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Caliente announced...


XunAmarox

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Hello all!

At last, Here we are. An alpha version of both bodyslide and CBBE! There have been a lot of changes under the hood for both, and there will be many changes to come, but we wanted to get you all an early version to take a look at and test a bit before we do a full release elsewhere. Since this is a test release, we'd like to ask that you do not redistribute these files... it's not polished enough for the full public :)

Included:

  • CBBE Body for Fallout 4. "HD" with 21000 quads, high resolution textures that fit the same UV map CBBE used for Skyrim. Includes detailed feet and hands.
  • Bodyslide for Fallout 4, which will create a custom shaped body based on nearly 70 sliders, including a vanilla shape slider that gives you the CBBE textures and resolution on a body shaped like the vanilla fo4 one.
  • Two shape presets -- a prototype curvy and slim that represent a more natural figure than the default CBBE for skyrim.
  • The ability to create your own shape presets for as natural or extreme shape you wish!
  • CBBE_HD_WIP.fbx -- an fbx file containing the base body mesh, skinned to the fallout 4 skeleton. NOTE: the skinning weights are an early WIP, so adapting these weights for outfits may require a re-work of the weighting in the future
  • CBBE_HD_WIP.obj -- an obj file containing the base body mesh.

Not included:

  • Outfit Studio has been disabled, not ready for public use yet (Crashy, buggy, undocumented!).. but will be available soon, and will allow you to easily and quickly adapt game outfits or custom outfits to the body
  • Outfits that fit the body... coming soon!
  • Textures for females that aren't the basehumanfemale -- raider females will have broken body textures.
  • first person meshes
  • Blending solution for neck seam

Known Issues:
These are the known problems that you might encounter while using this version. Since it's a test release, you will likely not enjoy playing fallout with it until some of these are resolved! We are working to get these taken care of as soon as possible, and will expand this list as more problems are discovered!

  • Wrist seam -- there's a small disconnect between the wrist and the arm, causing both a slight gap and a texture discontinuity. believed to be weight paint related.
  • Neck seam -- the mesh matches position, but the texture seam is very noticeable. Additionally the weight painting isn't perfect causing some gaps to appear.
  • First person textures incorrect -- first person meshes haven't been replaced for arms and hands so the textures don't match.
  • Outfits that replace the body will have ugly textures anywhere skin is showing (and the body will be the vanilla shape of course)
  • Outfits that don't replace the body (armor pieces) may have clipping and obvious sizing issues
  • Dismemberment does not work for replaced bodies currently
  • Building bodies with Bodyslide may fail if you do not have permission to write to the fallout data folder (if it's installed in program files for instance), so you may need to run the program as admin

Some pics:


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ALPHA COMPLETE !! Thanks to everyone for the great help trying things out and giving feedback! Links to release files below on the fallout 4 nexus. (Will upload mirror release on LL later tonight

Body files: REQUIRED: drop contents in Fallout 4/data folder

Release files on fallout 4 nexus:
http://www.nexusmods.com/fallout4/mods/15/?

changes release v1.0
Neck seam and wrist seams greatly improved.
New sliders: forearm size and armpit height.
A large selection of vanilla armors converted to fit CBBE... Bodyslide slidersets available for customization.
First person arms mesh included

Changes 2a:
Added first person hand mesh
Added Dirty body textures, courtesy of SunshaftV . Thank you!
Added CBBE.ESP plugin, a material override, texture file, and replacement mesh for the back of the female head to correct the strange decision to put the rear scalp texture in the body texture. NOTE-- plugin.ini edit required for this to work, and also note that fallout clears this out each execution. Check readme in archive.
Corrected mesh gap at wrists due to calculation precision errors in bodyslide. NOTE-- there's still a slight visible seam due to textures not quite matching.
Removed baked shadowing beneath breasts in diffuse texture. Along with fixed mesh normal generation, completely flat-chested bodies are possible without strange shadowing
Removed golden glitter on right nipple in diffuse texture.
Flipped normal map green channel as per DirectX normal map format

Bodyslide:

Release on fallout 4 nexus (managed by ousnius/cell)
http://www.nexusmods.com/fallout4/mods/25/?

Changes release v1.0
Numerous bugs squashed.
Outfit studio available for use! Capable of conforming vanilla outfits, creating custom sliders, and creating nif files from custom meshes (some caution warranted: user unfriendliness and bugs lay in wait still )
Full slidersets created for numerous vanilla outfits. Mostly this includes any outfit that shows any skin ( even if just a forearm.) note, due to the dreadfully low resolution and poor topology of the vanilla meshes, many larger/extreme body shapes will look terrible. This requires reworking the topology to boost polygon count ... Let me know if you'd like to help with this arduous task!
Slider groups and presets finalized

Changes 3a:
Added sliders: ButtNew, SternumHeight, ChestDepth, ChestWidth, WaistHeight, BreastCenter, BreastCenterBig
Updated sliders: Apple Cheeks, BreastPerkiness
Added Outfit: Raider04 (raider harness) -- full slider support minimal clipping.
Added Outfit: NeverNude (underwear) -- a fixed version of the vanilla underwear mesh (not used in the game) with full slider support. When built, replaces the nude female body like a 'nevernude' option.
Updated default CBBE Curvy and Slim presets based on settings by Jeir, and using some of the new sliders
Added new sliders to appropriate categories
Fixed Zap Slider operation
Fixed mesh normal generation during export

Changes 2a:
Ankle Slider added
BigButt Slider fixed
x64 version included

Thanks all hope you enjoy! and don't hesitate to send us your comments and issues!

Note, remember to add the line
bInvalidateOlderFiles=1
to your Fallout4Custom.ini !

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@Caliente - Seriously Caliente and Cell, you guys are amazing!  Really appreciate all the hard work that you and your team put in!  The issues are to be expected.  Finally can't wait to see the shape so I can start brainstorming for some furture clothing/armor mods :D

 

As always its great to have you be so active in the modding community.  We would have never gotten this far in Skyrim or Fallout without ya :D

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Thank You for your hard work all of you. Notice all the single-digit posters coming out of lurk status to give thanks.

 

I am one of those single digit post users, long time lurker...

 

Praise be to caliente and cell for the efforts.  AMAZING work.

 

Thank you so much. 

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