Zaselim Posted October 23, 2015 Posted October 23, 2015 Hello everyone Recently i have started using dem body from krista, and also made some armors but when i equip the armors in the game nothing happens. My character equips nothing but in creation kit all of them armor shows. I tried opening the dem body's own armor esp file to see if entries for the armors are different than the ones we make normally but it crashes the creation so as the dem body's esm file. Any help? Why the armors are not appearing on the body in the game? Are there some different method to make armors entries for dem body in CK? I will be grateful for help.
myuhinny Posted October 23, 2015 Posted October 23, 2015 I have done a lot of converting DEM stuff to UNP and to prevent any DEM armor or outfit from crashing CK you first need to install it with your mod manager then load it into TES5EDIT and delete out all masters except for the skyrim and update one all others need to be deleted or you will get a error that will cause the CK to crash. DEM outfits do not use the default race but instead use the Alduin race it is set up that way so it only works for the DEM race. When I converted them I had to change them to the default race for them to appear in game. Also load up the nifs click the armor/outfit find the BSDismemberSkinInstance below the highlighted line then click partitions 2 times and look at what slots are attached to it and then look at the slots for it in the .esp and make sure they match or it cause problems like not appearing or invisible bodies.
Zaselim Posted October 23, 2015 Author Posted October 23, 2015 I am using my on esp file and creating for dem race not other bodies. I am also setting my slots as i want them to be, and i am setting the outfits as default race. I think i need the demonica esm file added in my esp file to appear the armors in the game but when i enable the esm as primary and active as my esp file ck crashes. I know how to remove the esm file entey from the esp file but i think by doing that to dem armor esp file original armor will also stop appearing on the body when equip
Zaselim Posted October 23, 2015 Author Posted October 23, 2015 I have added the alduin race in all the armors in armor addon section and now gonna check them in the game, hopefully it works. Edited Nop, didnt work. And the wierd part is i can equip all 37 parts i made and some of are using the same slot. Usually when you equip some and its slot is the same as the part you are wearing it then un equips the old one when equips the new one but in this case i can select/equip all parts which dont show on the body ofcourse (my main issue). Now i am going to remove the dem esm from the dem armors esp file and load it in ck and see if it loada or not and if does then i am gonna see how the entries were made. But i believe by doing that the race originally set of dem outfits will change to default race then will have the same issue i am having right now with my custom outfit
Zaselim Posted October 23, 2015 Author Posted October 23, 2015 Creation kit still crashes even after removing the demonica.esm file from dem armor esp file when i try to load itEditedOk now i selected the alduin race for armor and armor addon in ck for my armor and slots are also the same like boots from original dem dress collections are using 37 slot of alduin race And so as the ones i made but they still dont appear in game when i equip them
myuhinny Posted October 23, 2015 Posted October 23, 2015 I have the demonica.esm in my folder it is not on it is only in the folder so that TES5EDIT picks it up when I run it so it prevents it from spewing out a missing master error so then I can load them into TES5EDIT so I can remove their dependencies from the DEM outfits. In the CK there needs to be a armor and a armor addon for each piece and both need to have the same slots. The armor addon also needs to be added to the armor one as seen in the armor screenshot. What is the error that CK is spewing before it crashes? Might be a error in the meshes or something like that which is causing it to crash. I know the DEM ones crash the CK because of the DLC masters cause some kind of error when TES5EDIT tries to load them but after deleting them from the .esp the errors went away. When I converted the DEM armor/outfits I used the original .esp I just modified the names so they were in English if there was no English version then I deleted out the demonica and DLC masters changed the race to default and made sure everything matched between addon and armor replaced the demonica body with my UNPCM body. Not sure what would be needed to be done for a newly made .esp
Zaselim Posted October 23, 2015 Author Posted October 23, 2015 I have the demonica.esm in my folder it is not on it is only in the folder so that TES5EDIT picks it up when I run it so it prevents it from spewing out a missing master error so then I can load them into TES5EDIT so I can remove their dependencies from the DEM outfits. In the CK there needs to be a armor and a armor addon for each piece and both need to have the same slots. The armor addon also needs to be added to the armor one as seen in the armor screenshot. What is the error that CK is spewing before it crashes? Might be a error in the meshes or something like that which is causing it to crash. I know the DEM ones crash the CK because of the DLC masters cause some kind of error when TES5EDIT tries to load them but after deleting them from the .esp the errors went away. original DEM .esp modified.jpgCK DEM armor setting.jpgCK DEM armor addon setting.jpg When I converted the DEM armor/outfits I used the original .esp I just modified the names so they were in English if there was no English version then I deleted out the demonica and DLC masters changed the race to default and made sure everything matched between addon and armor replaced the demonica body with my UNPCM body. Not sure what would be needed to be done for a newly made .esp i selected the alduin race for armor and armor addon in ck for my armor and slots are also the same like boots from original dem dress collections are using 37 slot of alduin race ( i checked in nifskope) And so as the ones i made but they still dont appear in game when i equip them. Before crash it gives an error at 80% Assert File: C:\_skyrim\code\tesv\tes shared\misc\bgslocalizedstring.cpp Line:2871 Localization: Error opening or reading string file Same error appear when i try to load the demonica esm file or dem cloths esp file or dem dress collection esp file, i randomly checked few other esp and esm files and they load fine in CK This is not my first time making an Armor, I've been doing this for quite a while now and never faced this kind of issue until today
myuhinny Posted October 23, 2015 Posted October 23, 2015 That is the same error I get if I try to load a DEM armor/outfit .esp into the CK without first removing the masters from the .esp. If I click ignore it then pops up masterfile: Localization: Zero entries or empty block size read from strings file strings/dawnguard_english.strings strings will be missing. After that if I hit retry or yes the CK will crash. But once the masters except for skyrim and update were removed from the .esp the .esp's no longer spewed that error and were able to load them up fine.
Zaselim Posted October 23, 2015 Author Posted October 23, 2015 That is the same error I get if I try to load a DEM armor/outfit .esp into the CK without first removing the masters from the .esp. If I click ignore it then pops up masterfile: Localization: Zero entries or empty block size read from strings file strings/dawnguard_english.strings strings will be missing. After that if I hit retry or yes the CK will crash. But once the masters except for skyrim and update were removed from the .esp the .esp's no longer spewed that error and were able to load them up fine. yeah exactly, when i removed the demonica.esm, dragonborn.esm and dawnguard.esm file from the DEM Outfit esp it loaded fine, but the problem remains the same. I'm setting my armor as a aludin race and slots are also the same but the armors still wont show. But when i rename the my converted armor nif file into one of the armors in the original DEM Outfit esp and place it in the original nif file's place then my armor shows but now the original one is no more because i replaced it with mine. Which means there something missing in my esp file or something needs to be done, but what that i am not getting.
myuhinny Posted October 23, 2015 Posted October 23, 2015 Have you tried making copies of the one/ones you converted renaming them adding them to the original DEM Outfit folder and then add them to the original DEM Outfit esp? This way you will keep both and not overwrite the other armor and hopefully they both will work just open the original armor and armor addon and do the same for the new ones. I have added different versions to other .esp's before so that might be a good option to try.
Zaselim Posted October 23, 2015 Author Posted October 23, 2015 Have you tried making copies of the one/ones you converted renaming them adding them to the original DEM Outfit folder and then add them to the original DEM Outfit esp? This way you will keep both and not overwrite the other armor and hopefully they both will work just open the original armor and armor addon and do the same for the new ones. I have added different versions to other .esp's before so that might be a good option to try. By removing the Demonica.esm and other esm files from the DEM outfit esp, the outfits don't show in the game as well when equip. I believe these esm files have to be connected to the esp file for the outfits to work and the CK crashes when the esm are connected. Actually I only started using DEM body because of the textures, to me they are the best looking textures than all the textures cbbe, unp and other bodies have. I don't like the body itself, I edited the DEM body in 3ds max to make it look like my ZGGB bodies and then converted all the outfits i found for the ZGGB version of DEM body and it took me few hours (like 5-6 hrs or may be couple of more) and than this happened. I con't use the DEM outfits i converted because i made them differently to go with the body well. I added pubic hairs on the body as well, i made 37 pieces (tops, panty, boots etc) and most of them are not using the body slot and in the original they use the body slot so when i use my converted outfit with the original esp then they show in the game but without the body itself. I should have converted the DEM body textures for my ZGGB Bodies instead, now i'm gonna try doing that. I just don't understand why krista used this method instead of the usual method everyone use to make armors and they work with almost every race specially the best custom race mods even if the body doesn't match with the armors they still show, I can't think of any reason other than to complicate things for others so they find it difficult if not impossible to work on it. I mean i make original/convert armors all the time and they work with every race mod i've tried. Not to the mention the the body mods work well with almost all the custom race as well. Its just disappointing.. Anyway thanks for your help and replies, I really appreciate it.
