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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted (edited)

Sorry for multiposting..

@LordDrakath15226

One interest example. Just my thoughts and nothing more.

 

Bible. Beeng.  Creation of human. 

 

1. Adam was made from dust

2. Eva was made from Adams rib. Why? Reason of that? Dust brokes or God forget how to make humans from dust? 

 

No i dont thing so. The point is in one interesting detail: in original Bible text language rib means not only bone but also some fundamental aspect of something. For example - gender. In this case if first Adam was androgine then all story is more understandable and logically correct. In this case God take the rib from Adam because it was not a bone but one of two Adams genders so in result of that Adam becomes a male and Eva - female. And that was a reason why rib but not a dust.

Its just my thoughts and nothing more :)

 

Edited by TRX_Trixter
Posted
31 minutes ago, TRX_Trixter said:

@LordDrakath15226

 

Im refering to many artworks. Rule34 can help you understand that today futanari is no longer as androgine only. As any other genre it grows and changes. So for now we have androgine as "orhtodox" hermaphrodite and understanding of futanari became mush more wider.

 

Besides of all androginity is not only japanise idea. You can find it in almost all religions and cultures. In many different forms and aspects. I will not make here a long lections. You can find all information in internet by yourself.

 

As i already told - im not pretending on ideal knowlege. When im begin to work with something i starting from studing references: philisophic idea, religious of different cultures, tons of artworks from different authors

 

Besides of all even in your quotes from firs part of wiki page you can see words "almost" and "commonly" :)  

 

For me:

Androgine - classik hermaphrodite. Philisophik and religious idea.

Futanari - something based on androginity in artwok (pictures, 3d models, games ...) but much more free and wider in possible combination for present days.

You disagree with me? No problem. This is your right.   But there is no "iron rule" : futanari = androgine and nothing else.

 

So on my opinion (and wiki page authors too) make shemales as standalone topic just because it's not a futanari type is not right because it is futanari type in present days.

@donnerwetter

There is one interesting mushroom .... Dont remember how it calls. This wonderfull creature has 50 000 variants of gender determination. Im serious. XDD So my classification is only 4 main variants. In generall. In your example its variant 2 androgine with no testicles. I think :)

 

 

 

But i never said androgyny was a japanese thing, you're the one that brought up the word and you're not exactly using it right since nowadays it's not really used to describe sex characteristics in people.

 

29 minutes ago, TRX_Trixter said:

Sorry for multiposting..

@LordDrakath15226

One interest example. Just my thoughts and nothing more.

 

Bible. Beeng.  Creation of human. 

 

1. Adam was made from dust

2. Eva was made from Adams rib. Why? Reason of that? Dust brokes or God forget how to make humans from dust? 

 

No i dont thing so. The point is in one interesting detail: in original Bible text language rib means not only bone but also some fundamental aspect of something. For example - gender. In this case if first Adam was androgine then all story is more understandable and logically correct. In this case God take the rib from Adam because it was not a bone but one of two Adams genders so in result of that Adam becomes a male and Eva - female. And that was a reason why rib but not a dust.

Its just my thoughts and nothing more :)

 

 

This is a very interesting and in my opinion, fresh way to interpret the creation of Adam and Eve but, unless it's the russian version, androgyne does not mean both genitals anymore when talking about humans but i'll still give props to you for the bible part, if there ever is a movie/series/whatever that touches on that, i would love to see it done that way. 

Posted (edited)
25 minutes ago, LordDrakath15226 said:

 

But i never said androgyny was a japanese thing, you're the one that brought up the word and you're not exactly using it right since nowadays it's not really used to describe sex characteristics in people.

 

 

This is a very interesting and in my opinion, fresh way to interpret the creation of Adam and Eve but, unless it's the russian version, androgyne does not mean both genitals anymore when talking about humans but i'll still give props to you for the bible part, if there ever is a movie/series/whatever that touches on that, i would love to see it done that way. 

XDDD Ok, if you say so Im not russian im ukrainian. Андрогін on my native language, so yes its my mistake, but it still can be used as description of some creature with both genders.

 

Quote

For me:

Androgine - classik hermaphrodite. Philisophik and religious idea.

Futanari - something based on androginity in artwok (pictures, 3d models, games ...) but much more free and wider in possible combination for present days.

It's only my personal "internal" classification and nothing more. Same as yours understanding of futanari.

 

Ah... Forget it. It's senseless talking.

