Jump to content

Devious Devices - Equip (LE)


Recommended Posts

Posted

So i basically found the problem post-965162-0-73550500-1453904946_thumb.jpg

 

 

the slave harness is preventing me from equipping other clothes

 

but it also removes itself and the chastity bra ( while beeing equipped ) 

 

Is there a way to fix this :D ?

 

Posted

Oh, very good! ;)

Its better to use the 'locking harness' instead, that one does not block the equipping of other clothes.

Posted

Yes, it's a things of the DD itself, there's a similar problem also with Cursed Loot... something about the Device Hider, or the Undernet.. I don't remember well..

Posted

@Inte

 

Just spotted this in the log (I assume it's from DDe 1.70, not sure if it's significant as everything is working

 

[01/31/2016 - 01:43:32PM] ERROR: Method iDDeVersionGet not found on iddeconfig. Aborting call and returning None
stack:
    [alias PlayerAlias on quest iDDeMCMConfig (46000D63)].iDDeConfigStartup.CheckVersions() - "iDDeConfigStartup.psc" Line 24
    [alias PlayerAlias on quest iDDeMCMConfig (46000D63)].iDDeConfigStartup.OnUpdate() - "iDDeConfigStartup.psc" Line 14

Posted

Hey Inte, is there any way you can implement your stripping function "iDDeRemoveEquiped" as a mod event?

Posted

It is possible, but I can only pass in 2 options via a ModEvent, a string and a float. So no StoreContainer.

I could say when the float value == 0 strip the items and remove the items otherwise. 

Posted

*Coff*

Function RequestManipulateDevice(actor akActor, armor device, bool equipOrUnequip, bool skipEvents = false)
	Int Id = ModEvent.Create("DD_ManipulateDevice") ;Or "DDx_ManipulateDevice" for DDx
	If (Id)
		ModEvent.PushForm(Id, akActor)
		ModEvent.PushForm(Id, device)
		ModEvent.PushBool(Id, equipOrUnequip)
		ModEvent.PushBool(Id, skipEvents)
		ModEvent.Send(Id)
	EndIf
EndFunction
Event Request_ManipulateDevice(Form akActor, Form device, bool equipOrUnequip, bool skipEvents = false)
	Actor Act = akActor as Actor
	Armor Dev = device as Armor
	
	If (Act != None && dev != None)
		ZadLibs.ManipulateDevice(Act, Dev, equipOrUnequip, skipEvents)  ;or ZadxLibs
	EndIf
EndEvent

With a RegisterForModEvent("DD_ManipulateDevice", "Request_ManipulateDevice") For DDi

And RegisterForModEvent("DDx_ManipulateDevice", "Request_ManipulateDevice") For DDx

 

...have fun ;)

Posted

I see, so in your example when would I call RequestManipulateDevice function to create the ModEvent?

Thanks. :blush:

Posted

I see, so in your example when would I call RequestManipulateDevice function to create the ModEvent?

Thanks. :blush:

 

With:

RequestManipulateDevice(actor akActor, armor device, bool equipOrUnequip, bool skipEvents = false)

 

You call the complex SendModEvent

 

With

RegisterForModEvent("DD_ManipulateDevice", "Request_ManipulateDevice") For DDi

RegisterForModEvent("DDx_ManipulateDevice", "Request_ManipulateDevice") For DDx

 

You Tell which event trigger when recived that Modevent.

 

And with The event you give access to ManipulateDevice Function in ZadLibs (or Zadxlibs)

Depending on what you want to do...

 

I suggest to connect to DDx because you have the access of ALL the devices at once (The Manipulate Devices of DDx is connected to the DDI)

 

You're welcome (and by the way, if you add this it will helpful also to me :P)

 

 

EDIT: obviously change the names of the Modevent in something more adequate.

Posted

I can see this mod as an easy way to get different items from different mods equipped rather than going through the console. So far my problem is that the save slot for custom outfit is blank for me, any idea on what could be the issue? I tried restarting the DDe mod from the debug menu with no result.

 

 

post-235859-0-04291300-1454414025_thumb.png

 

Posted

You can try the usual suspects.

  1. Move DDe to last in your load order.
  2. Clean DDe from your save. 
Posted

Hi! Loving the concept of this mod, but for some reason, I cant get it to save outfits? There is no buttons or anything in the saving outfits section. Any ideas?

Posted

In my mod, I'm trying to access some config data from prison overhaul but I get some compiler errors from iDDE :

 

I just inserted this line in my script :

xpoConfig property xpo auto

 

and when I compile :

 

D:\Skyrim HD\Data\Scripts\Source\iDDeLibs.psc(847,33): SD_DeviousArmBinder is not a property on script _sdqs_enslavement or one of its parents
D:\Skyrim HD\Data\Scripts\Source\iDDeLibs.psc(851,34): SD_Collar is not a property on script _sdqs_enslavement or one of its parents
D:\Skyrim HD\Data\Scripts\Source\iDDeLibs.psc(853,34): SD_PunishPlugA is not a property on script _sdqs_enslavement or one of its parents
D:\Skyrim HD\Data\Scripts\Source\iDDeLibs.psc(855,34): SD_PunishPlugV is not a property on script _sdqs_enslavement or one of its parents
D:\Skyrim HD\Data\Scripts\Source\iDDeConfigBase.psc(251,2): SetInputDialogStartText is not a function or does not exist
D:\Skyrim HD\Data\Scripts\Source\iDDeConfigBase.psc(259,3): SetInputOptionValue is not a function or does not exist
D:\Skyrim HD\Data\Scripts\Source\iDDeConfigBase.psc(362,15): AddInputOption is not a function or does not exist
D:\Skyrim HD\Data\Scripts\Source\iDDeConfigBase.psc(362,5): type mismatch while assigning to a int (cast missing or types unrelated)

 

I have :

dde 1.70

pop 7f

sd+164b

skyui 5.0
 

Posted

Wait, you have SD+ 1.64b ?

 

Anyway, those are from the custom un-removable DD's I added to SD+ 2.044 + SD patches. You might need to comment out those, in iDDeLibs.   

Posted

This should solve the first 4 lines.

But what about SetInputDialogStartText and other functions ?

They should be from skyui but I don't have them.

If you have them, where do they come from ?

 

341b for SD+, sorry for the typo

Posted

Oh right, you need to install SkyUI 5.1 SDK.

 

EDIT: And keep your existing SkyUI.

 

EDIT2: I mean you can update your existing SkyUI, but you need both SkyUI + SkyUI SDK.

Posted

Thanks, I had not seen that I had old source files for SkyUI since they are not in the bsa.

 

Commented out the SD stuff and now it compiles.

Posted

Should be easy enough to do, I just thought it would be a bit boring for the PC to just lay around the house for a whole day. :P

 

thats why i first downloaded the mod to test that out but sadly its not in it >.<

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...