dePog Posted December 9, 2015 Posted December 9, 2015 View File WHO IS MAKING ALL THAT SOUND?Are you tired of hearing all that unrelated bashing, scratching, howling, tapping and farting when you are in a cave or dungeon? OK, so there is no farting. Where is all that noise coming from? Why is it there? The answer is that its just 'white noise' put there 'supposedly' to make the place spooky. But guess what? Dungeons are a whole lot more spooky without them. This mod removes those useless, distracting, unreal noises so that now you will hear all the natural sounds more clearly. You'll hear the water drip, your footsteps, enemy's footsteps, dust falling from the ceiling, distant conversations, enemies breathing, creatures growling, babies gurgling. What? Who put a baby in this dungeon? Anyway, you'll hear stuff that's actually in the cave or dungeon. It's a whole lot more realistic and creepy, just like it should be. Did somebody say 'more immersive' ? COULD'NT I JUST TURN OFF SOUND EFFECTS?The short answer is - No. The longer answer is - If you turned off sound effects in your audio settings you would get rid of the strange ambient noises, but you would also turn off the natural sounds that are really there. You wouldn't hear footsteps, breathing, fires burning, rocks falling, arrows wizzing past your ear, the sound of trolls chewing your leg off, people screaming "there's a troll chewing your leg off", etc. OK, I lied. Nobody cares if trolls chew your leg off. (Sad, but true) You will hear everything that is actually happening. Other mods by dePogPredator Vision - Scent Trail (lets you smell your enemies)Tiefling (Gameplay overhaul, Tiefling race and storyline mod) Submitter dePog Submitted 12/08/2015 Category Other Requires Dawnguard Special Edition Compatible
terrorofmorrowind Posted December 9, 2015 Posted December 9, 2015 And the winner of best mod description award goes to... No, but seriously. It's a good idea. Never really bothered with the sound tbh because i was too much focused on the enemy.
bjornk Posted December 9, 2015 Posted December 9, 2015 Will this silence the "running spaceship engine" background noise that we hear in certain places?
dePog Posted December 10, 2015 Author Posted December 10, 2015 And the winner of best mod description award goes to... No, but seriously. It's a good idea. Never really bothered with the sound tbh because i was too much focused on the enemy. Thanks for the award Terror Will this silence the "running spaceship engine" background noise that we hear in certain places? lol, not sure what a running spaceship sounds like. Let me know if I have crash landed it for you
Kalthen Posted December 10, 2015 Posted December 10, 2015 I could not download the file. Is it still up?
bjornk Posted December 11, 2015 Posted December 11, 2015 Will this silence the "running spaceship engine" background noise that we hear in certain places? lol, not sure what a running spaceship sounds like. Let me know if I have crash landed it for you If only I knew where the hell it was. They might have thought a sound better than no sound and added that stupid humming noise into the game. Can't remember where I heard it though.
khrenj Posted December 11, 2015 Posted December 11, 2015 lol, not sure what a running spaceship sounds like. Let me know if I have crash landed it for you I think this is a sound that you can hear for example in archmage quarters in the College of Winterhold. Very annoying buzzing. And a question: is this mod compatible with Audio Overhaul of Skyrim? Sorry for my English.
dePog Posted December 11, 2015 Author Posted December 11, 2015 lol, not sure what a running spaceship sounds like. Let me know if I have crash landed it for you I think this is a sound that you can hear for example in archmage quarters in the College of Winterhold. Very annoying buzzing. And a question: is this mod compatible with Audio Overhaul of Skyrim? Sorry for my English. This mod is compatible with everything as it runs no scripts. It just turns off the background noise in caves and dungeons. I could not download the file. Is it still up? I just tried downloading it and had no problems.
bjornk Posted December 11, 2015 Posted December 11, 2015 This mod needs a complementary dungeon mod that makes dungeons completely dark and also adds (or converts) light sources which you can light or extinguish. Would be awesome.
dePog Posted December 11, 2015 Author Posted December 11, 2015 This mod needs a complementary dungeon mod that makes dungeons completely dark and also adds (or converts) light sources which you can light or extinguish. Would be awesome. I think the mod created by the 'Sands of Time' authors called 'Eternal Darkness' might be what you are looking for. Check it out and see what ya think.
bjornk Posted December 11, 2015 Posted December 11, 2015 Looks like all these mods do is to turn off light sources in dungeons, which isn't what I want. I'm looking for dungeons with interactive light sources (i.e. torches, sconces and candles that you can light (or extinguish) with a torch or a fire based spell).
spoonsinger Posted December 11, 2015 Posted December 11, 2015 Looks like all these mods do is to turn off light sources in dungeons, which isn't what I want. I'm looking for dungeons with interactive light sources (i.e. torches, sconces and candles that you can light (or extinguish) with a torch or a fire based spell). RCRN + Vividian ENB = can be very dark, (depending on your settings). (No idea about the interactive thing - you can only push the engine so far)
Loveryus Posted December 13, 2015 Posted December 13, 2015 I'm not going to use it, but I enjoyed reading it's desciption a lot. Thanks for making me laugh.
khrenj Posted December 14, 2015 Posted December 14, 2015 This mod is compatible with everything as it runs no scripts. It just turns off the background noise in caves and dungeons. Thanks, now I see that it just replaces some sound files with "silent" one. So I have a suggestion: may be it will better to just recreate folder structure with renamed silent file, so this mod will not have ESP file at all? It will just replace vanilla sound files (packed in BSA) and will lighten out hopeless fight with this damn 255 limit.
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