Edited by TRX_Trixter
Posted

i mind as well include my own input on it before we close this discussion entirely as it is just "senseless talking" but why start a new thread when every futa mod we use works on all of our futa characters whether its with a vagina or without one. If futa mods works for both and the theme is the same ( a woman with a pp), there is no need to start a new thread. Plus if you like a futa with a vagina, then just post more of it. No one is stopping you, i however am just gonna keep posting what i like more, no vagina futa. But yea terms change overtime 

Posted

@TRX_Trixter don't worry, I got what you mean and I didn't call you russian as I know you're Ukraine, i was referring to the language cause when you use it, it looks like the russian alphabet to me.

 

@FutaNemesislol I think we're all of the same opinion in that it's unnecessary to start a new thread cause of such a small difference, now post more pics of colored chicks with dicks.

Posted
3 hours ago, Jay1646 said:

Can we get back to pictures and mods?

 

Yes, yes, of course. Here you go.

 

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Spoiler

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Posted
15 hours ago, GodSmack said:

More like, people are forcing the two spectrums together, despite how vastly different the origins are.

Mostly that. Most came for vag and schlong here and now are beeing forced to see whatever variations ppl believe futa is.

afaik no vag is shemale and that aint the same

Posted

 @TRX_Trixter, @JohnyBungalow1, since you guys have a far better grasp of making Skyrim meshes from scratch than I do- what methods do you use to make sure sliders play nice with other sliders? Looking at UBE, decided to try to replicate one of its sliders on Vaginaless 3BA. I exported a schlong and a body into Blender, merged them and tried to sculpt a more natural and smoother looking transition between the schlong and the body. I used some slider importing and copying tricks to copy the new shape as a slider onto the original schlong and body meshes, and it looked pretty good!

 

 

 

That is, until I tried loading some of my presets with it. The various sliders affecting the lower body just turned the previously smooth underside into a jagged mess. I just couldn't figure out how to fix it. Outfit Studio's smoothing and sculpting tools are completely inadequate to fix that kind of distorting, and while it would be easy to export the meshes into Blender and smooth things out there, slider importing works on one slider at a time which doesn't help when you're trying to fix the result of multiple sliders enabled simultaneously.

Posted
5 minutes ago, donnerwetter said:

 @TRX_Trixter, @JohnyBungalow1, since you guys have a far better grasp of making Skyrim meshes from scratch than I do- what methods do you use to make sure sliders play nice with other sliders? Looking at UBE, decided to try to replicate one of its sliders on Vaginaless 3BA. I exported a schlong and a body into Blender, merged them and tried to sculpt a more natural and smoother looking transition between the schlong and the body. I used some slider importing and copying tricks to copy the new shape as a slider onto the original schlong and body meshes, and it looked pretty good!

 

 

 

That is, until I tried loading some of my presets with it. The various sliders affecting the lower body just turned the previously smooth underside into a jagged mess. I just couldn't figure out how to fix it. Outfit Studio's smoothing and sculpting tools are completely inadequate to fix that kind of distorting, and while it would be easy to export the meshes into Blender and smooth things out there, slider importing works on one slider at a time which doesn't help when you're trying to fix the result of multiple sliders enabled simultaneously.

It's smooth in my case cuz I have the quads mesh, from which I copied my sliders onto the triangulated mesh and them moved it to Outfit Studio

Posted (edited)
1 hour ago, JohnyBungalow1 said:

It's smooth in my case cuz I have the quads mesh, from which I copied my sliders onto the triangulated mesh and them moved it to Outfit Studio

 

Do you have some kind of method for editing slider data outside of OS and importing it into it? The way I do it is

 

Export mesh (or meshes in this case), join them, merge vertices by distance so I can sculpt freely without having the UV seams explode. Export this unedited merged mesh on its own for later. Then I do my sculpting, and export my edited mesh.

 

Then, in Outfit Studio, I open the project I'm working on. I import the unedited merged mesh, then add a new slider. I slider import the sculpted mesh. Finally, I copy the new slider from the merged mesh into the original project mesh.

 

Edit: Figured out I can just import .tri files into Blender and edit the sliders as shapekeys, let's see how this goes

Edited by donnerwetter
Posted
1 hour ago, donnerwetter said:

 

Do you have some kind of method for editing slider data outside of OS and importing it into it? The way I do it is

 

Export mesh (or meshes in this case), join them, merge vertices by distance so I can sculpt freely without having the UV seams explode. Export this unedited merged mesh on its own for later. Then I do my sculpting, and export my edited mesh.