myuhinny Posted October 23, 2015 Posted October 23, 2015 I think she probably does it to try to prevent people from converting DEM stuff. I find the DEM body converts to the UNPCM body better then most UNP bodies do in Gerra6's clothing converter. Except for the spot where the 2 body parts meet as the legs and upper body are in 2 parts that area where they meet gets warped. It took me a bit to finally figure out how to make my converted ones appear in game but once I figured it out I converted many of the DEM ones to UNPCM. Glad to help sorry it didn't help solve your problem.
myuhinny Posted October 24, 2015 Posted October 24, 2015 We are talking about the DEM armor/outfits not races. I have yet to see anyone else set the race to alduin for armor pieces and armor addons. Which is what causes them to not appear on a body other then the demonica body unless you first load the .esp into TES5EDIT delete the masters from the .esp because the DLC masters will cause the creation kit to crash trying to load the .esp except for the skyrim and update .esp those can stay then load the .esp into the creation kit change the race to default race as well as after converting the DEM armor/outfit replacing the demonica body in the nif with my modified UNPCM body. After changing the race the armor/outfits will appear correctly.
myuhinny Posted October 24, 2015 Posted October 24, 2015 I don't use bodyslid I use Gerra6's clothing converter. First I paste the armor or outfit onto the demonica body then change the texture path for the demonica body to the normal skyrim default path so the body renders even if it looks nasty it is needed to prevent a no gender selected error when running it through the clothing converter. Then I run it through the clothing converter after it's done I paste the converted armor or outfit into a copy of my players body I used as a template then run that one through mesh rigger to add TBBP and belly node. Once that one is done I then look and see if the armor outfit had a body in it to begin with if it did then all I do is make a copy of the _0 or _1 and then rename the copy to _1 or _0 if it didn't have a body in it then I delete the body out clean out any bogus nodes then make a copy of the new file and do the same as the above. I use the original .esp if you leave the armor and armor addon race set at Alduin race when you wear the armor or outfit your players body will either 1 become invisible as well as no armor appearing or the armor or outfit will not appear. I have done many DEM conversions to know what happens if it is left that way. There were times where I was in a hurry to get into game to check out a conversion only to slap my forehead and go DOH! because I forgot to change the race from Alduin to default race and my players body was now invisible or no armor appearing. Closed game changed to default race went back into game and armor or outfit was now appearing correctly.
