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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted

Thanks for the tips about importing the schlong onto another outfit, I must have done it wrong the first time! different question, anybody have tips on making tiny penises without the schlong looking broken? If i pull the "shaft shorter" slider past 100 the schlong looks very broken/disconected in game? Im usinf trx/erf hybrid.

Posted
43 minutes ago, wow12303 said:

Thanks for the tips about importing the schlong onto another outfit, I must have done it wrong the first time! different question, anybody have tips on making tiny penises without the schlong looking broken? If i pull the "shaft shorter" slider past 100 the schlong looks very broken/disconected in game? Im usinf trx/erf hybrid.

 

You can use Racemenu's genital scaling for that.

Posted
18 hours ago, wow12303 said:

Thanks for the tips about importing the schlong onto another outfit, I must have done it wrong the first time! different question, anybody have tips on making tiny penises without the schlong looking broken? If i pull the "shaft shorter" slider past 100 the schlong looks very broken/disconected in game? Im usinf trx/erf hybrid.

 

you can get some impressive results if you play around with it enough but simply shrinking the penis in the genital tab will make it look weird...i also suggest to use the trx futanari racemenu addon to change some of those sliders around.. im not sure if this works with standalone eff cosmetic menu but you could give it a shot

 

Spoiler

SkyrimSE2023-03-0415-05-57.thumb.jpg.25a987bc8567bfdaed9d26051810af1b.jpg

 

Posted
1 hour ago, slash197 said:

Had an idea, have the necessary resources.

image.png.2d283d90008f1fa24d4e940ecdd53557.png

 

Gonna make little addons for the nipples.  Leaking milk for all, and cum for the dick nipples.

 

Any chance for some slider to make them less puffy? I like the dick-nipple but I hate puffy nipples, lol

Posted

Milk and cum (pictured) for the erect dick nipples are done.

image.png.149a8043a2fe09d479d6f9183678d640.png

 

2 hours ago, zax said:

 

Any chance for some slider to make them less puffy? I like the dick-nipple but I hate puffy nipples, lol

 

Maybe.  That would also need its own normal maps

Posted

Any idea which one of these I'm supposed to pick when batch-building in Bodyslide?  I couldn't find anything on a search of LoversLab to tell me what the differences are, and all five options look the same in the Bodyslide Preview.

 

image.png.5e2c9edcd83721087e769e9154adada4.png

Posted (edited)

Bling bling.
enb2023_8_29_20_43_24.png.030d0a184bf0f88cef03b055ebca0c74.png

I tried to do physics on the ring piercing so it wouldn't be so ridged but I ain't smart enough to pull it off effectively.

 

Other than that it's ready for release.

Edited by Impish_
Posted
7 hours ago, FutaNemesislol said:

SkyrimSpecialEdition2358.thumb.png.8da88069e526c58df57d970d6fb7e266.png

what physics are you using, cbpc? smp? faster smp? or cbbe 3ba?
and you designed this futa collision yourself?

Posted

@slash197 , since you've probably made more schlong conversions than anyone at this point, can you help me figure out what's going wrong on my current project? I'm working on making an actually form-fitting edit of my TRX-ERF Hybrid Schlong for regular 3BA for all the hermaphrodite/definitional futanari fans out there:

 

trxerffor3baactuallythistime.png.5ebbc43e2e14817636d09ef673535548.png

 

Things were going smoothly until I started trying to bake textures for it. I made a copy of the TRX schlong texture bake .blend file and subbed in my meshes, like I've done for all my vaginaless edits. However, the bakes keep having these weird holes in them:

 

uhhwhat.png.79ed5363bfe8de5608c29cb46bc2f8c1.png

 

I don't understand what's happening. I'm pretty sure it's not due to the mask, and I suspect it might be the bake target but to be honest, I have zero clue of how the bake targets even work, why they are the shape they are or how they affect the end result.

Posted
2 hours ago, donnerwetter said:

@slash197 , since you've probably made more schlong conversions than anyone at this point, can you help me figure out what's going wrong on my current project? I'm working on making an actually form-fitting edit of my TRX-ERF Hybrid Schlong for regular 3BA for all the hermaphrodite/definitional futanari fans out there:

 

trxerffor3baactuallythistime.png.5ebbc43e2e14817636d09ef673535548.png

 

Things were going smoothly until I started trying to bake textures for it. I made a copy of the TRX schlong texture bake .blend file and subbed in my meshes, like I've done for all my vaginaless edits. However, the bakes keep having these weird holes in them:

 

uhhwhat.png.79ed5363bfe8de5608c29cb46bc2f8c1.png

 

I don't understand what's happening. I'm pretty sure it's not due to the mask, and I suspect it might be the bake target but to be honest, I have zero clue of how the bake targets even work, why they are the shape they are or how they affect the end result.

