donnerwetter Posted August 31, 2023 Posted August 31, 2023 4 minutes ago, Horn-Y Addicted said: Are you trying to make a futa sos that fit's the male skeleton or just a non vagina-less one..? I've been asked to make a non-vaginaless version of my TRX-ERF Hybrid Schlong that actually fits regular old 3BA unlike every other CBBE schlong, which are made for, well... CBBE. Unfortunately, the 3BA vagina is so large and stretches so far up the front that you need to alter the base of the schlong quite radically, which lead to the texture baking issues I talked about. Update: the same issues with extreme angles which make texture baking difficult also seem to make texture painting in Blender difficult. This is really frustrating 1
slash197 Posted August 31, 2023 Posted August 31, 2023 Updated with the leaking milk and cum. 4 hours ago, donnerwetter said: Unfortunately I can't really change the angle due to the way the schlong has to connect to the body above the slit. While I can make the mask smaller, the issue is that the texture only barely gets painted onto the bottom edge, meaning there'd be almost no blending at all. It's looking like this schlong will require users to blend textures for it in Blender by hand, meaning almost no one will do it. Oh well. Miiiight be able to pull just the very edge vertices out, just enough to get a bit more onto the texture. As long as the body texture can get projected enough to cover the seam, copying the body's weights onto the edges of the mesh should be enough to take care of the rest and satisfy most users. Sometimes you just have to say "Good enough" and be done with it. 4
Baroness S Posted August 31, 2023 Posted August 31, 2023 On 8/29/2023 at 3:26 AM, Clypsiphaya said: Any idea which one of these I'm supposed to pick when batch-building in Bodyslide? I couldn't find anything on a search of LoversLab to tell me what the differences are, and all five options look the same in the Bodyslide Preview. The difference is in pubic hair lenght - the last one is the basic, with normal pubic hairs, the others from PH1 to PH4, the pubic hairs are more long, the 4 reaching your belly
poyno Posted August 31, 2023 Posted August 31, 2023 9 hours ago, FutaNemesislol said: daha hızlı hdt smp cbbe 3ba bence cbpc olarak vajinanın ağır yapılandırması ve futa çarpışmasını kendim mi tasarladım derken ne demek istiyorsun? I went through many threads for futa physics but couldn't find collision physics, physics almost doesn't work. I found the SurverX floppy smp in one of the old threads and it only works on cbpc (no collisions). It was necessary to change the ini files in the topics I entered in order to collide, but I did not understand much. in short do you have a physique for futa (with collisions)
donnerwetter Posted August 31, 2023 Posted August 31, 2023 13 hours ago, slash197 said: Updated with the leaking milk and cum. Miiiight be able to pull just the very edge vertices out, just enough to get a bit more onto the texture. As long as the body texture can get projected enough to cover the seam, copying the body's weights onto the edges of the mesh should be enough to take care of the rest and satisfy most users. Sometimes you just have to say "Good enough" and be done with it. I ended up cutting the problematic part of the mesh and sculpting it until I got the textures to bake properly: The end user will need to make two bakes, the first one with the actual mesh which will result in the holes I've been talking about, then a second bake with this mesh. Then you just need to blend the two bakes together in an image editor and presto: Hopefully there are people willing to go through the process and provide patches for others.
FutaNemesislol Posted August 31, 2023 Posted August 31, 2023 10 hours ago, poyno said: I went through many threads for futa physics but couldn't find collision physics, physics almost doesn't work. I found the SurverX floppy smp in one of the old threads and it only works on cbpc (no collisions). It was necessary to change the ini files in the topics I entered in order to collide, but I did not understand much. in short do you have a physique for futa (with collisions) oh i just use regular 3ba... there should be a collision option..make sure to update it sense it updates frequently
Impish_ Posted September 1, 2023 Posted September 1, 2023 Question for any NIOPA users. Which version of NIOPA has genital bones? None of the files I've used includes them in the selection menu.