Zaselim Posted October 24, 2015 Author Posted October 24, 2015 I think she probably does it to try to prevent people from converting DEM stuff. nope why do you think bijin warmaiden, yuih, seranaholic and all those npcs mods use custom races, that load custom nifs and custom textures from a custom folder? because if that npc armor use cbbe, and you use unp, textures mismatch ningheim, demonica... are done the same way, everything is a copy paste of something else, even if custom races are only troubles A myuhinny said above, i wasn't talking the problem being custom races use custom meshes and textures folder or a race itself. I was talking about the way Krista made the armors for it and i think she made her race mod different way too like being using the alduin race. I have yet to see anyone else set the race to alduin for armor pieces and armor addons. don't even know what you are talking about, and i have some of those outfits on my nord i load the nifs in bodyslide, to copy paste things from other nifs in the armor (i do one armor, one nif), and add tbbp i open the nif and give sbp_49 to those meshes, and move the meshes y-0.4 and z-0.5 (don't want to have to convert things to that head) i load tesedit, pick a random armor, copy paste it, rename it, make it load that nif and it's done have the headparts too their formid enable them for demonicarace and demonicahhrace (or something like that) have renumber it to formid humanminusbeast, and it's available for my nord, like the ningheim headparts that alduin race you are talking about, didn't saw that don't see how that thing can be a problem if alduin race was add to those armors, all that do is allowing you to equip those armors if you play as alduin, who play as alduin here? you can't even play as a dragon, they are too big, you don't anything in interiors Now lets talk about why Democnica is causing the issues, you mentioned Ningheim race, I am also using Ningheim race for my main 3 female characters and also made them as a follower as well. Now it doesn't matter if ninghiem race uses its own meshes and textures folder because what ever body mod you will throw at it it will work. In Demonica's case it uses it own specific body but that is also not the problem, the problem is krista set its outfits as a Alduin race and not only that she also connect the demonica.esm file with it that esm file causes the CK crash as well. I removed the esm file from the DEM dress collection.esp and then loaded it in CK and it did to see what slots she's using for the outfits. She is using 4-5 slost for one part under alduin race so i set the exact same slot for my custom edited outfit for demonica body and checked it in the game and it still din't show when i equipped it. Why? because dem outfit esp are connected to demonica.esm file and with out it the outfit will not appear on the body in the game when you equip it and this is the problem because i cannot connect demonica esm to my esp file because the esm file crashes the CK. Even the original DEM outfit don't appear on the body when you remove the esm from the DEM Dress COllection esp file. So i made the demonica esp file out of demonica esm file like i did for ninghiem race (to make followers because on ninghiem race custom armors work great because ninghiem race is set as nord race as well as its armor/outfits and i set the armors to default race and they work fine). So when you load the esm files as primary files while your custom esp set on active you can use that esm file's content for your esp file and that is what i need for DEM race. If i am not mistaken then Ninghiem race esm is also connected to my custom ninghiem race followers esp, i could be wrong on that part. Now if you want to convert DEM body outfits to any other body like CBBE or UNP or any other race then that is whole another area and can be done very easily. Like myuhunny does, open CK and select the DEM dress collection esp file then all the esm files connect to it will appear in the box on the right of the window. Select the demonica esm, (dragonborn esm, dawnguard esm if you get any error by only removing the demonica esm) and press ctrl+Del and it will remove the esm file now you can load the dem dress esp file without any issue to see what slots the dresses are using. If i want to convert any of them dem outfits, i will choose the way which is very easy for me. I would load the outfit nif file in the 3ds max onto my desired body mod and then edit to fit the body and then use the default race for the outfits in CK and done. I use alot of races in the past, like ashen race, oriental race, noriel race, persian race, Epic elves race, my own race (zggb r), the vixen race, lovegirl and many more (can't recall their names) and i haven't encountered a problem like this because first they all use cbbe.unp.adec.chsbhc bodies or some variants of them and even if they had their own custom body the i wouldn't matter because their amors/outfits uses default race option or any of the defualt racetype like ninghiem race uses nord . So yeah its frustrating specially when you put 6 to 8 hrs in the outfits you made for the body and then you get this kind of issue. I tried shadow's demon and oriental/angel (could be wrong about the name here)race once and they use their own custom made body and you can also make/convert outfits for it I hoped you don't mind my long reply lol. i was typing alot of things and made alot of mistakes and then corrected them @myuhunny; i loaded the DEM body textures adobe photoshot to convert them for cbbe and unp but the textures are also made very differently and impossible for me to convert them. Then i converted and made my custom parts style armor for IVY (soul calibur) and its looking good. Only if Krista wasn't russian and easy to contact with.. I will search if there's a way to connect the esm file to an esp file without the CK . that might solve my issue.
myuhinny Posted October 24, 2015 Posted October 24, 2015 Yeah the demonica and lady body both use it's own specific body textures which is why after conversions I dump the body for a copy of my players body. avebrave does some conversions for the DEM outfits and clothing. They might be able to help some. http://www.loverslab.com/topic/52686-dem-vanilla-replacers/ Right now I'm trying to make a female version of diegoforfun's MK Shao Kahn which atm I'm trying different addons from other mods for the underwear think I might go with some of the DEM ones. When I install it I will have to change it to female so my player will be able to wear it. Other then the race and making sure both _0 _1 armor and armor addon all use the same slots. I can't remember but I might of had to change some of the slots she had picked I think some of her's use unused slots haven't converted one in a bit so haven't had to look.
