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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
4 minutes ago, Horn-Y Addicted said:


Are you trying to make a futa sos that fit's the male skeleton or just a non vagina-less one..?
 

 

I've been asked to make a non-vaginaless version of my TRX-ERF Hybrid Schlong that actually fits regular old 3BA unlike every other CBBE schlong, which are made for, well... CBBE. Unfortunately, the 3BA vagina is so large and stretches so far up the front that you need to alter the base of the schlong quite radically, which lead to the texture baking issues I talked about.

 

Update: the same issues with extreme angles which make texture baking difficult also seem to make texture painting in Blender difficult. This is really frustrating

Posted

Updated with the leaking milk and cum.

 

4 hours ago, donnerwetter said:

 

Unfortunately I can't really change the angle due to the way the schlong has to connect to the body above the slit. While I can make the mask smaller, the issue is that the texture only barely gets painted onto the bottom edge, meaning there'd be almost no blending at all.

 

It's looking like this schlong will require users to blend textures for it in Blender by hand, meaning almost no one will do it. Oh well.

 

Miiiight be able to pull just the very edge vertices out, just enough to get a bit more onto the texture. As long as the body texture can get projected enough to cover the seam, copying the body's weights onto the edges of the mesh should be enough to take care of the rest and satisfy most users.

 

Sometimes you just have to say "Good enough" and be done with it.

Posted
On 8/29/2023 at 3:26 AM, Clypsiphaya said:

Any idea which one of these I'm supposed to pick when batch-building in Bodyslide?  I couldn't find anything on a search of LoversLab to tell me what the differences are, and all five options look the same in the Bodyslide Preview.

 

image.png.5e2c9edcd83721087e769e9154adada4.png

The difference is in pubic hair lenght - the last one is the basic, with normal pubic hairs, the others from PH1 to PH4, the pubic hairs are more long, the 4 reaching your belly 

Posted
9 hours ago, FutaNemesislol said:

 

daha hızlı hdt smp

cbbe 3ba bence cbpc olarak vajinanın ağır yapılandırması

 

 

ve futa çarpışmasını kendim mi tasarladım derken ne demek istiyorsun?

I went through many threads for futa physics but couldn't find collision physics, physics almost doesn't work. I found the SurverX floppy smp in one of the old threads and it only works on cbpc (no collisions). It was necessary to change the ini files in the topics I entered in order to collide, but I did not understand much. in short do you have a physique for futa (with collisions)

Posted
13 hours ago, slash197 said:

Updated with the leaking milk and cum.

 

 

Miiiight be able to pull just the very edge vertices out, just enough to get a bit more onto the texture. As long as the body texture can get projected enough to cover the seam, copying the body's weights onto the edges of the mesh should be enough to take care of the rest and satisfy most users.

 

Sometimes you just have to say "Good enough" and be done with it.

 

I ended up cutting the problematic part of the mesh and sculpting it until I got the textures to bake properly:

 

000000solution2.png.cb0cf792179484ccff5e976f2b3485db.png

 

The end user will need to make two bakes, the first one with the actual mesh which will result in the holes I've been talking about, then a second bake with this mesh. Then you just need to blend the two bakes together in an image editor and presto:

 

000000solution.png.5355d33449349f54bf3d5b59496c48c1.png

 

Hopefully there are people willing to go through the process and provide patches for others.

Posted
10 hours ago, poyno said:

I went through many threads for futa physics but couldn't find collision physics, physics almost doesn't work. I found the SurverX floppy smp in one of the old threads and it only works on cbpc (no collisions). It was necessary to change the ini files in the topics I entered in order to collide, but I did not understand much. in short do you have a physique for futa (with collisions)

 

oh i just use regular 3ba... there should be a collision option..make sure to update it sense it updates frequently

Posted
On 8/29/2023 at 3:01 PM, 悲しい少王女 said:

If you are using smp check your MaleGenitals.xml most likely its not properly configured and/or the mesh doesn't have smp collisions.