 

Then, in Outfit Studio, I open the project I'm working on. I import the unedited merged mesh, then add a new slider. I slider import the sculpted mesh. Finally, I copy the new slider from the merged mesh into the original project mesh.

 

Edit: Figured out I can just import .tri files into Blender and edit the sliders as shapekeys, let's see how this goes

Yeah, the "edit" part is the way I do that using pynifly, but the problem with tris vs quads remains. Triangulated meshes are not for sculpting, at this rate Outfit studio edits them better having the smooth brush that can preserve topology of triang. meshes, unlike anything else

Posted
21 minutes ago, JohnyBungalow1 said:

Yeah, the "edit" part is the way I do that using pynifly, but the problem with tris vs quads remains. Triangulated meshes are not for sculpting, at this rate Outfit studio edits them better having the smooth brush that can preserve topology of triang. meshes, unlike anything else

 

Currently thinking of making a combined schlong and body mesh, turned to quads, possibly subdivided that I will use to edit sliders in Blender, then export that as nif with morphs and in OS, copy the sliders off that onto the body and schlong meshes that will go in game ?

Posted (edited)
3 hours ago, donnerwetter said:

 @TRX_Trixter, @JohnyBungalow1, since you guys have a far better grasp of making Skyrim meshes from scratch than I do- what methods do you use to make sure sliders play nice with other sliders? Looking at UBE, decided to try to replicate one of its sliders on Vaginaless 3BA. I exported a schlong and a body into Blender, merged them and tried to sculpt a more natural and smoother looking transition between the schlong and the body. I used some slider importing and copying tricks to copy the new shape as a slider onto the original schlong and body meshes, and it looked pretty good!

 

 

 

That is, until I tried loading some of my presets with it. The various sliders affecting the lower body just turned the previously smooth underside into a jagged mess. I just couldn't figure out how to fix it. Outfit Studio's smoothing and sculpting tools are completely inadequate to fix that kind of distorting, and while it would be easy to export the meshes into Blender and smooth things out there, slider importing works on one slider at a time which doesn't help when you're trying to fix the result of multiple sliders enabled simultaneously.

I make all sliders on not triangulated and weilded (no physical UV seams on model just solid mesh) mesh in 3dS Max with morpher midifier and test there how it works in different sliders combination. Then i export all sliders in nif format (for automatic triangulation) and aexport it in same sliders or new in Outfit studio. 

 

Edited by TRX_Trixter
Posted (edited)
2 hours ago, donnerwetter said:

 

Do you have some kind of method for editing slider data outside of OS and importing it into it? The way I do it is

 

Export mesh (or meshes in this case), join them, merge vertices by distance so I can sculpt freely without having the UV seams explode. Export this unedited merged mesh on its own for later. Then I do my sculpting, and export my edited mesh.

 

Then, in Outfit Studio, I open the project I'm working on. I import the unedited merged mesh, then add a new slider. I slider import the sculpted mesh. Finally, I copy the new slider from the merged mesh into the original project mesh.

 

Edit: Figured out I can just import .tri files into Blender and edit the sliders as shapekeys, let's see how this goes

For 3DS Max (my way)

 

1. Import model in max, weild seams, quadrrify mesh or create model from scratch

2. Skinning  (skinwrap will make a kopy of skinning from original model in few seconds)- export in nif - import in OS as new base mesh and replace base mesh in OS project (to obtain new vertex order array for future morphs)

3. In max add morpher modifier

4. Make all morphs with all edits make all compability tests.

5. Export every morph to nif

6. Import morphs to base model in OS from exported nifs.

Edited by TRX_Trixter
Posted
12 hours ago, Helblar said:

 

Yes, yes, of course. Here you go.

 

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The penetration looks so good, is this 3BA or BHUNP body?

Posted
4 hours ago, mabowabo said:

 

The penetration looks so good, is this 3BA or BHUNP body?

 

1 hour ago, Helblar said:

 

This UBE body and this mod 

 

 

Speaking of penetration, does someone with CBPC Anal Collisions currently installed and willing to edit their normal maps themselves want to test how my Vaginaless 3BA + UBE Anus variant works with them? Let me know and I will send the files

Posted
6 hours ago, donnerwetter said:

 

 

Speaking of penetration, does someone with CBPC Anal Collisions currently installed and willing to edit their normal maps themselves want to test how my Vaginaless 3BA + UBE Anus variant works with them? Let me know and I will send the files

 

I would love to test this...

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