Zaselim Posted October 24, 2015 Author Posted October 24, 2015 Yeah the demonica and lady body both use it's own specific body textures which is why after conversions I dump the body for a copy of my players body. avebrave does some conversions for the DEM outfits and clothing. They might be able to help some. http://www.loverslab.com/topic/52686-dem-vanilla-replacers/ Right now I'm trying to make a female version of diegoforfun's MK Shao Kahn which atm I'm trying different addons from other mods for the underwear think I might go with some of the DEM ones. When I install it I will have to change it to female so my player will be able to wear it. female version.jpgfemale version2.jpg Thanks i will ask for help there. You can use the 52 slot for panty, slot 60 for the top, slot 59 for the shoulder part, slot 54 for the leg part and slot 57 for the belt part. That how i make addon, because i make every outfit.armor addon style. And since my body mod also have pubic and belly hair meshes so i use the slot 32 for the panty because i use body in panty/thong nif files as well as pubic/belly hair meshes. I converted Ivy outfit for my body mod few hours ago and its look awesome, i wanted that armor for my body mod/s for a long time. Will post some pics later today. plz post the in game photos of that shao khan outfut when you finish it, i may also convert few outfit parts of DEM Body for my body mod specially the pearl panty and dress.
Zaselim Posted October 25, 2015 Author Posted October 25, 2015 I removed the esm file from the DEM dress collection.esp and then loaded it in CK and it did to see what slots she's using for the outfits. She is using 4-5 slost for one part under alduin race so i set the exact same slot for my custom edited outfit for demonica body and checked it in the game and it still din't show when i equipped it. Why? because dem outfit esp are connected to demonica.esm file and with out it the outfit will not appear on the body in the game when you equip it and this is the problem because i cannot connect demonica esm to my esp file because the esm file crashes the CK. Even the original DEM outfit don't appear on the body when you remove the esm from the DEM Dress COllection esp file. said above that's bullshit you see a demonica.esm here? you see an alduin race here? that alduin race, it was copy paste from something else, and it have nothing to do with your problem, and it don't do anything i do the same only have to rename the outfit and edit the nif patch when i copy paste, everything else is the same don't really understand how you are trying to do things don't understand either why you remove a master from an esp you know what a master is? those armors are available for nords, 00013746, skyrim esm is a master of towconversation if i were to remove that master from that esp, if i can load the game without ctd (that esp is more than one armor), i will be able to load those armors with console (crafting them? don't know) and if i equip them, game won't load anything my char is a nord, 00013746, but 00013746 is no longer in additional race, it's now xx013746 00 was replaced with xx when skyrim master was removed that armor is no longer available for nords this can be a ctd if xx013746 exist Did you even read the whole thing i wrote, where i said that i removed skyrim.esm file or talked about skyrim.esm, i said i removed the demonica esm file from the DEM outfit esp just to see what slots are used for the outfit items in creation kit because with demonica.esm attached to it CK crashes when i try to load dem dress collection esp and if i do that and run the game like it dem outfits won't show in the game when you equip them. Alduin race is in the Creation kit, you can see it in the creation kit and from there it was used to make DEM clothings but without the demonica.esm any armor i will make for DEM (only for DEM) it will not work in the game. Didn't myuhunny confirmed it as well. Do you want me to show you the video to make you see what i am saying? and why would i have to lie about the issue when i want help to solve it. As i said i'be been making armor for quite a while now and never had that or any kind of issue like that. The right question is, can you help to solve the problem i'm having if not then why are you bothering replying here? I never said that what i am doing is 100% correct, clearly i am doing something wrong here so if you can't help then why bother and waste your energy and time? Are you using the demonica race? if you are then plz open Creation kit and try loading the Dem outfit esp file and see what happens. Wait scratch that because by looking at your list you are not using Demonica race or its outfits. If you know how to make a separate working armor for the DEM body without using a demonica.esm file then plz help out by telling me how because demonica.esm crashes the CK. Again i am not talking about skyrim.esm or any of the dlc esm files or any for that matter but just demonica.esm, and i am not talking about nord armors or armors for other races but just the demonica race. Oh and to clarify by slot i meant the slot for the armors in Creation Kit in Armor addon and Armor section not the Mod organizer slots. There is no Mod Organizer or Nexus mod manager involve here, this issue is between Creation Kit and Demonica.esm If you want me to show a video then i can do it, it will take time to upload it but it can be done.
