kind of just throw you into the middle of web. That's because I have a couple initial starting points where both the Dom and Sub are standing. I have transition animations already made (you can see from some of the preview gifs) where the Dom will backhand the Sub from standing, or kick the Sub when knocked down. These transition animations are unlike other transitions in that they will purposefully be one way (The sub just standing back up after getting backhanded or kicked seems counter intuitive to the nature of this non-consensual web. However I may add those transition options later). But once the Sub is down/unconscious, the Dom will have a bunch of options to move between. Some of these options are what will be available in the initial release. Cheers!
proxy86 Posted December 21, 2015 Author Posted December 21, 2015 [update 12-21-2015] Hi all, So I was able to set up everything needed for an initial release of animations that can be accessed through the 0S-A framework. You can transition between scenes and use many of the functions from 0Sex like using "Numpad 8" (to remove actor's clothing, add lighting, etc). I am currently working on a couple technical aspects such as adding in eye movement and forcing actor scaling (so things consistently align properly). There are 4 scenes in the mod right now (excluding transition animations), but they are not completely finished. I threw them in to make sure I could get the other parts (ie. JSON files and FNIS behavior file) in working order. As I mentioned, the mod will need the 0S-A framework in Ceo's 0Sex 1.07 to run. When he releases 1.07, it is pretty much just plug-and-play ready. This gives me two options. I can release what I have so far (with the unfinished/unpolished animations) and update the animations with final versions along with new animations in another update, or wait until I finish up the details I want to add. It seems that some people don't like an unfinished product being released so I thought I'd ask you all what you would prefer from me going forward. Do you want me to release animations AS I am working on them (think of it as usable previews that you can use in your own games, instead of me just posting gifs)? Or do you prefer I wait and release animations when I am satisfied that they are more or less finished? Cheers!
kasimir Posted December 22, 2015 Posted December 22, 2015 Proxy...dude you're on fire man. A second framework hits it off...and theres people complaining about skyrim modding dying. lel
proxy86 Posted December 23, 2015 Author Posted December 23, 2015 Proxy...dude you're on fire man. Thanks! Also, I figured out the weird twitching was due to the pelvic controller rotation used for breathing animation... so weird.
Funnybizness Posted December 23, 2015 Posted December 23, 2015 Proxy...dude you're on fire man. Thanks! Also, I figured out the weird twitching was due to the pelvic controller rotation used for breathing animation... so weird. Really? Lol well thats awesome that you figured it out bc I still had no idea what the hell was happening.
Heretiсsam Posted December 25, 2015 Posted December 25, 2015 A little advice, if author will be kind to hear it. Do not chase for quantity, chase for quality. There is a lot of animations, but GOOD animations is a precious gem, that is hard to find. I see great potential in your work, it is truly awesome. Just dont rush to do thousands of animations, try to do few, but realy good ones.
proxy86 Posted December 27, 2015 Author Posted December 27, 2015 Cool! Now we all are wait this mod! Thanks! Really excited to get these out. A little advice, if author will be kind to hear it. Do not chase for quantity, chase for quality. There is a lot of animations, but GOOD animations is a precious gem, that is hard to find. I see great potential in your work, it is truly awesome. Just dont rush to do thousands of animations, try to do few, but realy good ones. Definitely hear you and thanks for the feedback! The hard part is, I view animations as never really "finished". It honestly gets tedious working on final touches to the same animations I have been working on for a long time. The problem is, working on new animations is unbelievably helpful to previous animation projects. I'll find myself starting outlines of new animations to keep myself interested and I will figure out some trick or it will spark some idea that I realize is applicable to one of my previous projects. I guess it really is a matter of whether I think the development stage of an animation meets a certain level of expectations to be releasable, because don't get me wrong, I am excited and happy to share my work. I will hopefully get a better idea of what people are looking for after I release my first animation web for 0Sex 1.07.
proxy86 Posted January 4, 2016 Author Posted January 4, 2016 Update [1-3-2016] (See Original Post for download + instructions) Hi all, I know the updated version of 0Sex 1.07 hasn't been released yet, but I know a couple of you have it for testing purposes to help out Ceo. If any of you have it and would like to test out my animation mod, I have uploaded an initial release and would be very grateful to hear feedback on alignment issues. One thing to note, is that scaling doesn't take affect for me until I undress the Dom and Sub using "NumPad 8". Everything aligns for me after that. I would love feedback on whether this is the case for anyone else, or if there are any issues that come up for you. Cheers!
proxy86 Posted February 3, 2016 Author Posted February 3, 2016 Update [2-2-2016] Sorry everyone, I know it's been a while. I found myself with some time to get back to animating and wanted to share the concept preview of a new animation tree. I have 7 animation tree ideas, which I hope to tie together at some point. Most of the projects are non-consensual themed, with some heavier than others. This project concept is a little more on the heavier side. The following is Project 7: Struggle. Note: The animation preview is rather long since I combined a number of shorter animation sequences in the tree to provide a more detailed grasp of the concept. https://gfycat.com/UniformCavernousAfricanmolesnake Cheers! P.S. Leito is BACK??! Awesome! P.P.S. More animators are popping up lately?! Double Awesome!
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