Piesel Posted September 1, 2023 Posted September 1, 2023 8 hours ago, Impish_ said: Question for any NIOPA users. Which version of NIOPA has genital bones? None of the files I've used includes them in the selection menu. I found it here and it seems to be working SE] NIOPA Advanced & Finger Control Addon 2
donnerwetter Posted September 1, 2023 Posted September 1, 2023 13 hours ago, Piesel said: I found it here and it seems to be working SE] NIOPA Advanced & Finger Control Addon Holy shit, this seems really impressive. It looks like it fixes the joint bending issues in NIOPA AND gives you dick posing- where's this been all my life?! Thanks for the link 1
Impish_ Posted September 2, 2023 Posted September 2, 2023 15 hours ago, Piesel said: I found it here and it seems to be working SE] NIOPA Advanced & Finger Control Addon Very nice, thanks a ton. Spoiler 10
helioskrill Posted September 2, 2023 Posted September 2, 2023 On 8/29/2023 at 3:01 PM, 悲しい少王女 said: If you are using smp check your MaleGenitals.xml most likely its not properly configured and/or the mesh doesn't have smp collisions. On CBPC I have no idea as I never interacted much with that system where can i find that file? i dont have it under J:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins
helioskrill Posted September 2, 2023 Posted September 2, 2023 On 8/29/2023 at 3:01 PM, 悲しい少王女 said: If you are using smp check your MaleGenitals.xml most likely its not properly configured and/or the mesh doesn't have smp collisions. On CBPC I have no idea as I never interacted much with that system i have these configs: <system> <!-- ground --> <per-triangle-shape name="VirtualGround"> <margin>1</margin> <prenetration>4</prenetration> <tag>ground</tag> </per-triangle-shape> <bone-default> <mass>0</mass> <inertia x="0" y="0" z="0"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> <margin-multiplier>0</margin-multiplier> </bone-default> <bone name="NPC Spine [Spn0]"/> <bone name="NPC Spine2 [Spn2]"/> <bone name="NPC Spine1 [Spn1]"/> <bone name="NPC Pelvis [Pelv]"/> <bone name="NPC Belly"/> <bone name="NPC Pelvis"/> <bone name="NPC L Butt"/> <bone name="NPC R Butt"/> <bone name="NPC L Calf [LClf]"/> <bone name="NPC R Calf [RClf]"/> <bone name="NPC GenitalsBase [GenBase]"/> <bone name="NPC L Thigh [LThg]"/> <bone name="NPC R Thigh [RThg]"/> <bone name="NPC L RearThigh"/> <bone name="NPC R RearThigh"/> <bone name="NPC L FrontThigh"> <margin-multiplier>0.3</margin-multiplier> </bone> <bone name="NPC R FrontThigh"> <margin-multiplier>0.3</margin-multiplier> </bone> <!-- Penis --> <bone name="NPC Genitals01 [Gen01]"/> <bone name="NPC Genitals02 [Gen02]"/> <bone name="NPC Genitals03 [Gen03]"/> <bone name="NPC Genitals04 [Gen04]"/> <bone name="NPC Genitals05 [Gen05]"/> <bone name="NPC Genitals06 [Gen06]"/> <!-- Scrotum --> <bone name="NPC GenitalsScrotum [GenScrot]"> <mass>1</mass> <inertia x="12" y="12" z="12"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <gravity-factor>0.9</gravity-factor> <linearDamping>0.9</linearDamping> <angularDamping>0.9</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0.33</restitution> <margin-multiplier>0</margin-multiplier> </bone> <bone name="NPC L GenitalsScrotum [LGenScrot]"> <mass>1</mass> <inertia x="8" y="8" z="8"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <gravity-factor>0.6</gravity-factor> <linearDamping>0.8</linearDamping> <angularDamping>0.8</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0.2</restitution> <margin-multiplier>0.05</margin-multiplier> </bone> <bone name="NPC R GenitalsScrotum [RGenScrot]"> <mass>1</mass> <inertia