yatol Posted October 25, 2015 Posted October 25, 2015 The right question is, can you help to solve the problem i'm having if not then why are you bothering replying here? that problem doesn't exist, you just break that esp and how you do it is illustred above well... was illustred, i feel like deleting now
myuhinny Posted October 25, 2015 Posted October 25, 2015 Well I finally got it into game at first it crashed mousing over it in the inventory went back out made a copy put a F on the end of both and added them to the .esp then forgot to change the bra and underwear to the body slot. It does seem to crash the game if I go into the showracemenu while wearing it but I think that is because of the HDT hairs. Body is Halofarms UNPCM body modified so that it has TBBP and a belly node. @yatol Of course you're not going to see the Alduin race in TES5EDIT since we never said it was in it we said it is in the CK (Creation Kit) TES5EDIT is only needed to delete the DLC masters and Demonica.esm master from the DEM armor/outfits .esp's so that you can open the DEM armor/outfit .esp's in the CK without the CK crashing because of errors found in those masters.
yatol Posted October 25, 2015 Posted October 25, 2015 Of course you're not going to see the Alduin race in TES5EDIT since we never said it was in it we said it is in the CK i can't see it because it's not in the esp you want to make that alduin race disappear from the Crap Kit? create a fail folder in mo, put the original esp in that load tesedit, go to race in demonica esm renumber demonicarace to default race renumber demonicahhrace to nord race renumber the rest to whatever you want remove demonica esm as a master of whatever esp it is save your broken esp load crap kit go to the armor no more alduin race, now in additional race, you have nord, and the other 2 you pick i don't see an alduin race in your ck screen, i see a list of all race, a, b, c, d, e, f...... my bet is the crap kit replace when it can't load something, and it can't load a lot of things because you break that esp when you don't know how to do something, you look for a tuto, instead of doing things randomly, and creating problems that doesn't exist
myuhinny Posted October 25, 2015 Posted October 25, 2015 @Yatol The reason why the screenshots show the default race is because those .esp's have already been fixed by me and I posted them to show zaselim what they needed to be changed to. DEM Ritual.esp unaltered except for the master removals. All armor and armor addons have the race set to Alduin race. These are almost any DEM armor/outfits found on http://modgames.net/I think there are one or 2 that I have seen that didn't use the Alduin race. Nothing done random as you are trying to state so I will not be looking for any tuto. Also your info only works for people that are using MO.
Zaselim Posted October 25, 2015 Author Posted October 25, 2015 Nothing i am doing is random nor i am breaking the esp, how many times do i have to say it. I only removed the esm file from the esp just to load it in ck and to see the armor listings and how they've have set thats it. After that i removed that esp from the data folder and put back the untoched esp from the back up. You can see the alduin race in the ck even if you only load the skyrim.esm file without any active esp file. Good idea yatoi, i will try changing the race of demonica to default race in tes edit and then see what happens. I dont care if by doing that original dem dresses esp will not work because i dont need it to begin with. Or i can do one more thing, convert the demonica esm file to esp then open it CK then change the race to default in body and head parts then save the esp and then convert back it to esm or if i dont convert back it to esm it will still work just like the ninghiem race esp convertes from esm. And i always make a back up so i dont have to worry if i screw up somthing.
yatol Posted October 25, 2015 Posted October 25, 2015 Nothing i am doing is random nor i am breaking the esp, how many times do i have to say it. I only removed the esm file from the esp just to load it in ck nice joke after removing master, before loading, ck, reload tesedit after saving that broken esp click on that broken esp and click on check for errors it's because of that you have problems that doesn't exist
yatol Posted October 25, 2015 Posted October 25, 2015 oh, i forgot, since you know so much better, you won't even bother trying it to see for yourself removing a master to break an esp? that take 2 minutes and.... lots of problems now unlike ck, tesedit don't edit your broken esp if it don't like some things, so you can repair it there's a reason if an esp have a master, go check some tutos to find out why
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