 

It might be due to the difference between the angle of the body and the angle of that area of the dick, looking at the untextured image.  See if you can bring that area to a smoother angle, and possibly make the white/grey of that part of mask smaller.  The body's texture will only get projected out along its 'normals', the directions that the vertices and faces are facing, so the sharper the angle, the less of the texture gets projected onto the target.  Further, the 'Rays Distance' setting under the baking options determines the maximum distance that the original object's texture will be projected onto the target.

 

That part of the mesh above and behind the balls is always the most annoying to get right.

 

I don't fully understand why the first bake target ends up a weird mass of texture pieces, but it's there to hold the part of the body's texture that gets projected onto the dick's texture.  The second bake target is essentially just a blank image that the images from the original texture and the projected texture will be blended onto.  Blender will refuse to bake a texture unless you select an existing texture/image (a blank image counts), which is why you have to select the bake targets in sequence when using the tool.

Posted
44 minutes ago, slash197 said:

 

It might be due to the difference between the angle of the body and the angle of that area of the dick, looking at the untextured image.  See if you can bring that area to a smoother angle, and possibly make the white/grey of that part of mask smaller.  The body's texture will only get projected out along its 'normals', the directions that the vertices and faces are facing, so the sharper the angle, the less of the texture gets projected onto the target.  Further, the 'Rays Distance' setting under the baking options determines the maximum distance that the original object's texture will be projected onto the target.

 

That part of the mesh above and behind the balls is always the most annoying to get right.

 

I don't fully understand why the first bake target ends up a weird mass of texture pieces, but it's there to hold the part of the body's texture that gets projected onto the dick's texture.  The second bake target is essentially just a blank image that the images from the original texture and the projected texture will be blended onto.  Blender will refuse to bake a texture unless you select an existing texture/image (a blank image counts), which is why you have to select the bake targets in sequence when using the tool.

 

Unfortunately I can't really change the angle due to the way the schlong has to connect to the body above the slit. While I can make the mask smaller, the issue is that the texture only barely gets painted onto the bottom edge, meaning there'd be almost no blending at all.

 

It's looking like this schlong will require users to blend textures for it in Blender by hand, meaning almost no one will do it. Oh well.

Posted
8 hours ago, poyno said:

what physics are you using, cbpc? smp? faster smp? or cbbe 3ba?
and you designed this futa collision yourself?

 

faster hdt smp

cbbe 3ba i think its the heavy config with the vagina as cbpc

 

 

and what do you mean that did i design the futa collision myself

Posted
7 hours ago, donnerwetter said:

@slash197 , since you've probably made more schlong conversions than anyone at this point, can you help me figure out what's going wrong on my current project? I'm working on making an actually form-fitting edit of my TRX-ERF Hybrid Schlong for regular 3BA for all the hermaphrodite/definitional futanari fans out there:

 

trxerffor3baactuallythistime.png.5ebbc43e2e14817636d09ef673535548.png

 

Things were going smoothly until I started trying to bake textures for it. I made a copy of the TRX schlong texture bake .blend file and subbed in my meshes, like I've done for all my vaginaless edits. However, the bakes keep having these weird holes in them:

 

uhhwhat.png.79ed5363bfe8de5608c29cb46bc2f8c1.png

 

I don't understand what's happening. I'm pretty sure it's not due to the mask, and I suspect it might be the bake target but to be honest, I have zero clue of how the bake targets even work, why they are the shape they are or how they affect the end result.


Are you trying to make a futa sos that fit's the male skeleton or just a non vagina-less one..?
 

Posted
4 minutes ago, Horn-Y Addicted said:


Are you trying to make a futa sos that fit's the male skeleton or just a non vagina-less one..?
 

 

I've been asked to make a non-vaginaless version of my TRX-ERF Hybrid Schlong that actually fits regular old 3BA unlike every other CBBE schlong, which are made for, well... CBBE. Unfortunately, the 3BA vagina is so large and stretches so far up the front that you need to alter the base of the schlong quite radically, which lead to the texture baking issues I talked about.

 

Update: the same issues with extreme angles which make texture baking difficult also seem to make texture painting in Blender difficult. This is really frustrating

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