x="8" y="8" z="8"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <gravity-factor>0.6</gravity-factor> <linearDamping>0.8</linearDamping> <angularDamping>0.8</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0.2</restitution> <margin-multiplier>0.05</margin-multiplier> </bone> <constraint-group> <generic-constraint bodyA="NPC GenitalsScrotum [GenScrot]" bodyB="NPC GenitalsBase [GenBase]"> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="-2" y="-1" z="-0.2"/> <linearUpperLimit x="2" y="1" z="3"/> <angularLowerLimit x="-0.7" y="-0.5" z="-0.4"/> <angularUpperLimit x="0.7" y="0.5" z="0.4"/> <linearStiffness x="1000" y="1000" z="1000"/> <angularStiffness x="1000" y="1000" z="1000"/> <linearDamping x="2" y="2" z="2"/> <angularDamping x="2" y="2" z="2"/> <linearEquilibrium x="0" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> <linearBounce x="0" y="0" z="0"/> <angularBounce x="0" y="0" z="0"/> </generic-constraint> <generic-constraint bodyA="NPC L GenitalsScrotum [LGenScrot]" bodyB="NPC GenitalsScrotum [GenScrot]"> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="-3" y="-0.2" z="-3"/> <linearUpperLimit x="3" y="3" z="3"/> <angularLowerLimit x="-0.4" y="-0.4" z="-0.4"/> <angularUpperLimit x="0.4" y="0.4" z="0.4"/> <linearStiffness x="800" y="800" z="800"/> <angularStiffness x="500" y="500" z="500"/> <linearDamping x="2" y="2" z="2"/> <angularDamping x="2" y="2" z="2"/> <linearEquilibrium x="0" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> <linearBounce x="0" y="0" z="0"/> <angularBounce x="0" y="0" z="0"/> </generic-constraint> <generic-constraint bodyA="NPC R GenitalsScrotum [RGenScrot]" bodyB="NPC GenitalsScrotum [GenScrot]"> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="-3" y="-0.2" z="-3"/> <linearUpperLimit x="3" y="3" z="-3"/> <angularLowerLimit x="-0.4" y="-0.4" z="-0.4"/> <angularUpperLimit x="0.4" y="0.4" z="0.4"/> <linearStiffness x="800" y="800" z="800"/> <angularStiffness x="500" y="500" z="500"/> <linearDamping x="2" y="2" z="2"/> <angularDamping x="2" y="2" z="2"/> <linearEquilibrium x="0" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> <linearBounce x="0" y="0" z="0"/> <angularBounce x="0" y="0" z="0"/> </generic-constraint> </constraint-group> <!-- Collisions --> <per-triangle-shape name="scrotumcollision"> <margin>2</margin> <penetration>2</penetration> <shared>public</shared> <tag>VirtualScrotum</tag> <no-collide-with-tag>VirtualScrotumL</no-collide-with-tag> <no-collide-with-tag>VirtualScrotumR</no-collide-with-tag> <no-collide-with-tag>VirtualScrotum</no-collide-with-tag> <no-collide-with-tag>Genitals</no-collide-with-tag> <no-collide-with-tag>3BCA_V</no-collide-with-tag> <no-collide-with-tag>3BCA_VaginaBack</no-collide-with-tag> <no-collide-with-tag>3BCA_Anus</no-collide-with-tag> <no-collide-with-tag>3BCA_Clitoris</no-collide-with-tag> <no-collide-with-tag>3BCA_L</no-collide-with-tag> <weight-threshold bone="NPC Genitals01 [Gen01]">10</weight-threshold> <weight-threshold bone="NPC Genitals02 [Gen02]">10</weight-threshold> <weight-threshold bone="NPC Pelvis [Pelv]">10</weight-threshold> <weight-threshold bone="NPC GenitalsBase [GenBase]">10</weight-threshold> <weight-threshold bone="NPC GenitalsScrotum [GenScrot]">0.01</weight-threshold> <weight-threshold bone="NPC R GenitalsScrotum [RGenScrot]">0.01</weight-threshold> <weight-threshold bone="NPC L GenitalsScrotum [LGenScrot]">0.01</weight-threshold> </per-triangle-shape> <per-triangle-shape name="peniscollision"> <margin>2</margin> <penetration>2</penetration> <shared>public</shared> <tag>VirtualPenis</tag> <no-collide-with-tag>VirtualPenis</no-collide-with-tag> <no-collide-with-tag>3BCA_L</no-collide-with-tag> <weight-threshold