On CBPC I have no idea as I never interacted much with that system

where can i find that file? i dont have it under J:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins

Posted
On 8/29/2023 at 3:01 PM, 悲しい少王女 said:

If you are using smp check your MaleGenitals.xml most likely its not properly configured and/or the mesh doesn't have smp collisions.

On CBPC I have no idea as I never interacted much with that system

i have these configs:

 

<system>
<!-- ground -->
<per-triangle-shape name="VirtualGround">
<margin>1</margin>
<prenetration>4</prenetration>
<tag>ground</tag>
</per-triangle-shape>
<bone-default>
<mass>0</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
<margin-multiplier>0</margin-multiplier>
</bone-default>
<bone name="NPC Spine [Spn0]"/>
<bone name="NPC Spine2 [Spn2]"/>
<bone name="NPC Spine1 [Spn1]"/>
<bone name="NPC Pelvis [Pelv]"/>
<bone name="NPC Belly"/>
<bone name="NPC Pelvis"/>
<bone name="NPC L Butt"/>
<bone name="NPC R Butt"/>
<bone name="NPC L Calf [LClf]"/>
<bone name="NPC R Calf [RClf]"/>
<bone name="NPC GenitalsBase [GenBase]"/>
<bone name="NPC L Thigh [LThg]"/>
<bone name="NPC R Thigh [RThg]"/>
<bone name="NPC L RearThigh"/>
<bone name="NPC R RearThigh"/>
<bone name="NPC L FrontThigh">
<margin-multiplier>0.3</margin-multiplier>
</bone>
<bone name="NPC R FrontThigh">
<margin-multiplier>0.3</margin-multiplier>
</bone>
<!-- Penis -->
<bone name="NPC Genitals01 [Gen01]"/>
<bone name="NPC Genitals02 [Gen02]"/>
<bone name="NPC Genitals03 [Gen03]"/>
<bone name="NPC Genitals04 [Gen04]"/>
<bone name="NPC Genitals05 [Gen05]"/>
<bone name="NPC Genitals06 [Gen06]"/>
<!-- Scrotum -->
<bone name="NPC GenitalsScrotum [GenScrot]">
<mass>1</mass>
<inertia x="12" y="12" z="12"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<gravity-factor>0.9</gravity-factor>
<linearDamping>0.9</linearDamping>
<angularDamping>0.9</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0.33</restitution>
<margin-multiplier>0</margin-multiplier>
</bone>
<bone name="NPC L GenitalsScrotum [LGenScrot]">
<mass>1</mass>
<inertia x="8" y="8" z="8"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<gravity-factor>0.6</gravity-factor>
<linearDamping>0.8</linearDamping>
<angularDamping>0.8</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0.2</restitution>
<margin-multiplier>0.05</margin-multiplier>
</bone>
<bone name="NPC R GenitalsScrotum [RGenScrot]">
<mass>1</mass>
<inertia x="8" y="8" z="8"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<gravity-factor>0.6</gravity-factor>
<linearDamping>0.8</linearDamping>
<angularDamping>0.8</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0.2</restitution>
<margin-multiplier>0.05</margin-multiplier>
</bone>
<constraint-group>
<generic-constraint bodyA="NPC GenitalsScrotum [GenScrot]" bodyB="NPC GenitalsBase [GenBase]">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="-2" y="-1" z="-0.2"/>
<linearUpperLimit x="2" y="1" z="3"/>
<angularLowerLimit x="-0.7" y="-0.5" z="-0.4"/>
<angularUpperLimit x="0.7" y="0.5" z="0.4"/>
<linearStiffness x="1000" y="1000" z="1000"/>
<angularStiffness x="1000" y="1000" z="1000"/>
<linearDamping x="2" y="2" z="2"/>
<angularDamping x="2" y="2" z="2"/>
<linearEquilibrium x="0" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
<linearBounce x="0" y="0" z="0"/>
<angularBounce x="0" y="0" z="0"/>
</generic-constraint>
<generic-constraint bodyA="NPC L GenitalsScrotum [LGenScrot]" bodyB="NPC GenitalsScrotum [GenScrot]">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="-3" y="-0.2" z="-3"/>
<linearUpperLimit x="3" y="3" z="3"/>
<angularLowerLimit x="-0.4" y="-0.4" z="-0.4"/>
<angularUpperLimit x="0.4" y="0.4" z="0.4"/>
<linearStiffness x="800" y="800" z="800"/>
<angularStiffness x="500" y="500" z="500"/>
<linearDamping x="2" y="2" z="2"/>
<angularDamping x="2" y="2" z="2"/>
<linearEquilibrium x="0" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
<linearBounce x="0" y="0" z="0"/>
<angularBounce x="0" y="0" z="0"/>
</generic-constraint>
<generic-constraint bodyA="NPC R GenitalsScrotum [RGenScrot]" bodyB="NPC GenitalsScrotum [GenScrot]">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="-3" y="-0.2" z="-3"/>
