QuiteTheTail Posted October 18, 2015 Posted October 18, 2015 Unless I developed a keen eye only recently, I never had such problems with navetsea's "F-INevOblivion skinset for EC and HGEC". Something must have happened to cause this: It's not related to the particular body mesh used (for the screenshots I used the "reset" feature of Setbody Reloaded, so I assume this is LAPF HGEC E Cup - LL, the standard LAPF body). I have tried others, and it seems that any other body mesh is affected. So, it shouldn't be related to a wrong UV map. Reinstalling the textures (and running archive invalidation) didn't solve the problem. Any ideas or suggestions?
myuhinny Posted October 18, 2015 Posted October 18, 2015 Are you using a custom race or files set up just for the player? If so try changing the custom races textures. I have had that before when using MBP for some races but fixed it by reinstalling/installing HGEC textures. What mods do you have installed it might be caused by something overwriting or conflicting with a mod.
QuiteTheTail Posted October 18, 2015 Author Posted October 18, 2015 @myuhinny Imperial race, vanilla. Same textures for all characters human races, except beast races (not included in navetsea's mod). Dunmer, Dremora, Orcs, Golden Saints and Dark Seducers have their own textures. High Elves are a special case, they use a foot texture mostly based on Golden Saints (I lke it) but unfortunately you need an esp fix in the Bashed Patch to make it work. Sorry guys, perhaps I have found the culprit. (myuhinny was right) Reinstalling Body Seam Reducer by Luchaire (recommended by navetsea), particularly these files (the only ones I use from that mod): meshes\characters\_male\body.egt meshes\characters\_male\upperbodyhumanfemale.egtmeshes\characters\imperial\headhuman.egt seems to mitigate the problem. A minor seam is still present along the legs, but it's much less evident. Probably the files were overwritten by Robert's Male v5 egt files (the 1st and 3rd file, but certainly not the 2nd). Still, I'm considering a different set of body textures for vanilla races, and found this: http://www.nexusmods.com/oblivion/mods/39823/? I might give it a try. Someone else is already using it?
DeadSomething Posted October 19, 2015 Posted October 19, 2015 well, they look okay. thugh i really like the new faces from OCOv2, the bodies are terrible. the HGEC options lack the option to have hairless bodies and the daedric races lack details. that wouldn't be a problem if the faces had a tint that was used by most other texture repalcers, but it got its very own unique tint with no other bodytextures fitting.
QuiteTheTail Posted October 19, 2015 Author Posted October 19, 2015 I always wondered what Head06 stood for. It's Throttlekitty's head, available as option in Robert's Male v5 and also in the package I linked. One of the main concerns about migrating to this new cosmetic overhaul is the inevitable change that will affect all my present characters, particularly Cornelia (my avatar). Blockhead could prove to be a valid ally, in case I'm not content with the results. Perhaps I will delay the transition until my next Oblivion reinstall / playthrough. Too many changes, I'll be forced to rebuild the Bashed Patch.
Myst42 Posted October 19, 2015 Posted October 19, 2015 I was making a racial enhancement mod with Junkacc's egts and head06 also with his stuff. He tried to make neck neams go away and so far I think it's the closest anyone ever got. However, I'm sorry It's taken forever... also It's no OCO, no extra male/female races, no freckles, factions are less harsh and still no individually edited NPCs though it's not discarded On the other side, I have enhanced argonians and prettier faces for almost everyone, even orcs who are now darker green, wear "smoky eyes" eyeshadow to give a darker savage look and use head06 so they're humanized. Should be out along the next few months... But enough shameless self-promotion. Nobody cares about my mod anyways XD I'm uncertain of Junkacc's seamless project's continuity. But you can find some of his files at Nexus BTW, the main difference between Head06 and the rest is the UV layout. OCO heads use Vanilla UV, if you were using Vanilla, you shouldn't have any game-breaking character changes. And you can always duplicate you char's race into a custom one that remains using your old race's assets EDIT: Huh.. I'm late again... Saw the other thread now. Now you can make your one seam mends... I'see If I can too... later
QuiteTheTail Posted October 20, 2015 Author Posted October 20, 2015 I was making a racial enhancement mod with Junkacc's egts and head06 also with his stuff. He tried to make neck neams go away and so far I think it's the closest anyone ever got. However, I'm sorry It's taken forever... also It's no OCO, no extra male/female races, no freckles, factions are less harsh and still no individually edited NPCs though it's not discarded On the other side, I have enhanced argonians and prettier faces for almost everyone, even orcs who are now darker green, wear "smoky eyes" eyeshadow to give a darker savage look and use head06 so they're humanized. Should be out along the next few months... No problem, I can wait. My transition to a new cosmetic overhaul will take some time, probably your mod will be ready then. But enough shameless self-promotion. Nobody cares about my mod anyways XD You shouldn't say that, not now that I have endorsed your Combat Stance Reanimation. I'm uncertain of Junkacc's seamless project's continuity. But you can find some of his files at Nexus I already got the HGEC EVE and FCOM Replacers (thanks again to DeadSomething for pointing me to them). This is another major change that I can't afford at this moment. BTW, the main difference between Head06 and the rest is the UV layout. OCO heads use Vanilla UV, if you were using Vanilla, you shouldn't have any game-breaking character changes. And you can always duplicate you char's race into a custom one that remains using your old race's assets Oh, I love Nuska's works. However (I might be wrong) the OCO2 head mesh lacks some element of asymmetry that is present in the vanilla character generation, and I wish to preserve. Thanks for the tip about the custom race. EDIT: Huh.. I'm late again... Saw the other thread now. Now you can make your one seam mends... I'see If I can too... later Yeah, LoversLab people are quite helpful. You just need to make the right questions.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.