bone="NPC Pelvis [Pelv]">10</weight-threshold> <weight-threshold bone="NPC GenitalsBase [GenBase]">10</weight-threshold> <weight-threshold bone="NPC GenitalsScrotum [GenScrot]">10</weight-threshold> <weight-threshold bone="NPC L GenitalsScrotum [LGenScrot]">10</weight-threshold> <weight-threshold bone="NPC R GenitalsScrotum [RGenScrot]">10</weight-threshold> <weight-threshold bone="NPC Genitals01 [Gen01]">0.01</weight-threshold> <weight-threshold bone="NPC Genitals02 [Gen02]">0.01</weight-threshold> <weight-threshold bone="NPC Genitals03 [Gen03]">0.01</weight-threshold> <weight-threshold bone="NPC Genitals04 [Gen04]">0.01</weight-threshold> <weight-threshold bone="NPC Genitals05 [Gen05]">0.01</weight-threshold> <weight-threshold bone="NPC Genitals06 [Gen06]">0.01</weight-threshold> </per-triangle-shape> <per-triangle-shape name="VirtualCrotch"> <margin>2</margin> <penetration>2</penetration> <shared>private</shared> <tag>VirtualCrotch</tag> <no-collide-with-tag>VirtualCrotch</no-collide-with-tag> <!-- <no-collide-with-tag>VirtualPenis</no-collide-with-tag> --> <weight-threshold bone="NPC Spine [Spn0]">10</weight-threshold> <weight-threshold bone="NPC Spine1 [Spn1]">10</weight-threshold> <weight-threshold bone="NPC Spine2 [Spn2]">10</weight-threshold> <weight-threshold bone="NPC Belly">10</weight-threshold> <weight-threshold bone="NPC L Calf [LClf]">10</weight-threshold> <weight-threshold bone="NPC R Calf [RClf]">10</weight-threshold> <weight-threshold bone="NPC Pelvis [Pelv]">0.8</weight-threshold> <weight-threshold bone="NPC R Butt">0.2</weight-threshold> <weight-threshold bone="NPC L Butt">0.2</weight-threshold> <weight-threshold bone="NPC L Thigh [LThg]">0.5</weight-threshold> <weight-threshold bone="NPC R Thigh [RThg]">0.5</weight-threshold> <weight-threshold bone="NPC L FrontThigh">0.01</weight-threshold> <weight-threshold bone="NPC R FrontThigh">0.01</weight-threshold> <weight-threshold bone="NPC L RearThigh">0.1</weight-threshold> <weight-threshold bone="NPC R RearThigh">0.1</weight-threshold> </per-triangle-shape> </system>
creepycream Posted September 2, 2023 Posted September 2, 2023 How does one copy/transfer sliders from an add-on to another add-on? I'm trying to convert the TRX Horse Addon from CBBE to 3BA. I was trying to use the TRX Futanari 3BA vaginaless v2 schlong as a reference but failed miserably.
Impish_ Posted September 3, 2023 Posted September 3, 2023 (edited) Mfw it's time to schlongify another PSBoss creature. Flame Atronach is available now on his patreon. Spoiler Two versions, Just a schlong to add to the mesh and a Billy's SLAL animobject replacer to use with his Sexlab animations. Can't use both. Attached mesh ^ AnimObject replacer ^ This one you attach to the atronach mesh. flameatronachschlong.nif flameatronachschlong_Larger.nif This one you replace the file in Meshes\Animobjects\Billyy FlameChanDickPelvis.nif I felt inspired and made a horse version too. Spoiler Same situation as the regular schlong. flameatronachschlong_Horse.nif flameatronachschlong_Horse_Larger.nif FlameChanDickPelvis.nif I still prefer 4thUnknown's flame atronach but I figured people would want this one. As usual credits to TRX_Trixter for the schlong meshes. Edited September 3, 2023 by Impish_ 11
Ruby Arziendy Posted September 3, 2023 Posted September 3, 2023 7 hours ago, FutaNemesislol said: Moar Twileks! ? 5
Ricardo-Evans Posted September 5, 2023 Posted September 5, 2023 Hello I just made an outfit for trx and trx horse, also support normal females. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now