<linearUpperLimit x="3" y="3" z="-3"/>
<angularLowerLimit x="-0.4" y="-0.4" z="-0.4"/>
<angularUpperLimit x="0.4" y="0.4" z="0.4"/>
<linearStiffness x="800" y="800" z="800"/>
<angularStiffness x="500" y="500" z="500"/>
<linearDamping x="2" y="2" z="2"/>
<angularDamping x="2" y="2" z="2"/>
<linearEquilibrium x="0" y="0" z="0"/>
<angularEquilibrium x="0" y="0" z="0"/>
<linearBounce x="0" y="0" z="0"/>
<angularBounce x="0" y="0" z="0"/>
</generic-constraint>
</constraint-group>
<!-- Collisions -->
<per-triangle-shape name="scrotumcollision">
<margin>2</margin>
<penetration>2</penetration>
<shared>public</shared>
<tag>VirtualScrotum</tag>
<no-collide-with-tag>VirtualScrotumL</no-collide-with-tag>
<no-collide-with-tag>VirtualScrotumR</no-collide-with-tag>
<no-collide-with-tag>VirtualScrotum</no-collide-with-tag>
<no-collide-with-tag>Genitals</no-collide-with-tag>
<no-collide-with-tag>3BCA_V</no-collide-with-tag>
<no-collide-with-tag>3BCA_VaginaBack</no-collide-with-tag>
<no-collide-with-tag>3BCA_Anus</no-collide-with-tag>
<no-collide-with-tag>3BCA_Clitoris</no-collide-with-tag>
<no-collide-with-tag>3BCA_L</no-collide-with-tag>
<weight-threshold bone="NPC Genitals01 [Gen01]">10</weight-threshold>
<weight-threshold bone="NPC Genitals02 [Gen02]">10</weight-threshold>
<weight-threshold bone="NPC Pelvis [Pelv]">10</weight-threshold>
<weight-threshold bone="NPC GenitalsBase [GenBase]">10</weight-threshold>
<weight-threshold bone="NPC GenitalsScrotum [GenScrot]">0.01</weight-threshold>
<weight-threshold bone="NPC R GenitalsScrotum [RGenScrot]">0.01</weight-threshold>
<weight-threshold bone="NPC L GenitalsScrotum [LGenScrot]">0.01</weight-threshold>
</per-triangle-shape>
<per-triangle-shape name="peniscollision">
<margin>2</margin>
<penetration>2</penetration>
<shared>public</shared>
<tag>VirtualPenis</tag>
<no-collide-with-tag>VirtualPenis</no-collide-with-tag>
<no-collide-with-tag>3BCA_L</no-collide-with-tag>
<weight-threshold bone="NPC Pelvis [Pelv]">10</weight-threshold>
<weight-threshold bone="NPC GenitalsBase [GenBase]">10</weight-threshold>
<weight-threshold bone="NPC GenitalsScrotum [GenScrot]">10</weight-threshold>
<weight-threshold bone="NPC L GenitalsScrotum [LGenScrot]">10</weight-threshold>
<weight-threshold bone="NPC R GenitalsScrotum [RGenScrot]">10</weight-threshold>
<weight-threshold bone="NPC Genitals01 [Gen01]">0.01</weight-threshold>
<weight-threshold bone="NPC Genitals02 [Gen02]">0.01</weight-threshold>
<weight-threshold bone="NPC Genitals03 [Gen03]">0.01</weight-threshold>
<weight-threshold bone="NPC Genitals04 [Gen04]">0.01</weight-threshold>
<weight-threshold bone="NPC Genitals05 [Gen05]">0.01</weight-threshold>
<weight-threshold bone="NPC Genitals06 [Gen06]">0.01</weight-threshold>
</per-triangle-shape>
<per-triangle-shape name="VirtualCrotch">
<margin>2</margin>
<penetration>2</penetration>
<shared>private</shared>
<tag>VirtualCrotch</tag>
<no-collide-with-tag>VirtualCrotch</no-collide-with-tag>
<!-- <no-collide-with-tag>VirtualPenis</no-collide-with-tag> -->
<weight-threshold bone="NPC Spine [Spn0]">10</weight-threshold>
<weight-threshold bone="NPC Spine1 [Spn1]">10</weight-threshold>
<weight-threshold bone="NPC Spine2 [Spn2]">10</weight-threshold>
<weight-threshold bone="NPC Belly">10</weight-threshold>
<weight-threshold bone="NPC L Calf [LClf]">10</weight-threshold>
<weight-threshold bone="NPC R Calf [RClf]">10</weight-threshold>
<weight-threshold bone="NPC Pelvis [Pelv]">0.8</weight-threshold>
<weight-threshold bone="NPC R Butt">0.2</weight-threshold>
<weight-threshold bone="NPC L Butt">0.2</weight-threshold>
<weight-threshold bone="NPC L Thigh [LThg]">0.5</weight-threshold>
<weight-threshold bone="NPC R Thigh [RThg]">0.5</weight-threshold>
<weight-threshold bone="NPC L FrontThigh">0.01</weight-threshold>
<weight-threshold bone="NPC R FrontThigh">0.01</weight-threshold>
<weight-threshold bone="NPC L RearThigh">0.1</weight-threshold>
<weight-threshold bone="NPC R RearThigh">0.1</weight-threshold>
</per-triangle-shape>
</system>
Posted

How does one copy/transfer sliders from an add-on to another add-on? I'm trying to convert the TRX Horse Addon from CBBE to 3BA. I was trying to use the TRX Futanari 3BA vaginaless v2 schlong as a reference but failed miserably.

Posted (edited)

Mfw it's time to schlongify another PSBoss creature.
enb2023_9_2_18_41_50.png.b2daf7233f55357ba12c75175b9c6813.png

Flame Atronach is available now on his patreon. 

Spoiler

Two versions, Just a schlong to add to the mesh and a Billy's SLAL animobject replacer to use with his Sexlab animations. Can't use both.

enb2023_9_2_19_22_47.thumb.png.473fed96401a4675f4c9fa907b4a7b6b.png

Attached mesh ^

 

enb2023_9_2_17_42_36.png.7eef29bcda7f4b0290db5f9ea95b0dfd.png

enb2023_9_2_17_44_11.png.9d2847bf000e81a5b4e4d5d406911489.png

AnimObject replacer ^

 

This one you attach to the atronach mesh.

flameatronachschlong.nif

flameatronachschlong_Larger.nif

This one you replace the file in Meshes\Animobjects\Billyy

FlameChanDickPelvis.nif

I felt inspired and made a horse version too.

I still prefer 4thUnknown's flame atronach but I figured people would want this one.

As usual credits to TRX_Trixter for the schlong meshes.

Edited by Impish_

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